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Side by Side Diff: content/common/gpu/client/context_provider_command_buffer.cc

Issue 126093010: Use ContextProvider subclass to provide WGC3D pointers (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 11 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gpu/client/context_provider_command_buffer.h" 5 #include "content/common/gpu/client/context_provider_command_buffer.h"
6 6
7 #include <set> 7 #include <set>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/callback_helpers.h" 10 #include "base/callback_helpers.h"
(...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after
80 80
81 81
82 CommandBufferProxyImpl* ContextProviderCommandBuffer::GetCommandBufferProxy() { 82 CommandBufferProxyImpl* ContextProviderCommandBuffer::GetCommandBufferProxy() {
83 return context3d_->GetCommandBufferProxy(); 83 return context3d_->GetCommandBufferProxy();
84 } 84 }
85 85
86 int ContextProviderCommandBuffer::GetGPUProcessID() { 86 int ContextProviderCommandBuffer::GetGPUProcessID() {
87 return context3d_->GetGPUProcessID(); 87 return context3d_->GetGPUProcessID();
88 } 88 }
89 89
90 blink::WebGraphicsContext3D* ContextProviderCommandBuffer::WebContext3D() {
91 DCHECK(context3d_);
92 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
93 DCHECK(context_thread_checker_.CalledOnValidThread());
94
95 return context3d_.get();
96 }
97
90 bool ContextProviderCommandBuffer::BindToCurrentThread() { 98 bool ContextProviderCommandBuffer::BindToCurrentThread() {
91 // This is called on the thread the context will be used. 99 // This is called on the thread the context will be used.
92 DCHECK(context_thread_checker_.CalledOnValidThread()); 100 DCHECK(context_thread_checker_.CalledOnValidThread());
93 101
94 if (lost_context_callback_proxy_) 102 if (lost_context_callback_proxy_)
95 return true; 103 return true;
96 104
97 if (!context3d_->makeContextCurrent()) 105 if (!context3d_->makeContextCurrent())
98 return false; 106 return false;
99 107
100 InitializeCapabilities(); 108 InitializeCapabilities();
101 109
102 std::string unique_context_name = 110 std::string unique_context_name =
103 base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get()); 111 base::StringPrintf("%s-%p", debug_name_.c_str(), context3d_.get());
104 context3d_->pushGroupMarkerEXT(unique_context_name.c_str()); 112 context3d_->pushGroupMarkerEXT(unique_context_name.c_str());
105 113
106 lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this)); 114 lost_context_callback_proxy_.reset(new LostContextCallbackProxy(this));
107 context3d_->GetCommandBufferProxy()->SetMemoryAllocationChangedCallback( 115 context3d_->GetCommandBufferProxy()->SetMemoryAllocationChangedCallback(
108 base::Bind(&ContextProviderCommandBuffer::OnMemoryAllocationChanged, 116 base::Bind(&ContextProviderCommandBuffer::OnMemoryAllocationChanged,
109 base::Unretained(this))); 117 base::Unretained(this)));
110 return true; 118 return true;
111 } 119 }
112 120
113 WebGraphicsContext3DCommandBufferImpl*
114 ContextProviderCommandBuffer::Context3d() {
115 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
116 DCHECK(context_thread_checker_.CalledOnValidThread());
117
118 return context3d_.get();
119 }
120
121 gpu::gles2::GLES2Interface* ContextProviderCommandBuffer::ContextGL() { 121 gpu::gles2::GLES2Interface* ContextProviderCommandBuffer::ContextGL() {
122 DCHECK(context3d_); 122 DCHECK(context3d_);
123 DCHECK(lost_context_callback_proxy_); // Is bound to thread. 123 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
124 DCHECK(context_thread_checker_.CalledOnValidThread()); 124 DCHECK(context_thread_checker_.CalledOnValidThread());
125 125
126 return context3d_->GetImplementation(); 126 return context3d_->GetImplementation();
127 } 127 }
128 128
129 gpu::ContextSupport* ContextProviderCommandBuffer::ContextSupport() { 129 gpu::ContextSupport* ContextProviderCommandBuffer::ContextSupport() {
130 return context3d_->GetContextSupport(); 130 return context3d_->GetContextSupport();
(...skipping 98 matching lines...) Expand 10 before | Expand all | Expand 10 after
229 229
230 void ContextProviderCommandBuffer::SetMemoryPolicyChangedCallback( 230 void ContextProviderCommandBuffer::SetMemoryPolicyChangedCallback(
231 const MemoryPolicyChangedCallback& memory_policy_changed_callback) { 231 const MemoryPolicyChangedCallback& memory_policy_changed_callback) {
232 DCHECK(context_thread_checker_.CalledOnValidThread()); 232 DCHECK(context_thread_checker_.CalledOnValidThread());
233 DCHECK(memory_policy_changed_callback_.is_null() || 233 DCHECK(memory_policy_changed_callback_.is_null() ||
234 memory_policy_changed_callback.is_null()); 234 memory_policy_changed_callback.is_null());
235 memory_policy_changed_callback_ = memory_policy_changed_callback; 235 memory_policy_changed_callback_ = memory_policy_changed_callback;
236 } 236 }
237 237
238 } // namespace content 238 } // namespace content
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