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Side by Side Diff: gpu/command_buffer/service/feature_info.h

Issue 1263043006: Implement the texture uploading of ASTC compression for WebGL (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add braces and cleanup. Created 5 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_
7 7
8 #include <string> 8 #include <string>
9 #include "base/macros.h" 9 #include "base/macros.h"
10 #include "base/memory/ref_counted.h" 10 #include "base/memory/ref_counted.h"
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51 bool enable_texture_float_linear; 51 bool enable_texture_float_linear;
52 bool enable_texture_half_float_linear; 52 bool enable_texture_half_float_linear;
53 bool angle_translated_shader_source; 53 bool angle_translated_shader_source;
54 bool angle_pack_reverse_row_order; 54 bool angle_pack_reverse_row_order;
55 bool arb_texture_rectangle; 55 bool arb_texture_rectangle;
56 bool angle_instanced_arrays; 56 bool angle_instanced_arrays;
57 bool occlusion_query_boolean; 57 bool occlusion_query_boolean;
58 bool use_arb_occlusion_query2_for_occlusion_query_boolean; 58 bool use_arb_occlusion_query2_for_occlusion_query_boolean;
59 bool use_arb_occlusion_query_for_occlusion_query_boolean; 59 bool use_arb_occlusion_query_for_occlusion_query_boolean;
60 bool native_vertex_array_object; 60 bool native_vertex_array_object;
61 bool ext_texture_format_astc;
61 bool ext_texture_format_atc; 62 bool ext_texture_format_atc;
62 bool ext_texture_format_bgra8888; 63 bool ext_texture_format_bgra8888;
63 bool ext_texture_format_dxt1; 64 bool ext_texture_format_dxt1;
64 bool ext_texture_format_dxt5; 65 bool ext_texture_format_dxt5;
65 bool enable_shader_name_hashing; 66 bool enable_shader_name_hashing;
66 bool enable_samplers; 67 bool enable_samplers;
67 bool ext_draw_buffers; 68 bool ext_draw_buffers;
68 bool nv_draw_buffers; 69 bool nv_draw_buffers;
69 bool ext_frag_depth; 70 bool ext_frag_depth;
70 bool ext_shader_texture_lod; 71 bool ext_shader_texture_lod;
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171 172
172 scoped_ptr<gfx::GLVersionInfo> gl_version_info_; 173 scoped_ptr<gfx::GLVersionInfo> gl_version_info_;
173 174
174 DISALLOW_COPY_AND_ASSIGN(FeatureInfo); 175 DISALLOW_COPY_AND_ASSIGN(FeatureInfo);
175 }; 176 };
176 177
177 } // namespace gles2 178 } // namespace gles2
178 } // namespace gpu 179 } // namespace gpu
179 180
180 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ 181 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_
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