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Unified Diff: polymer_1.0.4/bower_components/iron-list/iron-list.html

Issue 1264073002: Update polymer 1.0 install to pick up newly added elements. (Closed) Base URL: https://chromium.googlesource.com/infra/third_party/npm_modules.git@master
Patch Set: Update bower file to match actual versions. Created 5 years, 5 months ago
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Index: polymer_1.0.4/bower_components/iron-list/iron-list.html
diff --git a/polymer_1.0.4/bower_components/iron-list/iron-list.html b/polymer_1.0.4/bower_components/iron-list/iron-list.html
new file mode 100644
index 0000000000000000000000000000000000000000..190e484fca2ef40e0fc728274ca4e66e497e406d
--- /dev/null
+++ b/polymer_1.0.4/bower_components/iron-list/iron-list.html
@@ -0,0 +1,969 @@
+<!--
+@license
+Copyright (c) 2015 The Polymer Project Authors. All rights reserved.
+This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
+The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
+The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
+Code distributed by Google as part of the polymer project is also
+subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
+-->
+
+<link rel="import" href="../polymer/polymer.html">
+<link rel="import" href="../iron-resizable-behavior/iron-resizable-behavior.html">
+
+<!--
+
+`iron-list` displays a virtual, 'infinite' list. The template inside
+the iron-list element represents the DOM to create for each list item.
+The `items` property specifies an array of list item data.
+
+For performance reasons, not every item in the list is rendered at once;
+instead a small subset of actual template elements *(enough to fill the viewport)*
+are rendered and reused as the user scrolls. As such, it is important that all
+state of the list template be bound to the model driving it, since the view may
+be reused with a new model at any time. Particularly, any state that may change
+as the result of a user interaction with the list item must be bound to the model
+to avoid view state inconsistency.
+
+__Important:__ `iron-list` must ether be explicitly sized, or delegate scrolling to an
+explicitly sized parent. By "explicitly sized", we mean it either has an explicit
+CSS `height` property set via a class or inline style, or else is sized by other
+layout means (e.g. the `flex` or `fit` classes).
+
+### Template model
+
+List item templates should bind to template models of the following structure:
+
+ {
+ index: 0, // data index for this item
+ item: { // user data corresponding to items[index]
+ /* user item data */
+ }
+ }
+
+Alternatively, you can change the property name used as data index by changing the
+`indexAs` property. The `as` property defines the name of the variable to add to the binding
+scope for the array.
+
+For example, given the following `data` array:
+
+##### data.json
+
+ [
+ {"name": "Bob"},
+ {"name": "Tim"},
+ {"name": "Mike"}
+ ]
+
+The following code would render the list (note the name and checked properties are
+bound from the model object provided to the template scope):
+
+ <template is="dom-bind">
+ <iron-ajax url="data.json" last-response="{{data}}" auto></iron-ajax>
+ <iron-list items="[[data]]" as="item">
+ <template>
+ <div>
+ Name: <span>[[item.name]]</span>
+ </div>
+ </template>
+ </iron-list>
+ </template>
+
+
+@group Iron Element
+@element iron-list
+@demo demo/index.html
+-->
+
+<dom-module id="iron-list">
+ <style>
+
+ :host {
+ display: block;
+ will-change: transform;
+ }
+
+ :host(.has-scroller) {
+ overflow: auto;
+ }
+
+ #items {
+ position: relative;
+ }
+
+ #items > ::content > * {
+ width: 100%;
+ box-sizing: border-box;
+ position: absolute;
+ top: 0;
+ }
+
+ </style>
+ <template>
+ <div id="items">
+ <content></content>
+ </div>
+ </template>
+</dom-module>
+
+<script>
+
+(function() {
+
+ var IOS = navigator.userAgent.match(/iP(?:hone|ad;(?: U;)? CPU) OS (\d+)/);
+ var IOS_TOUCH_SCROLLING = IOS && IOS[1] >= 8;
+ var DEFAULT_PHYSICAL_COUNT = 20;
+ var MAX_PHYSICAL_COUNT = 500;
+
+ Polymer({
+
+ is: 'iron-list',
+
+ properties: {
+
+ /**
+ * An array containing items determining how many instances of the template
+ * to stamp and that that each template instance should bind to.
+ */
+ items: {
+ type: Array
+ },
+
+ /**
+ * The name of the variable to add to the binding scope for the array
+ * element associated with a given template instance.
+ */
+ as: {
+ type: String,
+ value: 'item'
+ },
+
+ /**
+ * The name of the variable to add to the binding scope with the index
+ * for the row. If `sort` is provided, the index will reflect the
+ * sorted order (rather than the original array order).
+ */
+ indexAs: {
+ type: String,
+ value: 'index'
+ }
+
+ },
+
+ observers: [
+ '_itemsChanged(items.*)'
+ ],
+
+ behaviors: [
+ Polymer.Templatizer,
+ Polymer.IronResizableBehavior
+ ],
+
+ listeners: {
+ 'iron-resize': '_resizeHandler'
+ },
+
+ /**
+ * The ratio of hidden tiles that should remain in the scroll direction.
+ * Recommended value ≈ 0.5, so it will distribute tiles evely in both directions.
+ */
+ _ratio: 0.5,
+
+ /**
+ * The element that controls the scroll
+ */
+ _scroller: null,
+
+ /**
+ * The padding-top value of the `scroller` element
+ */
+ _scrollerPaddingTop: 0,
+
+ /**
+ * This value is the same as `scrollTop`.
+ */
+ _scrollPosition: 0,
+
+ /**
+ * The number of tiles in the DOM.
+ */
+ _physicalCount: DEFAULT_PHYSICAL_COUNT,
+
+ /**
+ * The k-th tile that is at the top of the scrolling list.
+ */
+ _physicalStart: 0,
+
+ /**
+ * The k-th tile that is at the bottom of the scrolling list.
+ */
+ _physicalEnd: 0,
+
+ /**
+ * The sum of the heights of all the tiles in the DOM.
+ */
+ _physicalSize: 0,
+
+ /**
+ * The average `offsetHeight` of the tiles observed till now.
+ */
+ _physicalAverage: 0,
+
+ /**
+ * The number of tiles which `offsetHeight` > 0 observed until now.
+ */
+ _physicalAverageCount: 0,
+
+ /**
+ * The Y position of the item rendered in the `_physicalStart`
+ * tile relative to the scrolling list.
+ */
+ _physicalTop: 0,
+
+ /**
+ * The number of items in the list.
+ */
+ _virtualCount: 0,
+
+ /**
+ * The n-th item rendered in the `_physicalStart` tile.
+ */
+ _virtualStartVal: 0,
+
+ /**
+ * A map between an item key and its physical item index
+ */
+ _physicalIndexForKey: {},
+
+ /**
+ * The average scroll size
+ */
+ _scrollSize: 0,
+
+ /**
+ * The size of the viewport
+ */
+ _viewportSize: 0,
+
+ /**
+ * An array of DOM nodes that are currently in the tree
+ */
+ _physicalItems: null,
+
+ /**
+ * An array of heights for each item in `_physicalItems`
+ */
+ _physicalSizes: null,
+
+ /**
+ * A cached value for the visible index.
+ * See `firstVisibleIndex`
+ */
+ _firstVisibleIndexVal: null,
+
+ /**
+ * A Polymer collection for the items.
+ */
+ _collection: null,
+
+ /**
+ * True if the current item list was rendered for the first time
+ * after attached.
+ */
+ _initRendered: false,
+
+ /**
+ * The bottom of the physical content.
+ */
+ get _physicalBottom() {
+ return this._physicalTop + this._physicalSize;
+ },
+
+ /**
+ * The n-th item rendered in the last physical item.
+ */
+ get _virtualEnd() {
+ return this._virtualStartVal + this._physicalCount - 1;
+ },
+
+ /**
+ * The lowest n-th value for an item such that it can be rendered in `_physicalStart`.
+ */
+ _minVirtualStart: 0,
+
+ /**
+ * The largest n-th value for an item such that it can be rendered in `_physicalStart`.
+ */
+ get _maxVirtualStart() {
+ return this._virtualCount < this._physicalCount ?
+ this._virtualCount : this._virtualCount - this._physicalCount;
+ },
+
+ /**
+ * The height of the physical content that isn't on the screen.
+ */
+ get _hiddenContentSize() {
+ return this._physicalSize - this._viewportSize;
+ },
+
+ /**
+ * The maximum scroll top value.
+ */
+ get _maxScrollTop() {
+ return this._scrollSize - this._viewportSize;
+ },
+
+ /**
+ * Sets the n-th item rendered in `_physicalStart`
+ */
+ set _virtualStart(val) {
+ // clamp the value so that _minVirtualStart <= val <= _maxVirtualStart
+ this._virtualStartVal = Math.min(this._maxVirtualStart, Math.max(this._minVirtualStart, val));
+ this._physicalStart = this._virtualStartVal % this._physicalCount;
+ this._physicalEnd = (this._physicalStart + this._physicalCount - 1) % this._physicalCount;
+ },
+
+ /**
+ * Gets the n-th item rendered in `_physicalStart`
+ */
+ get _virtualStart() {
+ return this._virtualStartVal;
+ },
+
+ /**
+ * An optimal physical size such that we will have enough physical items
+ * to fill up the viewport and recycle when the user scrolls.
+ *
+ * This default value assumes that we will at least have the equivalent
+ * to a viewport of physical items above and below the user's viewport.
+ */
+ get _optPhysicalSize() {
+ return this._viewportSize * 3;
+ },
+
+ /**
+ * Gets the first visible item in the viewport.
+ *
+ * @property firstVisibleIndex
+ */
+ get firstVisibleIndex() {
+ var physicalOffset;
+
+ if (this._firstVisibleIndexVal === null) {
+ physicalOffset = this._physicalTop;
+
+ this._firstVisibleIndexVal = this._iterateItems(
+ function(pidx, vidx) {
+ physicalOffset += this._physicalSizes[pidx];
+
+ if (physicalOffset > this._scrollPosition) {
+ return vidx;
+ }
+ }) || 0;
+ }
+
+ return this._firstVisibleIndexVal;
+ },
+
+ /**
+ * When the element has been attached to the DOM tree.
+ */
+ attached: function() {
+ // delegate to the parent's scroller
+ // e.g. paper-scroll-header-panel
+ var el = Polymer.dom(this);
+
+ if (el.parentNode && el.parentNode.scroller) {
+ this._scroller = el.parentNode.scroller;
+ } else {
+ this._scroller = this;
+ this.classList.add('has-scroller');
+ }
+
+ this.updateViewportBoundaries();
+
+ if (IOS_TOUCH_SCROLLING) {
+ this._scroller.style.webkitOverflowScrolling = 'touch';
+
+ this._scroller.addEventListener('scroll', function() {
+ requestAnimationFrame(this._scrollHandler.bind(this));
+ }.bind(this));
+ } else {
+ this._scroller.addEventListener('scroll', this._scrollHandler.bind(this));
+ }
+
+ // render the list of items if we haven't rendered them yet
+ this._render();
+ },
+
+ /**
+ * When the element has been removed from the DOM tree.
+ */
+ detached: function() {
+ this._initRendered = false;
+ },
+
+ /**
+ * Invoke this method if you dynamically update the viewport's
+ * size or CSS padding.
+ *
+ * @method updateViewportBoundaries
+ */
+ updateViewportBoundaries: function() {
+ var scrollerStyle = window.getComputedStyle(this._scroller);
+ this._scrollerPaddingTop = parseInt(scrollerStyle['padding-top']);
+ this._viewportSize = this._scroller.offsetHeight;
+ },
+
+ /**
+ * Update the models, the position of the
+ * items in the viewport and recycle tiles as needed.
+ */
+ _refresh: function() {
+ var SCROLL_DIRECTION_UP = -1;
+ var SCROLL_DIRECTION_DOWN = 1;
+ var SCROLL_DIRECTION_NONE = 0;
+
+ // clamp the `scrollTop` value
+ // IE 10|11 scrollTop may go above `_maxScrollTop`
+ // iOS `scrollTop` may go below 0 and above `_maxScrollTop`
+ var scrollTop = Math.max(0, Math.min(this._maxScrollTop, this._scroller.scrollTop));
+
+ var tileHeight, kth, recycledTileSet;
+ var ratio = this._ratio;
+ var delta = scrollTop - this._scrollPosition;
+ var direction = SCROLL_DIRECTION_NONE;
+ var recycledTiles = 0;
+ var hiddenContentSize = this._hiddenContentSize;
+ var currentRatio = ratio;
+ var movingUp = [];
+
+ // track the last `scrollTop`
+ this._scrollPosition = scrollTop;
+
+ // clear cached visible index
+ this._firstVisibleIndexVal = null;
+
+ // random access
+ if (Math.abs(delta) > this._physicalSize) {
+ this._physicalTop += delta;
+ direction = SCROLL_DIRECTION_NONE;
+ recycledTiles = Math.round(delta / this._physicalAverage);
+ }
+ // scroll up
+ else if (delta < 0) {
+ var topSpace = scrollTop - this._physicalTop;
+ var virtualStart = this._virtualStart;
+
+ direction = SCROLL_DIRECTION_UP;
+ recycledTileSet = [];
+
+ kth = this._physicalEnd;
+ currentRatio = topSpace / hiddenContentSize;
+
+ // move tiles from bottom to top
+ while (
+ // approximate `currentRatio` to `ratio`
+ currentRatio < ratio &&
+ // recycle less physical items than the total
+ recycledTiles < this._physicalCount &&
+ // ensure that these recycled tiles are needed
+ virtualStart - recycledTiles > 0
+ ) {
+
+ tileHeight = this._physicalSizes[kth] || this._physicalAverage;
+ currentRatio += tileHeight / hiddenContentSize;
+
+ recycledTileSet.push(kth);
+ recycledTiles++;
+ kth = (kth === 0) ? this._physicalCount - 1 : kth - 1;
+ }
+
+ movingUp = recycledTileSet;
+ recycledTiles = -recycledTiles;
+
+ }
+ // scroll down
+ else if (delta > 0) {
+ var bottomSpace = this._physicalBottom - (scrollTop + this._viewportSize);
+ var virtualEnd = this._virtualEnd;
+ var lastVirtualItemIndex = this._virtualCount-1;
+
+ direction = SCROLL_DIRECTION_DOWN;
+ recycledTileSet = [];
+
+ kth = this._physicalStart;
+ currentRatio = bottomSpace / hiddenContentSize;
+
+ // move tiles from top to bottom
+ while (
+ // approximate `currentRatio` to `ratio`
+ currentRatio < ratio &&
+ // recycle less physical items than the total
+ recycledTiles < this._physicalCount &&
+ // ensure that these recycled tiles are needed
+ virtualEnd + recycledTiles < lastVirtualItemIndex
+ ) {
+
+ tileHeight = this._physicalSizes[kth] || this._physicalAverage;
+ currentRatio += tileHeight / hiddenContentSize;
+
+ this._physicalTop += tileHeight;
+ recycledTileSet.push(kth);
+ recycledTiles++;
+ kth = (kth + 1) % this._physicalCount;
+ }
+ }
+
+ if (recycledTiles !== 0) {
+ this._virtualStart = this._virtualStart + recycledTiles;
+ this._update(recycledTileSet, movingUp);
+ }
+ },
+
+ /**
+ * Update the list of items, starting from the `_virtualStartVal` item.
+ */
+ _update: function(itemSet, movingUp) {
+ // update models
+ this._assignModels(itemSet);
+
+ // measure heights
+ // TODO(blasten) pass `recycledTileSet`
+ this._updateMetrics();
+
+ // adjust offset after measuring
+ if (movingUp) {
+ while (movingUp.length) {
+ this._physicalTop -= this._physicalSizes[movingUp.pop()];
+ }
+ }
+
+ // update the position of the items
+ this._positionItems();
+
+ // set the scroller size
+ this._updateScrollerSize();
+
+ // increase the pool of physical items if needed
+ if (itemSet = this._increasePoolIfNeeded()) {
+ // set models to the new items
+ this.async(this._update.bind(this, itemSet));
+ }
+ },
+
+ /**
+ * Creates a pool of DOM elements and attaches them to the local dom.
+ */
+ _createPool: function(size) {
+ var physicalItems = new Array(size);
+
+ this._ensureTemplatized();
+
+ for (var i = 0; i < size; i++) {
+ var inst = this.stamp(null);
+
+ // First element child is item; Safari doesn't support children[0]
+ // on a doc fragment
+ physicalItems[i] = inst.root.querySelector('*');
+ Polymer.dom(this).appendChild(inst.root);
+ }
+
+ return physicalItems;
+ },
+
+ /**
+ * Increases the pool size. That is, the physical items in the DOM.
+ * This function will allocate additional physical items
+ * (limited by `MAX_PHYSICAL_COUNT`) if the content size is shorter than
+ * `_optPhysicalSize`
+ *
+ * @return Array
+ */
+ _increasePoolIfNeeded: function() {
+ if (this._physicalSize > this._optPhysicalSize) {
+ return null;
+ }
+
+ // the estimated number of physical items that we will need to reach
+ // the cap established by `_optPhysicalSize`.
+ var missingItems = Math.round(
+ (this._optPhysicalSize - this._physicalSize) * 1.2 / this._physicalAverage
+ );
+
+ // limit the size
+ var nextPhysicalCount = Math.min(
+ this._physicalCount + missingItems,
+ this._virtualCount,
+ MAX_PHYSICAL_COUNT
+ );
+
+ var prevPhysicalCount = this._physicalCount;
+ var delta = nextPhysicalCount - prevPhysicalCount;
+
+ if (delta <= 0) {
+ return null;
+ }
+
+ var newPhysicalItems = this._createPool(delta);
+ var emptyArray = new Array(delta);
+
+ [].push.apply(this._physicalItems, newPhysicalItems);
+ [].push.apply(this._physicalSizes, emptyArray);
+
+ this._physicalCount = prevPhysicalCount + delta;
+
+ // fill the array with the new item pos
+ while (delta > 0) {
+ emptyArray[--delta] = prevPhysicalCount + delta;
+ }
+
+ return emptyArray;
+ },
+
+ /**
+ * Render a new list of items. This method does exactly the same as `update`,
+ * but it also ensures that only one `update` cycle is created.
+ */
+ _render: function() {
+ if (this.isAttached && !this._initRendered && this.items) {
+ // polymer/issues/2039
+ if (window.CustomElements) {
+ window.CustomElements.takeRecords();
+ }
+ this._update();
+ this._initRendered = true;
+ }
+ },
+
+ /**
+ * Templetizes the user template.
+ */
+ _ensureTemplatized: function() {
+ if (!this.ctor) {
+ // Template instance props that should be excluded from forwarding
+ this._instanceProps = {
+ __key__: true
+ };
+ this._instanceProps[this.as] = true;
+ this._instanceProps[this.indexAs] = true;
+ this._userTemplate = Polymer.dom(this).querySelector('template');
+ if (this._userTemplate) {
+ this.templatize(this._userTemplate);
+ } else {
+ console.warn('iron-list requires a template to be provided in light-dom');
+ }
+ }
+ },
+
+ /**
+ * Implements extension point from Templatizer mixin.
+ */
+ _getStampedChildren: function() {
+ return this._physicalItems;
+ },
+
+ /**
+ * Implements extension point from Templatizer
+ * Called as a side effect of a template instance path change, responsible
+ * for notifying items.<key-for-instance>.<path> change up to host.
+ */
+ _forwardInstancePath: function(inst, path, value) {
+ if (path.indexOf(this.as + '.') === 0) {
+ this.notifyPath('items.' + inst.__key__ + '.' +
+ path.slice(this.as.length + 1), value);
+ }
+ },
+
+ /**
+ * Implements extension point from Templatizer mixin
+ * Called as side-effect of a host property change, responsible for
+ * notifying parent path change on each row.
+ */
+ _forwardParentProp: function(prop, value) {
+ if (this._physicalItems) {
+ this._physicalItems.forEach(function(item) {
+ item._templateInstance[prop] = value;
+ }, this);
+ }
+ },
+
+ /**
+ * Implements extension point from Templatizer
+ * Called as side-effect of a host path change, responsible for
+ * notifying parent.<path> path change on each row.
+ */
+ _forwardParentPath: function(path, value) {
+ if (this._physicalItems) {
+ this._physicalItems.forEach(function(item) {
+ item._templateInstance.notifyPath(path, value, true);
+ }, this);
+ }
+ },
+
+ /**
+ * Called as a side effect of a host items.<key>.<path> path change,
+ * responsible for notifying item.<path> changes to row for key.
+ */
+ _forwardItemPath: function(path, value) {
+ if (this._physicalIndexForKey) {
+ var dot = path.indexOf('.');
+ var key = path.substring(0, dot < 0 ? path.length : dot);
+ var idx = this._physicalIndexForKey[key];
+ var row = this._physicalItems[idx];
+ if (row) {
+ var inst = row._templateInstance;
+ if (dot >= 0) {
+ path = this.as + '.' + path.substring(dot+1);
+ inst.notifyPath(path, value, true);
+ } else {
+ inst[this.as] = value;
+ }
+ }
+ }
+ },
+
+ _itemsChanged: function(change) {
+ if (change.path === 'items') {
+ // render the new set
+ this._initRendered = false;
+
+ // update the whole set
+ this._virtualStartVal = 0;
+ this._physicalTop = 0;
+ this._virtualCount = this.items ? this.items.length : 0;
+ this._collection = this.items ? Polymer.Collection.get(this.items) : null;
+
+ // scroll to the top
+ this._resetScrollPosition(0);
+
+ // create the initial physical items
+ if (!this._physicalItems) {
+ this._physicalItems = this._createPool(this._physicalCount);
+ this._physicalSizes = new Array(this._physicalCount);
+ }
+
+ this.debounce('refresh', this._render);
+
+ } else if (change.path === 'items.splices') {
+ // render the new set
+ this._initRendered = false;
+
+ this._adjustVirtualIndex(change.value.indexSplices);
+ this._virtualCount = this.items ? this.items.length : 0;
+
+ this.debounce('refresh', this._render);
+
+ } else {
+ // update a single item
+ this._forwardItemPath(change.path.split('.').slice(1).join('.'), change.value);
+ }
+ },
+
+ _adjustVirtualIndex: function(splices) {
+ for (var i = 0; i < splices.length; i++) {
+ var splice = splices[i];
+ var idx = splice.index;
+ // We only need to care about changes happening above the current position
+ if (idx >= this._virtualStartVal) {
+ break;
+ }
+
+ this._virtualStart = this._virtualStart +
+ Math.max(splice.addedCount - splice.removed.length, idx - this._virtualStartVal);
+ }
+ },
+
+ _scrollHandler: function() {
+ this._refresh();
+ },
+
+ _iterateItems: function(fn, itemSet) {
+ var pidx, vidx, rtn, i;
+
+ if (arguments.length === 2 && itemSet) {
+ for (i = 0; i < itemSet.length; i++) {
+ pidx = itemSet[i];
+ if (pidx >= this._physicalStart) {
+ vidx = this._virtualStartVal + (pidx - this._physicalStart);
+ } else {
+ vidx = this._virtualStartVal + (this._physicalCount - this._physicalStart) + pidx;
+ }
+ if ((rtn = fn.call(this, pidx, vidx)) != null) {
+ return rtn;
+ }
+ }
+ } else {
+ pidx = this._physicalStart;
+ vidx = this._virtualStartVal;
+
+ for (; pidx < this._physicalCount; pidx++, vidx++) {
+ if ((rtn = fn.call(this, pidx, vidx)) != null) {
+ return rtn;
+ }
+ }
+
+ pidx = 0;
+
+ for (; pidx < this._physicalStart; pidx++, vidx++) {
+ if ((rtn = fn.call(this, pidx, vidx)) != null) {
+ return rtn;
+ }
+ }
+ }
+ },
+
+ _assignModels: function(itemSet) {
+ this._iterateItems(function(pidx, vidx) {
+ var el = this._physicalItems[pidx];
+ var inst = el._templateInstance;
+ var item = this.items && this.items[vidx];
+
+ if (item) {
+ inst[this.as] = item;
+ inst.__key__ = this._collection.getKey(item);
+ inst[this.indexAs] = vidx;
+ el.removeAttribute('hidden');
+ this._physicalIndexForKey[inst.__key__] = pidx;
+ } else {
+ inst.__key__ = null;
+ el.setAttribute('hidden', '');
+ }
+
+ }, itemSet);
+ },
+
+ _updateMetrics: function() {
+ var total = 0;
+ var prevAvgCount = this._physicalAverageCount;
+ var prevPhysicalAvg = this._physicalAverage;
+
+ for (var i = 0; i < this._physicalCount; i++) {
+ this._physicalSizes[i] = this._physicalItems[i].offsetHeight;
+ total += this._physicalSizes[i];
+ this._physicalAverageCount += this._physicalSizes[i] ? 1 : 0;
+ }
+
+ this._physicalSize = total;
+ this._viewportSize = this._scroller.offsetHeight;
+
+ if (this._physicalAverageCount !== prevAvgCount) {
+ this._physicalAverage = Math.round(
+ ((prevPhysicalAvg * prevAvgCount) + total) /
+ this._physicalAverageCount);
+ }
+ },
+
+ _positionItems: function(itemSet) {
+ this._adjustScrollPosition();
+
+ var y = this._physicalTop;
+
+ this._iterateItems(function(pidx) {
+
+ this.transform('translate3d(0, ' + y + 'px, 0)', this._physicalItems[pidx]);
+ y += this._physicalSizes[pidx];
+
+ }, itemSet);
+ },
+
+ _adjustScrollPosition: function() {
+ var deltaHeight = this._virtualStartVal === 0 ? this._physicalTop :
+ Math.min(this._scrollPosition + this._physicalTop, 0);
+
+ if (deltaHeight) {
+ this._physicalTop = this._physicalTop - deltaHeight;
+
+ // juking scroll position during interial scrolling on iOS is no bueno
+ if (!IOS_TOUCH_SCROLLING) {
+ this._resetScrollPosition(this._scroller.scrollTop - deltaHeight);
+ }
+ }
+ },
+
+ _resetScrollPosition: function(pos) {
+ if (this._scroller) {
+ this._scroller.scrollTop = pos;
+ this._scrollPosition = this._scroller.scrollTop;
+ }
+ },
+
+ _updateScrollerSize: function() {
+ this._scrollSize = (this._physicalBottom +
+ Math.max(this._virtualCount - this._physicalCount - this._virtualStartVal, 0) * this._physicalAverage);
+
+ this.$.items.style.height = this._scrollSize + 'px';
+ },
+
+ /**
+ * Scroll to a specific item in the virtual list regardless
+ * of the physical items in the DOM tree.
+ *
+ * @method scrollToIndex
+ */
+ scrollToIndex: function(idx) {
+ if (typeof idx !== 'number') {
+ return;
+ }
+
+ var firstVisible = this.firstVisibleIndex;
+
+ idx = Math.min(Math.max(idx, 0), this._virtualCount-1);
+
+ // start at the previous virtual item
+ // so we have a item above the first visible item
+ this._virtualStart = idx - 1;
+
+ // assign new models
+ this._assignModels();
+
+ // measure the new sizes
+ this._updateMetrics();
+
+ // estimate new physical offset
+ this._physicalTop = this._virtualStart * this._physicalAverage;
+
+ var currentTopItem = this._physicalStart;
+ var currentVirtualItem = this._virtualStart;
+ var targetOffsetTop = 0;
+ var hiddenContentSize = this._hiddenContentSize;
+
+ // scroll to the item as much as we can
+ while (currentVirtualItem !== idx && targetOffsetTop < hiddenContentSize) {
+ targetOffsetTop = targetOffsetTop + this._physicalSizes[currentTopItem];
+ currentTopItem = (currentTopItem + 1) % this._physicalCount;
+ currentVirtualItem++;
+ }
+
+ // update the scroller size
+ this._updateScrollerSize();
+
+ // update the position of the items
+ this._positionItems();
+
+ // set the new scroll position
+ this._resetScrollPosition(this._physicalTop + targetOffsetTop + 1);
+
+ // clear cached visible index
+ this._firstVisibleIndexVal = null;
+ },
+
+ _resetAverage: function() {
+ this._physicalAverage = 0;
+ this._physicalAverageCount = 0;
+ },
+
+ _resizeHandler: function() {
+ if (this._physicalItems) {
+ this.debounce('resize', function() {
+ this._resetAverage();
+ this.updateViewportBoundaries();
+ this.scrollToIndex(this.firstVisibleIndex);
+ });
+ }
+ }
+ });
+
+})();
+
+</script>
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