Chromium Code Reviews| Index: chrome/browser/manifest/manifest_icon_downloader.cc |
| diff --git a/chrome/browser/manifest/manifest_icon_downloader.cc b/chrome/browser/manifest/manifest_icon_downloader.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..95d91b0fb39af295e1168124886d2f9e8349b316 |
| --- /dev/null |
| +++ b/chrome/browser/manifest/manifest_icon_downloader.cc |
| @@ -0,0 +1,105 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "chrome/browser/manifest/manifest_icon_downloader.h" |
| + |
| +#include "chrome/browser/manifest/manifest_icon_selector.h" |
| +#include "content/public/browser/web_contents.h" |
| +#include "skia/ext/image_operations.h" |
| +#include "ui/gfx/screen.h" |
| + |
| +ManifestIconDownloader::ManifestIconDownloader( |
| + content::WebContents* web_contents) |
| + : WebContentsObserver(web_contents), |
| + weak_ptr_factory_(this) { |
| +} |
| + |
| +bool ManifestIconDownloader::Download( |
| + const GURL& icon_url, |
| + int ideal_icon_size, |
| + const ManifestIconDownloader::Callback& callback) { |
| + content::WebContents* contents = web_contents(); |
| + if (!contents || !icon_url.is_valid()) return false; |
| + |
| + contents->DownloadImage( |
| + icon_url, |
| + false, |
| + 0, |
| + false, |
| + base::Bind(&ManifestIconDownloader::OnIconFetched, |
| + weak_ptr_factory_.GetWeakPtr(), |
| + ideal_icon_size, |
| + callback)); |
| + return true; |
| +} |
| + |
| +void ManifestIconDownloader::OnIconFetched( |
| + int ideal_icon_size, |
|
gone
2015/07/31 18:09:20
rename this ideal_icon_size_in_units (dp?)
Lalit Maganti
2015/08/03 08:58:29
Will do.
|
| + const ManifestIconDownloader::Callback& callback, |
| + int id, |
| + int http_status_code, |
| + const GURL& url, |
| + const std::vector<SkBitmap>& bitmaps, |
| + const std::vector<gfx::Size>& sizes) { |
| + content::WebContents* contents = web_contents(); |
| + if (!contents || bitmaps.empty()) { |
| + callback.Run(SkBitmap()); |
| + return; |
| + } |
| + |
| + const gfx::Screen* screen = gfx::Screen::GetScreenFor(contents->GetNativeView()); |
| + const float device_scale_factor = |
| + screen->GetPrimaryDisplay().device_scale_factor(); |
| + const float scaled_ideal_icon_size = ideal_icon_size * device_scale_factor; |
|
gone
2015/07/31 18:09:20
rename this so that the unit is obvious
Lalit Maganti
2015/08/03 08:58:29
Will do.
|
| + |
| + const SkBitmap* best_upper = nullptr; |
|
gone
2015/07/31 18:09:20
best upper what? Document everything about the se
Lalit Maganti
2015/08/03 08:58:29
Will do.
|
| + const SkBitmap* best_lower = nullptr; |
| + |
| + // This entire algorithm assumes square or very close to square icons. |
| + for (size_t i = 0; i < bitmaps.size(); ++i) { |
| + const SkBitmap& current_bitmap = bitmaps[i]; |
| + int height = current_bitmap.height(); |
| + |
| + if (height == scaled_ideal_icon_size) { |
| + callback.Run(current_bitmap); |
| + return; |
| + } |
| + |
| + if (height > scaled_ideal_icon_size && |
| + (!best_upper || height < best_upper->height())) { |
| + best_upper = ¤t_bitmap; |
| + } else if (height < scaled_ideal_icon_size && |
| + (!best_lower || height > best_lower->height())) { |
| + best_lower = ¤t_bitmap; |
| + } |
| + } |
| + |
| + float soft_upper_bound = 1.5 * scaled_ideal_icon_size; |
|
gone
2015/07/31 18:09:20
How'd you come up with these bounds? 2/1 and 1/2
Lalit Maganti
2015/08/03 08:58:29
They are completely arbitary - I just put them in
gone
2015/08/03 23:27:58
I'd argue that having anything larger that you can
Lalit Maganti
2015/08/04 08:59:53
Right OK.
|
| + float soft_lower_bound = 0.9 * scaled_ideal_icon_size; |
| + |
| + float hard_upper_bound = 2.0 * scaled_ideal_icon_size; |
| + float hard_lower_bound = 0.5 * scaled_ideal_icon_size; |
| + |
| + if (best_upper && best_upper->height() < soft_upper_bound) { |
|
gone
2015/07/31 18:09:20
I don't think it ever makes sense to scale up if y
Lalit Maganti
2015/08/03 08:58:29
Hmmm this is an interesting one. I was thinking al
gone
2015/08/03 23:27:58
It is actually always preferable to scale down a 2
Lalit Maganti
2015/08/04 08:59:53
OK that sounds good to me - I can vastly simplify
|
| + ScaleAndCallback(*best_upper, scaled_ideal_icon_size, callback); |
| + } else if (best_lower && best_lower->height() > soft_lower_bound) { |
| + ScaleAndCallback(*best_lower, scaled_ideal_icon_size, callback); |
| + } else if (best_upper && best_upper->height() < hard_upper_bound) { |
| + ScaleAndCallback(*best_upper, scaled_ideal_icon_size, callback); |
| + } else if (best_lower && best_lower->height() > hard_lower_bound) { |
| + ScaleAndCallback(*best_lower, scaled_ideal_icon_size, callback); |
| + } else { |
| + callback.Run(SkBitmap()); |
| + } |
| +} |
| + |
| +void ManifestIconDownloader::ScaleAndCallback( |
| + const SkBitmap& image, |
| + const float scaled_ideal_icon_size, |
| + const Callback& callback) { |
| + callback.Run(skia::ImageOperations::Resize( |
| + image, skia::ImageOperations::RESIZE_BEST, |
| + scaled_ideal_icon_size, |
| + scaled_ideal_icon_size)); |
| +} |