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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ASH_SYSTEM_AUDIO_AUDIO_OBSERVER_H_ | 5 #ifndef ASH_SYSTEM_AUDIO_AUDIO_OBSERVER_H_ |
| 6 #define ASH_SYSTEM_AUDIO_AUDIO_OBSERVER_H_ | 6 #define ASH_SYSTEM_AUDIO_AUDIO_OBSERVER_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 namespace ash { | 10 namespace ash { |
| 11 | 11 |
| 12 class AudioObserver { | 12 class AudioObserver { |
| 13 public: | 13 public: |
| 14 virtual ~AudioObserver() {} | 14 virtual ~AudioObserver() {} |
| 15 | 15 |
| 16 // Called when an active output device's volume changed. | 16 // Called when an active output device's volume changed. |
| 17 // |node_id|: id of the active node. | 17 // |node_id|: id of the active node. |
| 18 // |volume|: volume as a percentage, 0.0 -- 100.0. | 18 // |volume|: volume as a percentage, 0.0 -- 100.0. |
| 19 virtual void OnOutputNodeVolumeChanged(uint64_t node_id, double volume) = 0; | 19 virtual void OnOutputNodeVolumeChanged(uint64_t node_id, double volume) = 0; |
| 20 | 20 |
| 21 // Called when output mute state changed. | 21 // Called when output mute state changed. |
| 22 virtual void OnOutputMuteChanged(bool mute_on) = 0; | 22 // |mute_on|: True if output is muted. |
| 23 // |system_adjust|: True if the mute state is adjusted by the system |
| 24 // automatically, UI should be consistent with the system's mute state, |
| 25 // but it should not be too loud, e.g., the volume pop up window should not |
| 26 // be triggered. |
| 27 virtual void OnOutputMuteChanged(bool mute_on, bool system_adjust) = 0; |
| 23 | 28 |
| 24 // Called when audio nodes changed. | 29 // Called when audio nodes changed. |
| 25 virtual void OnAudioNodesChanged() = 0; | 30 virtual void OnAudioNodesChanged() = 0; |
| 26 | 31 |
| 27 // Called when active audio output node changed. | 32 // Called when active audio output node changed. |
| 28 virtual void OnActiveOutputNodeChanged() = 0; | 33 virtual void OnActiveOutputNodeChanged() = 0; |
| 29 | 34 |
| 30 // Called when active audio input node changed. | 35 // Called when active audio input node changed. |
| 31 virtual void OnActiveInputNodeChanged() = 0; | 36 virtual void OnActiveInputNodeChanged() = 0; |
| 32 }; | 37 }; |
| 33 | 38 |
| 34 } // namespace ash | 39 } // namespace ash |
| 35 | 40 |
| 36 #endif // ASH_SYSTEM_AUDIO_AUDIO_OBSERVER_H_ | 41 #endif // ASH_SYSTEM_AUDIO_AUDIO_OBSERVER_H_ |
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