Index: dm/DMSrcSink.cpp |
diff --git a/dm/DMSrcSink.cpp b/dm/DMSrcSink.cpp |
index 0cd2ac93471e1b0aff2c4858689c6090bc482e5d..d1d9be030ffffb584bc537d23184965332bd92dc 100644 |
--- a/dm/DMSrcSink.cpp |
+++ b/dm/DMSrcSink.cpp |
@@ -71,11 +71,12 @@ CodecSrc::CodecSrc(Path path, Mode mode, DstColorType dstColorType, float scale) |
, fScale(scale) |
{} |
-bool CodecSrc::veto(SinkType type) const { |
- // No need to test decoding to non-raster backend. |
+bool CodecSrc::veto(SinkFlags flags) const { |
+ // No need to test decoding to non-raster or indirect backend. |
// TODO: Once we implement GPU paths (e.g. JPEG YUV), we should use a deferred decode to |
// let the GPU handle it. |
- return type != kRaster_SinkType; |
+ return flags.type != SinkFlags::kRaster |
+ || flags.approach != SinkFlags::kDirect; |
} |
Error CodecSrc::draw(SkCanvas* canvas) const { |
@@ -460,10 +461,11 @@ Name CodecSrc::name() const { |
ImageSrc::ImageSrc(Path path, int divisor) : fPath(path), fDivisor(divisor) {} |
-bool ImageSrc::veto(SinkType type) const { |
- // No need to test decoding to non-raster backend. |
+bool ImageSrc::veto(SinkFlags flags) const { |
+ // No need to test decoding to non-raster or indirect backend. |
// TODO: Instead, use lazy decoding to allow the GPU to handle cases like YUV. |
- return type != kRaster_SinkType; |
+ return flags.type != SinkFlags::kRaster |
+ || flags.approach != SinkFlags::kDirect; |
} |
Error ImageSrc::draw(SkCanvas* canvas) const { |