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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ |
7 | 7 |
8 #include <set> | 8 #include <set> |
9 #include <string> | 9 #include <string> |
10 #include "base/containers/hash_tables.h" | 10 #include "base/containers/hash_tables.h" |
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49 bool enable_texture_float_linear; | 49 bool enable_texture_float_linear; |
50 bool enable_texture_half_float_linear; | 50 bool enable_texture_half_float_linear; |
51 bool angle_translated_shader_source; | 51 bool angle_translated_shader_source; |
52 bool angle_pack_reverse_row_order; | 52 bool angle_pack_reverse_row_order; |
53 bool arb_texture_rectangle; | 53 bool arb_texture_rectangle; |
54 bool angle_instanced_arrays; | 54 bool angle_instanced_arrays; |
55 bool occlusion_query_boolean; | 55 bool occlusion_query_boolean; |
56 bool use_arb_occlusion_query2_for_occlusion_query_boolean; | 56 bool use_arb_occlusion_query2_for_occlusion_query_boolean; |
57 bool use_arb_occlusion_query_for_occlusion_query_boolean; | 57 bool use_arb_occlusion_query_for_occlusion_query_boolean; |
58 bool native_vertex_array_object; | 58 bool native_vertex_array_object; |
| 59 bool ext_texture_format_astc; |
59 bool ext_texture_format_atc; | 60 bool ext_texture_format_atc; |
60 bool ext_texture_format_bgra8888; | 61 bool ext_texture_format_bgra8888; |
61 bool ext_texture_format_dxt1; | 62 bool ext_texture_format_dxt1; |
62 bool ext_texture_format_dxt5; | 63 bool ext_texture_format_dxt5; |
63 bool enable_shader_name_hashing; | 64 bool enable_shader_name_hashing; |
64 bool enable_samplers; | 65 bool enable_samplers; |
65 bool ext_draw_buffers; | 66 bool ext_draw_buffers; |
66 bool nv_draw_buffers; | 67 bool nv_draw_buffers; |
67 bool ext_frag_depth; | 68 bool ext_frag_depth; |
68 bool ext_shader_texture_lod; | 69 bool ext_shader_texture_lod; |
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169 | 170 |
170 scoped_ptr<gfx::GLVersionInfo> gl_version_info_; | 171 scoped_ptr<gfx::GLVersionInfo> gl_version_info_; |
171 | 172 |
172 DISALLOW_COPY_AND_ASSIGN(FeatureInfo); | 173 DISALLOW_COPY_AND_ASSIGN(FeatureInfo); |
173 }; | 174 }; |
174 | 175 |
175 } // namespace gles2 | 176 } // namespace gles2 |
176 } // namespace gpu | 177 } // namespace gpu |
177 | 178 |
178 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ | 179 #endif // GPU_COMMAND_BUFFER_SERVICE_FEATURE_INFO_H_ |
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