| Index: gpu/command_buffer/client/gles2_c_lib_autogen.h
|
| diff --git a/gpu/command_buffer/client/gles2_c_lib_autogen.h b/gpu/command_buffer/client/gles2_c_lib_autogen.h
|
| index 09ed1ee8869a6f821bf1e37c77a91855d7ad0f33..20a745a602129e0be3095b5e67de637bcbc80c2c 100644
|
| --- a/gpu/command_buffer/client/gles2_c_lib_autogen.h
|
| +++ b/gpu/command_buffer/client/gles2_c_lib_autogen.h
|
| @@ -12,1470 +12,1584 @@
|
| #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
|
| #define GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
|
|
|
| -void GLES2ActiveTexture(GLenum texture) {
|
| +void GL_APIENTRY GLES2ActiveTexture(GLenum texture) {
|
| gles2::GetGLContext()->ActiveTexture(texture);
|
| }
|
| -void GLES2AttachShader(GLuint program, GLuint shader) {
|
| +void GL_APIENTRY GLES2AttachShader(GLuint program, GLuint shader) {
|
| gles2::GetGLContext()->AttachShader(program, shader);
|
| }
|
| -void GLES2BindAttribLocation(GLuint program, GLuint index, const char* name) {
|
| +void GL_APIENTRY GLES2BindAttribLocation(GLuint program,
|
| + GLuint index,
|
| + const char* name) {
|
| gles2::GetGLContext()->BindAttribLocation(program, index, name);
|
| }
|
| -void GLES2BindBuffer(GLenum target, GLuint buffer) {
|
| +void GL_APIENTRY GLES2BindBuffer(GLenum target, GLuint buffer) {
|
| gles2::GetGLContext()->BindBuffer(target, buffer);
|
| }
|
| -void GLES2BindBufferBase(GLenum target, GLuint index, GLuint buffer) {
|
| +void GL_APIENTRY GLES2BindBufferBase(GLenum target,
|
| + GLuint index,
|
| + GLuint buffer) {
|
| gles2::GetGLContext()->BindBufferBase(target, index, buffer);
|
| }
|
| -void GLES2BindBufferRange(GLenum target,
|
| - GLuint index,
|
| - GLuint buffer,
|
| - GLintptr offset,
|
| - GLsizeiptr size) {
|
| +void GL_APIENTRY GLES2BindBufferRange(GLenum target,
|
| + GLuint index,
|
| + GLuint buffer,
|
| + GLintptr offset,
|
| + GLsizeiptr size) {
|
| gles2::GetGLContext()->BindBufferRange(target, index, buffer, offset, size);
|
| }
|
| -void GLES2BindFramebuffer(GLenum target, GLuint framebuffer) {
|
| +void GL_APIENTRY GLES2BindFramebuffer(GLenum target, GLuint framebuffer) {
|
| gles2::GetGLContext()->BindFramebuffer(target, framebuffer);
|
| }
|
| -void GLES2BindRenderbuffer(GLenum target, GLuint renderbuffer) {
|
| +void GL_APIENTRY GLES2BindRenderbuffer(GLenum target, GLuint renderbuffer) {
|
| gles2::GetGLContext()->BindRenderbuffer(target, renderbuffer);
|
| }
|
| -void GLES2BindSampler(GLuint unit, GLuint sampler) {
|
| +void GL_APIENTRY GLES2BindSampler(GLuint unit, GLuint sampler) {
|
| gles2::GetGLContext()->BindSampler(unit, sampler);
|
| }
|
| -void GLES2BindTexture(GLenum target, GLuint texture) {
|
| +void GL_APIENTRY GLES2BindTexture(GLenum target, GLuint texture) {
|
| gles2::GetGLContext()->BindTexture(target, texture);
|
| }
|
| -void GLES2BindTransformFeedback(GLenum target, GLuint transformfeedback) {
|
| +void GL_APIENTRY GLES2BindTransformFeedback(GLenum target,
|
| + GLuint transformfeedback) {
|
| gles2::GetGLContext()->BindTransformFeedback(target, transformfeedback);
|
| }
|
| -void GLES2BlendColor(GLclampf red,
|
| - GLclampf green,
|
| - GLclampf blue,
|
| - GLclampf alpha) {
|
| +void GL_APIENTRY GLES2BlendColor(GLclampf red,
|
| + GLclampf green,
|
| + GLclampf blue,
|
| + GLclampf alpha) {
|
| gles2::GetGLContext()->BlendColor(red, green, blue, alpha);
|
| }
|
| -void GLES2BlendEquation(GLenum mode) {
|
| +void GL_APIENTRY GLES2BlendEquation(GLenum mode) {
|
| gles2::GetGLContext()->BlendEquation(mode);
|
| }
|
| -void GLES2BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
|
| +void GL_APIENTRY GLES2BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
|
| gles2::GetGLContext()->BlendEquationSeparate(modeRGB, modeAlpha);
|
| }
|
| -void GLES2BlendFunc(GLenum sfactor, GLenum dfactor) {
|
| +void GL_APIENTRY GLES2BlendFunc(GLenum sfactor, GLenum dfactor) {
|
| gles2::GetGLContext()->BlendFunc(sfactor, dfactor);
|
| }
|
| -void GLES2BlendFuncSeparate(GLenum srcRGB,
|
| - GLenum dstRGB,
|
| - GLenum srcAlpha,
|
| - GLenum dstAlpha) {
|
| +void GL_APIENTRY GLES2BlendFuncSeparate(GLenum srcRGB,
|
| + GLenum dstRGB,
|
| + GLenum srcAlpha,
|
| + GLenum dstAlpha) {
|
| gles2::GetGLContext()->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
| }
|
| -void GLES2BufferData(GLenum target,
|
| - GLsizeiptr size,
|
| - const void* data,
|
| - GLenum usage) {
|
| +void GL_APIENTRY GLES2BufferData(GLenum target,
|
| + GLsizeiptr size,
|
| + const void* data,
|
| + GLenum usage) {
|
| gles2::GetGLContext()->BufferData(target, size, data, usage);
|
| }
|
| -void GLES2BufferSubData(GLenum target,
|
| - GLintptr offset,
|
| - GLsizeiptr size,
|
| - const void* data) {
|
| +void GL_APIENTRY GLES2BufferSubData(GLenum target,
|
| + GLintptr offset,
|
| + GLsizeiptr size,
|
| + const void* data) {
|
| gles2::GetGLContext()->BufferSubData(target, offset, size, data);
|
| }
|
| -GLenum GLES2CheckFramebufferStatus(GLenum target) {
|
| +GLenum GL_APIENTRY GLES2CheckFramebufferStatus(GLenum target) {
|
| return gles2::GetGLContext()->CheckFramebufferStatus(target);
|
| }
|
| -void GLES2Clear(GLbitfield mask) {
|
| +void GL_APIENTRY GLES2Clear(GLbitfield mask) {
|
| gles2::GetGLContext()->Clear(mask);
|
| }
|
| -void GLES2ClearBufferfi(GLenum buffer,
|
| - GLint drawbuffers,
|
| - GLfloat depth,
|
| - GLint stencil) {
|
| +void GL_APIENTRY GLES2ClearBufferfi(GLenum buffer,
|
| + GLint drawbuffers,
|
| + GLfloat depth,
|
| + GLint stencil) {
|
| gles2::GetGLContext()->ClearBufferfi(buffer, drawbuffers, depth, stencil);
|
| }
|
| -void GLES2ClearBufferfv(GLenum buffer,
|
| - GLint drawbuffers,
|
| - const GLfloat* value) {
|
| +void GL_APIENTRY GLES2ClearBufferfv(GLenum buffer,
|
| + GLint drawbuffers,
|
| + const GLfloat* value) {
|
| gles2::GetGLContext()->ClearBufferfv(buffer, drawbuffers, value);
|
| }
|
| -void GLES2ClearBufferiv(GLenum buffer, GLint drawbuffers, const GLint* value) {
|
| +void GL_APIENTRY GLES2ClearBufferiv(GLenum buffer,
|
| + GLint drawbuffers,
|
| + const GLint* value) {
|
| gles2::GetGLContext()->ClearBufferiv(buffer, drawbuffers, value);
|
| }
|
| -void GLES2ClearBufferuiv(GLenum buffer,
|
| - GLint drawbuffers,
|
| - const GLuint* value) {
|
| +void GL_APIENTRY GLES2ClearBufferuiv(GLenum buffer,
|
| + GLint drawbuffers,
|
| + const GLuint* value) {
|
| gles2::GetGLContext()->ClearBufferuiv(buffer, drawbuffers, value);
|
| }
|
| -void GLES2ClearColor(GLclampf red,
|
| - GLclampf green,
|
| - GLclampf blue,
|
| - GLclampf alpha) {
|
| +void GL_APIENTRY GLES2ClearColor(GLclampf red,
|
| + GLclampf green,
|
| + GLclampf blue,
|
| + GLclampf alpha) {
|
| gles2::GetGLContext()->ClearColor(red, green, blue, alpha);
|
| }
|
| -void GLES2ClearDepthf(GLclampf depth) {
|
| +void GL_APIENTRY GLES2ClearDepthf(GLclampf depth) {
|
| gles2::GetGLContext()->ClearDepthf(depth);
|
| }
|
| -void GLES2ClearStencil(GLint s) {
|
| +void GL_APIENTRY GLES2ClearStencil(GLint s) {
|
| gles2::GetGLContext()->ClearStencil(s);
|
| }
|
| -GLenum GLES2ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
| +GLenum GL_APIENTRY GLES2ClientWaitSync(GLsync sync,
|
| + GLbitfield flags,
|
| + GLuint64 timeout) {
|
| return gles2::GetGLContext()->ClientWaitSync(sync, flags, timeout);
|
| }
|
| -void GLES2ColorMask(GLboolean red,
|
| - GLboolean green,
|
| - GLboolean blue,
|
| - GLboolean alpha) {
|
| +void GL_APIENTRY GLES2ColorMask(GLboolean red,
|
| + GLboolean green,
|
| + GLboolean blue,
|
| + GLboolean alpha) {
|
| gles2::GetGLContext()->ColorMask(red, green, blue, alpha);
|
| }
|
| -void GLES2CompileShader(GLuint shader) {
|
| +void GL_APIENTRY GLES2CompileShader(GLuint shader) {
|
| gles2::GetGLContext()->CompileShader(shader);
|
| }
|
| -void GLES2CompressedTexImage2D(GLenum target,
|
| - GLint level,
|
| - GLenum internalformat,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLint border,
|
| - GLsizei imageSize,
|
| - const void* data) {
|
| +void GL_APIENTRY GLES2CompressedTexImage2D(GLenum target,
|
| + GLint level,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLint border,
|
| + GLsizei imageSize,
|
| + const void* data) {
|
| gles2::GetGLContext()->CompressedTexImage2D(
|
| target, level, internalformat, width, height, border, imageSize, data);
|
| }
|
| -void GLES2CompressedTexSubImage2D(GLenum target,
|
| - GLint level,
|
| - GLint xoffset,
|
| - GLint yoffset,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLenum format,
|
| - GLsizei imageSize,
|
| - const void* data) {
|
| +void GL_APIENTRY GLES2CompressedTexSubImage2D(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum format,
|
| + GLsizei imageSize,
|
| + const void* data) {
|
| gles2::GetGLContext()->CompressedTexSubImage2D(
|
| target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
| }
|
| -void GLES2CompressedTexImage3D(GLenum target,
|
| - GLint level,
|
| - GLenum internalformat,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLsizei depth,
|
| - GLint border,
|
| - GLsizei imageSize,
|
| - const void* data) {
|
| +void GL_APIENTRY GLES2CompressedTexImage3D(GLenum target,
|
| + GLint level,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth,
|
| + GLint border,
|
| + GLsizei imageSize,
|
| + const void* data) {
|
| gles2::GetGLContext()->CompressedTexImage3D(target, level, internalformat,
|
| width, height, depth, border,
|
| imageSize, data);
|
| }
|
| -void GLES2CompressedTexSubImage3D(GLenum target,
|
| - GLint level,
|
| - GLint xoffset,
|
| - GLint yoffset,
|
| - GLint zoffset,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLsizei depth,
|
| - GLenum format,
|
| - GLsizei imageSize,
|
| - const void* data) {
|
| +void GL_APIENTRY GLES2CompressedTexSubImage3D(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLint zoffset,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth,
|
| + GLenum format,
|
| + GLsizei imageSize,
|
| + const void* data) {
|
| gles2::GetGLContext()->CompressedTexSubImage3D(
|
| target, level, xoffset, yoffset, zoffset, width, height, depth, format,
|
| imageSize, data);
|
| }
|
| -void GLES2CopyBufferSubData(GLenum readtarget,
|
| - GLenum writetarget,
|
| - GLintptr readoffset,
|
| - GLintptr writeoffset,
|
| - GLsizeiptr size) {
|
| +void GL_APIENTRY GLES2CopyBufferSubData(GLenum readtarget,
|
| + GLenum writetarget,
|
| + GLintptr readoffset,
|
| + GLintptr writeoffset,
|
| + GLsizeiptr size) {
|
| gles2::GetGLContext()->CopyBufferSubData(readtarget, writetarget, readoffset,
|
| writeoffset, size);
|
| }
|
| -void GLES2CopyTexImage2D(GLenum target,
|
| - GLint level,
|
| - GLenum internalformat,
|
| - GLint x,
|
| - GLint y,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLint border) {
|
| +void GL_APIENTRY GLES2CopyTexImage2D(GLenum target,
|
| + GLint level,
|
| + GLenum internalformat,
|
| + GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLint border) {
|
| gles2::GetGLContext()->CopyTexImage2D(target, level, internalformat, x, y,
|
| width, height, border);
|
| }
|
| -void GLES2CopyTexSubImage2D(GLenum target,
|
| - GLint level,
|
| - GLint xoffset,
|
| - GLint yoffset,
|
| - GLint x,
|
| - GLint y,
|
| - GLsizei width,
|
| - GLsizei height) {
|
| +void GL_APIENTRY GLES2CopyTexSubImage2D(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height) {
|
| gles2::GetGLContext()->CopyTexSubImage2D(target, level, xoffset, yoffset, x,
|
| y, width, height);
|
| }
|
| -void GLES2CopyTexSubImage3D(GLenum target,
|
| - GLint level,
|
| - GLint xoffset,
|
| - GLint yoffset,
|
| - GLint zoffset,
|
| - GLint x,
|
| - GLint y,
|
| - GLsizei width,
|
| - GLsizei height) {
|
| +void GL_APIENTRY GLES2CopyTexSubImage3D(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLint zoffset,
|
| + GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height) {
|
| gles2::GetGLContext()->CopyTexSubImage3D(target, level, xoffset, yoffset,
|
| zoffset, x, y, width, height);
|
| }
|
| -GLuint GLES2CreateProgram() {
|
| +GLuint GL_APIENTRY GLES2CreateProgram() {
|
| return gles2::GetGLContext()->CreateProgram();
|
| }
|
| -GLuint GLES2CreateShader(GLenum type) {
|
| +GLuint GL_APIENTRY GLES2CreateShader(GLenum type) {
|
| return gles2::GetGLContext()->CreateShader(type);
|
| }
|
| -void GLES2CullFace(GLenum mode) {
|
| +void GL_APIENTRY GLES2CullFace(GLenum mode) {
|
| gles2::GetGLContext()->CullFace(mode);
|
| }
|
| -void GLES2DeleteBuffers(GLsizei n, const GLuint* buffers) {
|
| +void GL_APIENTRY GLES2DeleteBuffers(GLsizei n, const GLuint* buffers) {
|
| gles2::GetGLContext()->DeleteBuffers(n, buffers);
|
| }
|
| -void GLES2DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
|
| +void GL_APIENTRY GLES2DeleteFramebuffers(GLsizei n,
|
| + const GLuint* framebuffers) {
|
| gles2::GetGLContext()->DeleteFramebuffers(n, framebuffers);
|
| }
|
| -void GLES2DeleteProgram(GLuint program) {
|
| +void GL_APIENTRY GLES2DeleteProgram(GLuint program) {
|
| gles2::GetGLContext()->DeleteProgram(program);
|
| }
|
| -void GLES2DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) {
|
| +void GL_APIENTRY GLES2DeleteRenderbuffers(GLsizei n,
|
| + const GLuint* renderbuffers) {
|
| gles2::GetGLContext()->DeleteRenderbuffers(n, renderbuffers);
|
| }
|
| -void GLES2DeleteSamplers(GLsizei n, const GLuint* samplers) {
|
| +void GL_APIENTRY GLES2DeleteSamplers(GLsizei n, const GLuint* samplers) {
|
| gles2::GetGLContext()->DeleteSamplers(n, samplers);
|
| }
|
| -void GLES2DeleteSync(GLsync sync) {
|
| +void GL_APIENTRY GLES2DeleteSync(GLsync sync) {
|
| gles2::GetGLContext()->DeleteSync(sync);
|
| }
|
| -void GLES2DeleteShader(GLuint shader) {
|
| +void GL_APIENTRY GLES2DeleteShader(GLuint shader) {
|
| gles2::GetGLContext()->DeleteShader(shader);
|
| }
|
| -void GLES2DeleteTextures(GLsizei n, const GLuint* textures) {
|
| +void GL_APIENTRY GLES2DeleteTextures(GLsizei n, const GLuint* textures) {
|
| gles2::GetGLContext()->DeleteTextures(n, textures);
|
| }
|
| -void GLES2DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) {
|
| +void GL_APIENTRY GLES2DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) {
|
| gles2::GetGLContext()->DeleteTransformFeedbacks(n, ids);
|
| }
|
| -void GLES2DepthFunc(GLenum func) {
|
| +void GL_APIENTRY GLES2DepthFunc(GLenum func) {
|
| gles2::GetGLContext()->DepthFunc(func);
|
| }
|
| -void GLES2DepthMask(GLboolean flag) {
|
| +void GL_APIENTRY GLES2DepthMask(GLboolean flag) {
|
| gles2::GetGLContext()->DepthMask(flag);
|
| }
|
| -void GLES2DepthRangef(GLclampf zNear, GLclampf zFar) {
|
| +void GL_APIENTRY GLES2DepthRangef(GLclampf zNear, GLclampf zFar) {
|
| gles2::GetGLContext()->DepthRangef(zNear, zFar);
|
| }
|
| -void GLES2DetachShader(GLuint program, GLuint shader) {
|
| +void GL_APIENTRY GLES2DetachShader(GLuint program, GLuint shader) {
|
| gles2::GetGLContext()->DetachShader(program, shader);
|
| }
|
| -void GLES2Disable(GLenum cap) {
|
| +void GL_APIENTRY GLES2Disable(GLenum cap) {
|
| gles2::GetGLContext()->Disable(cap);
|
| }
|
| -void GLES2DisableVertexAttribArray(GLuint index) {
|
| +void GL_APIENTRY GLES2DisableVertexAttribArray(GLuint index) {
|
| gles2::GetGLContext()->DisableVertexAttribArray(index);
|
| }
|
| -void GLES2DrawArrays(GLenum mode, GLint first, GLsizei count) {
|
| +void GL_APIENTRY GLES2DrawArrays(GLenum mode, GLint first, GLsizei count) {
|
| gles2::GetGLContext()->DrawArrays(mode, first, count);
|
| }
|
| -void GLES2DrawElements(GLenum mode,
|
| - GLsizei count,
|
| - GLenum type,
|
| - const void* indices) {
|
| +void GL_APIENTRY GLES2DrawElements(GLenum mode,
|
| + GLsizei count,
|
| + GLenum type,
|
| + const void* indices) {
|
| gles2::GetGLContext()->DrawElements(mode, count, type, indices);
|
| }
|
| -void GLES2DrawRangeElements(GLenum mode,
|
| - GLuint start,
|
| - GLuint end,
|
| - GLsizei count,
|
| - GLenum type,
|
| - const void* indices) {
|
| +void GL_APIENTRY GLES2DrawRangeElements(GLenum mode,
|
| + GLuint start,
|
| + GLuint end,
|
| + GLsizei count,
|
| + GLenum type,
|
| + const void* indices) {
|
| gles2::GetGLContext()->DrawRangeElements(mode, start, end, count, type,
|
| indices);
|
| }
|
| -void GLES2Enable(GLenum cap) {
|
| +void GL_APIENTRY GLES2Enable(GLenum cap) {
|
| gles2::GetGLContext()->Enable(cap);
|
| }
|
| -void GLES2EnableVertexAttribArray(GLuint index) {
|
| +void GL_APIENTRY GLES2EnableVertexAttribArray(GLuint index) {
|
| gles2::GetGLContext()->EnableVertexAttribArray(index);
|
| }
|
| -GLsync GLES2FenceSync(GLenum condition, GLbitfield flags) {
|
| +GLsync GL_APIENTRY GLES2FenceSync(GLenum condition, GLbitfield flags) {
|
| return gles2::GetGLContext()->FenceSync(condition, flags);
|
| }
|
| -void GLES2Finish() {
|
| +void GL_APIENTRY GLES2Finish() {
|
| gles2::GetGLContext()->Finish();
|
| }
|
| -void GLES2Flush() {
|
| +void GL_APIENTRY GLES2Flush() {
|
| gles2::GetGLContext()->Flush();
|
| }
|
| -void GLES2FramebufferRenderbuffer(GLenum target,
|
| - GLenum attachment,
|
| - GLenum renderbuffertarget,
|
| - GLuint renderbuffer) {
|
| +void GL_APIENTRY GLES2FramebufferRenderbuffer(GLenum target,
|
| + GLenum attachment,
|
| + GLenum renderbuffertarget,
|
| + GLuint renderbuffer) {
|
| gles2::GetGLContext()->FramebufferRenderbuffer(
|
| target, attachment, renderbuffertarget, renderbuffer);
|
| }
|
| -void GLES2FramebufferTexture2D(GLenum target,
|
| - GLenum attachment,
|
| - GLenum textarget,
|
| - GLuint texture,
|
| - GLint level) {
|
| +void GL_APIENTRY GLES2FramebufferTexture2D(GLenum target,
|
| + GLenum attachment,
|
| + GLenum textarget,
|
| + GLuint texture,
|
| + GLint level) {
|
| gles2::GetGLContext()->FramebufferTexture2D(target, attachment, textarget,
|
| texture, level);
|
| }
|
| -void GLES2FramebufferTextureLayer(GLenum target,
|
| - GLenum attachment,
|
| - GLuint texture,
|
| - GLint level,
|
| - GLint layer) {
|
| +void GL_APIENTRY GLES2FramebufferTextureLayer(GLenum target,
|
| + GLenum attachment,
|
| + GLuint texture,
|
| + GLint level,
|
| + GLint layer) {
|
| gles2::GetGLContext()->FramebufferTextureLayer(target, attachment, texture,
|
| level, layer);
|
| }
|
| -void GLES2FrontFace(GLenum mode) {
|
| +void GL_APIENTRY GLES2FrontFace(GLenum mode) {
|
| gles2::GetGLContext()->FrontFace(mode);
|
| }
|
| -void GLES2GenBuffers(GLsizei n, GLuint* buffers) {
|
| +void GL_APIENTRY GLES2GenBuffers(GLsizei n, GLuint* buffers) {
|
| gles2::GetGLContext()->GenBuffers(n, buffers);
|
| }
|
| -void GLES2GenerateMipmap(GLenum target) {
|
| +void GL_APIENTRY GLES2GenerateMipmap(GLenum target) {
|
| gles2::GetGLContext()->GenerateMipmap(target);
|
| }
|
| -void GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) {
|
| +void GL_APIENTRY GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) {
|
| gles2::GetGLContext()->GenFramebuffers(n, framebuffers);
|
| }
|
| -void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
|
| +void GL_APIENTRY GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
|
| gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers);
|
| }
|
| -void GLES2GenSamplers(GLsizei n, GLuint* samplers) {
|
| +void GL_APIENTRY GLES2GenSamplers(GLsizei n, GLuint* samplers) {
|
| gles2::GetGLContext()->GenSamplers(n, samplers);
|
| }
|
| -void GLES2GenTextures(GLsizei n, GLuint* textures) {
|
| +void GL_APIENTRY GLES2GenTextures(GLsizei n, GLuint* textures) {
|
| gles2::GetGLContext()->GenTextures(n, textures);
|
| }
|
| -void GLES2GenTransformFeedbacks(GLsizei n, GLuint* ids) {
|
| +void GL_APIENTRY GLES2GenTransformFeedbacks(GLsizei n, GLuint* ids) {
|
| gles2::GetGLContext()->GenTransformFeedbacks(n, ids);
|
| }
|
| -void GLES2GetActiveAttrib(GLuint program,
|
| - GLuint index,
|
| - GLsizei bufsize,
|
| - GLsizei* length,
|
| - GLint* size,
|
| - GLenum* type,
|
| - char* name) {
|
| +void GL_APIENTRY GLES2GetActiveAttrib(GLuint program,
|
| + GLuint index,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + GLint* size,
|
| + GLenum* type,
|
| + char* name) {
|
| gles2::GetGLContext()->GetActiveAttrib(program, index, bufsize, length, size,
|
| type, name);
|
| }
|
| -void GLES2GetActiveUniform(GLuint program,
|
| - GLuint index,
|
| - GLsizei bufsize,
|
| - GLsizei* length,
|
| - GLint* size,
|
| - GLenum* type,
|
| - char* name) {
|
| +void GL_APIENTRY GLES2GetActiveUniform(GLuint program,
|
| + GLuint index,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + GLint* size,
|
| + GLenum* type,
|
| + char* name) {
|
| gles2::GetGLContext()->GetActiveUniform(program, index, bufsize, length, size,
|
| type, name);
|
| }
|
| -void GLES2GetActiveUniformBlockiv(GLuint program,
|
| - GLuint index,
|
| - GLenum pname,
|
| - GLint* params) {
|
| +void GL_APIENTRY GLES2GetActiveUniformBlockiv(GLuint program,
|
| + GLuint index,
|
| + GLenum pname,
|
| + GLint* params) {
|
| gles2::GetGLContext()->GetActiveUniformBlockiv(program, index, pname, params);
|
| }
|
| -void GLES2GetActiveUniformBlockName(GLuint program,
|
| - GLuint index,
|
| - GLsizei bufsize,
|
| - GLsizei* length,
|
| - char* name) {
|
| +void GL_APIENTRY GLES2GetActiveUniformBlockName(GLuint program,
|
| + GLuint index,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + char* name) {
|
| gles2::GetGLContext()->GetActiveUniformBlockName(program, index, bufsize,
|
| length, name);
|
| }
|
| -void GLES2GetActiveUniformsiv(GLuint program,
|
| - GLsizei count,
|
| - const GLuint* indices,
|
| - GLenum pname,
|
| - GLint* params) {
|
| +void GL_APIENTRY GLES2GetActiveUniformsiv(GLuint program,
|
| + GLsizei count,
|
| + const GLuint* indices,
|
| + GLenum pname,
|
| + GLint* params) {
|
| gles2::GetGLContext()->GetActiveUniformsiv(program, count, indices, pname,
|
| params);
|
| }
|
| -void GLES2GetAttachedShaders(GLuint program,
|
| - GLsizei maxcount,
|
| - GLsizei* count,
|
| - GLuint* shaders) {
|
| +void GL_APIENTRY GLES2GetAttachedShaders(GLuint program,
|
| + GLsizei maxcount,
|
| + GLsizei* count,
|
| + GLuint* shaders) {
|
| gles2::GetGLContext()->GetAttachedShaders(program, maxcount, count, shaders);
|
| }
|
| -GLint GLES2GetAttribLocation(GLuint program, const char* name) {
|
| +GLint GL_APIENTRY GLES2GetAttribLocation(GLuint program, const char* name) {
|
| return gles2::GetGLContext()->GetAttribLocation(program, name);
|
| }
|
| -void GLES2GetBooleanv(GLenum pname, GLboolean* params) {
|
| +void GL_APIENTRY GLES2GetBooleanv(GLenum pname, GLboolean* params) {
|
| gles2::GetGLContext()->GetBooleanv(pname, params);
|
| }
|
| -void GLES2GetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params) {
|
| +void GL_APIENTRY GLES2GetBufferParameteri64v(GLenum target,
|
| + GLenum pname,
|
| + GLint64* params) {
|
| gles2::GetGLContext()->GetBufferParameteri64v(target, pname, params);
|
| }
|
| -void GLES2GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
|
| +void GL_APIENTRY GLES2GetBufferParameteriv(GLenum target,
|
| + GLenum pname,
|
| + GLint* params) {
|
| gles2::GetGLContext()->GetBufferParameteriv(target, pname, params);
|
| }
|
| -GLenum GLES2GetError() {
|
| +GLenum GL_APIENTRY GLES2GetError() {
|
| return gles2::GetGLContext()->GetError();
|
| }
|
| -void GLES2GetFloatv(GLenum pname, GLfloat* params) {
|
| +void GL_APIENTRY GLES2GetFloatv(GLenum pname, GLfloat* params) {
|
| gles2::GetGLContext()->GetFloatv(pname, params);
|
| }
|
| -GLint GLES2GetFragDataLocation(GLuint program, const char* name) {
|
| +GLint GL_APIENTRY GLES2GetFragDataLocation(GLuint program, const char* name) {
|
| return gles2::GetGLContext()->GetFragDataLocation(program, name);
|
| }
|
| -void GLES2GetFramebufferAttachmentParameteriv(GLenum target,
|
| - GLenum attachment,
|
| - GLenum pname,
|
| - GLint* params) {
|
| +void GL_APIENTRY GLES2GetFramebufferAttachmentParameteriv(GLenum target,
|
| + GLenum attachment,
|
| + GLenum pname,
|
| + GLint* params) {
|
| gles2::GetGLContext()->GetFramebufferAttachmentParameteriv(target, attachment,
|
| pname, params);
|
| }
|
| -void GLES2GetInteger64v(GLenum pname, GLint64* params) {
|
| +void GL_APIENTRY GLES2GetInteger64v(GLenum pname, GLint64* params) {
|
| gles2::GetGLContext()->GetInteger64v(pname, params);
|
| }
|
| -void GLES2GetIntegeri_v(GLenum pname, GLuint index, GLint* data) {
|
| +void GL_APIENTRY GLES2GetIntegeri_v(GLenum pname, GLuint index, GLint* data) {
|
| gles2::GetGLContext()->GetIntegeri_v(pname, index, data);
|
| }
|
| -void GLES2GetInteger64i_v(GLenum pname, GLuint index, GLint64* data) {
|
| +void GL_APIENTRY GLES2GetInteger64i_v(GLenum pname,
|
| + GLuint index,
|
| + GLint64* data) {
|
| gles2::GetGLContext()->GetInteger64i_v(pname, index, data);
|
| }
|
| -void GLES2GetIntegerv(GLenum pname, GLint* params) {
|
| +void GL_APIENTRY GLES2GetIntegerv(GLenum pname, GLint* params) {
|
| gles2::GetGLContext()->GetIntegerv(pname, params);
|
| }
|
| -void GLES2GetInternalformativ(GLenum target,
|
| - GLenum format,
|
| - GLenum pname,
|
| - GLsizei bufSize,
|
| - GLint* params) {
|
| +void GL_APIENTRY GLES2GetInternalformativ(GLenum target,
|
| + GLenum format,
|
| + GLenum pname,
|
| + GLsizei bufSize,
|
| + GLint* params) {
|
| gles2::GetGLContext()->GetInternalformativ(target, format, pname, bufSize,
|
| params);
|
| }
|
| -void GLES2GetProgramiv(GLuint program, GLenum pname, GLint* params) {
|
| +void GL_APIENTRY GLES2GetProgramiv(GLuint program,
|
| + GLenum pname,
|
| + GLint* params) {
|
| gles2::GetGLContext()->GetProgramiv(program, pname, params);
|
| }
|
| -void GLES2GetProgramInfoLog(GLuint program,
|
| - GLsizei bufsize,
|
| - GLsizei* length,
|
| - char* infolog) {
|
| +void GL_APIENTRY GLES2GetProgramInfoLog(GLuint program,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + char* infolog) {
|
| gles2::GetGLContext()->GetProgramInfoLog(program, bufsize, length, infolog);
|
| }
|
| -void GLES2GetRenderbufferParameteriv(GLenum target,
|
| - GLenum pname,
|
| - GLint* params) {
|
| +void GL_APIENTRY GLES2GetRenderbufferParameteriv(GLenum target,
|
| + GLenum pname,
|
| + GLint* params) {
|
| gles2::GetGLContext()->GetRenderbufferParameteriv(target, pname, params);
|
| }
|
| -void GLES2GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) {
|
| +void GL_APIENTRY GLES2GetSamplerParameterfv(GLuint sampler,
|
| + GLenum pname,
|
| + GLfloat* params) {
|
| gles2::GetGLContext()->GetSamplerParameterfv(sampler, pname, params);
|
| }
|
| -void GLES2GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) {
|
| +void GL_APIENTRY GLES2GetSamplerParameteriv(GLuint sampler,
|
| + GLenum pname,
|
| + GLint* params) {
|
| gles2::GetGLContext()->GetSamplerParameteriv(sampler, pname, params);
|
| }
|
| -void GLES2GetShaderiv(GLuint shader, GLenum pname, GLint* params) {
|
| +void GL_APIENTRY GLES2GetShaderiv(GLuint shader, GLenum pname, GLint* params) {
|
| gles2::GetGLContext()->GetShaderiv(shader, pname, params);
|
| }
|
| -void GLES2GetShaderInfoLog(GLuint shader,
|
| - GLsizei bufsize,
|
| - GLsizei* length,
|
| - char* infolog) {
|
| +void GL_APIENTRY GLES2GetShaderInfoLog(GLuint shader,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + char* infolog) {
|
| gles2::GetGLContext()->GetShaderInfoLog(shader, bufsize, length, infolog);
|
| }
|
| -void GLES2GetShaderPrecisionFormat(GLenum shadertype,
|
| - GLenum precisiontype,
|
| - GLint* range,
|
| - GLint* precision) {
|
| +void GL_APIENTRY GLES2GetShaderPrecisionFormat(GLenum shadertype,
|
| + GLenum precisiontype,
|
| + GLint* range,
|
| + GLint* precision) {
|
| gles2::GetGLContext()->GetShaderPrecisionFormat(shadertype, precisiontype,
|
| range, precision);
|
| }
|
| -void GLES2GetShaderSource(GLuint shader,
|
| - GLsizei bufsize,
|
| - GLsizei* length,
|
| - char* source) {
|
| +void GL_APIENTRY GLES2GetShaderSource(GLuint shader,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + char* source) {
|
| gles2::GetGLContext()->GetShaderSource(shader, bufsize, length, source);
|
| }
|
| -const GLubyte* GLES2GetString(GLenum name) {
|
| +const GLubyte* GL_APIENTRY GLES2GetString(GLenum name) {
|
| return gles2::GetGLContext()->GetString(name);
|
| }
|
| -void GLES2GetSynciv(GLsync sync,
|
| - GLenum pname,
|
| - GLsizei bufsize,
|
| - GLsizei* length,
|
| - GLint* values) {
|
| +void GL_APIENTRY GLES2GetSynciv(GLsync sync,
|
| + GLenum pname,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + GLint* values) {
|
| gles2::GetGLContext()->GetSynciv(sync, pname, bufsize, length, values);
|
| }
|
| -void GLES2GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) {
|
| +void GL_APIENTRY GLES2GetTexParameterfv(GLenum target,
|
| + GLenum pname,
|
| + GLfloat* params) {
|
| gles2::GetGLContext()->GetTexParameterfv(target, pname, params);
|
| }
|
| -void GLES2GetTexParameteriv(GLenum target, GLenum pname, GLint* params) {
|
| +void GL_APIENTRY GLES2GetTexParameteriv(GLenum target,
|
| + GLenum pname,
|
| + GLint* params) {
|
| gles2::GetGLContext()->GetTexParameteriv(target, pname, params);
|
| }
|
| -void GLES2GetTransformFeedbackVarying(GLuint program,
|
| - GLuint index,
|
| - GLsizei bufsize,
|
| - GLsizei* length,
|
| - GLsizei* size,
|
| - GLenum* type,
|
| - char* name) {
|
| +void GL_APIENTRY GLES2GetTransformFeedbackVarying(GLuint program,
|
| + GLuint index,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + GLsizei* size,
|
| + GLenum* type,
|
| + char* name) {
|
| gles2::GetGLContext()->GetTransformFeedbackVarying(program, index, bufsize,
|
| length, size, type, name);
|
| }
|
| -GLuint GLES2GetUniformBlockIndex(GLuint program, const char* name) {
|
| +GLuint GL_APIENTRY GLES2GetUniformBlockIndex(GLuint program, const char* name) {
|
| return gles2::GetGLContext()->GetUniformBlockIndex(program, name);
|
| }
|
| -void GLES2GetUniformfv(GLuint program, GLint location, GLfloat* params) {
|
| +void GL_APIENTRY GLES2GetUniformfv(GLuint program,
|
| + GLint location,
|
| + GLfloat* params) {
|
| gles2::GetGLContext()->GetUniformfv(program, location, params);
|
| }
|
| -void GLES2GetUniformiv(GLuint program, GLint location, GLint* params) {
|
| +void GL_APIENTRY GLES2GetUniformiv(GLuint program,
|
| + GLint location,
|
| + GLint* params) {
|
| gles2::GetGLContext()->GetUniformiv(program, location, params);
|
| }
|
| -void GLES2GetUniformuiv(GLuint program, GLint location, GLuint* params) {
|
| +void GL_APIENTRY GLES2GetUniformuiv(GLuint program,
|
| + GLint location,
|
| + GLuint* params) {
|
| gles2::GetGLContext()->GetUniformuiv(program, location, params);
|
| }
|
| -void GLES2GetUniformIndices(GLuint program,
|
| - GLsizei count,
|
| - const char* const* names,
|
| - GLuint* indices) {
|
| +void GL_APIENTRY GLES2GetUniformIndices(GLuint program,
|
| + GLsizei count,
|
| + const char* const* names,
|
| + GLuint* indices) {
|
| gles2::GetGLContext()->GetUniformIndices(program, count, names, indices);
|
| }
|
| -GLint GLES2GetUniformLocation(GLuint program, const char* name) {
|
| +GLint GL_APIENTRY GLES2GetUniformLocation(GLuint program, const char* name) {
|
| return gles2::GetGLContext()->GetUniformLocation(program, name);
|
| }
|
| -void GLES2GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) {
|
| +void GL_APIENTRY GLES2GetVertexAttribfv(GLuint index,
|
| + GLenum pname,
|
| + GLfloat* params) {
|
| gles2::GetGLContext()->GetVertexAttribfv(index, pname, params);
|
| }
|
| -void GLES2GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) {
|
| +void GL_APIENTRY GLES2GetVertexAttribiv(GLuint index,
|
| + GLenum pname,
|
| + GLint* params) {
|
| gles2::GetGLContext()->GetVertexAttribiv(index, pname, params);
|
| }
|
| -void GLES2GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) {
|
| +void GL_APIENTRY GLES2GetVertexAttribIiv(GLuint index,
|
| + GLenum pname,
|
| + GLint* params) {
|
| gles2::GetGLContext()->GetVertexAttribIiv(index, pname, params);
|
| }
|
| -void GLES2GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) {
|
| +void GL_APIENTRY GLES2GetVertexAttribIuiv(GLuint index,
|
| + GLenum pname,
|
| + GLuint* params) {
|
| gles2::GetGLContext()->GetVertexAttribIuiv(index, pname, params);
|
| }
|
| -void GLES2GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) {
|
| +void GL_APIENTRY GLES2GetVertexAttribPointerv(GLuint index,
|
| + GLenum pname,
|
| + void** pointer) {
|
| gles2::GetGLContext()->GetVertexAttribPointerv(index, pname, pointer);
|
| }
|
| -void GLES2Hint(GLenum target, GLenum mode) {
|
| +void GL_APIENTRY GLES2Hint(GLenum target, GLenum mode) {
|
| gles2::GetGLContext()->Hint(target, mode);
|
| }
|
| -void GLES2InvalidateFramebuffer(GLenum target,
|
| - GLsizei count,
|
| - const GLenum* attachments) {
|
| +void GL_APIENTRY GLES2InvalidateFramebuffer(GLenum target,
|
| + GLsizei count,
|
| + const GLenum* attachments) {
|
| gles2::GetGLContext()->InvalidateFramebuffer(target, count, attachments);
|
| }
|
| -void GLES2InvalidateSubFramebuffer(GLenum target,
|
| - GLsizei count,
|
| - const GLenum* attachments,
|
| - GLint x,
|
| - GLint y,
|
| - GLsizei width,
|
| - GLsizei height) {
|
| +void GL_APIENTRY GLES2InvalidateSubFramebuffer(GLenum target,
|
| + GLsizei count,
|
| + const GLenum* attachments,
|
| + GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height) {
|
| gles2::GetGLContext()->InvalidateSubFramebuffer(target, count, attachments, x,
|
| y, width, height);
|
| }
|
| -GLboolean GLES2IsBuffer(GLuint buffer) {
|
| +GLboolean GL_APIENTRY GLES2IsBuffer(GLuint buffer) {
|
| return gles2::GetGLContext()->IsBuffer(buffer);
|
| }
|
| -GLboolean GLES2IsEnabled(GLenum cap) {
|
| +GLboolean GL_APIENTRY GLES2IsEnabled(GLenum cap) {
|
| return gles2::GetGLContext()->IsEnabled(cap);
|
| }
|
| -GLboolean GLES2IsFramebuffer(GLuint framebuffer) {
|
| +GLboolean GL_APIENTRY GLES2IsFramebuffer(GLuint framebuffer) {
|
| return gles2::GetGLContext()->IsFramebuffer(framebuffer);
|
| }
|
| -GLboolean GLES2IsProgram(GLuint program) {
|
| +GLboolean GL_APIENTRY GLES2IsProgram(GLuint program) {
|
| return gles2::GetGLContext()->IsProgram(program);
|
| }
|
| -GLboolean GLES2IsRenderbuffer(GLuint renderbuffer) {
|
| +GLboolean GL_APIENTRY GLES2IsRenderbuffer(GLuint renderbuffer) {
|
| return gles2::GetGLContext()->IsRenderbuffer(renderbuffer);
|
| }
|
| -GLboolean GLES2IsSampler(GLuint sampler) {
|
| +GLboolean GL_APIENTRY GLES2IsSampler(GLuint sampler) {
|
| return gles2::GetGLContext()->IsSampler(sampler);
|
| }
|
| -GLboolean GLES2IsShader(GLuint shader) {
|
| +GLboolean GL_APIENTRY GLES2IsShader(GLuint shader) {
|
| return gles2::GetGLContext()->IsShader(shader);
|
| }
|
| -GLboolean GLES2IsSync(GLsync sync) {
|
| +GLboolean GL_APIENTRY GLES2IsSync(GLsync sync) {
|
| return gles2::GetGLContext()->IsSync(sync);
|
| }
|
| -GLboolean GLES2IsTexture(GLuint texture) {
|
| +GLboolean GL_APIENTRY GLES2IsTexture(GLuint texture) {
|
| return gles2::GetGLContext()->IsTexture(texture);
|
| }
|
| -GLboolean GLES2IsTransformFeedback(GLuint transformfeedback) {
|
| +GLboolean GL_APIENTRY GLES2IsTransformFeedback(GLuint transformfeedback) {
|
| return gles2::GetGLContext()->IsTransformFeedback(transformfeedback);
|
| }
|
| -void GLES2LineWidth(GLfloat width) {
|
| +void GL_APIENTRY GLES2LineWidth(GLfloat width) {
|
| gles2::GetGLContext()->LineWidth(width);
|
| }
|
| -void GLES2LinkProgram(GLuint program) {
|
| +void GL_APIENTRY GLES2LinkProgram(GLuint program) {
|
| gles2::GetGLContext()->LinkProgram(program);
|
| }
|
| -void GLES2PauseTransformFeedback() {
|
| +void GL_APIENTRY GLES2PauseTransformFeedback() {
|
| gles2::GetGLContext()->PauseTransformFeedback();
|
| }
|
| -void GLES2PixelStorei(GLenum pname, GLint param) {
|
| +void GL_APIENTRY GLES2PixelStorei(GLenum pname, GLint param) {
|
| gles2::GetGLContext()->PixelStorei(pname, param);
|
| }
|
| -void GLES2PolygonOffset(GLfloat factor, GLfloat units) {
|
| +void GL_APIENTRY GLES2PolygonOffset(GLfloat factor, GLfloat units) {
|
| gles2::GetGLContext()->PolygonOffset(factor, units);
|
| }
|
| -void GLES2ReadBuffer(GLenum src) {
|
| +void GL_APIENTRY GLES2ReadBuffer(GLenum src) {
|
| gles2::GetGLContext()->ReadBuffer(src);
|
| }
|
| -void GLES2ReadPixels(GLint x,
|
| - GLint y,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLenum format,
|
| - GLenum type,
|
| - void* pixels) {
|
| +void GL_APIENTRY GLES2ReadPixels(GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum format,
|
| + GLenum type,
|
| + void* pixels) {
|
| gles2::GetGLContext()->ReadPixels(x, y, width, height, format, type, pixels);
|
| }
|
| -void GLES2ReleaseShaderCompiler() {
|
| +void GL_APIENTRY GLES2ReleaseShaderCompiler() {
|
| gles2::GetGLContext()->ReleaseShaderCompiler();
|
| }
|
| -void GLES2RenderbufferStorage(GLenum target,
|
| - GLenum internalformat,
|
| - GLsizei width,
|
| - GLsizei height) {
|
| +void GL_APIENTRY GLES2RenderbufferStorage(GLenum target,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height) {
|
| gles2::GetGLContext()->RenderbufferStorage(target, internalformat, width,
|
| height);
|
| }
|
| -void GLES2ResumeTransformFeedback() {
|
| +void GL_APIENTRY GLES2ResumeTransformFeedback() {
|
| gles2::GetGLContext()->ResumeTransformFeedback();
|
| }
|
| -void GLES2SampleCoverage(GLclampf value, GLboolean invert) {
|
| +void GL_APIENTRY GLES2SampleCoverage(GLclampf value, GLboolean invert) {
|
| gles2::GetGLContext()->SampleCoverage(value, invert);
|
| }
|
| -void GLES2SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
|
| +void GL_APIENTRY GLES2SamplerParameterf(GLuint sampler,
|
| + GLenum pname,
|
| + GLfloat param) {
|
| gles2::GetGLContext()->SamplerParameterf(sampler, pname, param);
|
| }
|
| -void GLES2SamplerParameterfv(GLuint sampler,
|
| - GLenum pname,
|
| - const GLfloat* params) {
|
| +void GL_APIENTRY GLES2SamplerParameterfv(GLuint sampler,
|
| + GLenum pname,
|
| + const GLfloat* params) {
|
| gles2::GetGLContext()->SamplerParameterfv(sampler, pname, params);
|
| }
|
| -void GLES2SamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
|
| +void GL_APIENTRY GLES2SamplerParameteri(GLuint sampler,
|
| + GLenum pname,
|
| + GLint param) {
|
| gles2::GetGLContext()->SamplerParameteri(sampler, pname, param);
|
| }
|
| -void GLES2SamplerParameteriv(GLuint sampler,
|
| - GLenum pname,
|
| - const GLint* params) {
|
| +void GL_APIENTRY GLES2SamplerParameteriv(GLuint sampler,
|
| + GLenum pname,
|
| + const GLint* params) {
|
| gles2::GetGLContext()->SamplerParameteriv(sampler, pname, params);
|
| }
|
| -void GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
|
| +void GL_APIENTRY GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
|
| gles2::GetGLContext()->Scissor(x, y, width, height);
|
| }
|
| -void GLES2ShaderBinary(GLsizei n,
|
| - const GLuint* shaders,
|
| - GLenum binaryformat,
|
| - const void* binary,
|
| - GLsizei length) {
|
| +void GL_APIENTRY GLES2ShaderBinary(GLsizei n,
|
| + const GLuint* shaders,
|
| + GLenum binaryformat,
|
| + const void* binary,
|
| + GLsizei length) {
|
| gles2::GetGLContext()->ShaderBinary(n, shaders, binaryformat, binary, length);
|
| }
|
| -void GLES2ShaderSource(GLuint shader,
|
| - GLsizei count,
|
| - const GLchar* const* str,
|
| - const GLint* length) {
|
| +void GL_APIENTRY GLES2ShaderSource(GLuint shader,
|
| + GLsizei count,
|
| + const GLchar* const* str,
|
| + const GLint* length) {
|
| gles2::GetGLContext()->ShaderSource(shader, count, str, length);
|
| }
|
| -void GLES2ShallowFinishCHROMIUM() {
|
| +void GL_APIENTRY GLES2ShallowFinishCHROMIUM() {
|
| gles2::GetGLContext()->ShallowFinishCHROMIUM();
|
| }
|
| -void GLES2ShallowFlushCHROMIUM() {
|
| +void GL_APIENTRY GLES2ShallowFlushCHROMIUM() {
|
| gles2::GetGLContext()->ShallowFlushCHROMIUM();
|
| }
|
| -void GLES2OrderingBarrierCHROMIUM() {
|
| +void GL_APIENTRY GLES2OrderingBarrierCHROMIUM() {
|
| gles2::GetGLContext()->OrderingBarrierCHROMIUM();
|
| }
|
| -void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) {
|
| +void GL_APIENTRY GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) {
|
| gles2::GetGLContext()->StencilFunc(func, ref, mask);
|
| }
|
| -void GLES2StencilFuncSeparate(GLenum face,
|
| - GLenum func,
|
| - GLint ref,
|
| - GLuint mask) {
|
| +void GL_APIENTRY GLES2StencilFuncSeparate(GLenum face,
|
| + GLenum func,
|
| + GLint ref,
|
| + GLuint mask) {
|
| gles2::GetGLContext()->StencilFuncSeparate(face, func, ref, mask);
|
| }
|
| -void GLES2StencilMask(GLuint mask) {
|
| +void GL_APIENTRY GLES2StencilMask(GLuint mask) {
|
| gles2::GetGLContext()->StencilMask(mask);
|
| }
|
| -void GLES2StencilMaskSeparate(GLenum face, GLuint mask) {
|
| +void GL_APIENTRY GLES2StencilMaskSeparate(GLenum face, GLuint mask) {
|
| gles2::GetGLContext()->StencilMaskSeparate(face, mask);
|
| }
|
| -void GLES2StencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
|
| +void GL_APIENTRY GLES2StencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
|
| gles2::GetGLContext()->StencilOp(fail, zfail, zpass);
|
| }
|
| -void GLES2StencilOpSeparate(GLenum face,
|
| - GLenum fail,
|
| - GLenum zfail,
|
| - GLenum zpass) {
|
| +void GL_APIENTRY GLES2StencilOpSeparate(GLenum face,
|
| + GLenum fail,
|
| + GLenum zfail,
|
| + GLenum zpass) {
|
| gles2::GetGLContext()->StencilOpSeparate(face, fail, zfail, zpass);
|
| }
|
| -void GLES2TexImage2D(GLenum target,
|
| - GLint level,
|
| - GLint internalformat,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLint border,
|
| - GLenum format,
|
| - GLenum type,
|
| - const void* pixels) {
|
| +void GL_APIENTRY GLES2TexImage2D(GLenum target,
|
| + GLint level,
|
| + GLint internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLint border,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* pixels) {
|
| gles2::GetGLContext()->TexImage2D(target, level, internalformat, width,
|
| height, border, format, type, pixels);
|
| }
|
| -void GLES2TexImage3D(GLenum target,
|
| - GLint level,
|
| - GLint internalformat,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLsizei depth,
|
| - GLint border,
|
| - GLenum format,
|
| - GLenum type,
|
| - const void* pixels) {
|
| +void GL_APIENTRY GLES2TexImage3D(GLenum target,
|
| + GLint level,
|
| + GLint internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth,
|
| + GLint border,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* pixels) {
|
| gles2::GetGLContext()->TexImage3D(target, level, internalformat, width,
|
| height, depth, border, format, type,
|
| pixels);
|
| }
|
| -void GLES2TexParameterf(GLenum target, GLenum pname, GLfloat param) {
|
| +void GL_APIENTRY GLES2TexParameterf(GLenum target,
|
| + GLenum pname,
|
| + GLfloat param) {
|
| gles2::GetGLContext()->TexParameterf(target, pname, param);
|
| }
|
| -void GLES2TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) {
|
| +void GL_APIENTRY GLES2TexParameterfv(GLenum target,
|
| + GLenum pname,
|
| + const GLfloat* params) {
|
| gles2::GetGLContext()->TexParameterfv(target, pname, params);
|
| }
|
| -void GLES2TexParameteri(GLenum target, GLenum pname, GLint param) {
|
| +void GL_APIENTRY GLES2TexParameteri(GLenum target, GLenum pname, GLint param) {
|
| gles2::GetGLContext()->TexParameteri(target, pname, param);
|
| }
|
| -void GLES2TexParameteriv(GLenum target, GLenum pname, const GLint* params) {
|
| +void GL_APIENTRY GLES2TexParameteriv(GLenum target,
|
| + GLenum pname,
|
| + const GLint* params) {
|
| gles2::GetGLContext()->TexParameteriv(target, pname, params);
|
| }
|
| -void GLES2TexStorage3D(GLenum target,
|
| - GLsizei levels,
|
| - GLenum internalFormat,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLsizei depth) {
|
| +void GL_APIENTRY GLES2TexStorage3D(GLenum target,
|
| + GLsizei levels,
|
| + GLenum internalFormat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth) {
|
| gles2::GetGLContext()->TexStorage3D(target, levels, internalFormat, width,
|
| height, depth);
|
| }
|
| -void GLES2TexSubImage2D(GLenum target,
|
| - GLint level,
|
| - GLint xoffset,
|
| - GLint yoffset,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLenum format,
|
| - GLenum type,
|
| - const void* pixels) {
|
| +void GL_APIENTRY GLES2TexSubImage2D(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* pixels) {
|
| gles2::GetGLContext()->TexSubImage2D(target, level, xoffset, yoffset, width,
|
| height, format, type, pixels);
|
| }
|
| -void GLES2TexSubImage3D(GLenum target,
|
| - GLint level,
|
| - GLint xoffset,
|
| - GLint yoffset,
|
| - GLint zoffset,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLsizei depth,
|
| - GLenum format,
|
| - GLenum type,
|
| - const void* pixels) {
|
| +void GL_APIENTRY GLES2TexSubImage3D(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLint zoffset,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLsizei depth,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* pixels) {
|
| gles2::GetGLContext()->TexSubImage3D(target, level, xoffset, yoffset, zoffset,
|
| width, height, depth, format, type,
|
| pixels);
|
| }
|
| -void GLES2TransformFeedbackVaryings(GLuint program,
|
| - GLsizei count,
|
| - const char* const* varyings,
|
| - GLenum buffermode) {
|
| +void GL_APIENTRY GLES2TransformFeedbackVaryings(GLuint program,
|
| + GLsizei count,
|
| + const char* const* varyings,
|
| + GLenum buffermode) {
|
| gles2::GetGLContext()->TransformFeedbackVaryings(program, count, varyings,
|
| buffermode);
|
| }
|
| -void GLES2Uniform1f(GLint location, GLfloat x) {
|
| +void GL_APIENTRY GLES2Uniform1f(GLint location, GLfloat x) {
|
| gles2::GetGLContext()->Uniform1f(location, x);
|
| }
|
| -void GLES2Uniform1fv(GLint location, GLsizei count, const GLfloat* v) {
|
| +void GL_APIENTRY GLES2Uniform1fv(GLint location,
|
| + GLsizei count,
|
| + const GLfloat* v) {
|
| gles2::GetGLContext()->Uniform1fv(location, count, v);
|
| }
|
| -void GLES2Uniform1i(GLint location, GLint x) {
|
| +void GL_APIENTRY GLES2Uniform1i(GLint location, GLint x) {
|
| gles2::GetGLContext()->Uniform1i(location, x);
|
| }
|
| -void GLES2Uniform1iv(GLint location, GLsizei count, const GLint* v) {
|
| +void GL_APIENTRY GLES2Uniform1iv(GLint location,
|
| + GLsizei count,
|
| + const GLint* v) {
|
| gles2::GetGLContext()->Uniform1iv(location, count, v);
|
| }
|
| -void GLES2Uniform1ui(GLint location, GLuint x) {
|
| +void GL_APIENTRY GLES2Uniform1ui(GLint location, GLuint x) {
|
| gles2::GetGLContext()->Uniform1ui(location, x);
|
| }
|
| -void GLES2Uniform1uiv(GLint location, GLsizei count, const GLuint* v) {
|
| +void GL_APIENTRY GLES2Uniform1uiv(GLint location,
|
| + GLsizei count,
|
| + const GLuint* v) {
|
| gles2::GetGLContext()->Uniform1uiv(location, count, v);
|
| }
|
| -void GLES2Uniform2f(GLint location, GLfloat x, GLfloat y) {
|
| +void GL_APIENTRY GLES2Uniform2f(GLint location, GLfloat x, GLfloat y) {
|
| gles2::GetGLContext()->Uniform2f(location, x, y);
|
| }
|
| -void GLES2Uniform2fv(GLint location, GLsizei count, const GLfloat* v) {
|
| +void GL_APIENTRY GLES2Uniform2fv(GLint location,
|
| + GLsizei count,
|
| + const GLfloat* v) {
|
| gles2::GetGLContext()->Uniform2fv(location, count, v);
|
| }
|
| -void GLES2Uniform2i(GLint location, GLint x, GLint y) {
|
| +void GL_APIENTRY GLES2Uniform2i(GLint location, GLint x, GLint y) {
|
| gles2::GetGLContext()->Uniform2i(location, x, y);
|
| }
|
| -void GLES2Uniform2iv(GLint location, GLsizei count, const GLint* v) {
|
| +void GL_APIENTRY GLES2Uniform2iv(GLint location,
|
| + GLsizei count,
|
| + const GLint* v) {
|
| gles2::GetGLContext()->Uniform2iv(location, count, v);
|
| }
|
| -void GLES2Uniform2ui(GLint location, GLuint x, GLuint y) {
|
| +void GL_APIENTRY GLES2Uniform2ui(GLint location, GLuint x, GLuint y) {
|
| gles2::GetGLContext()->Uniform2ui(location, x, y);
|
| }
|
| -void GLES2Uniform2uiv(GLint location, GLsizei count, const GLuint* v) {
|
| +void GL_APIENTRY GLES2Uniform2uiv(GLint location,
|
| + GLsizei count,
|
| + const GLuint* v) {
|
| gles2::GetGLContext()->Uniform2uiv(location, count, v);
|
| }
|
| -void GLES2Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) {
|
| +void GL_APIENTRY GLES2Uniform3f(GLint location,
|
| + GLfloat x,
|
| + GLfloat y,
|
| + GLfloat z) {
|
| gles2::GetGLContext()->Uniform3f(location, x, y, z);
|
| }
|
| -void GLES2Uniform3fv(GLint location, GLsizei count, const GLfloat* v) {
|
| +void GL_APIENTRY GLES2Uniform3fv(GLint location,
|
| + GLsizei count,
|
| + const GLfloat* v) {
|
| gles2::GetGLContext()->Uniform3fv(location, count, v);
|
| }
|
| -void GLES2Uniform3i(GLint location, GLint x, GLint y, GLint z) {
|
| +void GL_APIENTRY GLES2Uniform3i(GLint location, GLint x, GLint y, GLint z) {
|
| gles2::GetGLContext()->Uniform3i(location, x, y, z);
|
| }
|
| -void GLES2Uniform3iv(GLint location, GLsizei count, const GLint* v) {
|
| +void GL_APIENTRY GLES2Uniform3iv(GLint location,
|
| + GLsizei count,
|
| + const GLint* v) {
|
| gles2::GetGLContext()->Uniform3iv(location, count, v);
|
| }
|
| -void GLES2Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) {
|
| +void GL_APIENTRY GLES2Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) {
|
| gles2::GetGLContext()->Uniform3ui(location, x, y, z);
|
| }
|
| -void GLES2Uniform3uiv(GLint location, GLsizei count, const GLuint* v) {
|
| +void GL_APIENTRY GLES2Uniform3uiv(GLint location,
|
| + GLsizei count,
|
| + const GLuint* v) {
|
| gles2::GetGLContext()->Uniform3uiv(location, count, v);
|
| }
|
| -void GLES2Uniform4f(GLint location,
|
| - GLfloat x,
|
| - GLfloat y,
|
| - GLfloat z,
|
| - GLfloat w) {
|
| +void GL_APIENTRY
|
| +GLES2Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
|
| gles2::GetGLContext()->Uniform4f(location, x, y, z, w);
|
| }
|
| -void GLES2Uniform4fv(GLint location, GLsizei count, const GLfloat* v) {
|
| +void GL_APIENTRY GLES2Uniform4fv(GLint location,
|
| + GLsizei count,
|
| + const GLfloat* v) {
|
| gles2::GetGLContext()->Uniform4fv(location, count, v);
|
| }
|
| -void GLES2Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) {
|
| +void GL_APIENTRY
|
| +GLES2Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) {
|
| gles2::GetGLContext()->Uniform4i(location, x, y, z, w);
|
| }
|
| -void GLES2Uniform4iv(GLint location, GLsizei count, const GLint* v) {
|
| +void GL_APIENTRY GLES2Uniform4iv(GLint location,
|
| + GLsizei count,
|
| + const GLint* v) {
|
| gles2::GetGLContext()->Uniform4iv(location, count, v);
|
| }
|
| -void GLES2Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) {
|
| +void GL_APIENTRY
|
| +GLES2Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) {
|
| gles2::GetGLContext()->Uniform4ui(location, x, y, z, w);
|
| }
|
| -void GLES2Uniform4uiv(GLint location, GLsizei count, const GLuint* v) {
|
| +void GL_APIENTRY GLES2Uniform4uiv(GLint location,
|
| + GLsizei count,
|
| + const GLuint* v) {
|
| gles2::GetGLContext()->Uniform4uiv(location, count, v);
|
| }
|
| -void GLES2UniformBlockBinding(GLuint program, GLuint index, GLuint binding) {
|
| +void GL_APIENTRY GLES2UniformBlockBinding(GLuint program,
|
| + GLuint index,
|
| + GLuint binding) {
|
| gles2::GetGLContext()->UniformBlockBinding(program, index, binding);
|
| }
|
| -void GLES2UniformMatrix2fv(GLint location,
|
| - GLsizei count,
|
| - GLboolean transpose,
|
| - const GLfloat* value) {
|
| +void GL_APIENTRY GLES2UniformMatrix2fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) {
|
| gles2::GetGLContext()->UniformMatrix2fv(location, count, transpose, value);
|
| }
|
| -void GLES2UniformMatrix2x3fv(GLint location,
|
| - GLsizei count,
|
| - GLboolean transpose,
|
| - const GLfloat* value) {
|
| +void GL_APIENTRY GLES2UniformMatrix2x3fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) {
|
| gles2::GetGLContext()->UniformMatrix2x3fv(location, count, transpose, value);
|
| }
|
| -void GLES2UniformMatrix2x4fv(GLint location,
|
| - GLsizei count,
|
| - GLboolean transpose,
|
| - const GLfloat* value) {
|
| +void GL_APIENTRY GLES2UniformMatrix2x4fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) {
|
| gles2::GetGLContext()->UniformMatrix2x4fv(location, count, transpose, value);
|
| }
|
| -void GLES2UniformMatrix3fv(GLint location,
|
| - GLsizei count,
|
| - GLboolean transpose,
|
| - const GLfloat* value) {
|
| +void GL_APIENTRY GLES2UniformMatrix3fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) {
|
| gles2::GetGLContext()->UniformMatrix3fv(location, count, transpose, value);
|
| }
|
| -void GLES2UniformMatrix3x2fv(GLint location,
|
| - GLsizei count,
|
| - GLboolean transpose,
|
| - const GLfloat* value) {
|
| +void GL_APIENTRY GLES2UniformMatrix3x2fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) {
|
| gles2::GetGLContext()->UniformMatrix3x2fv(location, count, transpose, value);
|
| }
|
| -void GLES2UniformMatrix3x4fv(GLint location,
|
| - GLsizei count,
|
| - GLboolean transpose,
|
| - const GLfloat* value) {
|
| +void GL_APIENTRY GLES2UniformMatrix3x4fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) {
|
| gles2::GetGLContext()->UniformMatrix3x4fv(location, count, transpose, value);
|
| }
|
| -void GLES2UniformMatrix4fv(GLint location,
|
| - GLsizei count,
|
| - GLboolean transpose,
|
| - const GLfloat* value) {
|
| +void GL_APIENTRY GLES2UniformMatrix4fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) {
|
| gles2::GetGLContext()->UniformMatrix4fv(location, count, transpose, value);
|
| }
|
| -void GLES2UniformMatrix4x2fv(GLint location,
|
| - GLsizei count,
|
| - GLboolean transpose,
|
| - const GLfloat* value) {
|
| +void GL_APIENTRY GLES2UniformMatrix4x2fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) {
|
| gles2::GetGLContext()->UniformMatrix4x2fv(location, count, transpose, value);
|
| }
|
| -void GLES2UniformMatrix4x3fv(GLint location,
|
| - GLsizei count,
|
| - GLboolean transpose,
|
| - const GLfloat* value) {
|
| +void GL_APIENTRY GLES2UniformMatrix4x3fv(GLint location,
|
| + GLsizei count,
|
| + GLboolean transpose,
|
| + const GLfloat* value) {
|
| gles2::GetGLContext()->UniformMatrix4x3fv(location, count, transpose, value);
|
| }
|
| -void GLES2UseProgram(GLuint program) {
|
| +void GL_APIENTRY GLES2UseProgram(GLuint program) {
|
| gles2::GetGLContext()->UseProgram(program);
|
| }
|
| -void GLES2ValidateProgram(GLuint program) {
|
| +void GL_APIENTRY GLES2ValidateProgram(GLuint program) {
|
| gles2::GetGLContext()->ValidateProgram(program);
|
| }
|
| -void GLES2VertexAttrib1f(GLuint indx, GLfloat x) {
|
| +void GL_APIENTRY GLES2VertexAttrib1f(GLuint indx, GLfloat x) {
|
| gles2::GetGLContext()->VertexAttrib1f(indx, x);
|
| }
|
| -void GLES2VertexAttrib1fv(GLuint indx, const GLfloat* values) {
|
| +void GL_APIENTRY GLES2VertexAttrib1fv(GLuint indx, const GLfloat* values) {
|
| gles2::GetGLContext()->VertexAttrib1fv(indx, values);
|
| }
|
| -void GLES2VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) {
|
| +void GL_APIENTRY GLES2VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) {
|
| gles2::GetGLContext()->VertexAttrib2f(indx, x, y);
|
| }
|
| -void GLES2VertexAttrib2fv(GLuint indx, const GLfloat* values) {
|
| +void GL_APIENTRY GLES2VertexAttrib2fv(GLuint indx, const GLfloat* values) {
|
| gles2::GetGLContext()->VertexAttrib2fv(indx, values);
|
| }
|
| -void GLES2VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
|
| +void GL_APIENTRY GLES2VertexAttrib3f(GLuint indx,
|
| + GLfloat x,
|
| + GLfloat y,
|
| + GLfloat z) {
|
| gles2::GetGLContext()->VertexAttrib3f(indx, x, y, z);
|
| }
|
| -void GLES2VertexAttrib3fv(GLuint indx, const GLfloat* values) {
|
| +void GL_APIENTRY GLES2VertexAttrib3fv(GLuint indx, const GLfloat* values) {
|
| gles2::GetGLContext()->VertexAttrib3fv(indx, values);
|
| }
|
| -void GLES2VertexAttrib4f(GLuint indx,
|
| - GLfloat x,
|
| - GLfloat y,
|
| - GLfloat z,
|
| - GLfloat w) {
|
| +void GL_APIENTRY
|
| +GLES2VertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
|
| gles2::GetGLContext()->VertexAttrib4f(indx, x, y, z, w);
|
| }
|
| -void GLES2VertexAttrib4fv(GLuint indx, const GLfloat* values) {
|
| +void GL_APIENTRY GLES2VertexAttrib4fv(GLuint indx, const GLfloat* values) {
|
| gles2::GetGLContext()->VertexAttrib4fv(indx, values);
|
| }
|
| -void GLES2VertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w) {
|
| +void GL_APIENTRY
|
| +GLES2VertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w) {
|
| gles2::GetGLContext()->VertexAttribI4i(indx, x, y, z, w);
|
| }
|
| -void GLES2VertexAttribI4iv(GLuint indx, const GLint* values) {
|
| +void GL_APIENTRY GLES2VertexAttribI4iv(GLuint indx, const GLint* values) {
|
| gles2::GetGLContext()->VertexAttribI4iv(indx, values);
|
| }
|
| -void GLES2VertexAttribI4ui(GLuint indx,
|
| - GLuint x,
|
| - GLuint y,
|
| - GLuint z,
|
| - GLuint w) {
|
| +void GL_APIENTRY
|
| +GLES2VertexAttribI4ui(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w) {
|
| gles2::GetGLContext()->VertexAttribI4ui(indx, x, y, z, w);
|
| }
|
| -void GLES2VertexAttribI4uiv(GLuint indx, const GLuint* values) {
|
| +void GL_APIENTRY GLES2VertexAttribI4uiv(GLuint indx, const GLuint* values) {
|
| gles2::GetGLContext()->VertexAttribI4uiv(indx, values);
|
| }
|
| -void GLES2VertexAttribIPointer(GLuint indx,
|
| - GLint size,
|
| - GLenum type,
|
| - GLsizei stride,
|
| - const void* ptr) {
|
| +void GL_APIENTRY GLES2VertexAttribIPointer(GLuint indx,
|
| + GLint size,
|
| + GLenum type,
|
| + GLsizei stride,
|
| + const void* ptr) {
|
| gles2::GetGLContext()->VertexAttribIPointer(indx, size, type, stride, ptr);
|
| }
|
| -void GLES2VertexAttribPointer(GLuint indx,
|
| - GLint size,
|
| - GLenum type,
|
| - GLboolean normalized,
|
| - GLsizei stride,
|
| - const void* ptr) {
|
| +void GL_APIENTRY GLES2VertexAttribPointer(GLuint indx,
|
| + GLint size,
|
| + GLenum type,
|
| + GLboolean normalized,
|
| + GLsizei stride,
|
| + const void* ptr) {
|
| gles2::GetGLContext()->VertexAttribPointer(indx, size, type, normalized,
|
| stride, ptr);
|
| }
|
| -void GLES2Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
|
| +void GL_APIENTRY GLES2Viewport(GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height) {
|
| gles2::GetGLContext()->Viewport(x, y, width, height);
|
| }
|
| -void GLES2WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
|
| +void GL_APIENTRY GLES2WaitSync(GLsync sync,
|
| + GLbitfield flags,
|
| + GLuint64 timeout) {
|
| gles2::GetGLContext()->WaitSync(sync, flags, timeout);
|
| }
|
| -void GLES2BlitFramebufferCHROMIUM(GLint srcX0,
|
| - GLint srcY0,
|
| - GLint srcX1,
|
| - GLint srcY1,
|
| - GLint dstX0,
|
| - GLint dstY0,
|
| - GLint dstX1,
|
| - GLint dstY1,
|
| - GLbitfield mask,
|
| - GLenum filter) {
|
| +void GL_APIENTRY GLES2BlitFramebufferCHROMIUM(GLint srcX0,
|
| + GLint srcY0,
|
| + GLint srcX1,
|
| + GLint srcY1,
|
| + GLint dstX0,
|
| + GLint dstY0,
|
| + GLint dstX1,
|
| + GLint dstY1,
|
| + GLbitfield mask,
|
| + GLenum filter) {
|
| gles2::GetGLContext()->BlitFramebufferCHROMIUM(
|
| srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
| }
|
| -void GLES2RenderbufferStorageMultisampleCHROMIUM(GLenum target,
|
| - GLsizei samples,
|
| - GLenum internalformat,
|
| - GLsizei width,
|
| - GLsizei height) {
|
| - gles2::GetGLContext()->RenderbufferStorageMultisampleCHROMIUM(
|
| - target, samples, internalformat, width, height);
|
| -}
|
| -void GLES2RenderbufferStorageMultisampleEXT(GLenum target,
|
| +void GL_APIENTRY
|
| +GLES2RenderbufferStorageMultisampleCHROMIUM(GLenum target,
|
| GLsizei samples,
|
| GLenum internalformat,
|
| GLsizei width,
|
| GLsizei height) {
|
| + gles2::GetGLContext()->RenderbufferStorageMultisampleCHROMIUM(
|
| + target, samples, internalformat, width, height);
|
| +}
|
| +void GL_APIENTRY GLES2RenderbufferStorageMultisampleEXT(GLenum target,
|
| + GLsizei samples,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height) {
|
| gles2::GetGLContext()->RenderbufferStorageMultisampleEXT(
|
| target, samples, internalformat, width, height);
|
| }
|
| -void GLES2FramebufferTexture2DMultisampleEXT(GLenum target,
|
| - GLenum attachment,
|
| - GLenum textarget,
|
| - GLuint texture,
|
| - GLint level,
|
| - GLsizei samples) {
|
| +void GL_APIENTRY GLES2FramebufferTexture2DMultisampleEXT(GLenum target,
|
| + GLenum attachment,
|
| + GLenum textarget,
|
| + GLuint texture,
|
| + GLint level,
|
| + GLsizei samples) {
|
| gles2::GetGLContext()->FramebufferTexture2DMultisampleEXT(
|
| target, attachment, textarget, texture, level, samples);
|
| }
|
| -void GLES2TexStorage2DEXT(GLenum target,
|
| - GLsizei levels,
|
| - GLenum internalFormat,
|
| - GLsizei width,
|
| - GLsizei height) {
|
| +void GL_APIENTRY GLES2TexStorage2DEXT(GLenum target,
|
| + GLsizei levels,
|
| + GLenum internalFormat,
|
| + GLsizei width,
|
| + GLsizei height) {
|
| gles2::GetGLContext()->TexStorage2DEXT(target, levels, internalFormat, width,
|
| height);
|
| }
|
| -void GLES2GenQueriesEXT(GLsizei n, GLuint* queries) {
|
| +void GL_APIENTRY GLES2GenQueriesEXT(GLsizei n, GLuint* queries) {
|
| gles2::GetGLContext()->GenQueriesEXT(n, queries);
|
| }
|
| -void GLES2DeleteQueriesEXT(GLsizei n, const GLuint* queries) {
|
| +void GL_APIENTRY GLES2DeleteQueriesEXT(GLsizei n, const GLuint* queries) {
|
| gles2::GetGLContext()->DeleteQueriesEXT(n, queries);
|
| }
|
| -void GLES2QueryCounterEXT(GLuint id, GLenum target) {
|
| +void GL_APIENTRY GLES2QueryCounterEXT(GLuint id, GLenum target) {
|
| gles2::GetGLContext()->QueryCounterEXT(id, target);
|
| }
|
| -GLboolean GLES2IsQueryEXT(GLuint id) {
|
| +GLboolean GL_APIENTRY GLES2IsQueryEXT(GLuint id) {
|
| return gles2::GetGLContext()->IsQueryEXT(id);
|
| }
|
| -void GLES2BeginQueryEXT(GLenum target, GLuint id) {
|
| +void GL_APIENTRY GLES2BeginQueryEXT(GLenum target, GLuint id) {
|
| gles2::GetGLContext()->BeginQueryEXT(target, id);
|
| }
|
| -void GLES2BeginTransformFeedback(GLenum primitivemode) {
|
| +void GL_APIENTRY GLES2BeginTransformFeedback(GLenum primitivemode) {
|
| gles2::GetGLContext()->BeginTransformFeedback(primitivemode);
|
| }
|
| -void GLES2EndQueryEXT(GLenum target) {
|
| +void GL_APIENTRY GLES2EndQueryEXT(GLenum target) {
|
| gles2::GetGLContext()->EndQueryEXT(target);
|
| }
|
| -void GLES2EndTransformFeedback() {
|
| +void GL_APIENTRY GLES2EndTransformFeedback() {
|
| gles2::GetGLContext()->EndTransformFeedback();
|
| }
|
| -void GLES2GetQueryivEXT(GLenum target, GLenum pname, GLint* params) {
|
| +void GL_APIENTRY GLES2GetQueryivEXT(GLenum target,
|
| + GLenum pname,
|
| + GLint* params) {
|
| gles2::GetGLContext()->GetQueryivEXT(target, pname, params);
|
| }
|
| -void GLES2GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) {
|
| +void GL_APIENTRY GLES2GetQueryObjectuivEXT(GLuint id,
|
| + GLenum pname,
|
| + GLuint* params) {
|
| gles2::GetGLContext()->GetQueryObjectuivEXT(id, pname, params);
|
| }
|
| -void GLES2GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64* params) {
|
| +void GL_APIENTRY GLES2GetQueryObjectui64vEXT(GLuint id,
|
| + GLenum pname,
|
| + GLuint64* params) {
|
| gles2::GetGLContext()->GetQueryObjectui64vEXT(id, pname, params);
|
| }
|
| -void GLES2InsertEventMarkerEXT(GLsizei length, const GLchar* marker) {
|
| +void GL_APIENTRY GLES2InsertEventMarkerEXT(GLsizei length,
|
| + const GLchar* marker) {
|
| gles2::GetGLContext()->InsertEventMarkerEXT(length, marker);
|
| }
|
| -void GLES2PushGroupMarkerEXT(GLsizei length, const GLchar* marker) {
|
| +void GL_APIENTRY GLES2PushGroupMarkerEXT(GLsizei length, const GLchar* marker) {
|
| gles2::GetGLContext()->PushGroupMarkerEXT(length, marker);
|
| }
|
| -void GLES2PopGroupMarkerEXT() {
|
| +void GL_APIENTRY GLES2PopGroupMarkerEXT() {
|
| gles2::GetGLContext()->PopGroupMarkerEXT();
|
| }
|
| -void GLES2GenVertexArraysOES(GLsizei n, GLuint* arrays) {
|
| +void GL_APIENTRY GLES2GenVertexArraysOES(GLsizei n, GLuint* arrays) {
|
| gles2::GetGLContext()->GenVertexArraysOES(n, arrays);
|
| }
|
| -void GLES2DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) {
|
| +void GL_APIENTRY GLES2DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) {
|
| gles2::GetGLContext()->DeleteVertexArraysOES(n, arrays);
|
| }
|
| -GLboolean GLES2IsVertexArrayOES(GLuint array) {
|
| +GLboolean GL_APIENTRY GLES2IsVertexArrayOES(GLuint array) {
|
| return gles2::GetGLContext()->IsVertexArrayOES(array);
|
| }
|
| -void GLES2BindVertexArrayOES(GLuint array) {
|
| +void GL_APIENTRY GLES2BindVertexArrayOES(GLuint array) {
|
| gles2::GetGLContext()->BindVertexArrayOES(array);
|
| }
|
| -void GLES2SwapBuffers() {
|
| +void GL_APIENTRY GLES2SwapBuffers() {
|
| gles2::GetGLContext()->SwapBuffers();
|
| }
|
| -GLuint GLES2GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
|
| - GLsizei count,
|
| - GLenum type,
|
| - GLuint offset) {
|
| +GLuint GL_APIENTRY GLES2GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
|
| + GLsizei count,
|
| + GLenum type,
|
| + GLuint offset) {
|
| return gles2::GetGLContext()->GetMaxValueInBufferCHROMIUM(buffer_id, count,
|
| type, offset);
|
| }
|
| -GLboolean GLES2EnableFeatureCHROMIUM(const char* feature) {
|
| +GLboolean GL_APIENTRY GLES2EnableFeatureCHROMIUM(const char* feature) {
|
| return gles2::GetGLContext()->EnableFeatureCHROMIUM(feature);
|
| }
|
| -void* GLES2MapBufferCHROMIUM(GLuint target, GLenum access) {
|
| +void* GL_APIENTRY GLES2MapBufferCHROMIUM(GLuint target, GLenum access) {
|
| return gles2::GetGLContext()->MapBufferCHROMIUM(target, access);
|
| }
|
| -GLboolean GLES2UnmapBufferCHROMIUM(GLuint target) {
|
| +GLboolean GL_APIENTRY GLES2UnmapBufferCHROMIUM(GLuint target) {
|
| return gles2::GetGLContext()->UnmapBufferCHROMIUM(target);
|
| }
|
| -void* GLES2MapBufferSubDataCHROMIUM(GLuint target,
|
| - GLintptr offset,
|
| - GLsizeiptr size,
|
| - GLenum access) {
|
| +void* GL_APIENTRY GLES2MapBufferSubDataCHROMIUM(GLuint target,
|
| + GLintptr offset,
|
| + GLsizeiptr size,
|
| + GLenum access) {
|
| return gles2::GetGLContext()->MapBufferSubDataCHROMIUM(target, offset, size,
|
| access);
|
| }
|
| -void GLES2UnmapBufferSubDataCHROMIUM(const void* mem) {
|
| +void GL_APIENTRY GLES2UnmapBufferSubDataCHROMIUM(const void* mem) {
|
| gles2::GetGLContext()->UnmapBufferSubDataCHROMIUM(mem);
|
| }
|
| -void* GLES2MapBufferRange(GLenum target,
|
| - GLintptr offset,
|
| - GLsizeiptr size,
|
| - GLbitfield access) {
|
| +void* GL_APIENTRY GLES2MapBufferRange(GLenum target,
|
| + GLintptr offset,
|
| + GLsizeiptr size,
|
| + GLbitfield access) {
|
| return gles2::GetGLContext()->MapBufferRange(target, offset, size, access);
|
| }
|
| -GLboolean GLES2UnmapBuffer(GLenum target) {
|
| +GLboolean GL_APIENTRY GLES2UnmapBuffer(GLenum target) {
|
| return gles2::GetGLContext()->UnmapBuffer(target);
|
| }
|
| -void* GLES2MapTexSubImage2DCHROMIUM(GLenum target,
|
| - GLint level,
|
| - GLint xoffset,
|
| - GLint yoffset,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLenum format,
|
| - GLenum type,
|
| - GLenum access) {
|
| +void* GL_APIENTRY GLES2MapTexSubImage2DCHROMIUM(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum format,
|
| + GLenum type,
|
| + GLenum access) {
|
| return gles2::GetGLContext()->MapTexSubImage2DCHROMIUM(
|
| target, level, xoffset, yoffset, width, height, format, type, access);
|
| }
|
| -void GLES2UnmapTexSubImage2DCHROMIUM(const void* mem) {
|
| +void GL_APIENTRY GLES2UnmapTexSubImage2DCHROMIUM(const void* mem) {
|
| gles2::GetGLContext()->UnmapTexSubImage2DCHROMIUM(mem);
|
| }
|
| -void GLES2ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) {
|
| +void GL_APIENTRY GLES2ResizeCHROMIUM(GLuint width,
|
| + GLuint height,
|
| + GLfloat scale_factor) {
|
| gles2::GetGLContext()->ResizeCHROMIUM(width, height, scale_factor);
|
| }
|
| -const GLchar* GLES2GetRequestableExtensionsCHROMIUM() {
|
| +const GLchar* GL_APIENTRY GLES2GetRequestableExtensionsCHROMIUM() {
|
| return gles2::GetGLContext()->GetRequestableExtensionsCHROMIUM();
|
| }
|
| -void GLES2RequestExtensionCHROMIUM(const char* extension) {
|
| +void GL_APIENTRY GLES2RequestExtensionCHROMIUM(const char* extension) {
|
| gles2::GetGLContext()->RequestExtensionCHROMIUM(extension);
|
| }
|
| -void GLES2RateLimitOffscreenContextCHROMIUM() {
|
| +void GL_APIENTRY GLES2RateLimitOffscreenContextCHROMIUM() {
|
| gles2::GetGLContext()->RateLimitOffscreenContextCHROMIUM();
|
| }
|
| -void GLES2GetProgramInfoCHROMIUM(GLuint program,
|
| - GLsizei bufsize,
|
| - GLsizei* size,
|
| - void* info) {
|
| +void GL_APIENTRY GLES2GetProgramInfoCHROMIUM(GLuint program,
|
| + GLsizei bufsize,
|
| + GLsizei* size,
|
| + void* info) {
|
| gles2::GetGLContext()->GetProgramInfoCHROMIUM(program, bufsize, size, info);
|
| }
|
| -void GLES2GetUniformBlocksCHROMIUM(GLuint program,
|
| - GLsizei bufsize,
|
| - GLsizei* size,
|
| - void* info) {
|
| - gles2::GetGLContext()->GetUniformBlocksCHROMIUM(program, bufsize, size, info);
|
| -}
|
| -void GLES2GetTransformFeedbackVaryingsCHROMIUM(GLuint program,
|
| +void GL_APIENTRY GLES2GetUniformBlocksCHROMIUM(GLuint program,
|
| GLsizei bufsize,
|
| GLsizei* size,
|
| void* info) {
|
| + gles2::GetGLContext()->GetUniformBlocksCHROMIUM(program, bufsize, size, info);
|
| +}
|
| +void GL_APIENTRY GLES2GetTransformFeedbackVaryingsCHROMIUM(GLuint program,
|
| + GLsizei bufsize,
|
| + GLsizei* size,
|
| + void* info) {
|
| gles2::GetGLContext()->GetTransformFeedbackVaryingsCHROMIUM(program, bufsize,
|
| size, info);
|
| }
|
| -void GLES2GetUniformsES3CHROMIUM(GLuint program,
|
| - GLsizei bufsize,
|
| - GLsizei* size,
|
| - void* info) {
|
| +void GL_APIENTRY GLES2GetUniformsES3CHROMIUM(GLuint program,
|
| + GLsizei bufsize,
|
| + GLsizei* size,
|
| + void* info) {
|
| gles2::GetGLContext()->GetUniformsES3CHROMIUM(program, bufsize, size, info);
|
| }
|
| -GLuint GLES2CreateStreamTextureCHROMIUM(GLuint texture) {
|
| +GLuint GL_APIENTRY GLES2CreateStreamTextureCHROMIUM(GLuint texture) {
|
| return gles2::GetGLContext()->CreateStreamTextureCHROMIUM(texture);
|
| }
|
| -GLuint GLES2CreateImageCHROMIUM(ClientBuffer buffer,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLenum internalformat) {
|
| +GLuint GL_APIENTRY GLES2CreateImageCHROMIUM(ClientBuffer buffer,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum internalformat) {
|
| return gles2::GetGLContext()->CreateImageCHROMIUM(buffer, width, height,
|
| internalformat);
|
| }
|
| -void GLES2DestroyImageCHROMIUM(GLuint image_id) {
|
| +void GL_APIENTRY GLES2DestroyImageCHROMIUM(GLuint image_id) {
|
| gles2::GetGLContext()->DestroyImageCHROMIUM(image_id);
|
| }
|
| -GLuint GLES2CreateGpuMemoryBufferImageCHROMIUM(GLsizei width,
|
| - GLsizei height,
|
| - GLenum internalformat,
|
| - GLenum usage) {
|
| +GLuint GL_APIENTRY
|
| +GLES2CreateGpuMemoryBufferImageCHROMIUM(GLsizei width,
|
| + GLsizei height,
|
| + GLenum internalformat,
|
| + GLenum usage) {
|
| return gles2::GetGLContext()->CreateGpuMemoryBufferImageCHROMIUM(
|
| width, height, internalformat, usage);
|
| }
|
| -void GLES2GetTranslatedShaderSourceANGLE(GLuint shader,
|
| - GLsizei bufsize,
|
| - GLsizei* length,
|
| - char* source) {
|
| +void GL_APIENTRY GLES2GetTranslatedShaderSourceANGLE(GLuint shader,
|
| + GLsizei bufsize,
|
| + GLsizei* length,
|
| + char* source) {
|
| gles2::GetGLContext()->GetTranslatedShaderSourceANGLE(shader, bufsize, length,
|
| source);
|
| }
|
| -void GLES2PostSubBufferCHROMIUM(GLint x, GLint y, GLint width, GLint height) {
|
| +void GL_APIENTRY GLES2PostSubBufferCHROMIUM(GLint x,
|
| + GLint y,
|
| + GLint width,
|
| + GLint height) {
|
| gles2::GetGLContext()->PostSubBufferCHROMIUM(x, y, width, height);
|
| }
|
| -void GLES2TexImageIOSurface2DCHROMIUM(GLenum target,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLuint ioSurfaceId,
|
| - GLuint plane) {
|
| +void GL_APIENTRY GLES2TexImageIOSurface2DCHROMIUM(GLenum target,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLuint ioSurfaceId,
|
| + GLuint plane) {
|
| gles2::GetGLContext()->TexImageIOSurface2DCHROMIUM(target, width, height,
|
| ioSurfaceId, plane);
|
| }
|
| -void GLES2CopyTextureCHROMIUM(GLenum target,
|
| - GLenum source_id,
|
| - GLenum dest_id,
|
| - GLint internalformat,
|
| - GLenum dest_type,
|
| - GLboolean unpack_flip_y,
|
| - GLboolean unpack_premultiply_alpha,
|
| - GLboolean unpack_unmultiply_alpha) {
|
| +void GL_APIENTRY GLES2CopyTextureCHROMIUM(GLenum target,
|
| + GLenum source_id,
|
| + GLenum dest_id,
|
| + GLint internalformat,
|
| + GLenum dest_type,
|
| + GLboolean unpack_flip_y,
|
| + GLboolean unpack_premultiply_alpha,
|
| + GLboolean unpack_unmultiply_alpha) {
|
| gles2::GetGLContext()->CopyTextureCHROMIUM(
|
| target, source_id, dest_id, internalformat, dest_type, unpack_flip_y,
|
| unpack_premultiply_alpha, unpack_unmultiply_alpha);
|
| }
|
| -void GLES2CopySubTextureCHROMIUM(GLenum target,
|
| - GLenum source_id,
|
| - GLenum dest_id,
|
| - GLint xoffset,
|
| - GLint yoffset,
|
| - GLint x,
|
| - GLint y,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLboolean unpack_flip_y,
|
| - GLboolean unpack_premultiply_alpha,
|
| - GLboolean unpack_unmultiply_alpha) {
|
| +void GL_APIENTRY
|
| +GLES2CopySubTextureCHROMIUM(GLenum target,
|
| + GLenum source_id,
|
| + GLenum dest_id,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLint x,
|
| + GLint y,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLboolean unpack_flip_y,
|
| + GLboolean unpack_premultiply_alpha,
|
| + GLboolean unpack_unmultiply_alpha) {
|
| gles2::GetGLContext()->CopySubTextureCHROMIUM(
|
| target, source_id, dest_id, xoffset, yoffset, x, y, width, height,
|
| unpack_flip_y, unpack_premultiply_alpha, unpack_unmultiply_alpha);
|
| }
|
| -void GLES2CompressedCopyTextureCHROMIUM(GLenum target,
|
| - GLenum source_id,
|
| - GLenum dest_id) {
|
| +void GL_APIENTRY GLES2CompressedCopyTextureCHROMIUM(GLenum target,
|
| + GLenum source_id,
|
| + GLenum dest_id) {
|
| gles2::GetGLContext()->CompressedCopyTextureCHROMIUM(target, source_id,
|
| dest_id);
|
| }
|
| -void GLES2DrawArraysInstancedANGLE(GLenum mode,
|
| - GLint first,
|
| - GLsizei count,
|
| - GLsizei primcount) {
|
| +void GL_APIENTRY GLES2DrawArraysInstancedANGLE(GLenum mode,
|
| + GLint first,
|
| + GLsizei count,
|
| + GLsizei primcount) {
|
| gles2::GetGLContext()->DrawArraysInstancedANGLE(mode, first, count,
|
| primcount);
|
| }
|
| -void GLES2DrawElementsInstancedANGLE(GLenum mode,
|
| - GLsizei count,
|
| - GLenum type,
|
| - const void* indices,
|
| - GLsizei primcount) {
|
| +void GL_APIENTRY GLES2DrawElementsInstancedANGLE(GLenum mode,
|
| + GLsizei count,
|
| + GLenum type,
|
| + const void* indices,
|
| + GLsizei primcount) {
|
| gles2::GetGLContext()->DrawElementsInstancedANGLE(mode, count, type, indices,
|
| primcount);
|
| }
|
| -void GLES2VertexAttribDivisorANGLE(GLuint index, GLuint divisor) {
|
| +void GL_APIENTRY GLES2VertexAttribDivisorANGLE(GLuint index, GLuint divisor) {
|
| gles2::GetGLContext()->VertexAttribDivisorANGLE(index, divisor);
|
| }
|
| -void GLES2GenMailboxCHROMIUM(GLbyte* mailbox) {
|
| +void GL_APIENTRY GLES2GenMailboxCHROMIUM(GLbyte* mailbox) {
|
| gles2::GetGLContext()->GenMailboxCHROMIUM(mailbox);
|
| }
|
| -void GLES2ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) {
|
| +void GL_APIENTRY GLES2ProduceTextureCHROMIUM(GLenum target,
|
| + const GLbyte* mailbox) {
|
| gles2::GetGLContext()->ProduceTextureCHROMIUM(target, mailbox);
|
| }
|
| -void GLES2ProduceTextureDirectCHROMIUM(GLuint texture,
|
| - GLenum target,
|
| - const GLbyte* mailbox) {
|
| +void GL_APIENTRY GLES2ProduceTextureDirectCHROMIUM(GLuint texture,
|
| + GLenum target,
|
| + const GLbyte* mailbox) {
|
| gles2::GetGLContext()->ProduceTextureDirectCHROMIUM(texture, target, mailbox);
|
| }
|
| -void GLES2ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) {
|
| +void GL_APIENTRY GLES2ConsumeTextureCHROMIUM(GLenum target,
|
| + const GLbyte* mailbox) {
|
| gles2::GetGLContext()->ConsumeTextureCHROMIUM(target, mailbox);
|
| }
|
| -GLuint GLES2CreateAndConsumeTextureCHROMIUM(GLenum target,
|
| - const GLbyte* mailbox) {
|
| +GLuint GL_APIENTRY GLES2CreateAndConsumeTextureCHROMIUM(GLenum target,
|
| + const GLbyte* mailbox) {
|
| return gles2::GetGLContext()->CreateAndConsumeTextureCHROMIUM(target,
|
| mailbox);
|
| }
|
| -void GLES2BindUniformLocationCHROMIUM(GLuint program,
|
| - GLint location,
|
| - const char* name) {
|
| +void GL_APIENTRY GLES2BindUniformLocationCHROMIUM(GLuint program,
|
| + GLint location,
|
| + const char* name) {
|
| gles2::GetGLContext()->BindUniformLocationCHROMIUM(program, location, name);
|
| }
|
| -void GLES2GenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) {
|
| +void GL_APIENTRY GLES2GenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) {
|
| gles2::GetGLContext()->GenValuebuffersCHROMIUM(n, buffers);
|
| }
|
| -void GLES2DeleteValuebuffersCHROMIUM(GLsizei n, const GLuint* valuebuffers) {
|
| +void GL_APIENTRY GLES2DeleteValuebuffersCHROMIUM(GLsizei n,
|
| + const GLuint* valuebuffers) {
|
| gles2::GetGLContext()->DeleteValuebuffersCHROMIUM(n, valuebuffers);
|
| }
|
| -GLboolean GLES2IsValuebufferCHROMIUM(GLuint valuebuffer) {
|
| +GLboolean GL_APIENTRY GLES2IsValuebufferCHROMIUM(GLuint valuebuffer) {
|
| return gles2::GetGLContext()->IsValuebufferCHROMIUM(valuebuffer);
|
| }
|
| -void GLES2BindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer) {
|
| +void GL_APIENTRY GLES2BindValuebufferCHROMIUM(GLenum target,
|
| + GLuint valuebuffer) {
|
| gles2::GetGLContext()->BindValuebufferCHROMIUM(target, valuebuffer);
|
| }
|
| -void GLES2SubscribeValueCHROMIUM(GLenum target, GLenum subscription) {
|
| +void GL_APIENTRY GLES2SubscribeValueCHROMIUM(GLenum target,
|
| + GLenum subscription) {
|
| gles2::GetGLContext()->SubscribeValueCHROMIUM(target, subscription);
|
| }
|
| -void GLES2PopulateSubscribedValuesCHROMIUM(GLenum target) {
|
| +void GL_APIENTRY GLES2PopulateSubscribedValuesCHROMIUM(GLenum target) {
|
| gles2::GetGLContext()->PopulateSubscribedValuesCHROMIUM(target);
|
| }
|
| -void GLES2UniformValuebufferCHROMIUM(GLint location,
|
| - GLenum target,
|
| - GLenum subscription) {
|
| +void GL_APIENTRY GLES2UniformValuebufferCHROMIUM(GLint location,
|
| + GLenum target,
|
| + GLenum subscription) {
|
| gles2::GetGLContext()->UniformValuebufferCHROMIUM(location, target,
|
| subscription);
|
| }
|
| -void GLES2BindTexImage2DCHROMIUM(GLenum target, GLint imageId) {
|
| +void GL_APIENTRY GLES2BindTexImage2DCHROMIUM(GLenum target, GLint imageId) {
|
| gles2::GetGLContext()->BindTexImage2DCHROMIUM(target, imageId);
|
| }
|
| -void GLES2ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) {
|
| +void GL_APIENTRY GLES2ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) {
|
| gles2::GetGLContext()->ReleaseTexImage2DCHROMIUM(target, imageId);
|
| }
|
| -void GLES2TraceBeginCHROMIUM(const char* category_name,
|
| - const char* trace_name) {
|
| +void GL_APIENTRY GLES2TraceBeginCHROMIUM(const char* category_name,
|
| + const char* trace_name) {
|
| gles2::GetGLContext()->TraceBeginCHROMIUM(category_name, trace_name);
|
| }
|
| -void GLES2TraceEndCHROMIUM() {
|
| +void GL_APIENTRY GLES2TraceEndCHROMIUM() {
|
| gles2::GetGLContext()->TraceEndCHROMIUM();
|
| }
|
| -void GLES2AsyncTexSubImage2DCHROMIUM(GLenum target,
|
| - GLint level,
|
| - GLint xoffset,
|
| - GLint yoffset,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLenum format,
|
| - GLenum type,
|
| - const void* data) {
|
| +void GL_APIENTRY GLES2AsyncTexSubImage2DCHROMIUM(GLenum target,
|
| + GLint level,
|
| + GLint xoffset,
|
| + GLint yoffset,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* data) {
|
| gles2::GetGLContext()->AsyncTexSubImage2DCHROMIUM(
|
| target, level, xoffset, yoffset, width, height, format, type, data);
|
| }
|
| -void GLES2AsyncTexImage2DCHROMIUM(GLenum target,
|
| - GLint level,
|
| - GLenum internalformat,
|
| - GLsizei width,
|
| - GLsizei height,
|
| - GLint border,
|
| - GLenum format,
|
| - GLenum type,
|
| - const void* pixels) {
|
| +void GL_APIENTRY GLES2AsyncTexImage2DCHROMIUM(GLenum target,
|
| + GLint level,
|
| + GLenum internalformat,
|
| + GLsizei width,
|
| + GLsizei height,
|
| + GLint border,
|
| + GLenum format,
|
| + GLenum type,
|
| + const void* pixels) {
|
| gles2::GetGLContext()->AsyncTexImage2DCHROMIUM(target, level, internalformat,
|
| width, height, border, format,
|
| type, pixels);
|
| }
|
| -void GLES2WaitAsyncTexImage2DCHROMIUM(GLenum target) {
|
| +void GL_APIENTRY GLES2WaitAsyncTexImage2DCHROMIUM(GLenum target) {
|
| gles2::GetGLContext()->WaitAsyncTexImage2DCHROMIUM(target);
|
| }
|
| -void GLES2WaitAllAsyncTexImage2DCHROMIUM() {
|
| +void GL_APIENTRY GLES2WaitAllAsyncTexImage2DCHROMIUM() {
|
| gles2::GetGLContext()->WaitAllAsyncTexImage2DCHROMIUM();
|
| }
|
| -void GLES2DiscardFramebufferEXT(GLenum target,
|
| - GLsizei count,
|
| - const GLenum* attachments) {
|
| +void GL_APIENTRY GLES2DiscardFramebufferEXT(GLenum target,
|
| + GLsizei count,
|
| + const GLenum* attachments) {
|
| gles2::GetGLContext()->DiscardFramebufferEXT(target, count, attachments);
|
| }
|
| -void GLES2LoseContextCHROMIUM(GLenum current, GLenum other) {
|
| +void GL_APIENTRY GLES2LoseContextCHROMIUM(GLenum current, GLenum other) {
|
| gles2::GetGLContext()->LoseContextCHROMIUM(current, other);
|
| }
|
| -GLuint GLES2InsertSyncPointCHROMIUM() {
|
| +GLuint GL_APIENTRY GLES2InsertSyncPointCHROMIUM() {
|
| return gles2::GetGLContext()->InsertSyncPointCHROMIUM();
|
| }
|
| -void GLES2WaitSyncPointCHROMIUM(GLuint sync_point) {
|
| +void GL_APIENTRY GLES2WaitSyncPointCHROMIUM(GLuint sync_point) {
|
| gles2::GetGLContext()->WaitSyncPointCHROMIUM(sync_point);
|
| }
|
| -void GLES2DrawBuffersEXT(GLsizei count, const GLenum* bufs) {
|
| +void GL_APIENTRY GLES2DrawBuffersEXT(GLsizei count, const GLenum* bufs) {
|
| gles2::GetGLContext()->DrawBuffersEXT(count, bufs);
|
| }
|
| -void GLES2DiscardBackbufferCHROMIUM() {
|
| +void GL_APIENTRY GLES2DiscardBackbufferCHROMIUM() {
|
| gles2::GetGLContext()->DiscardBackbufferCHROMIUM();
|
| }
|
| -void GLES2ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
|
| - GLenum plane_transform,
|
| - GLuint overlay_texture_id,
|
| - GLint bounds_x,
|
| - GLint bounds_y,
|
| - GLint bounds_width,
|
| - GLint bounds_height,
|
| - GLfloat uv_x,
|
| - GLfloat uv_y,
|
| - GLfloat uv_width,
|
| - GLfloat uv_height) {
|
| +void GL_APIENTRY GLES2ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
|
| + GLenum plane_transform,
|
| + GLuint overlay_texture_id,
|
| + GLint bounds_x,
|
| + GLint bounds_y,
|
| + GLint bounds_width,
|
| + GLint bounds_height,
|
| + GLfloat uv_x,
|
| + GLfloat uv_y,
|
| + GLfloat uv_width,
|
| + GLfloat uv_height) {
|
| gles2::GetGLContext()->ScheduleOverlayPlaneCHROMIUM(
|
| plane_z_order, plane_transform, overlay_texture_id, bounds_x, bounds_y,
|
| bounds_width, bounds_height, uv_x, uv_y, uv_width, uv_height);
|
| }
|
| -void GLES2SwapInterval(GLint interval) {
|
| +void GL_APIENTRY GLES2SwapInterval(GLint interval) {
|
| gles2::GetGLContext()->SwapInterval(interval);
|
| }
|
| -void GLES2FlushDriverCachesCHROMIUM() {
|
| +void GL_APIENTRY GLES2FlushDriverCachesCHROMIUM() {
|
| gles2::GetGLContext()->FlushDriverCachesCHROMIUM();
|
| }
|
| -void GLES2MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) {
|
| +void GL_APIENTRY GLES2MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) {
|
| gles2::GetGLContext()->MatrixLoadfCHROMIUM(matrixMode, m);
|
| }
|
| -void GLES2MatrixLoadIdentityCHROMIUM(GLenum matrixMode) {
|
| +void GL_APIENTRY GLES2MatrixLoadIdentityCHROMIUM(GLenum matrixMode) {
|
| gles2::GetGLContext()->MatrixLoadIdentityCHROMIUM(matrixMode);
|
| }
|
| -GLuint GLES2GenPathsCHROMIUM(GLsizei range) {
|
| +GLuint GL_APIENTRY GLES2GenPathsCHROMIUM(GLsizei range) {
|
| return gles2::GetGLContext()->GenPathsCHROMIUM(range);
|
| }
|
| -void GLES2DeletePathsCHROMIUM(GLuint path, GLsizei range) {
|
| +void GL_APIENTRY GLES2DeletePathsCHROMIUM(GLuint path, GLsizei range) {
|
| gles2::GetGLContext()->DeletePathsCHROMIUM(path, range);
|
| }
|
| -GLboolean GLES2IsPathCHROMIUM(GLuint path) {
|
| +GLboolean GL_APIENTRY GLES2IsPathCHROMIUM(GLuint path) {
|
| return gles2::GetGLContext()->IsPathCHROMIUM(path);
|
| }
|
| -void GLES2PathCommandsCHROMIUM(GLuint path,
|
| - GLsizei numCommands,
|
| - const GLubyte* commands,
|
| - GLsizei numCoords,
|
| - GLenum coordType,
|
| - const GLvoid* coords) {
|
| +void GL_APIENTRY GLES2PathCommandsCHROMIUM(GLuint path,
|
| + GLsizei numCommands,
|
| + const GLubyte* commands,
|
| + GLsizei numCoords,
|
| + GLenum coordType,
|
| + const GLvoid* coords) {
|
| gles2::GetGLContext()->PathCommandsCHROMIUM(path, numCommands, commands,
|
| numCoords, coordType, coords);
|
| }
|
| -void GLES2PathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value) {
|
| +void GL_APIENTRY GLES2PathParameterfCHROMIUM(GLuint path,
|
| + GLenum pname,
|
| + GLfloat value) {
|
| gles2::GetGLContext()->PathParameterfCHROMIUM(path, pname, value);
|
| }
|
| -void GLES2PathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value) {
|
| +void GL_APIENTRY GLES2PathParameteriCHROMIUM(GLuint path,
|
| + GLenum pname,
|
| + GLint value) {
|
| gles2::GetGLContext()->PathParameteriCHROMIUM(path, pname, value);
|
| }
|
| -void GLES2PathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask) {
|
| +void GL_APIENTRY GLES2PathStencilFuncCHROMIUM(GLenum func,
|
| + GLint ref,
|
| + GLuint mask) {
|
| gles2::GetGLContext()->PathStencilFuncCHROMIUM(func, ref, mask);
|
| }
|
| -void GLES2StencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask) {
|
| +void GL_APIENTRY GLES2StencilFillPathCHROMIUM(GLuint path,
|
| + GLenum fillMode,
|
| + GLuint mask) {
|
| gles2::GetGLContext()->StencilFillPathCHROMIUM(path, fillMode, mask);
|
| }
|
| -void GLES2StencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask) {
|
| +void GL_APIENTRY GLES2StencilStrokePathCHROMIUM(GLuint path,
|
| + GLint reference,
|
| + GLuint mask) {
|
| gles2::GetGLContext()->StencilStrokePathCHROMIUM(path, reference, mask);
|
| }
|
| -void GLES2CoverFillPathCHROMIUM(GLuint path, GLenum coverMode) {
|
| +void GL_APIENTRY GLES2CoverFillPathCHROMIUM(GLuint path, GLenum coverMode) {
|
| gles2::GetGLContext()->CoverFillPathCHROMIUM(path, coverMode);
|
| }
|
| -void GLES2CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode) {
|
| +void GL_APIENTRY GLES2CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode) {
|
| gles2::GetGLContext()->CoverStrokePathCHROMIUM(path, coverMode);
|
| }
|
| -void GLES2StencilThenCoverFillPathCHROMIUM(GLuint path,
|
| - GLenum fillMode,
|
| - GLuint mask,
|
| - GLenum coverMode) {
|
| +void GL_APIENTRY GLES2StencilThenCoverFillPathCHROMIUM(GLuint path,
|
| + GLenum fillMode,
|
| + GLuint mask,
|
| + GLenum coverMode) {
|
| gles2::GetGLContext()->StencilThenCoverFillPathCHROMIUM(path, fillMode, mask,
|
| coverMode);
|
| }
|
| -void GLES2StencilThenCoverStrokePathCHROMIUM(GLuint path,
|
| - GLint reference,
|
| - GLuint mask,
|
| - GLenum coverMode) {
|
| +void GL_APIENTRY GLES2StencilThenCoverStrokePathCHROMIUM(GLuint path,
|
| + GLint reference,
|
| + GLuint mask,
|
| + GLenum coverMode) {
|
| gles2::GetGLContext()->StencilThenCoverStrokePathCHROMIUM(path, reference,
|
| mask, coverMode);
|
| }
|
| -GLenum GLES2GetGraphicsResetStatusKHR() {
|
| +GLenum GL_APIENTRY GLES2GetGraphicsResetStatusKHR() {
|
| return gles2::GetGLContext()->GetGraphicsResetStatusKHR();
|
| }
|
| -void GLES2BlendBarrierKHR() {
|
| +void GL_APIENTRY GLES2BlendBarrierKHR() {
|
| gles2::GetGLContext()->BlendBarrierKHR();
|
| }
|
|
|
|
|