Index: src/gpu/GrClipMaskManager.cpp |
diff --git a/src/gpu/GrClipMaskManager.cpp b/src/gpu/GrClipMaskManager.cpp |
index b15bee9939d0019a81ec1d85b721b6a1a52c6063..ec833c8bd65fcaa08fc389560a06c5c76ee61339 100644 |
--- a/src/gpu/GrClipMaskManager.cpp |
+++ b/src/gpu/GrClipMaskManager.cpp |
@@ -349,7 +349,7 @@ bool GrClipMaskManager::setupClipping(const GrPipelineBuilder& pipelineBuilder, |
// Either a hard (stencil buffer) clip was explicitly requested or an anti-aliased clip couldn't |
// be created. In either case, free up the texture in the anti-aliased mask cache. |
// TODO: this may require more investigation. Ganesh performs a lot of utility draws (e.g., |
- // clears, InOrderDrawBuffer playbacks) that hit the stencil buffer path. These may be |
+ // clears, GrBufferedDrawTarget playbacks) that hit the stencil buffer path. These may be |
// "incorrectly" clearing the AA cache. |
fAACache.reset(); |