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Issue 126113: Change the implementation of Math.random to use George... (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: '' Created 11 years, 6 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after
73 #include "heap-inl.h" 73 #include "heap-inl.h"
74 #include "messages.h" 74 #include "messages.h"
75 75
76 namespace v8 { 76 namespace v8 {
77 namespace internal { 77 namespace internal {
78 78
79 class V8 : public AllStatic { 79 class V8 : public AllStatic {
80 public: 80 public:
81 // Global actions. 81 // Global actions.
82 82
83 // If Initialize is called with des == NULL, the 83 // If Initialize is called with des == NULL, the initial state is
84 // initial state is created from scratch. If a non-null Deserializer 84 // created from scratch. If a non-null Deserializer is given, the
85 // is given, the initial state is created by reading the 85 // initial state is created by reading the deserialized data into an
86 // deserialized data into an empty heap. 86 // empty heap.
87 static bool Initialize(Deserializer* des); 87 static bool Initialize(Deserializer* des);
88 static void TearDown(); 88 static void TearDown();
89 static bool IsRunning() { return is_running_; } 89 static bool IsRunning() { return is_running_; }
90 // To be dead you have to have lived 90 // To be dead you have to have lived
91 static bool IsDead() { return has_fatal_error_ || has_been_disposed_; } 91 static bool IsDead() { return has_fatal_error_ || has_been_disposed_; }
92 static void SetFatalError(); 92 static void SetFatalError();
93 93
94 // Report process out of memory. Implementation found in api.cc. 94 // Report process out of memory. Implementation found in api.cc.
95 static void FatalProcessOutOfMemory(const char* location); 95 static void FatalProcessOutOfMemory(const char* location);
96
97 // Random number generation support. Not cryptographically safe.
98 static uint32_t Random();
Mads Ager (chromium) 2009/06/15 07:22:56 Could these be in utils?
99 static Smi* RandomPositiveSmi();
100
96 private: 101 private:
97 // True if engine is currently running 102 // True if engine is currently running
98 static bool is_running_; 103 static bool is_running_;
99 // True if V8 has ever been run 104 // True if V8 has ever been run
100 static bool has_been_setup_; 105 static bool has_been_setup_;
101 // True if error has been signaled for current engine 106 // True if error has been signaled for current engine
102 // (reset to false if engine is restarted) 107 // (reset to false if engine is restarted)
103 static bool has_fatal_error_; 108 static bool has_fatal_error_;
104 // True if engine has been shut down 109 // True if engine has been shut down
105 // (reset if engine is restarted) 110 // (reset if engine is restarted)
106 static bool has_been_disposed_; 111 static bool has_been_disposed_;
107 }; 112 };
108 113
109 } } // namespace v8::internal 114 } } // namespace v8::internal
110 115
111 namespace i = v8::internal; 116 namespace i = v8::internal;
112 117
113 #endif // V8_V8_H_ 118 #endif // V8_V8_H_
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