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| 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 # Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
| 3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
| 4 | 4 |
| 5 import("//build/config/allocator.gni") | 5 import("//build/config/allocator.gni") |
| 6 import("//build/config/chrome_build.gni") | 6 import("//build/config/chrome_build.gni") |
| 7 import("//build/config/crypto.gni") | 7 import("//build/config/crypto.gni") |
| 8 import("//build/config/features.gni") | 8 import("//build/config/features.gni") |
| 9 import("//build/config/sanitizers/sanitizers.gni") | 9 import("//build/config/sanitizers/sanitizers.gni") |
| 10 import("//build/config/ui.gni") | 10 import("//build/config/ui.gni") |
| 11 import("//build/module_args/v8.gni") | 11 import("//build/module_args/v8.gni") |
| 12 import("//build/toolchain/goma.gni") |
| 12 | 13 |
| 13 declare_args() { | 14 declare_args() { |
| 14 # When set, turns off the (normally-on) iterator debugging and related stuff | 15 # When set, turns off the (normally-on) iterator debugging and related stuff |
| 15 # that is normally turned on for Debug builds. These are generally useful for | 16 # that is normally turned on for Debug builds. These are generally useful for |
| 16 # catching bugs but in some cases may cause conflicts or excessive slowness. | 17 # catching bugs but in some cases may cause conflicts or excessive slowness. |
| 17 disable_iterator_debugging = false | 18 disable_iterator_debugging = false |
| 18 | 19 |
| 19 # Set to true to not store any build metadata, e.g. ifdef out all __DATE__ | 20 # Set to true to not store any build metadata, e.g. ifdef out all __DATE__ |
| 20 # and __TIME__. Set to 0 to reenable the use of these macros in the code | 21 # and __TIME__. Set to 0 to reenable the use of these macros in the code |
| 21 # base. See http://crbug.com/314403. | 22 # base. See http://crbug.com/314403. |
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| 411 # Add this config to your target to enable precompiled headers. | 412 # Add this config to your target to enable precompiled headers. |
| 412 # | 413 # |
| 413 # On Windows, precompiled headers are done on a per-target basis. If you have | 414 # On Windows, precompiled headers are done on a per-target basis. If you have |
| 414 # just a couple of files, the time it takes to precompile (~2 seconds) can | 415 # just a couple of files, the time it takes to precompile (~2 seconds) can |
| 415 # actually be longer than the time saved. On a Z620, a 100 file target compiles | 416 # actually be longer than the time saved. On a Z620, a 100 file target compiles |
| 416 # about 2 seconds faster with precompiled headers, with greater savings for | 417 # about 2 seconds faster with precompiled headers, with greater savings for |
| 417 # larger targets. | 418 # larger targets. |
| 418 # | 419 # |
| 419 # Recommend precompiled headers for targets with more than 50 .cc files. | 420 # Recommend precompiled headers for targets with more than 50 .cc files. |
| 420 config("precompiled_headers") { | 421 config("precompiled_headers") { |
| 421 # TODO(brettw) enable this when everything is working. A previous attempt | 422 if (is_win && !is_official_build && !use_goma) { |
| 422 # to enable this caused some bot redness which needs ot be investigated. | |
| 423 #if (is_win) { | |
| 424 if (false) { | |
| 425 # This is a string rather than a file GN knows about. It has to match | 423 # This is a string rather than a file GN knows about. It has to match |
| 426 # exactly what's in the /FI flag below, and what might appear in the source | 424 # exactly what's in the /FI flag below, and what might appear in the source |
| 427 # code in quotes for an #include directive. | 425 # code in quotes for an #include directive. |
| 428 precompiled_header = "build/precompile.h" | 426 precompiled_header = "build/precompile.h" |
| 429 | 427 |
| 430 # This is a file that GN will compile with the above header. It will be | 428 # This is a file that GN will compile with the above header. It will be |
| 431 # implicitly added to the sources (potentially multiple times, with one | 429 # implicitly added to the sources (potentially multiple times, with one |
| 432 # variant for each language used in the target). | 430 # variant for each language used in the target). |
| 433 precompiled_source = "//build/precompile.cc" | 431 precompiled_source = "//build/precompile.cc" |
| 434 | 432 |
| 435 # Force include the header. | 433 # Force include the header. |
| 436 cflags = [ "/FI$precompiled_header" ] | 434 cflags = [ "/FI$precompiled_header" ] |
| 435 |
| 436 # Disable warning for "this file was empty after preprocessing". This |
| 437 # error is generated only in C mode for ANSI compatibility. It conflicts |
| 438 # with precompiled headers since the source file that's "compiled" for |
| 439 # making the precompiled header is empty. |
| 440 # |
| 441 # This error doesn't happen every time. In VS2013, it seems if the .pch |
| 442 # file doesn't exist, no error will be generated (probably MS tested this |
| 443 # case but forgot the other one?). To reproduce this error, do a build, |
| 444 # then delete the precompile.c.obj file, then build again. |
| 445 cflags_c = [ "/wd4206" ] |
| 437 } | 446 } |
| 438 } | 447 } |
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