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Side by Side Diff: cc/gl_renderer.h

Issue 12642010: Implement on demand quad rasterization for PicturePiles. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_GL_RENDERER_H_ 5 #ifndef CC_GL_RENDERER_H_
6 #define CC_GL_RENDERER_H_ 6 #define CC_GL_RENDERER_H_
7 7
8 #include "cc/cc_export.h" 8 #include "cc/cc_export.h"
9 #include "cc/checkerboard_draw_quad.h" 9 #include "cc/checkerboard_draw_quad.h"
10 #include "cc/debug_border_draw_quad.h" 10 #include "cc/debug_border_draw_quad.h"
11 #include "cc/direct_renderer.h" 11 #include "cc/direct_renderer.h"
12 #include "cc/gl_renderer_draw_cache.h" 12 #include "cc/gl_renderer_draw_cache.h"
13 #include "cc/io_surface_draw_quad.h" 13 #include "cc/io_surface_draw_quad.h"
14 #include "cc/render_pass_draw_quad.h" 14 #include "cc/render_pass_draw_quad.h"
15 #include "cc/renderer.h" 15 #include "cc/renderer.h"
16 #include "cc/solid_color_draw_quad.h" 16 #include "cc/solid_color_draw_quad.h"
17 #include "cc/tile_draw_quad.h" 17 #include "cc/tile_draw_quad.h"
18 #include "cc/yuv_video_draw_quad.h" 18 #include "cc/yuv_video_draw_quad.h"
19 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h" 19 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h"
20 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsMemoryAl location.h" 20 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsMemoryAl location.h"
21 #include "ui/gfx/quad_f.h" 21 #include "ui/gfx/quad_f.h"
22 22
23 namespace cc { 23 namespace cc {
24 24
25 class OutputSurface; 25 class OutputSurface;
26 class PictureDrawQuad;
26 class ScopedResource; 27 class ScopedResource;
27 class StreamVideoDrawQuad; 28 class StreamVideoDrawQuad;
28 class TextureDrawQuad; 29 class TextureDrawQuad;
29 class GeometryBinding; 30 class GeometryBinding;
30 class ScopedEnsureFramebufferAllocation; 31 class ScopedEnsureFramebufferAllocation;
31 32
32 // Class that handles drawing of composited render layers using GL. 33 // Class that handles drawing of composited render layers using GL.
33 class CC_EXPORT GLRenderer : 34 class CC_EXPORT GLRenderer :
34 public DirectRenderer, 35 public DirectRenderer,
35 public NON_EXPORTED_BASE( 36 public NON_EXPORTED_BASE(
(...skipping 94 matching lines...) Expand 10 before | Expand all | Expand 10 after
130 const StreamVideoDrawQuad* quad); 131 const StreamVideoDrawQuad* quad);
131 void DrawTextureQuad(const DrawingFrame& frame, const TextureDrawQuad* quad); 132 void DrawTextureQuad(const DrawingFrame& frame, const TextureDrawQuad* quad);
132 void EnqueueTextureQuad(const DrawingFrame& frame, 133 void EnqueueTextureQuad(const DrawingFrame& frame,
133 const TextureDrawQuad* quad); 134 const TextureDrawQuad* quad);
134 void FlushTextureQuadCache(); 135 void FlushTextureQuadCache();
135 void DrawIOSurfaceQuad(const DrawingFrame& frame, 136 void DrawIOSurfaceQuad(const DrawingFrame& frame,
136 const IOSurfaceDrawQuad* quad); 137 const IOSurfaceDrawQuad* quad);
137 void DrawTileQuad(const DrawingFrame& frame, const TileDrawQuad* quad); 138 void DrawTileQuad(const DrawingFrame& frame, const TileDrawQuad* quad);
138 void DrawYUVVideoQuad(const DrawingFrame& frame, 139 void DrawYUVVideoQuad(const DrawingFrame& frame,
139 const YUVVideoDrawQuad* quad); 140 const YUVVideoDrawQuad* quad);
141 void DrawPictureQuad(const DrawingFrame& frame, const PictureDrawQuad* quad);
140 142
141 void SetShaderOpacity(float opacity, int alpha_location); 143 void SetShaderOpacity(float opacity, int alpha_location);
142 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location); 144 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location);
143 void DrawQuadGeometry(const DrawingFrame& frame, 145 void DrawQuadGeometry(const DrawingFrame& frame,
144 const gfx::Transform& draw_transform, 146 const gfx::Transform& draw_transform,
145 const gfx::RectF& quad_rect, 147 const gfx::RectF& quad_rect,
146 int matrix_location); 148 int matrix_location);
147 void SetBlendEnabled(bool enabled); 149 void SetBlendEnabled(bool enabled);
148 void SetUseProgram(unsigned program); 150 void SetUseProgram(unsigned program);
149 151
(...skipping 141 matching lines...) Expand 10 before | Expand all | Expand 10 after
291 bool visible_; 293 bool visible_;
292 bool is_scissor_enabled_; 294 bool is_scissor_enabled_;
293 bool blend_shadow_; 295 bool blend_shadow_;
294 unsigned program_shadow_; 296 unsigned program_shadow_;
295 TexturedQuadDrawCache draw_cache_; 297 TexturedQuadDrawCache draw_cache_;
296 298
297 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_; 299 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_;
298 300
299 scoped_refptr<ResourceProvider::Fence> last_swap_fence_; 301 scoped_refptr<ResourceProvider::Fence> last_swap_fence_;
300 302
303 SkBitmap on_demand_tile_raster_bitmap_;
304 GLuint on_demand_tile_raster_texture_;
305 ResourceProvider::ResourceId on_demand_tile_raster_resource_id_;
306
301 DISALLOW_COPY_AND_ASSIGN(GLRenderer); 307 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
302 }; 308 };
303 309
304 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL 310 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL
305 // call made by the compositor. Useful for debugging rendering issues but 311 // call made by the compositor. Useful for debugging rendering issues but
306 // will significantly degrade performance. 312 // will significantly degrade performance.
307 #define DEBUG_GL_CALLS 0 313 #define DEBUG_GL_CALLS 0
308 314
309 #if DEBUG_GL_CALLS && !defined(NDEBUG) 315 #if DEBUG_GL_CALLS && !defined(NDEBUG)
310 #define GLC(context, x) \ 316 #define GLC(context, x) \
311 (x, GLRenderer::DebugGLCall (&* context, #x, __FILE__, __LINE__)) 317 (x, GLRenderer::DebugGLCall (&* context, #x, __FILE__, __LINE__))
312 #else 318 #else
313 #define GLC(context, x) (x) 319 #define GLC(context, x) (x)
314 #endif 320 #endif
315 321
316 } 322 }
317 323
318 #endif // CC_GL_RENDERER_H_ 324 #endif // CC_GL_RENDERER_H_
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