| Index: src/gpu/GrClipMaskManager.cpp
|
| diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp
|
| index b15bee9939d0019a81ec1d85b721b6a1a52c6063..ec833c8bd65fcaa08fc389560a06c5c76ee61339 100644
|
| --- a/src/gpu/GrClipMaskManager.cpp
|
| +++ b/src/gpu/GrClipMaskManager.cpp
|
| @@ -349,7 +349,7 @@ bool GrClipMaskManager::setupClipping(const GrPipelineBuilder& pipelineBuilder,
|
| // Either a hard (stencil buffer) clip was explicitly requested or an anti-aliased clip couldn't
|
| // be created. In either case, free up the texture in the anti-aliased mask cache.
|
| // TODO: this may require more investigation. Ganesh performs a lot of utility draws (e.g.,
|
| - // clears, InOrderDrawBuffer playbacks) that hit the stencil buffer path. These may be
|
| + // clears, GrBufferedDrawTarget playbacks) that hit the stencil buffer path. These may be
|
| // "incorrectly" clearing the AA cache.
|
| fAACache.reset();
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|
|
|
|