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Side by Side Diff: src/gpu/GrTextureProvider.cpp

Issue 1261643004: Some cleanup in GrTextureProvider and GrResourceProvider (Closed) Base URL: https://skia.googlesource.com/skia.git@pathargs
Patch Set: fix Created 5 years, 4 months ago
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1 1
2 /* 2 /*
3 * Copyright 2015 Google Inc. 3 * Copyright 2015 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrTextureProvider.h" 9 #include "GrTextureProvider.h"
10 #include "GrTexturePriv.h" 10 #include "GrTexturePriv.h"
(...skipping 11 matching lines...) Expand all
22 if (this->isAbandoned()) { 22 if (this->isAbandoned()) {
23 return NULL; 23 return NULL;
24 } 24 }
25 if ((desc.fFlags & kRenderTarget_GrSurfaceFlag) && 25 if ((desc.fFlags & kRenderTarget_GrSurfaceFlag) &&
26 !fGpu->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) { 26 !fGpu->caps()->isConfigRenderable(desc.fConfig, desc.fSampleCnt > 0)) {
27 return NULL; 27 return NULL;
28 } 28 }
29 if (!GrPixelConfigIsCompressed(desc.fConfig)) { 29 if (!GrPixelConfigIsCompressed(desc.fConfig)) {
30 static const uint32_t kFlags = kExact_ScratchTextureFlag | 30 static const uint32_t kFlags = kExact_ScratchTextureFlag |
31 kNoCreate_ScratchTextureFlag; 31 kNoCreate_ScratchTextureFlag;
32 if (GrTexture* texture = this->internalRefScratchTexture(desc, kFlags)) { 32 if (GrTexture* texture = this->refScratchTexture(desc, kFlags)) {
33 if (!srcData || texture->writePixels(0, 0, desc.fWidth, desc.fHeight , desc.fConfig, 33 if (!srcData || texture->writePixels(0, 0, desc.fWidth, desc.fHeight , desc.fConfig,
34 srcData, rowBytes)) { 34 srcData, rowBytes)) {
35 if (!budgeted) { 35 if (!budgeted) {
36 texture->resourcePriv().makeUnbudgeted(); 36 texture->resourcePriv().makeUnbudgeted();
37 } 37 }
38 return texture; 38 return texture;
39 } 39 }
40 texture->unref(); 40 texture->unref();
41 } 41 }
42 } 42 }
43 return fGpu->createTexture(desc, budgeted, srcData, rowBytes); 43 return fGpu->createTexture(desc, budgeted, srcData, rowBytes);
44 } 44 }
45 45
46 GrTexture* GrTextureProvider::refScratchTexture(const GrSurfaceDesc& desc, Scrat chTexMatch match, 46 GrTexture* GrTextureProvider::createApproxTexture(const GrSurfaceDesc& desc) {
47 bool calledDuringFlush) { 47 return this->internalCreateApproxTexture(desc, 0);
48 }
49
50 GrTexture* GrTextureProvider::internalCreateApproxTexture(const GrSurfaceDesc& d esc,
51 uint32_t scratchFlags) {
48 if (this->isAbandoned()) { 52 if (this->isAbandoned()) {
49 return NULL; 53 return NULL;
50 } 54 }
51 // Currently we don't recycle compressed textures as scratch. 55 // Currently we don't recycle compressed textures as scratch.
52 if (GrPixelConfigIsCompressed(desc.fConfig)) { 56 if (GrPixelConfigIsCompressed(desc.fConfig)) {
53 return NULL; 57 return NULL;
54 } else { 58 } else {
55 uint32_t flags = 0; 59 return this->refScratchTexture(desc, scratchFlags);
56 if (kExact_ScratchTexMatch == match) {
57 flags |= kExact_ScratchTextureFlag;
58 }
59 if (calledDuringFlush) {
60 flags |= kNoPendingIO_ScratchTextureFlag;
61 }
62 return this->internalRefScratchTexture(desc, flags);
63 } 60 }
64 } 61 }
65 62
66 GrTexture* GrTextureProvider::internalRefScratchTexture(const GrSurfaceDesc& inD esc, 63 GrTexture* GrTextureProvider::refScratchTexture(const GrSurfaceDesc& inDesc,
67 uint32_t flags) { 64 uint32_t scratchFlags) {
68 SkASSERT(!this->isAbandoned()); 65 SkASSERT(!this->isAbandoned());
69 SkASSERT(!GrPixelConfigIsCompressed(inDesc.fConfig)); 66 SkASSERT(!GrPixelConfigIsCompressed(inDesc.fConfig));
70 67
71 SkTCopyOnFirstWrite<GrSurfaceDesc> desc(inDesc); 68 SkTCopyOnFirstWrite<GrSurfaceDesc> desc(inDesc);
72 69
73 if (fGpu->caps()->reuseScratchTextures() || (desc->fFlags & kRenderTarget_Gr SurfaceFlag)) { 70 if (fGpu->caps()->reuseScratchTextures() || (desc->fFlags & kRenderTarget_Gr SurfaceFlag)) {
74 if (!(kExact_ScratchTextureFlag & flags)) { 71 if (!(kExact_ScratchTextureFlag & scratchFlags)) {
75 // bin by pow2 with a reasonable min 72 // bin by pow2 with a reasonable min
76 const int minSize = SkTMin(16, fGpu->caps()->minTextureSize()); 73 const int minSize = SkTMin(16, fGpu->caps()->minTextureSize());
77 GrSurfaceDesc* wdesc = desc.writable(); 74 GrSurfaceDesc* wdesc = desc.writable();
78 wdesc->fWidth = SkTMax(minSize, GrNextPow2(desc->fWidth)); 75 wdesc->fWidth = SkTMax(minSize, GrNextPow2(desc->fWidth));
79 wdesc->fHeight = SkTMax(minSize, GrNextPow2(desc->fHeight)); 76 wdesc->fHeight = SkTMax(minSize, GrNextPow2(desc->fHeight));
80 } 77 }
81 78
82 GrScratchKey key; 79 GrScratchKey key;
83 GrTexturePriv::ComputeScratchKey(*desc, &key); 80 GrTexturePriv::ComputeScratchKey(*desc, &key);
84 uint32_t scratchFlags = 0; 81 uint32_t scratchFlags = 0;
85 if (kNoPendingIO_ScratchTextureFlag & flags) { 82 if (kNoPendingIO_ScratchTextureFlag & scratchFlags) {
brucedawson 2015/08/05 17:41:19 This use of scratchFlags now refers to the local v
86 scratchFlags = GrResourceCache::kRequireNoPendingIO_ScratchFlag; 83 scratchFlags = GrResourceCache::kRequireNoPendingIO_ScratchFlag;
87 } else if (!(desc->fFlags & kRenderTarget_GrSurfaceFlag)) { 84 } else if (!(desc->fFlags & kRenderTarget_GrSurfaceFlag)) {
88 // If it is not a render target then it will most likely be populate d by 85 // If it is not a render target then it will most likely be populate d by
89 // writePixels() which will trigger a flush if the texture has pendi ng IO. 86 // writePixels() which will trigger a flush if the texture has pendi ng IO.
90 scratchFlags = GrResourceCache::kPreferNoPendingIO_ScratchFlag; 87 scratchFlags = GrResourceCache::kPreferNoPendingIO_ScratchFlag;
91 } 88 }
92 GrGpuResource* resource = fCache->findAndRefScratchResource(key, scratch Flags); 89 GrGpuResource* resource = fCache->findAndRefScratchResource(key, scratch Flags);
93 if (resource) { 90 if (resource) {
94 GrSurface* surface = static_cast<GrSurface*>(resource); 91 GrSurface* surface = static_cast<GrSurface*>(resource);
95 GrRenderTarget* rt = surface->asRenderTarget(); 92 GrRenderTarget* rt = surface->asRenderTarget();
96 if (rt && fGpu->caps()->discardRenderTargetSupport()) { 93 if (rt && fGpu->caps()->discardRenderTargetSupport()) {
97 rt->discard(); 94 rt->discard();
98 } 95 }
99 return surface->asTexture(); 96 return surface->asTexture();
100 } 97 }
101 } 98 }
102 99
103 if (!(kNoCreate_ScratchTextureFlag & flags)) { 100 if (!(kNoCreate_ScratchTextureFlag & scratchFlags)) {
104 return fGpu->createTexture(*desc, true, NULL, 0); 101 return fGpu->createTexture(*desc, true, NULL, 0);
105 } 102 }
106 103
107 return NULL; 104 return NULL;
108 } 105 }
109 106
110 GrTexture* GrTextureProvider::wrapBackendTexture(const GrBackendTextureDesc& des c, 107 GrTexture* GrTextureProvider::wrapBackendTexture(const GrBackendTextureDesc& des c,
111 GrWrapOwnership ownership) { 108 GrWrapOwnership ownership) {
112 if (this->isAbandoned()) { 109 if (this->isAbandoned()) {
113 return NULL; 110 return NULL;
(...skipping 13 matching lines...) Expand all
127 resource->resourcePriv().setUniqueKey(key); 124 resource->resourcePriv().setUniqueKey(key);
128 } 125 }
129 126
130 bool GrTextureProvider::existsResourceWithUniqueKey(const GrUniqueKey& key) cons t { 127 bool GrTextureProvider::existsResourceWithUniqueKey(const GrUniqueKey& key) cons t {
131 return this->isAbandoned() ? false : fCache->hasUniqueKey(key); 128 return this->isAbandoned() ? false : fCache->hasUniqueKey(key);
132 } 129 }
133 130
134 GrGpuResource* GrTextureProvider::findAndRefResourceByUniqueKey(const GrUniqueKe y& key) { 131 GrGpuResource* GrTextureProvider::findAndRefResourceByUniqueKey(const GrUniqueKe y& key) {
135 return this->isAbandoned() ? NULL : fCache->findAndRefUniqueResource(key); 132 return this->isAbandoned() ? NULL : fCache->findAndRefUniqueResource(key);
136 } 133 }
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