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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 1261643004: Some cleanup in GrTextureProvider and GrResourceProvider (Closed) Base URL: https://skia.googlesource.com/skia.git@pathargs
Patch Set: fix Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "GrBlurUtils.h" 10 #include "GrBlurUtils.h"
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1799 desc.fWidth = cinfo.fInfo.width(); 1799 desc.fWidth = cinfo.fInfo.width();
1800 desc.fHeight = cinfo.fInfo.height(); 1800 desc.fHeight = cinfo.fInfo.height();
1801 desc.fSampleCnt = fRenderTarget->desc().fSampleCnt; 1801 desc.fSampleCnt = fRenderTarget->desc().fSampleCnt;
1802 1802
1803 SkAutoTUnref<GrTexture> texture; 1803 SkAutoTUnref<GrTexture> texture;
1804 // Skia's convention is to only clear a device if it is non-opaque. 1804 // Skia's convention is to only clear a device if it is non-opaque.
1805 InitContents init = cinfo.fInfo.isOpaque() ? kUninit_InitContents : kClear_I nitContents; 1805 InitContents init = cinfo.fInfo.isOpaque() ? kUninit_InitContents : kClear_I nitContents;
1806 1806
1807 // layers are never draw in repeat modes, so we can request an approx 1807 // layers are never draw in repeat modes, so we can request an approx
1808 // match and ignore any padding. 1808 // match and ignore any padding.
1809 const GrTextureProvider::ScratchTexMatch match = (kNever_TileUsage == cinfo. fTileUsage) ? 1809 if (kNever_TileUsage == cinfo.fTileUsage) {
1810 GrTextureProvider::kApprox_Scr atchTexMatch : 1810 texture.reset(fContext->textureProvider()->createApproxTexture(desc));
1811 GrTextureProvider::kExact_Scra tchTexMatch; 1811 } else {
1812 texture.reset(fContext->textureProvider()->refScratchTexture(desc, match)); 1812 texture.reset(fContext->textureProvider()->createTexture(desc, true));
1813 }
1813 1814
1814 if (texture) { 1815 if (texture) {
1815 SkSurfaceProps props(this->surfaceProps().flags(), cinfo.fPixelGeometry) ; 1816 SkSurfaceProps props(this->surfaceProps().flags(), cinfo.fPixelGeometry) ;
1816 return SkGpuDevice::Create( 1817 return SkGpuDevice::Create(
1817 texture->asRenderTarget(), cinfo.fInfo.width(), cinfo.fInfo.height() , &props, init); 1818 texture->asRenderTarget(), cinfo.fInfo.width(), cinfo.fInfo.height() , &props, init);
1818 } else { 1819 } else {
1819 SkErrorInternals::SetError( kInternalError_SkError, 1820 SkErrorInternals::SetError( kInternalError_SkError,
1820 "---- failed to create gpu device texture [% d %d]\n", 1821 "---- failed to create gpu device texture [% d %d]\n",
1821 cinfo.fInfo.width(), cinfo.fInfo.height()); 1822 cinfo.fInfo.width(), cinfo.fInfo.height());
1822 return NULL; 1823 return NULL;
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1897 #endif 1898 #endif
1898 } 1899 }
1899 1900
1900 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { 1901 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
1901 // We always return a transient cache, so it is freed after each 1902 // We always return a transient cache, so it is freed after each
1902 // filter traversal. 1903 // filter traversal.
1903 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); 1904 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize);
1904 } 1905 }
1905 1906
1906 #endif 1907 #endif
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