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Issue 12642010: Implement on demand quad rasterization for PicturePiles. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase. Created 7 years, 9 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_ 6 #define CC_OUTPUT_GL_RENDERER_H_
7 7
8 #include "cc/base/cc_export.h" 8 #include "cc/base/cc_export.h"
9 #include "cc/output/direct_renderer.h" 9 #include "cc/output/direct_renderer.h"
10 #include "cc/output/gl_renderer_draw_cache.h" 10 #include "cc/output/gl_renderer_draw_cache.h"
11 #include "cc/output/renderer.h" 11 #include "cc/output/renderer.h"
12 #include "cc/quads/checkerboard_draw_quad.h" 12 #include "cc/quads/checkerboard_draw_quad.h"
13 #include "cc/quads/debug_border_draw_quad.h" 13 #include "cc/quads/debug_border_draw_quad.h"
14 #include "cc/quads/io_surface_draw_quad.h" 14 #include "cc/quads/io_surface_draw_quad.h"
15 #include "cc/quads/render_pass_draw_quad.h" 15 #include "cc/quads/render_pass_draw_quad.h"
16 #include "cc/quads/solid_color_draw_quad.h" 16 #include "cc/quads/solid_color_draw_quad.h"
17 #include "cc/quads/tile_draw_quad.h" 17 #include "cc/quads/tile_draw_quad.h"
18 #include "cc/quads/yuv_video_draw_quad.h" 18 #include "cc/quads/yuv_video_draw_quad.h"
19 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h" 19 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h"
20 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsMemoryAl location.h" 20 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsMemoryAl location.h"
21 #include "ui/gfx/quad_f.h" 21 #include "ui/gfx/quad_f.h"
22 22
23 namespace cc { 23 namespace cc {
24 24
25 class GLRendererShaderTest; 25 class GLRendererShaderTest;
26 class OutputSurface; 26 class OutputSurface;
27 class PictureDrawQuad;
27 class ScopedResource; 28 class ScopedResource;
28 class StreamVideoDrawQuad; 29 class StreamVideoDrawQuad;
29 class TextureDrawQuad; 30 class TextureDrawQuad;
30 class GeometryBinding; 31 class GeometryBinding;
31 class ScopedEnsureFramebufferAllocation; 32 class ScopedEnsureFramebufferAllocation;
32 33
33 // Class that handles drawing of composited render layers using GL. 34 // Class that handles drawing of composited render layers using GL.
34 class CC_EXPORT GLRenderer : 35 class CC_EXPORT GLRenderer :
35 public DirectRenderer, 36 public DirectRenderer,
36 public NON_EXPORTED_BASE( 37 public NON_EXPORTED_BASE(
(...skipping 94 matching lines...) Expand 10 before | Expand all | Expand 10 after
131 const SolidColorDrawQuad* quad); 132 const SolidColorDrawQuad* quad);
132 void DrawStreamVideoQuad(const DrawingFrame* frame, 133 void DrawStreamVideoQuad(const DrawingFrame* frame,
133 const StreamVideoDrawQuad* quad); 134 const StreamVideoDrawQuad* quad);
134 void DrawTextureQuad(const DrawingFrame* frame, const TextureDrawQuad* quad); 135 void DrawTextureQuad(const DrawingFrame* frame, const TextureDrawQuad* quad);
135 void EnqueueTextureQuad(const DrawingFrame* frame, 136 void EnqueueTextureQuad(const DrawingFrame* frame,
136 const TextureDrawQuad* quad); 137 const TextureDrawQuad* quad);
137 void FlushTextureQuadCache(); 138 void FlushTextureQuadCache();
138 void DrawIOSurfaceQuad(const DrawingFrame* frame, 139 void DrawIOSurfaceQuad(const DrawingFrame* frame,
139 const IOSurfaceDrawQuad* quad); 140 const IOSurfaceDrawQuad* quad);
140 void DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad); 141 void DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad);
142 void DrawContentQuad(const DrawingFrame* frame,
143 const ContentDrawQuadBase* quad,
144 ResourceProvider::ResourceId resource_id);
141 void DrawYUVVideoQuad(const DrawingFrame* frame, 145 void DrawYUVVideoQuad(const DrawingFrame* frame,
142 const YUVVideoDrawQuad* quad); 146 const YUVVideoDrawQuad* quad);
147 void DrawPictureQuad(const DrawingFrame* frame,
148 const PictureDrawQuad* quad);
143 149
144 void SetShaderOpacity(float opacity, int alpha_location); 150 void SetShaderOpacity(float opacity, int alpha_location);
145 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location); 151 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location);
146 void DrawQuadGeometry(const DrawingFrame* frame, 152 void DrawQuadGeometry(const DrawingFrame* frame,
147 const gfx::Transform& draw_transform, 153 const gfx::Transform& draw_transform,
148 const gfx::RectF& quad_rect, 154 const gfx::RectF& quad_rect,
149 int matrix_location); 155 int matrix_location);
150 void SetBlendEnabled(bool enabled); 156 void SetBlendEnabled(bool enabled);
151 void SetUseProgram(unsigned program); 157 void SetUseProgram(unsigned program);
152 158
(...skipping 160 matching lines...) Expand 10 before | Expand all | Expand 10 after
313 bool visible_; 319 bool visible_;
314 bool is_scissor_enabled_; 320 bool is_scissor_enabled_;
315 bool blend_shadow_; 321 bool blend_shadow_;
316 unsigned program_shadow_; 322 unsigned program_shadow_;
317 TexturedQuadDrawCache draw_cache_; 323 TexturedQuadDrawCache draw_cache_;
318 324
319 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_; 325 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_;
320 326
321 scoped_refptr<ResourceProvider::Fence> last_swap_fence_; 327 scoped_refptr<ResourceProvider::Fence> last_swap_fence_;
322 328
329 SkBitmap on_demand_tile_raster_bitmap_;
330 ResourceProvider::ResourceId on_demand_tile_raster_resource_id_;
331
323 DISALLOW_COPY_AND_ASSIGN(GLRenderer); 332 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
324 }; 333 };
325 334
326 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL 335 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL
327 // call made by the compositor. Useful for debugging rendering issues but 336 // call made by the compositor. Useful for debugging rendering issues but
328 // will significantly degrade performance. 337 // will significantly degrade performance.
329 #define DEBUG_GL_CALLS 0 338 #define DEBUG_GL_CALLS 0
330 339
331 #if DEBUG_GL_CALLS && !defined(NDEBUG) 340 #if DEBUG_GL_CALLS && !defined(NDEBUG)
332 #define GLC(context, x) \ 341 #define GLC(context, x) \
333 (x, GLRenderer::DebugGLCall (&* context, #x, __FILE__, __LINE__)) 342 (x, GLRenderer::DebugGLCall (&* context, #x, __FILE__, __LINE__))
334 #else 343 #else
335 #define GLC(context, x) (x) 344 #define GLC(context, x) (x)
336 #endif 345 #endif
337 346
338 } 347 }
339 348
340 #endif // CC_OUTPUT_GL_RENDERER_H_ 349 #endif // CC_OUTPUT_GL_RENDERER_H_
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