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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CC_QUADS_TILE_DRAW_QUAD_BASE_H_ | |
6 #define CC_QUADS_TILE_DRAW_QUAD_BASE_H_ | |
7 | |
8 #include "base/memory/scoped_ptr.h" | |
9 #include "cc/base/cc_export.h" | |
10 #include "cc/quads/draw_quad.h" | |
11 #include "third_party/khronos/GLES2/gl2.h" | |
12 #include "ui/gfx/point.h" | |
13 #include "ui/gfx/size.h" | |
14 | |
15 namespace cc { | |
16 | |
17 class CC_EXPORT TileDrawQuadBase : public DrawQuad { | |
danakj
2013/03/21 02:34:42
Since this is the base for more than the TileDrawQ
Leandro Graciá Gil
2013/03/21 03:35:50
Well, this is actually a base class for tile draw
danakj
2013/03/21 04:33:39
Right, but the latter isn't called a TileDrawQuad
Leandro Graciá Gil
2013/03/21 16:42:48
I've considered renaming all references to picture
danakj
2013/03/21 17:20:22
I had a chat with enne@ about this and we're think
| |
18 public: | |
19 void SetNew(const SharedQuadState* shared_quad_state, | |
20 DrawQuad::Material material, | |
21 const gfx::Rect& rect, | |
danakj
2013/03/21 02:34:42
dont change these types from TileDrawQuad
Leandro Graciá Gil
2013/03/21 16:42:48
Done.
| |
22 const gfx::Rect& opaque_rect, | |
23 const gfx::RectF& tex_coord_rect, | |
24 const gfx::Size& texture_size, | |
25 bool swizzle_contents); | |
26 | |
27 void SetAll(const SharedQuadState* shared_quad_state, | |
28 DrawQuad::Material material, | |
29 const gfx::Rect& rect, | |
30 const gfx::Rect& opaque_rect, | |
31 const gfx::Rect& visible_rect, | |
32 bool needs_blending, | |
33 const gfx::RectF& tex_coord_rect, | |
34 const gfx::Size& texture_size, | |
35 bool swizzle_contents); | |
36 | |
37 gfx::RectF tex_coord_rect; | |
38 gfx::Size texture_size; | |
39 bool swizzle_contents; | |
40 | |
41 protected: | |
42 TileDrawQuadBase(); | |
43 virtual ~TileDrawQuadBase(); | |
44 }; | |
45 | |
46 } | |
47 | |
48 #endif // CC_QUADS_TILE_DRAW_QUAD_BASE_H_ | |
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