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Side by Side Diff: src/gpu/gl/GrGLCaps.cpp

Issue 1264003002: SRGB read and write pixels working and unit test (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLCaps.h" 9 #include "GrGLCaps.h"
10 10
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42 fVertexArrayObjectSupport = false; 42 fVertexArrayObjectSupport = false;
43 fInstancedDrawingSupport = false; 43 fInstancedDrawingSupport = false;
44 fDirectStateAccessSupport = false; 44 fDirectStateAccessSupport = false;
45 fDebugSupport = false; 45 fDebugSupport = false;
46 fES2CompatibilitySupport = false; 46 fES2CompatibilitySupport = false;
47 fMultisampleDisableSupport = false; 47 fMultisampleDisableSupport = false;
48 fUseNonVBOVertexAndIndexDynamicData = false; 48 fUseNonVBOVertexAndIndexDynamicData = false;
49 fIsCoreProfile = false; 49 fIsCoreProfile = false;
50 fFullClearIsFree = false; 50 fFullClearIsFree = false;
51 fBindFragDataLocationSupport = false; 51 fBindFragDataLocationSupport = false;
52 fSRGBWriteControl = false;
52 53
53 fReadPixelsSupportedCache.reset(); 54 fReadPixelsSupportedCache.reset();
54 55
55 fShaderCaps.reset(SkNEW_ARGS(GrGLSLCaps, (contextOptions))); 56 fShaderCaps.reset(SkNEW_ARGS(GrGLSLCaps, (contextOptions)));
56 57
57 this->init(contextOptions, ctxInfo, glInterface); 58 this->init(contextOptions, ctxInfo, glInterface);
58 } 59 }
59 60
60 void GrGLCaps::init(const GrContextOptions& contextOptions, 61 void GrGLCaps::init(const GrContextOptions& contextOptions,
61 const GrGLContextInfo& ctxInfo, 62 const GrGLContextInfo& ctxInfo,
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184 } 185 }
185 } 186 }
186 fImagingSupport = kGL_GrGLStandard == standard && 187 fImagingSupport = kGL_GrGLStandard == standard &&
187 ctxInfo.hasExtension("GL_ARB_imaging"); 188 ctxInfo.hasExtension("GL_ARB_imaging");
188 189
189 // ES 2 only guarantees RGBA/uchar + one other format/type combo for 190 // ES 2 only guarantees RGBA/uchar + one other format/type combo for
190 // ReadPixels. The other format has to checked at run-time since it 191 // ReadPixels. The other format has to checked at run-time since it
191 // can change based on which render target is bound 192 // can change based on which render target is bound
192 fTwoFormatLimit = kGLES_GrGLStandard == standard; 193 fTwoFormatLimit = kGLES_GrGLStandard == standard;
193 194
195 // We only enable srgb support if both textures and FBOs support srgb.
196 bool srgbSupport = false;
197 if (kGL_GrGLStandard == standard) {
198 if (ctxInfo.version() >= GR_GL_VER(3,0)) {
199 srgbSupport = true;
200 } else if (ctxInfo.hasExtension("GL_EXT_texture_sRGB")) {
201 if (ctxInfo.hasExtension("GL_ARB_framebuffer_sRGB") ||
202 ctxInfo.hasExtension("GL_EXT_framebuffer_sRGB")) {
203 srgbSupport = true;
204 }
205 }
206 // All the above srgb extensions support toggling srgb writes
207 fSRGBWriteControl = srgbSupport;
208 } else {
209 srgbSupport = ctxInfo.version() >= GR_GL_VER(3,0) ||
210 ctxInfo.hasExtension("GL_EXT_sRGB");
211 // ES through 3.1 requires EXT_srgb_write_control to support toggling
212 // sRGB writing for destinations.
213 fSRGBWriteControl = ctxInfo.hasExtension("GL_EXT_sRGB_write_control");
214 }
215
194 // Frag Coords Convention support is not part of ES 216 // Frag Coords Convention support is not part of ES
195 // Known issue on at least some Intel platforms: 217 // Known issue on at least some Intel platforms:
196 // http://code.google.com/p/skia/issues/detail?id=946 218 // http://code.google.com/p/skia/issues/detail?id=946
197 if (kIntel_GrGLVendor != ctxInfo.vendor() && kGLES_GrGLStandard != standard) { 219 if (kIntel_GrGLVendor != ctxInfo.vendor() && kGLES_GrGLStandard != standard) {
198 fFragCoordsConventionSupport = ctxInfo.glslGeneration() >= k150_GrGLSLGe neration || 220 fFragCoordsConventionSupport = ctxInfo.glslGeneration() >= k150_GrGLSLGe neration ||
199 ctxInfo.hasExtension("GL_ARB_fragment_coo rd_conventions"); 221 ctxInfo.hasExtension("GL_ARB_fragment_coo rd_conventions");
200 } 222 }
201 223
202 // SGX and Mali GPUs that are based on a tiled-deferred architecture that ha ve trouble with 224 // SGX and Mali GPUs that are based on a tiled-deferred architecture that ha ve trouble with
203 // frequently changing VBOs. We've measured a performance increase using non -VBO vertex 225 // frequently changing VBOs. We've measured a performance increase using non -VBO vertex
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448 version >= GR_GL_VER(3, 2) || 470 version >= GR_GL_VER(3, 2) ||
449 (ctxInfo.hasExtension("GL_ARB_draw_instanced") && 471 (ctxInfo.hasExtension("GL_ARB_draw_instanced") &&
450 ctxInfo.hasExtension("GL_ARB_instanced_arrays")); 472 ctxInfo.hasExtension("GL_ARB_instanced_arrays"));
451 } else { 473 } else {
452 fSupportsInstancedDraws = 474 fSupportsInstancedDraws =
453 version >= GR_GL_VER(3, 0) || 475 version >= GR_GL_VER(3, 0) ||
454 (ctxInfo.hasExtension("GL_EXT_draw_instanced") && 476 (ctxInfo.hasExtension("GL_EXT_draw_instanced") &&
455 ctxInfo.hasExtension("GL_EXT_instanced_arrays")); 477 ctxInfo.hasExtension("GL_EXT_instanced_arrays"));
456 } 478 }
457 479
458 this->initConfigTexturableTable(ctxInfo, gli); 480 this->initConfigTexturableTable(ctxInfo, gli, srgbSupport);
459 this->initConfigRenderableTable(ctxInfo); 481 this->initConfigRenderableTable(ctxInfo, srgbSupport);
460 this->initShaderPrecisionTable(ctxInfo, gli, glslCaps); 482 this->initShaderPrecisionTable(ctxInfo, gli, glslCaps);
461 483
462 this->applyOptionsOverrides(contextOptions); 484 this->applyOptionsOverrides(contextOptions);
463 glslCaps->applyOptionsOverrides(contextOptions); 485 glslCaps->applyOptionsOverrides(contextOptions);
464 } 486 }
465 487
466 bool GrGLCaps::hasPathRenderingSupport(const GrGLContextInfo& ctxInfo, const GrG LInterface* gli) { 488 bool GrGLCaps::hasPathRenderingSupport(const GrGLContextInfo& ctxInfo, const GrG LInterface* gli) {
467 bool hasChromiumPathRendering = ctxInfo.hasExtension("GL_CHROMIUM_path_rende ring"); 489 bool hasChromiumPathRendering = ctxInfo.hasExtension("GL_CHROMIUM_path_rende ring");
468 490
469 if (!(ctxInfo.hasExtension("GL_NV_path_rendering") || hasChromiumPathRenderi ng)) { 491 if (!(ctxInfo.hasExtension("GL_NV_path_rendering") || hasChromiumPathRenderi ng)) {
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489 if (NULL == gli->fFunctions.fStencilThenCoverFillPath || 511 if (NULL == gli->fFunctions.fStencilThenCoverFillPath ||
490 NULL == gli->fFunctions.fStencilThenCoverStrokePath || 512 NULL == gli->fFunctions.fStencilThenCoverStrokePath ||
491 NULL == gli->fFunctions.fStencilThenCoverFillPathInstanced || 513 NULL == gli->fFunctions.fStencilThenCoverFillPathInstanced ||
492 NULL == gli->fFunctions.fStencilThenCoverStrokePathInstanced || 514 NULL == gli->fFunctions.fStencilThenCoverStrokePathInstanced ||
493 NULL == gli->fFunctions.fProgramPathFragmentInputGen) { 515 NULL == gli->fFunctions.fProgramPathFragmentInputGen) {
494 return false; 516 return false;
495 } 517 }
496 return true; 518 return true;
497 } 519 }
498 520
499 void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo) { 521 void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo, bool sr gbSupport) {
500 // OpenGL < 3.0 522 // OpenGL < 3.0
501 // no support for render targets unless the GL_ARB_framebuffer_object 523 // no support for render targets unless the GL_ARB_framebuffer_object
502 // extension is supported (in which case we get ALPHA, RED, RG, RGB, 524 // extension is supported (in which case we get ALPHA, RED, RG, RGB,
503 // RGBA (ALPHA8, RGBA4, RGBA8) for OpenGL > 1.1). Note that we 525 // RGBA (ALPHA8, RGBA4, RGBA8) for OpenGL > 1.1). Note that we
504 // probably don't get R8 in this case. 526 // probably don't get R8 in this case.
505 527
506 // OpenGL 3.0 528 // OpenGL 3.0
507 // base color renderable: ALPHA, RED, RG, RGB, and RGBA 529 // base color renderable: ALPHA, RED, RG, RGB, and RGBA
508 // sized derivatives: ALPHA8, R8, RGBA4, RGBA8 530 // sized derivatives: ALPHA8, R8, RGBA4, RGBA8
509 531
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567 // configs that are color-renderable and can be passed to glRenderBuffer StorageMultisample. 589 // configs that are color-renderable and can be passed to glRenderBuffer StorageMultisample.
568 // Chromium may have an extension to allow BGRA renderbuffers to work on desktop platforms. 590 // Chromium may have an extension to allow BGRA renderbuffers to work on desktop platforms.
569 if (ctxInfo.hasExtension("GL_CHROMIUM_renderbuffer_format_BGRA8888")) { 591 if (ctxInfo.hasExtension("GL_CHROMIUM_renderbuffer_format_BGRA8888")) {
570 fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] = true; 592 fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] = true;
571 } else { 593 } else {
572 fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] = 594 fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] =
573 !fBGRAIsInternalFormat || !this->usesMSAARenderBuffers(); 595 !fBGRAIsInternalFormat || !this->usesMSAARenderBuffers();
574 } 596 }
575 } 597 }
576 598
577 if (this->fRGBA8RenderbufferSupport && this->isConfigTexturable(kSRGBA_8888_ GrPixelConfig)) { 599 if (this->fRGBA8RenderbufferSupport && srgbSupport) {
578 if (kGL_GrGLStandard == standard) { 600 fConfigRenderSupport[kSRGBA_8888_GrPixelConfig][kNo_MSAA] = true;
579 if (ctxInfo.version() >= GR_GL_VER(3,0) || 601 fConfigRenderSupport[kSRGBA_8888_GrPixelConfig][kYes_MSAA] = true;
580 ctxInfo.hasExtension("GL_ARB_framebuffer_sRGB") ||
581 ctxInfo.hasExtension("GL_EXT_framebuffer_sRGB")) {
582 fConfigRenderSupport[kSRGBA_8888_GrPixelConfig][kNo_MSAA] = true ;
583 fConfigRenderSupport[kSRGBA_8888_GrPixelConfig][kYes_MSAA] = tru e;
584 }
585 } else {
586 if (ctxInfo.version() >= GR_GL_VER(3,0) ||
587 ctxInfo.hasExtension("GL_EXT_sRGB")) {
588 fConfigRenderSupport[kSRGBA_8888_GrPixelConfig][kNo_MSAA] = true ;
589 fConfigRenderSupport[kSRGBA_8888_GrPixelConfig][kYes_MSAA] = tru e;
590 }
591 }
592 } 602 }
593 603
594 if (this->isConfigTexturable(kRGBA_float_GrPixelConfig)) { 604 if (this->isConfigTexturable(kRGBA_float_GrPixelConfig)) {
595 if (kGL_GrGLStandard == standard) { 605 if (kGL_GrGLStandard == standard) {
596 fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true; 606 fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true;
597 fConfigRenderSupport[kRGBA_float_GrPixelConfig][kYes_MSAA] = true; 607 fConfigRenderSupport[kRGBA_float_GrPixelConfig][kYes_MSAA] = true;
598 } else { 608 } else {
599 // for now we only enable this on desktop, because on ES we'd have t o solve many 609 // for now we only enable this on desktop, because on ES we'd have t o solve many
600 // precision issues and no clients actually want this yet 610 // precision issues and no clients actually want this yet
601 /* 611 /*
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651 661
652 // If we don't support MSAA then undo any places above where we set a config as renderable with 662 // If we don't support MSAA then undo any places above where we set a config as renderable with
653 // msaa. 663 // msaa.
654 if (kNone_MSFBOType == fMSFBOType) { 664 if (kNone_MSFBOType == fMSFBOType) {
655 for (int i = 0; i < kGrPixelConfigCnt; ++i) { 665 for (int i = 0; i < kGrPixelConfigCnt; ++i) {
656 fConfigRenderSupport[i][kYes_MSAA] = false; 666 fConfigRenderSupport[i][kYes_MSAA] = false;
657 } 667 }
658 } 668 }
659 } 669 }
660 670
661 void GrGLCaps::initConfigTexturableTable(const GrGLContextInfo& ctxInfo, const G rGLInterface* gli) { 671 void GrGLCaps::initConfigTexturableTable(const GrGLContextInfo& ctxInfo, const G rGLInterface* gli,
672 bool srgbSupport) {
662 GrGLStandard standard = ctxInfo.standard(); 673 GrGLStandard standard = ctxInfo.standard();
663 GrGLVersion version = ctxInfo.version(); 674 GrGLVersion version = ctxInfo.version();
664 675
665 // Base texture support 676 // Base texture support
666 fConfigTextureSupport[kAlpha_8_GrPixelConfig] = true; 677 fConfigTextureSupport[kAlpha_8_GrPixelConfig] = true;
667 fConfigTextureSupport[kRGB_565_GrPixelConfig] = true; 678 fConfigTextureSupport[kRGB_565_GrPixelConfig] = true;
668 fConfigTextureSupport[kRGBA_4444_GrPixelConfig] = true; 679 fConfigTextureSupport[kRGBA_4444_GrPixelConfig] = true;
669 fConfigTextureSupport[kRGBA_8888_GrPixelConfig] = true; 680 fConfigTextureSupport[kRGBA_8888_GrPixelConfig] = true;
670 681
671 // Check for 8-bit palette.. 682 // Check for 8-bit palette..
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690 if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) { 701 if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) {
691 fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = true; 702 fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = true;
692 } else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) { 703 } else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) {
693 fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = true; 704 fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = true;
694 fBGRAIsInternalFormat = true; 705 fBGRAIsInternalFormat = true;
695 } 706 }
696 SkASSERT(fConfigTextureSupport[kBGRA_8888_GrPixelConfig] || 707 SkASSERT(fConfigTextureSupport[kBGRA_8888_GrPixelConfig] ||
697 kSkia8888_GrPixelConfig != kBGRA_8888_GrPixelConfig); 708 kSkia8888_GrPixelConfig != kBGRA_8888_GrPixelConfig);
698 } 709 }
699 710
700 // Check for sRGBA 711 fConfigTextureSupport[kSRGBA_8888_GrPixelConfig] = srgbSupport;
701 if (kGL_GrGLStandard == standard) {
702 fConfigTextureSupport[kSRGBA_8888_GrPixelConfig] =
703 (version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_texture_s RGB"));
704 } else {
705 fConfigTextureSupport[kSRGBA_8888_GrPixelConfig] =
706 (version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_sRGB"));
707 }
708 712
709 // Compressed texture support 713 // Compressed texture support
710 714
711 // glCompressedTexImage2D is available on all OpenGL ES devices... 715 // glCompressedTexImage2D is available on all OpenGL ES devices...
712 // however, it is only available on standard OpenGL after version 1.3 716 // however, it is only available on standard OpenGL after version 1.3
713 bool hasCompressTex2D = (kGL_GrGLStandard != standard || version >= GR_GL_VE R(1, 3)); 717 bool hasCompressTex2D = (kGL_GrGLStandard != standard || version >= GR_GL_VE R(1, 3));
714 718
715 fCompressedTexSubImageSupport = 719 fCompressedTexSubImageSupport =
716 hasCompressTex2D && (gli->fFunctions.fCompressedTexSubImage2D); 720 hasCompressTex2D && (gli->fFunctions.fCompressedTexSubImage2D);
717 721
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1111 r.appendf("Fragment coord conventions support: %s\n", 1115 r.appendf("Fragment coord conventions support: %s\n",
1112 (fFragCoordsConventionSupport ? "YES": "NO")); 1116 (fFragCoordsConventionSupport ? "YES": "NO"));
1113 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO")); 1117 r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
1114 r.appendf("Instanced drawing support: %s\n", (fInstancedDrawingSupport ? "YE S": "NO")); 1118 r.appendf("Instanced drawing support: %s\n", (fInstancedDrawingSupport ? "YE S": "NO"));
1115 r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ? "YES": "NO")); 1119 r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ? "YES": "NO"));
1116 r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO")); 1120 r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO"));
1117 r.appendf("Multisample disable support: %s\n", (fMultisampleDisableSupport ? "YES" : "NO")); 1121 r.appendf("Multisample disable support: %s\n", (fMultisampleDisableSupport ? "YES" : "NO"));
1118 r.appendf("Use non-VBO for dynamic data: %s\n", 1122 r.appendf("Use non-VBO for dynamic data: %s\n",
1119 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); 1123 (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO"));
1120 r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO ")); 1124 r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO "));
1125 r.appendf("SRGB write contol: %s\n", (fSRGBWriteControl ? "YES" : "NO"));
1121 return r; 1126 return r;
1122 } 1127 }
1123 1128
1124 static GrGLenum precision_to_gl_float_type(GrSLPrecision p) { 1129 static GrGLenum precision_to_gl_float_type(GrSLPrecision p) {
1125 switch (p) { 1130 switch (p) {
1126 case kLow_GrSLPrecision: 1131 case kLow_GrSLPrecision:
1127 return GR_GL_LOW_FLOAT; 1132 return GR_GL_LOW_FLOAT;
1128 case kMedium_GrSLPrecision: 1133 case kMedium_GrSLPrecision:
1129 return GR_GL_MEDIUM_FLOAT; 1134 return GR_GL_MEDIUM_FLOAT;
1130 case kHigh_GrSLPrecision: 1135 case kHigh_GrSLPrecision:
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1201 for (int p = 0; p < kGrSLPrecisionCount; ++p) { 1206 for (int p = 0; p < kGrSLPrecisionCount; ++p) {
1202 glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] = 1207 glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] =
1203 glslCaps->fFloatPrecisions[kVerte x_GrShaderType][p]; 1208 glslCaps->fFloatPrecisions[kVerte x_GrShaderType][p];
1204 } 1209 }
1205 } 1210 }
1206 } 1211 }
1207 1212
1208 1213
1209 1214
1210 1215
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