| Index: include/c/sk_shader.h
|
| diff --git a/include/c/sk_shader.h b/include/c/sk_shader.h
|
| index 9f83ff0415ba4434966948fc3c91fdb112557a62..702cda7fd454c0b9d84a63ee9ee3db68d41cdc47 100644
|
| --- a/include/c/sk_shader.h
|
| +++ b/include/c/sk_shader.h
|
| @@ -24,13 +24,119 @@ typedef enum {
|
| MIRROR_SK_SHADER_TILEMODE,
|
| } sk_shader_tilemode_t;
|
|
|
| -sk_shader_t* sk_shader_new_linear_gradient(const sk_point_t pts[2],
|
| +/**
|
| + Returns a shader that generates a linear gradient between the two
|
| + specified points.
|
| +
|
| + @param points The start and end points for the gradient.
|
| + @param colors The array[count] of colors, to be distributed between
|
| + the two points
|
| + @param colorPos May be NULL. array[count] of SkScalars, or NULL, of
|
| + the relative position of each corresponding color
|
| + in the colors array. If this is NULL, the the
|
| + colors are distributed evenly between the start
|
| + and end point. If this is not null, the values
|
| + must begin with 0, end with 1.0, and intermediate
|
| + values must be strictly increasing.
|
| + @param colorCount Must be >=2. The number of colors (and pos if not
|
| + NULL) entries.
|
| + @param mode The tiling mode
|
| +*/
|
| +sk_shader_t* sk_shader_new_linear_gradient(const sk_point_t points[2],
|
| + const sk_color_t colors[],
|
| + const float colorPos[],
|
| + int colorCount,
|
| + sk_shader_tilemode_t tileMode,
|
| + const sk_matrix_t* localMatrix);
|
| +
|
| +
|
| +/**
|
| + Returns a shader that generates a radial gradient given the center
|
| + and radius.
|
| +
|
| + @param center The center of the circle for this gradient
|
| + @param radius Must be positive. The radius of the circle for this
|
| + gradient
|
| + @param colors The array[count] of colors, to be distributed
|
| + between the center and edge of the circle
|
| + @param colorPos May be NULL. The array[count] of the relative
|
| + position of each corresponding color in the colors
|
| + array. If this is NULL, the the colors are
|
| + distributed evenly between the center and edge of
|
| + the circle. If this is not null, the values must
|
| + begin with 0, end with 1.0, and intermediate
|
| + values must be strictly increasing.
|
| + @param count Must be >= 2. The number of colors (and pos if not
|
| + NULL) entries
|
| + @param tileMode The tiling mode
|
| + @param localMatrix May be NULL
|
| +*/
|
| +sk_shader_t* sk_shader_new_radial_gradient(const sk_point_t* center,
|
| + float radius,
|
| const sk_color_t colors[],
|
| const float colorPos[],
|
| int colorCount,
|
| sk_shader_tilemode_t tileMode,
|
| const sk_matrix_t* localMatrix);
|
|
|
| +/**
|
| + Returns a shader that generates a sweep gradient given a center.
|
| +
|
| + @param center The coordinates of the center of the sweep
|
| + @param colors The array[count] of colors, to be distributed around
|
| + the center.
|
| + @param colorPos May be NULL. The array[count] of the relative
|
| + position of each corresponding color in the colors
|
| + array. If this is NULL, the the colors are
|
| + distributed evenly between the center and edge of
|
| + the circle. If this is not null, the values must
|
| + begin with 0, end with 1.0, and intermediate
|
| + values must be strictly increasing.
|
| + @param colorCount Must be >= 2. The number of colors (and pos if
|
| + not NULL) entries
|
| + @param localMatrix May be NULL
|
| +*/
|
| +sk_shader_t* sk_shader_new_sweep_gradient(const sk_point_t* center,
|
| + const sk_color_t colors[],
|
| + const float colorPos[],
|
| + int colorCount,
|
| + const sk_matrix_t* localMatrix);
|
| +
|
| +/**
|
| + Returns a shader that generates a conical gradient given two circles, or
|
| + returns NULL if the inputs are invalid. The gradient interprets the
|
| + two circles according to the following HTML spec.
|
| + http://dev.w3.org/html5/2dcontext/#dom-context-2d-createradialgradient
|
| +
|
| + Returns a shader that generates a sweep gradient given a center.
|
| +
|
| + @param start, startRadius Defines the first circle.
|
| + @param end, endRadius Defines the first circle.
|
| + @param colors The array[count] of colors, to be distributed between
|
| + the two circles.
|
| + @param colorPos May be NULL. The array[count] of the relative
|
| + position of each corresponding color in the colors
|
| + array. If this is NULL, the the colors are
|
| + distributed evenly between the two circles. If
|
| + this is not null, the values must begin with 0,
|
| + end with 1.0, and intermediate values must be
|
| + strictly increasing.
|
| + @param colorCount Must be >= 2. The number of colors (and pos if
|
| + not NULL) entries
|
| + @param tileMode The tiling mode
|
| + @param localMatrix May be NULL
|
| +
|
| +*/
|
| +sk_shader_t* sk_shader_new_two_point_conical_gradient(
|
| + const sk_point_t* start,
|
| + float startRadius,
|
| + const sk_point_t* end,
|
| + float endRadius,
|
| + const sk_color_t colors[],
|
| + const float colorPos[],
|
| + int colorCount,
|
| + sk_shader_tilemode_t tileMode,
|
| + const sk_matrix_t* localMatrix);
|
|
|
| SK_C_PLUS_PLUS_END_GUARD
|
|
|
|
|