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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_GL_RENDERER_H_ | 5 #ifndef CC_GL_RENDERER_H_ |
6 #define CC_GL_RENDERER_H_ | 6 #define CC_GL_RENDERER_H_ |
7 | 7 |
8 #include "cc/cc_export.h" | 8 #include "cc/cc_export.h" |
9 #include "cc/checkerboard_draw_quad.h" | 9 #include "cc/checkerboard_draw_quad.h" |
10 #include "cc/debug_border_draw_quad.h" | 10 #include "cc/debug_border_draw_quad.h" |
11 #include "cc/direct_renderer.h" | 11 #include "cc/direct_renderer.h" |
12 #include "cc/gl_renderer_draw_cache.h" | 12 #include "cc/gl_renderer_draw_cache.h" |
13 #include "cc/io_surface_draw_quad.h" | 13 #include "cc/io_surface_draw_quad.h" |
14 #include "cc/render_pass_draw_quad.h" | 14 #include "cc/render_pass_draw_quad.h" |
15 #include "cc/renderer.h" | 15 #include "cc/renderer.h" |
16 #include "cc/solid_color_draw_quad.h" | 16 #include "cc/solid_color_draw_quad.h" |
17 #include "cc/tile_draw_quad.h" | 17 #include "cc/tile_draw_quad.h" |
18 #include "cc/yuv_video_draw_quad.h" | 18 #include "cc/yuv_video_draw_quad.h" |
19 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3
D.h" | 19 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3
D.h" |
20 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsMemoryAl
location.h" | 20 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsMemoryAl
location.h" |
21 #include "ui/gfx/quad_f.h" | 21 #include "ui/gfx/quad_f.h" |
22 | 22 |
23 namespace cc { | 23 namespace cc { |
24 | 24 |
25 class OutputSurface; | 25 class OutputSurface; |
| 26 class PictureDrawQuad; |
26 class ScopedResource; | 27 class ScopedResource; |
27 class StreamVideoDrawQuad; | 28 class StreamVideoDrawQuad; |
28 class TextureDrawQuad; | 29 class TextureDrawQuad; |
29 class GeometryBinding; | 30 class GeometryBinding; |
30 class ScopedEnsureFramebufferAllocation; | 31 class ScopedEnsureFramebufferAllocation; |
31 | 32 |
32 // Class that handles drawing of composited render layers using GL. | 33 // Class that handles drawing of composited render layers using GL. |
33 class CC_EXPORT GLRenderer : | 34 class CC_EXPORT GLRenderer : |
34 public DirectRenderer, | 35 public DirectRenderer, |
35 public NON_EXPORTED_BASE( | 36 public NON_EXPORTED_BASE( |
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130 const StreamVideoDrawQuad* quad); | 131 const StreamVideoDrawQuad* quad); |
131 void DrawTextureQuad(const DrawingFrame& frame, const TextureDrawQuad* quad); | 132 void DrawTextureQuad(const DrawingFrame& frame, const TextureDrawQuad* quad); |
132 void EnqueueTextureQuad(const DrawingFrame& frame, | 133 void EnqueueTextureQuad(const DrawingFrame& frame, |
133 const TextureDrawQuad* quad); | 134 const TextureDrawQuad* quad); |
134 void FlushTextureQuadCache(); | 135 void FlushTextureQuadCache(); |
135 void DrawIOSurfaceQuad(const DrawingFrame& frame, | 136 void DrawIOSurfaceQuad(const DrawingFrame& frame, |
136 const IOSurfaceDrawQuad* quad); | 137 const IOSurfaceDrawQuad* quad); |
137 void DrawTileQuad(const DrawingFrame& frame, const TileDrawQuad* quad); | 138 void DrawTileQuad(const DrawingFrame& frame, const TileDrawQuad* quad); |
138 void DrawYUVVideoQuad(const DrawingFrame& frame, | 139 void DrawYUVVideoQuad(const DrawingFrame& frame, |
139 const YUVVideoDrawQuad* quad); | 140 const YUVVideoDrawQuad* quad); |
| 141 void DrawPictureQuad(const DrawingFrame& frame, const PictureDrawQuad* quad); |
140 | 142 |
141 void SetShaderOpacity(float opacity, int alpha_location); | 143 void SetShaderOpacity(float opacity, int alpha_location); |
142 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location); | 144 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location); |
143 void DrawQuadGeometry(const DrawingFrame& frame, | 145 void DrawQuadGeometry(const DrawingFrame& frame, |
144 const gfx::Transform& draw_transform, | 146 const gfx::Transform& draw_transform, |
145 const gfx::RectF& quad_rect, | 147 const gfx::RectF& quad_rect, |
146 int matrix_location); | 148 int matrix_location); |
147 void SetBlendEnabled(bool enabled); | 149 void SetBlendEnabled(bool enabled); |
148 void SetUseProgram(unsigned program); | 150 void SetUseProgram(unsigned program); |
149 | 151 |
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291 bool visible_; | 293 bool visible_; |
292 bool is_scissor_enabled_; | 294 bool is_scissor_enabled_; |
293 bool blend_shadow_; | 295 bool blend_shadow_; |
294 unsigned program_shadow_; | 296 unsigned program_shadow_; |
295 TexturedQuadDrawCache draw_cache_; | 297 TexturedQuadDrawCache draw_cache_; |
296 | 298 |
297 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_; | 299 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_; |
298 | 300 |
299 scoped_refptr<ResourceProvider::Fence> last_swap_fence_; | 301 scoped_refptr<ResourceProvider::Fence> last_swap_fence_; |
300 | 302 |
| 303 SkBitmap on_demand_tile_raster_bitmap_; |
| 304 GLuint on_demand_tile_raster_texture_; |
| 305 ResourceProvider::ResourceId on_demand_tile_raster_resource_id_; |
| 306 |
301 DISALLOW_COPY_AND_ASSIGN(GLRenderer); | 307 DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
302 }; | 308 }; |
303 | 309 |
304 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL | 310 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL |
305 // call made by the compositor. Useful for debugging rendering issues but | 311 // call made by the compositor. Useful for debugging rendering issues but |
306 // will significantly degrade performance. | 312 // will significantly degrade performance. |
307 #define DEBUG_GL_CALLS 0 | 313 #define DEBUG_GL_CALLS 0 |
308 | 314 |
309 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 315 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
310 #define GLC(context, x) \ | 316 #define GLC(context, x) \ |
311 (x, GLRenderer::DebugGLCall (&* context, #x, __FILE__, __LINE__)) | 317 (x, GLRenderer::DebugGLCall (&* context, #x, __FILE__, __LINE__)) |
312 #else | 318 #else |
313 #define GLC(context, x) (x) | 319 #define GLC(context, x) (x) |
314 #endif | 320 #endif |
315 | 321 |
316 } | 322 } |
317 | 323 |
318 #endif // CC_GL_RENDERER_H_ | 324 #endif // CC_GL_RENDERER_H_ |
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