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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 #include "base/macros.h" | 9 #include "base/macros.h" |
| 10 #include "base/memory/ref_counted.h" | 10 #include "base/memory/ref_counted.h" |
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| 51 bool enable_texture_float_linear; | 51 bool enable_texture_float_linear; |
| 52 bool enable_texture_half_float_linear; | 52 bool enable_texture_half_float_linear; |
| 53 bool angle_translated_shader_source; | 53 bool angle_translated_shader_source; |
| 54 bool angle_pack_reverse_row_order; | 54 bool angle_pack_reverse_row_order; |
| 55 bool arb_texture_rectangle; | 55 bool arb_texture_rectangle; |
| 56 bool angle_instanced_arrays; | 56 bool angle_instanced_arrays; |
| 57 bool occlusion_query_boolean; | 57 bool occlusion_query_boolean; |
| 58 bool use_arb_occlusion_query2_for_occlusion_query_boolean; | 58 bool use_arb_occlusion_query2_for_occlusion_query_boolean; |
| 59 bool use_arb_occlusion_query_for_occlusion_query_boolean; | 59 bool use_arb_occlusion_query_for_occlusion_query_boolean; |
| 60 bool native_vertex_array_object; | 60 bool native_vertex_array_object; |
| 61 bool ext_texture_format_astc; |
| 61 bool ext_texture_format_atc; | 62 bool ext_texture_format_atc; |
| 62 bool ext_texture_format_bgra8888; | 63 bool ext_texture_format_bgra8888; |
| 63 bool ext_texture_format_dxt1; | 64 bool ext_texture_format_dxt1; |
| 64 bool ext_texture_format_dxt5; | 65 bool ext_texture_format_dxt5; |
| 65 bool enable_shader_name_hashing; | 66 bool enable_shader_name_hashing; |
| 66 bool enable_samplers; | 67 bool enable_samplers; |
| 67 bool ext_draw_buffers; | 68 bool ext_draw_buffers; |
| 68 bool nv_draw_buffers; | 69 bool nv_draw_buffers; |
| 69 bool ext_frag_depth; | 70 bool ext_frag_depth; |
| 70 bool ext_shader_texture_lod; | 71 bool ext_shader_texture_lod; |
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| 171 | 172 |
| 172 scoped_ptr<gfx::GLVersionInfo> gl_version_info_; | 173 scoped_ptr<gfx::GLVersionInfo> gl_version_info_; |
| 173 | 174 |
| 174 DISALLOW_COPY_AND_ASSIGN(FeatureInfo); | 175 DISALLOW_COPY_AND_ASSIGN(FeatureInfo); |
| 175 }; | 176 }; |
| 176 | 177 |
| 177 } // namespace gles2 | 178 } // namespace gles2 |
| 178 } // namespace gpu | 179 } // namespace gpu |
| 179 | 180 |
| 180 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ | 181 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ |
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