Index: src/effects/SkLightingShader.h |
diff --git a/src/effects/SkLightingShader.h b/src/effects/SkLightingShader.h |
deleted file mode 100644 |
index 64d41a291e7bd8d90d402e1b33954bd3cd78a1dc..0000000000000000000000000000000000000000 |
--- a/src/effects/SkLightingShader.h |
+++ /dev/null |
@@ -1,59 +0,0 @@ |
- |
-/* |
- * Copyright 2015 Google Inc. |
- * |
- * Use of this source code is governed by a BSD-style license that can be |
- * found in the LICENSE file. |
- */ |
- |
- |
-#ifndef SkLightingShader_DEFINED |
-#define SkLightingShader_DEFINED |
- |
-#include "SkPoint3.h" |
-#include "SkShader.h" |
- |
-class SK_API SkLightingShader { |
-public: |
- struct Light { |
- SkVector3 fDirection; // direction towards the light (+Z is out of the screen). |
- // If degenerate, it will be replaced with (0, 0, 1). |
- SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel. |
- }; |
- |
- /** Returns a shader that lights the diffuse and normal maps with a single light. |
- |
- It returns a shader with a reference count of 1. |
- The caller should decrement the shader's reference count when done with the shader. |
- It is an error for count to be < 2. |
- @param diffuse the diffuse bitmap |
- @param normal the normal map |
- @param light the light applied to the normal map |
- @param ambient the linear (unpremul) ambient light color. Range is 0..1/channel. |
- @param localMatrix the matrix mapping the textures to the dest rect |
- |
- NULL will be returned if: |
- either 'diffuse' or 'normal' are empty |
- either 'diffuse' or 'normal' are too big (> 65535 on a side) |
- 'diffuse' and 'normal' aren't the same size |
- |
- The lighting equation is currently: |
- result = LightColor * DiffuseColor * (Normal * LightDir) + AmbientColor |
- |
- The normal map is currently assumed to be an 8888 image where the normal at a texel |
- is retrieved by: |
- N.x = R-127; |
- N.y = G-127; |
- N.z = B-127; |
- N.normalize(); |
- The +Z axis is thus encoded in RGB as (127, 127, 255) while the -Z axis is |
- (127, 127, 0). |
- */ |
- static SkShader* Create(const SkBitmap& diffuse, const SkBitmap& normal, |
- const SkLightingShader::Light& light, const SkColor3f& ambient, |
- const SkMatrix* localMatrix); |
- |
- SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
-}; |
- |
-#endif |