| Index: include/core/SkFloatingPoint.h
|
| diff --git a/include/core/SkFloatingPoint.h b/include/core/SkFloatingPoint.h
|
| index 2ca1d088d391341eaf1d652353a084a0da7049ba..7427562323f39d3dfe22ea35b37c0c2a382cf0c9 100644
|
| --- a/include/core/SkFloatingPoint.h
|
| +++ b/include/core/SkFloatingPoint.h
|
| @@ -11,7 +11,6 @@
|
| #define SkFloatingPoint_DEFINED
|
|
|
| #include "SkTypes.h"
|
| -#include "../private/SkOpts.h"
|
|
|
| #include <math.h>
|
| #include <float.h>
|
| @@ -128,6 +127,10 @@ extern const uint32_t gIEEENegativeInfinity;
|
| #define SK_FloatInfinity (*SkTCast<const float*>(&gIEEEInfinity))
|
| #define SK_FloatNegativeInfinity (*SkTCast<const float*>(&gIEEENegativeInfinity))
|
|
|
| +// We forward declare this to break an #include cycle.
|
| +// (SkScalar -> SkFloatingPoint -> SkOpts.h -> SkXfermode -> SkColor -> SkScalar)
|
| +namespace SkOpts { extern float (*rsqrt)(float); }
|
| +
|
| // Fast, approximate inverse square root.
|
| // Compare to name-brand "1.0f / sk_float_sqrt(x)". Should be around 10x faster on SSE, 2x on NEON.
|
| static inline float sk_float_rsqrt(const float x) {
|
|
|