Index: gpu/command_buffer/client/gles2_c_lib_autogen.h |
diff --git a/gpu/command_buffer/client/gles2_c_lib_autogen.h b/gpu/command_buffer/client/gles2_c_lib_autogen.h |
index 09ed1ee8869a6f821bf1e37c77a91855d7ad0f33..20a745a602129e0be3095b5e67de637bcbc80c2c 100644 |
--- a/gpu/command_buffer/client/gles2_c_lib_autogen.h |
+++ b/gpu/command_buffer/client/gles2_c_lib_autogen.h |
@@ -12,1470 +12,1584 @@ |
#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
#define GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ |
-void GLES2ActiveTexture(GLenum texture) { |
+void GL_APIENTRY GLES2ActiveTexture(GLenum texture) { |
gles2::GetGLContext()->ActiveTexture(texture); |
} |
-void GLES2AttachShader(GLuint program, GLuint shader) { |
+void GL_APIENTRY GLES2AttachShader(GLuint program, GLuint shader) { |
gles2::GetGLContext()->AttachShader(program, shader); |
} |
-void GLES2BindAttribLocation(GLuint program, GLuint index, const char* name) { |
+void GL_APIENTRY GLES2BindAttribLocation(GLuint program, |
+ GLuint index, |
+ const char* name) { |
gles2::GetGLContext()->BindAttribLocation(program, index, name); |
} |
-void GLES2BindBuffer(GLenum target, GLuint buffer) { |
+void GL_APIENTRY GLES2BindBuffer(GLenum target, GLuint buffer) { |
gles2::GetGLContext()->BindBuffer(target, buffer); |
} |
-void GLES2BindBufferBase(GLenum target, GLuint index, GLuint buffer) { |
+void GL_APIENTRY GLES2BindBufferBase(GLenum target, |
+ GLuint index, |
+ GLuint buffer) { |
gles2::GetGLContext()->BindBufferBase(target, index, buffer); |
} |
-void GLES2BindBufferRange(GLenum target, |
- GLuint index, |
- GLuint buffer, |
- GLintptr offset, |
- GLsizeiptr size) { |
+void GL_APIENTRY GLES2BindBufferRange(GLenum target, |
+ GLuint index, |
+ GLuint buffer, |
+ GLintptr offset, |
+ GLsizeiptr size) { |
gles2::GetGLContext()->BindBufferRange(target, index, buffer, offset, size); |
} |
-void GLES2BindFramebuffer(GLenum target, GLuint framebuffer) { |
+void GL_APIENTRY GLES2BindFramebuffer(GLenum target, GLuint framebuffer) { |
gles2::GetGLContext()->BindFramebuffer(target, framebuffer); |
} |
-void GLES2BindRenderbuffer(GLenum target, GLuint renderbuffer) { |
+void GL_APIENTRY GLES2BindRenderbuffer(GLenum target, GLuint renderbuffer) { |
gles2::GetGLContext()->BindRenderbuffer(target, renderbuffer); |
} |
-void GLES2BindSampler(GLuint unit, GLuint sampler) { |
+void GL_APIENTRY GLES2BindSampler(GLuint unit, GLuint sampler) { |
gles2::GetGLContext()->BindSampler(unit, sampler); |
} |
-void GLES2BindTexture(GLenum target, GLuint texture) { |
+void GL_APIENTRY GLES2BindTexture(GLenum target, GLuint texture) { |
gles2::GetGLContext()->BindTexture(target, texture); |
} |
-void GLES2BindTransformFeedback(GLenum target, GLuint transformfeedback) { |
+void GL_APIENTRY GLES2BindTransformFeedback(GLenum target, |
+ GLuint transformfeedback) { |
gles2::GetGLContext()->BindTransformFeedback(target, transformfeedback); |
} |
-void GLES2BlendColor(GLclampf red, |
- GLclampf green, |
- GLclampf blue, |
- GLclampf alpha) { |
+void GL_APIENTRY GLES2BlendColor(GLclampf red, |
+ GLclampf green, |
+ GLclampf blue, |
+ GLclampf alpha) { |
gles2::GetGLContext()->BlendColor(red, green, blue, alpha); |
} |
-void GLES2BlendEquation(GLenum mode) { |
+void GL_APIENTRY GLES2BlendEquation(GLenum mode) { |
gles2::GetGLContext()->BlendEquation(mode); |
} |
-void GLES2BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { |
+void GL_APIENTRY GLES2BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { |
gles2::GetGLContext()->BlendEquationSeparate(modeRGB, modeAlpha); |
} |
-void GLES2BlendFunc(GLenum sfactor, GLenum dfactor) { |
+void GL_APIENTRY GLES2BlendFunc(GLenum sfactor, GLenum dfactor) { |
gles2::GetGLContext()->BlendFunc(sfactor, dfactor); |
} |
-void GLES2BlendFuncSeparate(GLenum srcRGB, |
- GLenum dstRGB, |
- GLenum srcAlpha, |
- GLenum dstAlpha) { |
+void GL_APIENTRY GLES2BlendFuncSeparate(GLenum srcRGB, |
+ GLenum dstRGB, |
+ GLenum srcAlpha, |
+ GLenum dstAlpha) { |
gles2::GetGLContext()->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
} |
-void GLES2BufferData(GLenum target, |
- GLsizeiptr size, |
- const void* data, |
- GLenum usage) { |
+void GL_APIENTRY GLES2BufferData(GLenum target, |
+ GLsizeiptr size, |
+ const void* data, |
+ GLenum usage) { |
gles2::GetGLContext()->BufferData(target, size, data, usage); |
} |
-void GLES2BufferSubData(GLenum target, |
- GLintptr offset, |
- GLsizeiptr size, |
- const void* data) { |
+void GL_APIENTRY GLES2BufferSubData(GLenum target, |
+ GLintptr offset, |
+ GLsizeiptr size, |
+ const void* data) { |
gles2::GetGLContext()->BufferSubData(target, offset, size, data); |
} |
-GLenum GLES2CheckFramebufferStatus(GLenum target) { |
+GLenum GL_APIENTRY GLES2CheckFramebufferStatus(GLenum target) { |
return gles2::GetGLContext()->CheckFramebufferStatus(target); |
} |
-void GLES2Clear(GLbitfield mask) { |
+void GL_APIENTRY GLES2Clear(GLbitfield mask) { |
gles2::GetGLContext()->Clear(mask); |
} |
-void GLES2ClearBufferfi(GLenum buffer, |
- GLint drawbuffers, |
- GLfloat depth, |
- GLint stencil) { |
+void GL_APIENTRY GLES2ClearBufferfi(GLenum buffer, |
+ GLint drawbuffers, |
+ GLfloat depth, |
+ GLint stencil) { |
gles2::GetGLContext()->ClearBufferfi(buffer, drawbuffers, depth, stencil); |
} |
-void GLES2ClearBufferfv(GLenum buffer, |
- GLint drawbuffers, |
- const GLfloat* value) { |
+void GL_APIENTRY GLES2ClearBufferfv(GLenum buffer, |
+ GLint drawbuffers, |
+ const GLfloat* value) { |
gles2::GetGLContext()->ClearBufferfv(buffer, drawbuffers, value); |
} |
-void GLES2ClearBufferiv(GLenum buffer, GLint drawbuffers, const GLint* value) { |
+void GL_APIENTRY GLES2ClearBufferiv(GLenum buffer, |
+ GLint drawbuffers, |
+ const GLint* value) { |
gles2::GetGLContext()->ClearBufferiv(buffer, drawbuffers, value); |
} |
-void GLES2ClearBufferuiv(GLenum buffer, |
- GLint drawbuffers, |
- const GLuint* value) { |
+void GL_APIENTRY GLES2ClearBufferuiv(GLenum buffer, |
+ GLint drawbuffers, |
+ const GLuint* value) { |
gles2::GetGLContext()->ClearBufferuiv(buffer, drawbuffers, value); |
} |
-void GLES2ClearColor(GLclampf red, |
- GLclampf green, |
- GLclampf blue, |
- GLclampf alpha) { |
+void GL_APIENTRY GLES2ClearColor(GLclampf red, |
+ GLclampf green, |
+ GLclampf blue, |
+ GLclampf alpha) { |
gles2::GetGLContext()->ClearColor(red, green, blue, alpha); |
} |
-void GLES2ClearDepthf(GLclampf depth) { |
+void GL_APIENTRY GLES2ClearDepthf(GLclampf depth) { |
gles2::GetGLContext()->ClearDepthf(depth); |
} |
-void GLES2ClearStencil(GLint s) { |
+void GL_APIENTRY GLES2ClearStencil(GLint s) { |
gles2::GetGLContext()->ClearStencil(s); |
} |
-GLenum GLES2ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { |
+GLenum GL_APIENTRY GLES2ClientWaitSync(GLsync sync, |
+ GLbitfield flags, |
+ GLuint64 timeout) { |
return gles2::GetGLContext()->ClientWaitSync(sync, flags, timeout); |
} |
-void GLES2ColorMask(GLboolean red, |
- GLboolean green, |
- GLboolean blue, |
- GLboolean alpha) { |
+void GL_APIENTRY GLES2ColorMask(GLboolean red, |
+ GLboolean green, |
+ GLboolean blue, |
+ GLboolean alpha) { |
gles2::GetGLContext()->ColorMask(red, green, blue, alpha); |
} |
-void GLES2CompileShader(GLuint shader) { |
+void GL_APIENTRY GLES2CompileShader(GLuint shader) { |
gles2::GetGLContext()->CompileShader(shader); |
} |
-void GLES2CompressedTexImage2D(GLenum target, |
- GLint level, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height, |
- GLint border, |
- GLsizei imageSize, |
- const void* data) { |
+void GL_APIENTRY GLES2CompressedTexImage2D(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLsizei imageSize, |
+ const void* data) { |
gles2::GetGLContext()->CompressedTexImage2D( |
target, level, internalformat, width, height, border, imageSize, data); |
} |
-void GLES2CompressedTexSubImage2D(GLenum target, |
- GLint level, |
- GLint xoffset, |
- GLint yoffset, |
- GLsizei width, |
- GLsizei height, |
- GLenum format, |
- GLsizei imageSize, |
- const void* data) { |
+void GL_APIENTRY GLES2CompressedTexSubImage2D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLsizei imageSize, |
+ const void* data) { |
gles2::GetGLContext()->CompressedTexSubImage2D( |
target, level, xoffset, yoffset, width, height, format, imageSize, data); |
} |
-void GLES2CompressedTexImage3D(GLenum target, |
- GLint level, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height, |
- GLsizei depth, |
- GLint border, |
- GLsizei imageSize, |
- const void* data) { |
+void GL_APIENTRY GLES2CompressedTexImage3D(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLint border, |
+ GLsizei imageSize, |
+ const void* data) { |
gles2::GetGLContext()->CompressedTexImage3D(target, level, internalformat, |
width, height, depth, border, |
imageSize, data); |
} |
-void GLES2CompressedTexSubImage3D(GLenum target, |
- GLint level, |
- GLint xoffset, |
- GLint yoffset, |
- GLint zoffset, |
- GLsizei width, |
- GLsizei height, |
- GLsizei depth, |
- GLenum format, |
- GLsizei imageSize, |
- const void* data) { |
+void GL_APIENTRY GLES2CompressedTexSubImage3D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint zoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLenum format, |
+ GLsizei imageSize, |
+ const void* data) { |
gles2::GetGLContext()->CompressedTexSubImage3D( |
target, level, xoffset, yoffset, zoffset, width, height, depth, format, |
imageSize, data); |
} |
-void GLES2CopyBufferSubData(GLenum readtarget, |
- GLenum writetarget, |
- GLintptr readoffset, |
- GLintptr writeoffset, |
- GLsizeiptr size) { |
+void GL_APIENTRY GLES2CopyBufferSubData(GLenum readtarget, |
+ GLenum writetarget, |
+ GLintptr readoffset, |
+ GLintptr writeoffset, |
+ GLsizeiptr size) { |
gles2::GetGLContext()->CopyBufferSubData(readtarget, writetarget, readoffset, |
writeoffset, size); |
} |
-void GLES2CopyTexImage2D(GLenum target, |
- GLint level, |
- GLenum internalformat, |
- GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height, |
- GLint border) { |
+void GL_APIENTRY GLES2CopyTexImage2D(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border) { |
gles2::GetGLContext()->CopyTexImage2D(target, level, internalformat, x, y, |
width, height, border); |
} |
-void GLES2CopyTexSubImage2D(GLenum target, |
- GLint level, |
- GLint xoffset, |
- GLint yoffset, |
- GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height) { |
+void GL_APIENTRY GLES2CopyTexSubImage2D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height) { |
gles2::GetGLContext()->CopyTexSubImage2D(target, level, xoffset, yoffset, x, |
y, width, height); |
} |
-void GLES2CopyTexSubImage3D(GLenum target, |
- GLint level, |
- GLint xoffset, |
- GLint yoffset, |
- GLint zoffset, |
- GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height) { |
+void GL_APIENTRY GLES2CopyTexSubImage3D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint zoffset, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height) { |
gles2::GetGLContext()->CopyTexSubImage3D(target, level, xoffset, yoffset, |
zoffset, x, y, width, height); |
} |
-GLuint GLES2CreateProgram() { |
+GLuint GL_APIENTRY GLES2CreateProgram() { |
return gles2::GetGLContext()->CreateProgram(); |
} |
-GLuint GLES2CreateShader(GLenum type) { |
+GLuint GL_APIENTRY GLES2CreateShader(GLenum type) { |
return gles2::GetGLContext()->CreateShader(type); |
} |
-void GLES2CullFace(GLenum mode) { |
+void GL_APIENTRY GLES2CullFace(GLenum mode) { |
gles2::GetGLContext()->CullFace(mode); |
} |
-void GLES2DeleteBuffers(GLsizei n, const GLuint* buffers) { |
+void GL_APIENTRY GLES2DeleteBuffers(GLsizei n, const GLuint* buffers) { |
gles2::GetGLContext()->DeleteBuffers(n, buffers); |
} |
-void GLES2DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { |
+void GL_APIENTRY GLES2DeleteFramebuffers(GLsizei n, |
+ const GLuint* framebuffers) { |
gles2::GetGLContext()->DeleteFramebuffers(n, framebuffers); |
} |
-void GLES2DeleteProgram(GLuint program) { |
+void GL_APIENTRY GLES2DeleteProgram(GLuint program) { |
gles2::GetGLContext()->DeleteProgram(program); |
} |
-void GLES2DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { |
+void GL_APIENTRY GLES2DeleteRenderbuffers(GLsizei n, |
+ const GLuint* renderbuffers) { |
gles2::GetGLContext()->DeleteRenderbuffers(n, renderbuffers); |
} |
-void GLES2DeleteSamplers(GLsizei n, const GLuint* samplers) { |
+void GL_APIENTRY GLES2DeleteSamplers(GLsizei n, const GLuint* samplers) { |
gles2::GetGLContext()->DeleteSamplers(n, samplers); |
} |
-void GLES2DeleteSync(GLsync sync) { |
+void GL_APIENTRY GLES2DeleteSync(GLsync sync) { |
gles2::GetGLContext()->DeleteSync(sync); |
} |
-void GLES2DeleteShader(GLuint shader) { |
+void GL_APIENTRY GLES2DeleteShader(GLuint shader) { |
gles2::GetGLContext()->DeleteShader(shader); |
} |
-void GLES2DeleteTextures(GLsizei n, const GLuint* textures) { |
+void GL_APIENTRY GLES2DeleteTextures(GLsizei n, const GLuint* textures) { |
gles2::GetGLContext()->DeleteTextures(n, textures); |
} |
-void GLES2DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) { |
+void GL_APIENTRY GLES2DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) { |
gles2::GetGLContext()->DeleteTransformFeedbacks(n, ids); |
} |
-void GLES2DepthFunc(GLenum func) { |
+void GL_APIENTRY GLES2DepthFunc(GLenum func) { |
gles2::GetGLContext()->DepthFunc(func); |
} |
-void GLES2DepthMask(GLboolean flag) { |
+void GL_APIENTRY GLES2DepthMask(GLboolean flag) { |
gles2::GetGLContext()->DepthMask(flag); |
} |
-void GLES2DepthRangef(GLclampf zNear, GLclampf zFar) { |
+void GL_APIENTRY GLES2DepthRangef(GLclampf zNear, GLclampf zFar) { |
gles2::GetGLContext()->DepthRangef(zNear, zFar); |
} |
-void GLES2DetachShader(GLuint program, GLuint shader) { |
+void GL_APIENTRY GLES2DetachShader(GLuint program, GLuint shader) { |
gles2::GetGLContext()->DetachShader(program, shader); |
} |
-void GLES2Disable(GLenum cap) { |
+void GL_APIENTRY GLES2Disable(GLenum cap) { |
gles2::GetGLContext()->Disable(cap); |
} |
-void GLES2DisableVertexAttribArray(GLuint index) { |
+void GL_APIENTRY GLES2DisableVertexAttribArray(GLuint index) { |
gles2::GetGLContext()->DisableVertexAttribArray(index); |
} |
-void GLES2DrawArrays(GLenum mode, GLint first, GLsizei count) { |
+void GL_APIENTRY GLES2DrawArrays(GLenum mode, GLint first, GLsizei count) { |
gles2::GetGLContext()->DrawArrays(mode, first, count); |
} |
-void GLES2DrawElements(GLenum mode, |
- GLsizei count, |
- GLenum type, |
- const void* indices) { |
+void GL_APIENTRY GLES2DrawElements(GLenum mode, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices) { |
gles2::GetGLContext()->DrawElements(mode, count, type, indices); |
} |
-void GLES2DrawRangeElements(GLenum mode, |
- GLuint start, |
- GLuint end, |
- GLsizei count, |
- GLenum type, |
- const void* indices) { |
+void GL_APIENTRY GLES2DrawRangeElements(GLenum mode, |
+ GLuint start, |
+ GLuint end, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices) { |
gles2::GetGLContext()->DrawRangeElements(mode, start, end, count, type, |
indices); |
} |
-void GLES2Enable(GLenum cap) { |
+void GL_APIENTRY GLES2Enable(GLenum cap) { |
gles2::GetGLContext()->Enable(cap); |
} |
-void GLES2EnableVertexAttribArray(GLuint index) { |
+void GL_APIENTRY GLES2EnableVertexAttribArray(GLuint index) { |
gles2::GetGLContext()->EnableVertexAttribArray(index); |
} |
-GLsync GLES2FenceSync(GLenum condition, GLbitfield flags) { |
+GLsync GL_APIENTRY GLES2FenceSync(GLenum condition, GLbitfield flags) { |
return gles2::GetGLContext()->FenceSync(condition, flags); |
} |
-void GLES2Finish() { |
+void GL_APIENTRY GLES2Finish() { |
gles2::GetGLContext()->Finish(); |
} |
-void GLES2Flush() { |
+void GL_APIENTRY GLES2Flush() { |
gles2::GetGLContext()->Flush(); |
} |
-void GLES2FramebufferRenderbuffer(GLenum target, |
- GLenum attachment, |
- GLenum renderbuffertarget, |
- GLuint renderbuffer) { |
+void GL_APIENTRY GLES2FramebufferRenderbuffer(GLenum target, |
+ GLenum attachment, |
+ GLenum renderbuffertarget, |
+ GLuint renderbuffer) { |
gles2::GetGLContext()->FramebufferRenderbuffer( |
target, attachment, renderbuffertarget, renderbuffer); |
} |
-void GLES2FramebufferTexture2D(GLenum target, |
- GLenum attachment, |
- GLenum textarget, |
- GLuint texture, |
- GLint level) { |
+void GL_APIENTRY GLES2FramebufferTexture2D(GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level) { |
gles2::GetGLContext()->FramebufferTexture2D(target, attachment, textarget, |
texture, level); |
} |
-void GLES2FramebufferTextureLayer(GLenum target, |
- GLenum attachment, |
- GLuint texture, |
- GLint level, |
- GLint layer) { |
+void GL_APIENTRY GLES2FramebufferTextureLayer(GLenum target, |
+ GLenum attachment, |
+ GLuint texture, |
+ GLint level, |
+ GLint layer) { |
gles2::GetGLContext()->FramebufferTextureLayer(target, attachment, texture, |
level, layer); |
} |
-void GLES2FrontFace(GLenum mode) { |
+void GL_APIENTRY GLES2FrontFace(GLenum mode) { |
gles2::GetGLContext()->FrontFace(mode); |
} |
-void GLES2GenBuffers(GLsizei n, GLuint* buffers) { |
+void GL_APIENTRY GLES2GenBuffers(GLsizei n, GLuint* buffers) { |
gles2::GetGLContext()->GenBuffers(n, buffers); |
} |
-void GLES2GenerateMipmap(GLenum target) { |
+void GL_APIENTRY GLES2GenerateMipmap(GLenum target) { |
gles2::GetGLContext()->GenerateMipmap(target); |
} |
-void GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) { |
+void GL_APIENTRY GLES2GenFramebuffers(GLsizei n, GLuint* framebuffers) { |
gles2::GetGLContext()->GenFramebuffers(n, framebuffers); |
} |
-void GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { |
+void GL_APIENTRY GLES2GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { |
gles2::GetGLContext()->GenRenderbuffers(n, renderbuffers); |
} |
-void GLES2GenSamplers(GLsizei n, GLuint* samplers) { |
+void GL_APIENTRY GLES2GenSamplers(GLsizei n, GLuint* samplers) { |
gles2::GetGLContext()->GenSamplers(n, samplers); |
} |
-void GLES2GenTextures(GLsizei n, GLuint* textures) { |
+void GL_APIENTRY GLES2GenTextures(GLsizei n, GLuint* textures) { |
gles2::GetGLContext()->GenTextures(n, textures); |
} |
-void GLES2GenTransformFeedbacks(GLsizei n, GLuint* ids) { |
+void GL_APIENTRY GLES2GenTransformFeedbacks(GLsizei n, GLuint* ids) { |
gles2::GetGLContext()->GenTransformFeedbacks(n, ids); |
} |
-void GLES2GetActiveAttrib(GLuint program, |
- GLuint index, |
- GLsizei bufsize, |
- GLsizei* length, |
- GLint* size, |
- GLenum* type, |
- char* name) { |
+void GL_APIENTRY GLES2GetActiveAttrib(GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* size, |
+ GLenum* type, |
+ char* name) { |
gles2::GetGLContext()->GetActiveAttrib(program, index, bufsize, length, size, |
type, name); |
} |
-void GLES2GetActiveUniform(GLuint program, |
- GLuint index, |
- GLsizei bufsize, |
- GLsizei* length, |
- GLint* size, |
- GLenum* type, |
- char* name) { |
+void GL_APIENTRY GLES2GetActiveUniform(GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* size, |
+ GLenum* type, |
+ char* name) { |
gles2::GetGLContext()->GetActiveUniform(program, index, bufsize, length, size, |
type, name); |
} |
-void GLES2GetActiveUniformBlockiv(GLuint program, |
- GLuint index, |
- GLenum pname, |
- GLint* params) { |
+void GL_APIENTRY GLES2GetActiveUniformBlockiv(GLuint program, |
+ GLuint index, |
+ GLenum pname, |
+ GLint* params) { |
gles2::GetGLContext()->GetActiveUniformBlockiv(program, index, pname, params); |
} |
-void GLES2GetActiveUniformBlockName(GLuint program, |
- GLuint index, |
- GLsizei bufsize, |
- GLsizei* length, |
- char* name) { |
+void GL_APIENTRY GLES2GetActiveUniformBlockName(GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* name) { |
gles2::GetGLContext()->GetActiveUniformBlockName(program, index, bufsize, |
length, name); |
} |
-void GLES2GetActiveUniformsiv(GLuint program, |
- GLsizei count, |
- const GLuint* indices, |
- GLenum pname, |
- GLint* params) { |
+void GL_APIENTRY GLES2GetActiveUniformsiv(GLuint program, |
+ GLsizei count, |
+ const GLuint* indices, |
+ GLenum pname, |
+ GLint* params) { |
gles2::GetGLContext()->GetActiveUniformsiv(program, count, indices, pname, |
params); |
} |
-void GLES2GetAttachedShaders(GLuint program, |
- GLsizei maxcount, |
- GLsizei* count, |
- GLuint* shaders) { |
+void GL_APIENTRY GLES2GetAttachedShaders(GLuint program, |
+ GLsizei maxcount, |
+ GLsizei* count, |
+ GLuint* shaders) { |
gles2::GetGLContext()->GetAttachedShaders(program, maxcount, count, shaders); |
} |
-GLint GLES2GetAttribLocation(GLuint program, const char* name) { |
+GLint GL_APIENTRY GLES2GetAttribLocation(GLuint program, const char* name) { |
return gles2::GetGLContext()->GetAttribLocation(program, name); |
} |
-void GLES2GetBooleanv(GLenum pname, GLboolean* params) { |
+void GL_APIENTRY GLES2GetBooleanv(GLenum pname, GLboolean* params) { |
gles2::GetGLContext()->GetBooleanv(pname, params); |
} |
-void GLES2GetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params) { |
+void GL_APIENTRY GLES2GetBufferParameteri64v(GLenum target, |
+ GLenum pname, |
+ GLint64* params) { |
gles2::GetGLContext()->GetBufferParameteri64v(target, pname, params); |
} |
-void GLES2GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { |
+void GL_APIENTRY GLES2GetBufferParameteriv(GLenum target, |
+ GLenum pname, |
+ GLint* params) { |
gles2::GetGLContext()->GetBufferParameteriv(target, pname, params); |
} |
-GLenum GLES2GetError() { |
+GLenum GL_APIENTRY GLES2GetError() { |
return gles2::GetGLContext()->GetError(); |
} |
-void GLES2GetFloatv(GLenum pname, GLfloat* params) { |
+void GL_APIENTRY GLES2GetFloatv(GLenum pname, GLfloat* params) { |
gles2::GetGLContext()->GetFloatv(pname, params); |
} |
-GLint GLES2GetFragDataLocation(GLuint program, const char* name) { |
+GLint GL_APIENTRY GLES2GetFragDataLocation(GLuint program, const char* name) { |
return gles2::GetGLContext()->GetFragDataLocation(program, name); |
} |
-void GLES2GetFramebufferAttachmentParameteriv(GLenum target, |
- GLenum attachment, |
- GLenum pname, |
- GLint* params) { |
+void GL_APIENTRY GLES2GetFramebufferAttachmentParameteriv(GLenum target, |
+ GLenum attachment, |
+ GLenum pname, |
+ GLint* params) { |
gles2::GetGLContext()->GetFramebufferAttachmentParameteriv(target, attachment, |
pname, params); |
} |
-void GLES2GetInteger64v(GLenum pname, GLint64* params) { |
+void GL_APIENTRY GLES2GetInteger64v(GLenum pname, GLint64* params) { |
gles2::GetGLContext()->GetInteger64v(pname, params); |
} |
-void GLES2GetIntegeri_v(GLenum pname, GLuint index, GLint* data) { |
+void GL_APIENTRY GLES2GetIntegeri_v(GLenum pname, GLuint index, GLint* data) { |
gles2::GetGLContext()->GetIntegeri_v(pname, index, data); |
} |
-void GLES2GetInteger64i_v(GLenum pname, GLuint index, GLint64* data) { |
+void GL_APIENTRY GLES2GetInteger64i_v(GLenum pname, |
+ GLuint index, |
+ GLint64* data) { |
gles2::GetGLContext()->GetInteger64i_v(pname, index, data); |
} |
-void GLES2GetIntegerv(GLenum pname, GLint* params) { |
+void GL_APIENTRY GLES2GetIntegerv(GLenum pname, GLint* params) { |
gles2::GetGLContext()->GetIntegerv(pname, params); |
} |
-void GLES2GetInternalformativ(GLenum target, |
- GLenum format, |
- GLenum pname, |
- GLsizei bufSize, |
- GLint* params) { |
+void GL_APIENTRY GLES2GetInternalformativ(GLenum target, |
+ GLenum format, |
+ GLenum pname, |
+ GLsizei bufSize, |
+ GLint* params) { |
gles2::GetGLContext()->GetInternalformativ(target, format, pname, bufSize, |
params); |
} |
-void GLES2GetProgramiv(GLuint program, GLenum pname, GLint* params) { |
+void GL_APIENTRY GLES2GetProgramiv(GLuint program, |
+ GLenum pname, |
+ GLint* params) { |
gles2::GetGLContext()->GetProgramiv(program, pname, params); |
} |
-void GLES2GetProgramInfoLog(GLuint program, |
- GLsizei bufsize, |
- GLsizei* length, |
- char* infolog) { |
+void GL_APIENTRY GLES2GetProgramInfoLog(GLuint program, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* infolog) { |
gles2::GetGLContext()->GetProgramInfoLog(program, bufsize, length, infolog); |
} |
-void GLES2GetRenderbufferParameteriv(GLenum target, |
- GLenum pname, |
- GLint* params) { |
+void GL_APIENTRY GLES2GetRenderbufferParameteriv(GLenum target, |
+ GLenum pname, |
+ GLint* params) { |
gles2::GetGLContext()->GetRenderbufferParameteriv(target, pname, params); |
} |
-void GLES2GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) { |
+void GL_APIENTRY GLES2GetSamplerParameterfv(GLuint sampler, |
+ GLenum pname, |
+ GLfloat* params) { |
gles2::GetGLContext()->GetSamplerParameterfv(sampler, pname, params); |
} |
-void GLES2GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) { |
+void GL_APIENTRY GLES2GetSamplerParameteriv(GLuint sampler, |
+ GLenum pname, |
+ GLint* params) { |
gles2::GetGLContext()->GetSamplerParameteriv(sampler, pname, params); |
} |
-void GLES2GetShaderiv(GLuint shader, GLenum pname, GLint* params) { |
+void GL_APIENTRY GLES2GetShaderiv(GLuint shader, GLenum pname, GLint* params) { |
gles2::GetGLContext()->GetShaderiv(shader, pname, params); |
} |
-void GLES2GetShaderInfoLog(GLuint shader, |
- GLsizei bufsize, |
- GLsizei* length, |
- char* infolog) { |
+void GL_APIENTRY GLES2GetShaderInfoLog(GLuint shader, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* infolog) { |
gles2::GetGLContext()->GetShaderInfoLog(shader, bufsize, length, infolog); |
} |
-void GLES2GetShaderPrecisionFormat(GLenum shadertype, |
- GLenum precisiontype, |
- GLint* range, |
- GLint* precision) { |
+void GL_APIENTRY GLES2GetShaderPrecisionFormat(GLenum shadertype, |
+ GLenum precisiontype, |
+ GLint* range, |
+ GLint* precision) { |
gles2::GetGLContext()->GetShaderPrecisionFormat(shadertype, precisiontype, |
range, precision); |
} |
-void GLES2GetShaderSource(GLuint shader, |
- GLsizei bufsize, |
- GLsizei* length, |
- char* source) { |
+void GL_APIENTRY GLES2GetShaderSource(GLuint shader, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* source) { |
gles2::GetGLContext()->GetShaderSource(shader, bufsize, length, source); |
} |
-const GLubyte* GLES2GetString(GLenum name) { |
+const GLubyte* GL_APIENTRY GLES2GetString(GLenum name) { |
return gles2::GetGLContext()->GetString(name); |
} |
-void GLES2GetSynciv(GLsync sync, |
- GLenum pname, |
- GLsizei bufsize, |
- GLsizei* length, |
- GLint* values) { |
+void GL_APIENTRY GLES2GetSynciv(GLsync sync, |
+ GLenum pname, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLint* values) { |
gles2::GetGLContext()->GetSynciv(sync, pname, bufsize, length, values); |
} |
-void GLES2GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { |
+void GL_APIENTRY GLES2GetTexParameterfv(GLenum target, |
+ GLenum pname, |
+ GLfloat* params) { |
gles2::GetGLContext()->GetTexParameterfv(target, pname, params); |
} |
-void GLES2GetTexParameteriv(GLenum target, GLenum pname, GLint* params) { |
+void GL_APIENTRY GLES2GetTexParameteriv(GLenum target, |
+ GLenum pname, |
+ GLint* params) { |
gles2::GetGLContext()->GetTexParameteriv(target, pname, params); |
} |
-void GLES2GetTransformFeedbackVarying(GLuint program, |
- GLuint index, |
- GLsizei bufsize, |
- GLsizei* length, |
- GLsizei* size, |
- GLenum* type, |
- char* name) { |
+void GL_APIENTRY GLES2GetTransformFeedbackVarying(GLuint program, |
+ GLuint index, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ GLsizei* size, |
+ GLenum* type, |
+ char* name) { |
gles2::GetGLContext()->GetTransformFeedbackVarying(program, index, bufsize, |
length, size, type, name); |
} |
-GLuint GLES2GetUniformBlockIndex(GLuint program, const char* name) { |
+GLuint GL_APIENTRY GLES2GetUniformBlockIndex(GLuint program, const char* name) { |
return gles2::GetGLContext()->GetUniformBlockIndex(program, name); |
} |
-void GLES2GetUniformfv(GLuint program, GLint location, GLfloat* params) { |
+void GL_APIENTRY GLES2GetUniformfv(GLuint program, |
+ GLint location, |
+ GLfloat* params) { |
gles2::GetGLContext()->GetUniformfv(program, location, params); |
} |
-void GLES2GetUniformiv(GLuint program, GLint location, GLint* params) { |
+void GL_APIENTRY GLES2GetUniformiv(GLuint program, |
+ GLint location, |
+ GLint* params) { |
gles2::GetGLContext()->GetUniformiv(program, location, params); |
} |
-void GLES2GetUniformuiv(GLuint program, GLint location, GLuint* params) { |
+void GL_APIENTRY GLES2GetUniformuiv(GLuint program, |
+ GLint location, |
+ GLuint* params) { |
gles2::GetGLContext()->GetUniformuiv(program, location, params); |
} |
-void GLES2GetUniformIndices(GLuint program, |
- GLsizei count, |
- const char* const* names, |
- GLuint* indices) { |
+void GL_APIENTRY GLES2GetUniformIndices(GLuint program, |
+ GLsizei count, |
+ const char* const* names, |
+ GLuint* indices) { |
gles2::GetGLContext()->GetUniformIndices(program, count, names, indices); |
} |
-GLint GLES2GetUniformLocation(GLuint program, const char* name) { |
+GLint GL_APIENTRY GLES2GetUniformLocation(GLuint program, const char* name) { |
return gles2::GetGLContext()->GetUniformLocation(program, name); |
} |
-void GLES2GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { |
+void GL_APIENTRY GLES2GetVertexAttribfv(GLuint index, |
+ GLenum pname, |
+ GLfloat* params) { |
gles2::GetGLContext()->GetVertexAttribfv(index, pname, params); |
} |
-void GLES2GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { |
+void GL_APIENTRY GLES2GetVertexAttribiv(GLuint index, |
+ GLenum pname, |
+ GLint* params) { |
gles2::GetGLContext()->GetVertexAttribiv(index, pname, params); |
} |
-void GLES2GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) { |
+void GL_APIENTRY GLES2GetVertexAttribIiv(GLuint index, |
+ GLenum pname, |
+ GLint* params) { |
gles2::GetGLContext()->GetVertexAttribIiv(index, pname, params); |
} |
-void GLES2GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) { |
+void GL_APIENTRY GLES2GetVertexAttribIuiv(GLuint index, |
+ GLenum pname, |
+ GLuint* params) { |
gles2::GetGLContext()->GetVertexAttribIuiv(index, pname, params); |
} |
-void GLES2GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { |
+void GL_APIENTRY GLES2GetVertexAttribPointerv(GLuint index, |
+ GLenum pname, |
+ void** pointer) { |
gles2::GetGLContext()->GetVertexAttribPointerv(index, pname, pointer); |
} |
-void GLES2Hint(GLenum target, GLenum mode) { |
+void GL_APIENTRY GLES2Hint(GLenum target, GLenum mode) { |
gles2::GetGLContext()->Hint(target, mode); |
} |
-void GLES2InvalidateFramebuffer(GLenum target, |
- GLsizei count, |
- const GLenum* attachments) { |
+void GL_APIENTRY GLES2InvalidateFramebuffer(GLenum target, |
+ GLsizei count, |
+ const GLenum* attachments) { |
gles2::GetGLContext()->InvalidateFramebuffer(target, count, attachments); |
} |
-void GLES2InvalidateSubFramebuffer(GLenum target, |
- GLsizei count, |
- const GLenum* attachments, |
- GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height) { |
+void GL_APIENTRY GLES2InvalidateSubFramebuffer(GLenum target, |
+ GLsizei count, |
+ const GLenum* attachments, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height) { |
gles2::GetGLContext()->InvalidateSubFramebuffer(target, count, attachments, x, |
y, width, height); |
} |
-GLboolean GLES2IsBuffer(GLuint buffer) { |
+GLboolean GL_APIENTRY GLES2IsBuffer(GLuint buffer) { |
return gles2::GetGLContext()->IsBuffer(buffer); |
} |
-GLboolean GLES2IsEnabled(GLenum cap) { |
+GLboolean GL_APIENTRY GLES2IsEnabled(GLenum cap) { |
return gles2::GetGLContext()->IsEnabled(cap); |
} |
-GLboolean GLES2IsFramebuffer(GLuint framebuffer) { |
+GLboolean GL_APIENTRY GLES2IsFramebuffer(GLuint framebuffer) { |
return gles2::GetGLContext()->IsFramebuffer(framebuffer); |
} |
-GLboolean GLES2IsProgram(GLuint program) { |
+GLboolean GL_APIENTRY GLES2IsProgram(GLuint program) { |
return gles2::GetGLContext()->IsProgram(program); |
} |
-GLboolean GLES2IsRenderbuffer(GLuint renderbuffer) { |
+GLboolean GL_APIENTRY GLES2IsRenderbuffer(GLuint renderbuffer) { |
return gles2::GetGLContext()->IsRenderbuffer(renderbuffer); |
} |
-GLboolean GLES2IsSampler(GLuint sampler) { |
+GLboolean GL_APIENTRY GLES2IsSampler(GLuint sampler) { |
return gles2::GetGLContext()->IsSampler(sampler); |
} |
-GLboolean GLES2IsShader(GLuint shader) { |
+GLboolean GL_APIENTRY GLES2IsShader(GLuint shader) { |
return gles2::GetGLContext()->IsShader(shader); |
} |
-GLboolean GLES2IsSync(GLsync sync) { |
+GLboolean GL_APIENTRY GLES2IsSync(GLsync sync) { |
return gles2::GetGLContext()->IsSync(sync); |
} |
-GLboolean GLES2IsTexture(GLuint texture) { |
+GLboolean GL_APIENTRY GLES2IsTexture(GLuint texture) { |
return gles2::GetGLContext()->IsTexture(texture); |
} |
-GLboolean GLES2IsTransformFeedback(GLuint transformfeedback) { |
+GLboolean GL_APIENTRY GLES2IsTransformFeedback(GLuint transformfeedback) { |
return gles2::GetGLContext()->IsTransformFeedback(transformfeedback); |
} |
-void GLES2LineWidth(GLfloat width) { |
+void GL_APIENTRY GLES2LineWidth(GLfloat width) { |
gles2::GetGLContext()->LineWidth(width); |
} |
-void GLES2LinkProgram(GLuint program) { |
+void GL_APIENTRY GLES2LinkProgram(GLuint program) { |
gles2::GetGLContext()->LinkProgram(program); |
} |
-void GLES2PauseTransformFeedback() { |
+void GL_APIENTRY GLES2PauseTransformFeedback() { |
gles2::GetGLContext()->PauseTransformFeedback(); |
} |
-void GLES2PixelStorei(GLenum pname, GLint param) { |
+void GL_APIENTRY GLES2PixelStorei(GLenum pname, GLint param) { |
gles2::GetGLContext()->PixelStorei(pname, param); |
} |
-void GLES2PolygonOffset(GLfloat factor, GLfloat units) { |
+void GL_APIENTRY GLES2PolygonOffset(GLfloat factor, GLfloat units) { |
gles2::GetGLContext()->PolygonOffset(factor, units); |
} |
-void GLES2ReadBuffer(GLenum src) { |
+void GL_APIENTRY GLES2ReadBuffer(GLenum src) { |
gles2::GetGLContext()->ReadBuffer(src); |
} |
-void GLES2ReadPixels(GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height, |
- GLenum format, |
- GLenum type, |
- void* pixels) { |
+void GL_APIENTRY GLES2ReadPixels(GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ void* pixels) { |
gles2::GetGLContext()->ReadPixels(x, y, width, height, format, type, pixels); |
} |
-void GLES2ReleaseShaderCompiler() { |
+void GL_APIENTRY GLES2ReleaseShaderCompiler() { |
gles2::GetGLContext()->ReleaseShaderCompiler(); |
} |
-void GLES2RenderbufferStorage(GLenum target, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height) { |
+void GL_APIENTRY GLES2RenderbufferStorage(GLenum target, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height) { |
gles2::GetGLContext()->RenderbufferStorage(target, internalformat, width, |
height); |
} |
-void GLES2ResumeTransformFeedback() { |
+void GL_APIENTRY GLES2ResumeTransformFeedback() { |
gles2::GetGLContext()->ResumeTransformFeedback(); |
} |
-void GLES2SampleCoverage(GLclampf value, GLboolean invert) { |
+void GL_APIENTRY GLES2SampleCoverage(GLclampf value, GLboolean invert) { |
gles2::GetGLContext()->SampleCoverage(value, invert); |
} |
-void GLES2SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { |
+void GL_APIENTRY GLES2SamplerParameterf(GLuint sampler, |
+ GLenum pname, |
+ GLfloat param) { |
gles2::GetGLContext()->SamplerParameterf(sampler, pname, param); |
} |
-void GLES2SamplerParameterfv(GLuint sampler, |
- GLenum pname, |
- const GLfloat* params) { |
+void GL_APIENTRY GLES2SamplerParameterfv(GLuint sampler, |
+ GLenum pname, |
+ const GLfloat* params) { |
gles2::GetGLContext()->SamplerParameterfv(sampler, pname, params); |
} |
-void GLES2SamplerParameteri(GLuint sampler, GLenum pname, GLint param) { |
+void GL_APIENTRY GLES2SamplerParameteri(GLuint sampler, |
+ GLenum pname, |
+ GLint param) { |
gles2::GetGLContext()->SamplerParameteri(sampler, pname, param); |
} |
-void GLES2SamplerParameteriv(GLuint sampler, |
- GLenum pname, |
- const GLint* params) { |
+void GL_APIENTRY GLES2SamplerParameteriv(GLuint sampler, |
+ GLenum pname, |
+ const GLint* params) { |
gles2::GetGLContext()->SamplerParameteriv(sampler, pname, params); |
} |
-void GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { |
+void GL_APIENTRY GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { |
gles2::GetGLContext()->Scissor(x, y, width, height); |
} |
-void GLES2ShaderBinary(GLsizei n, |
- const GLuint* shaders, |
- GLenum binaryformat, |
- const void* binary, |
- GLsizei length) { |
+void GL_APIENTRY GLES2ShaderBinary(GLsizei n, |
+ const GLuint* shaders, |
+ GLenum binaryformat, |
+ const void* binary, |
+ GLsizei length) { |
gles2::GetGLContext()->ShaderBinary(n, shaders, binaryformat, binary, length); |
} |
-void GLES2ShaderSource(GLuint shader, |
- GLsizei count, |
- const GLchar* const* str, |
- const GLint* length) { |
+void GL_APIENTRY GLES2ShaderSource(GLuint shader, |
+ GLsizei count, |
+ const GLchar* const* str, |
+ const GLint* length) { |
gles2::GetGLContext()->ShaderSource(shader, count, str, length); |
} |
-void GLES2ShallowFinishCHROMIUM() { |
+void GL_APIENTRY GLES2ShallowFinishCHROMIUM() { |
gles2::GetGLContext()->ShallowFinishCHROMIUM(); |
} |
-void GLES2ShallowFlushCHROMIUM() { |
+void GL_APIENTRY GLES2ShallowFlushCHROMIUM() { |
gles2::GetGLContext()->ShallowFlushCHROMIUM(); |
} |
-void GLES2OrderingBarrierCHROMIUM() { |
+void GL_APIENTRY GLES2OrderingBarrierCHROMIUM() { |
gles2::GetGLContext()->OrderingBarrierCHROMIUM(); |
} |
-void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) { |
+void GL_APIENTRY GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) { |
gles2::GetGLContext()->StencilFunc(func, ref, mask); |
} |
-void GLES2StencilFuncSeparate(GLenum face, |
- GLenum func, |
- GLint ref, |
- GLuint mask) { |
+void GL_APIENTRY GLES2StencilFuncSeparate(GLenum face, |
+ GLenum func, |
+ GLint ref, |
+ GLuint mask) { |
gles2::GetGLContext()->StencilFuncSeparate(face, func, ref, mask); |
} |
-void GLES2StencilMask(GLuint mask) { |
+void GL_APIENTRY GLES2StencilMask(GLuint mask) { |
gles2::GetGLContext()->StencilMask(mask); |
} |
-void GLES2StencilMaskSeparate(GLenum face, GLuint mask) { |
+void GL_APIENTRY GLES2StencilMaskSeparate(GLenum face, GLuint mask) { |
gles2::GetGLContext()->StencilMaskSeparate(face, mask); |
} |
-void GLES2StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { |
+void GL_APIENTRY GLES2StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { |
gles2::GetGLContext()->StencilOp(fail, zfail, zpass); |
} |
-void GLES2StencilOpSeparate(GLenum face, |
- GLenum fail, |
- GLenum zfail, |
- GLenum zpass) { |
+void GL_APIENTRY GLES2StencilOpSeparate(GLenum face, |
+ GLenum fail, |
+ GLenum zfail, |
+ GLenum zpass) { |
gles2::GetGLContext()->StencilOpSeparate(face, fail, zfail, zpass); |
} |
-void GLES2TexImage2D(GLenum target, |
- GLint level, |
- GLint internalformat, |
- GLsizei width, |
- GLsizei height, |
- GLint border, |
- GLenum format, |
- GLenum type, |
- const void* pixels) { |
+void GL_APIENTRY GLES2TexImage2D(GLenum target, |
+ GLint level, |
+ GLint internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels) { |
gles2::GetGLContext()->TexImage2D(target, level, internalformat, width, |
height, border, format, type, pixels); |
} |
-void GLES2TexImage3D(GLenum target, |
- GLint level, |
- GLint internalformat, |
- GLsizei width, |
- GLsizei height, |
- GLsizei depth, |
- GLint border, |
- GLenum format, |
- GLenum type, |
- const void* pixels) { |
+void GL_APIENTRY GLES2TexImage3D(GLenum target, |
+ GLint level, |
+ GLint internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLint border, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels) { |
gles2::GetGLContext()->TexImage3D(target, level, internalformat, width, |
height, depth, border, format, type, |
pixels); |
} |
-void GLES2TexParameterf(GLenum target, GLenum pname, GLfloat param) { |
+void GL_APIENTRY GLES2TexParameterf(GLenum target, |
+ GLenum pname, |
+ GLfloat param) { |
gles2::GetGLContext()->TexParameterf(target, pname, param); |
} |
-void GLES2TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { |
+void GL_APIENTRY GLES2TexParameterfv(GLenum target, |
+ GLenum pname, |
+ const GLfloat* params) { |
gles2::GetGLContext()->TexParameterfv(target, pname, params); |
} |
-void GLES2TexParameteri(GLenum target, GLenum pname, GLint param) { |
+void GL_APIENTRY GLES2TexParameteri(GLenum target, GLenum pname, GLint param) { |
gles2::GetGLContext()->TexParameteri(target, pname, param); |
} |
-void GLES2TexParameteriv(GLenum target, GLenum pname, const GLint* params) { |
+void GL_APIENTRY GLES2TexParameteriv(GLenum target, |
+ GLenum pname, |
+ const GLint* params) { |
gles2::GetGLContext()->TexParameteriv(target, pname, params); |
} |
-void GLES2TexStorage3D(GLenum target, |
- GLsizei levels, |
- GLenum internalFormat, |
- GLsizei width, |
- GLsizei height, |
- GLsizei depth) { |
+void GL_APIENTRY GLES2TexStorage3D(GLenum target, |
+ GLsizei levels, |
+ GLenum internalFormat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth) { |
gles2::GetGLContext()->TexStorage3D(target, levels, internalFormat, width, |
height, depth); |
} |
-void GLES2TexSubImage2D(GLenum target, |
- GLint level, |
- GLint xoffset, |
- GLint yoffset, |
- GLsizei width, |
- GLsizei height, |
- GLenum format, |
- GLenum type, |
- const void* pixels) { |
+void GL_APIENTRY GLES2TexSubImage2D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels) { |
gles2::GetGLContext()->TexSubImage2D(target, level, xoffset, yoffset, width, |
height, format, type, pixels); |
} |
-void GLES2TexSubImage3D(GLenum target, |
- GLint level, |
- GLint xoffset, |
- GLint yoffset, |
- GLint zoffset, |
- GLsizei width, |
- GLsizei height, |
- GLsizei depth, |
- GLenum format, |
- GLenum type, |
- const void* pixels) { |
+void GL_APIENTRY GLES2TexSubImage3D(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint zoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLsizei depth, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels) { |
gles2::GetGLContext()->TexSubImage3D(target, level, xoffset, yoffset, zoffset, |
width, height, depth, format, type, |
pixels); |
} |
-void GLES2TransformFeedbackVaryings(GLuint program, |
- GLsizei count, |
- const char* const* varyings, |
- GLenum buffermode) { |
+void GL_APIENTRY GLES2TransformFeedbackVaryings(GLuint program, |
+ GLsizei count, |
+ const char* const* varyings, |
+ GLenum buffermode) { |
gles2::GetGLContext()->TransformFeedbackVaryings(program, count, varyings, |
buffermode); |
} |
-void GLES2Uniform1f(GLint location, GLfloat x) { |
+void GL_APIENTRY GLES2Uniform1f(GLint location, GLfloat x) { |
gles2::GetGLContext()->Uniform1f(location, x); |
} |
-void GLES2Uniform1fv(GLint location, GLsizei count, const GLfloat* v) { |
+void GL_APIENTRY GLES2Uniform1fv(GLint location, |
+ GLsizei count, |
+ const GLfloat* v) { |
gles2::GetGLContext()->Uniform1fv(location, count, v); |
} |
-void GLES2Uniform1i(GLint location, GLint x) { |
+void GL_APIENTRY GLES2Uniform1i(GLint location, GLint x) { |
gles2::GetGLContext()->Uniform1i(location, x); |
} |
-void GLES2Uniform1iv(GLint location, GLsizei count, const GLint* v) { |
+void GL_APIENTRY GLES2Uniform1iv(GLint location, |
+ GLsizei count, |
+ const GLint* v) { |
gles2::GetGLContext()->Uniform1iv(location, count, v); |
} |
-void GLES2Uniform1ui(GLint location, GLuint x) { |
+void GL_APIENTRY GLES2Uniform1ui(GLint location, GLuint x) { |
gles2::GetGLContext()->Uniform1ui(location, x); |
} |
-void GLES2Uniform1uiv(GLint location, GLsizei count, const GLuint* v) { |
+void GL_APIENTRY GLES2Uniform1uiv(GLint location, |
+ GLsizei count, |
+ const GLuint* v) { |
gles2::GetGLContext()->Uniform1uiv(location, count, v); |
} |
-void GLES2Uniform2f(GLint location, GLfloat x, GLfloat y) { |
+void GL_APIENTRY GLES2Uniform2f(GLint location, GLfloat x, GLfloat y) { |
gles2::GetGLContext()->Uniform2f(location, x, y); |
} |
-void GLES2Uniform2fv(GLint location, GLsizei count, const GLfloat* v) { |
+void GL_APIENTRY GLES2Uniform2fv(GLint location, |
+ GLsizei count, |
+ const GLfloat* v) { |
gles2::GetGLContext()->Uniform2fv(location, count, v); |
} |
-void GLES2Uniform2i(GLint location, GLint x, GLint y) { |
+void GL_APIENTRY GLES2Uniform2i(GLint location, GLint x, GLint y) { |
gles2::GetGLContext()->Uniform2i(location, x, y); |
} |
-void GLES2Uniform2iv(GLint location, GLsizei count, const GLint* v) { |
+void GL_APIENTRY GLES2Uniform2iv(GLint location, |
+ GLsizei count, |
+ const GLint* v) { |
gles2::GetGLContext()->Uniform2iv(location, count, v); |
} |
-void GLES2Uniform2ui(GLint location, GLuint x, GLuint y) { |
+void GL_APIENTRY GLES2Uniform2ui(GLint location, GLuint x, GLuint y) { |
gles2::GetGLContext()->Uniform2ui(location, x, y); |
} |
-void GLES2Uniform2uiv(GLint location, GLsizei count, const GLuint* v) { |
+void GL_APIENTRY GLES2Uniform2uiv(GLint location, |
+ GLsizei count, |
+ const GLuint* v) { |
gles2::GetGLContext()->Uniform2uiv(location, count, v); |
} |
-void GLES2Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { |
+void GL_APIENTRY GLES2Uniform3f(GLint location, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z) { |
gles2::GetGLContext()->Uniform3f(location, x, y, z); |
} |
-void GLES2Uniform3fv(GLint location, GLsizei count, const GLfloat* v) { |
+void GL_APIENTRY GLES2Uniform3fv(GLint location, |
+ GLsizei count, |
+ const GLfloat* v) { |
gles2::GetGLContext()->Uniform3fv(location, count, v); |
} |
-void GLES2Uniform3i(GLint location, GLint x, GLint y, GLint z) { |
+void GL_APIENTRY GLES2Uniform3i(GLint location, GLint x, GLint y, GLint z) { |
gles2::GetGLContext()->Uniform3i(location, x, y, z); |
} |
-void GLES2Uniform3iv(GLint location, GLsizei count, const GLint* v) { |
+void GL_APIENTRY GLES2Uniform3iv(GLint location, |
+ GLsizei count, |
+ const GLint* v) { |
gles2::GetGLContext()->Uniform3iv(location, count, v); |
} |
-void GLES2Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) { |
+void GL_APIENTRY GLES2Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) { |
gles2::GetGLContext()->Uniform3ui(location, x, y, z); |
} |
-void GLES2Uniform3uiv(GLint location, GLsizei count, const GLuint* v) { |
+void GL_APIENTRY GLES2Uniform3uiv(GLint location, |
+ GLsizei count, |
+ const GLuint* v) { |
gles2::GetGLContext()->Uniform3uiv(location, count, v); |
} |
-void GLES2Uniform4f(GLint location, |
- GLfloat x, |
- GLfloat y, |
- GLfloat z, |
- GLfloat w) { |
+void GL_APIENTRY |
+GLES2Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
gles2::GetGLContext()->Uniform4f(location, x, y, z, w); |
} |
-void GLES2Uniform4fv(GLint location, GLsizei count, const GLfloat* v) { |
+void GL_APIENTRY GLES2Uniform4fv(GLint location, |
+ GLsizei count, |
+ const GLfloat* v) { |
gles2::GetGLContext()->Uniform4fv(location, count, v); |
} |
-void GLES2Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { |
+void GL_APIENTRY |
+GLES2Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { |
gles2::GetGLContext()->Uniform4i(location, x, y, z, w); |
} |
-void GLES2Uniform4iv(GLint location, GLsizei count, const GLint* v) { |
+void GL_APIENTRY GLES2Uniform4iv(GLint location, |
+ GLsizei count, |
+ const GLint* v) { |
gles2::GetGLContext()->Uniform4iv(location, count, v); |
} |
-void GLES2Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) { |
+void GL_APIENTRY |
+GLES2Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) { |
gles2::GetGLContext()->Uniform4ui(location, x, y, z, w); |
} |
-void GLES2Uniform4uiv(GLint location, GLsizei count, const GLuint* v) { |
+void GL_APIENTRY GLES2Uniform4uiv(GLint location, |
+ GLsizei count, |
+ const GLuint* v) { |
gles2::GetGLContext()->Uniform4uiv(location, count, v); |
} |
-void GLES2UniformBlockBinding(GLuint program, GLuint index, GLuint binding) { |
+void GL_APIENTRY GLES2UniformBlockBinding(GLuint program, |
+ GLuint index, |
+ GLuint binding) { |
gles2::GetGLContext()->UniformBlockBinding(program, index, binding); |
} |
-void GLES2UniformMatrix2fv(GLint location, |
- GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) { |
+void GL_APIENTRY GLES2UniformMatrix2fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) { |
gles2::GetGLContext()->UniformMatrix2fv(location, count, transpose, value); |
} |
-void GLES2UniformMatrix2x3fv(GLint location, |
- GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) { |
+void GL_APIENTRY GLES2UniformMatrix2x3fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) { |
gles2::GetGLContext()->UniformMatrix2x3fv(location, count, transpose, value); |
} |
-void GLES2UniformMatrix2x4fv(GLint location, |
- GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) { |
+void GL_APIENTRY GLES2UniformMatrix2x4fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) { |
gles2::GetGLContext()->UniformMatrix2x4fv(location, count, transpose, value); |
} |
-void GLES2UniformMatrix3fv(GLint location, |
- GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) { |
+void GL_APIENTRY GLES2UniformMatrix3fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) { |
gles2::GetGLContext()->UniformMatrix3fv(location, count, transpose, value); |
} |
-void GLES2UniformMatrix3x2fv(GLint location, |
- GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) { |
+void GL_APIENTRY GLES2UniformMatrix3x2fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) { |
gles2::GetGLContext()->UniformMatrix3x2fv(location, count, transpose, value); |
} |
-void GLES2UniformMatrix3x4fv(GLint location, |
- GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) { |
+void GL_APIENTRY GLES2UniformMatrix3x4fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) { |
gles2::GetGLContext()->UniformMatrix3x4fv(location, count, transpose, value); |
} |
-void GLES2UniformMatrix4fv(GLint location, |
- GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) { |
+void GL_APIENTRY GLES2UniformMatrix4fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) { |
gles2::GetGLContext()->UniformMatrix4fv(location, count, transpose, value); |
} |
-void GLES2UniformMatrix4x2fv(GLint location, |
- GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) { |
+void GL_APIENTRY GLES2UniformMatrix4x2fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) { |
gles2::GetGLContext()->UniformMatrix4x2fv(location, count, transpose, value); |
} |
-void GLES2UniformMatrix4x3fv(GLint location, |
- GLsizei count, |
- GLboolean transpose, |
- const GLfloat* value) { |
+void GL_APIENTRY GLES2UniformMatrix4x3fv(GLint location, |
+ GLsizei count, |
+ GLboolean transpose, |
+ const GLfloat* value) { |
gles2::GetGLContext()->UniformMatrix4x3fv(location, count, transpose, value); |
} |
-void GLES2UseProgram(GLuint program) { |
+void GL_APIENTRY GLES2UseProgram(GLuint program) { |
gles2::GetGLContext()->UseProgram(program); |
} |
-void GLES2ValidateProgram(GLuint program) { |
+void GL_APIENTRY GLES2ValidateProgram(GLuint program) { |
gles2::GetGLContext()->ValidateProgram(program); |
} |
-void GLES2VertexAttrib1f(GLuint indx, GLfloat x) { |
+void GL_APIENTRY GLES2VertexAttrib1f(GLuint indx, GLfloat x) { |
gles2::GetGLContext()->VertexAttrib1f(indx, x); |
} |
-void GLES2VertexAttrib1fv(GLuint indx, const GLfloat* values) { |
+void GL_APIENTRY GLES2VertexAttrib1fv(GLuint indx, const GLfloat* values) { |
gles2::GetGLContext()->VertexAttrib1fv(indx, values); |
} |
-void GLES2VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { |
+void GL_APIENTRY GLES2VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { |
gles2::GetGLContext()->VertexAttrib2f(indx, x, y); |
} |
-void GLES2VertexAttrib2fv(GLuint indx, const GLfloat* values) { |
+void GL_APIENTRY GLES2VertexAttrib2fv(GLuint indx, const GLfloat* values) { |
gles2::GetGLContext()->VertexAttrib2fv(indx, values); |
} |
-void GLES2VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { |
+void GL_APIENTRY GLES2VertexAttrib3f(GLuint indx, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z) { |
gles2::GetGLContext()->VertexAttrib3f(indx, x, y, z); |
} |
-void GLES2VertexAttrib3fv(GLuint indx, const GLfloat* values) { |
+void GL_APIENTRY GLES2VertexAttrib3fv(GLuint indx, const GLfloat* values) { |
gles2::GetGLContext()->VertexAttrib3fv(indx, values); |
} |
-void GLES2VertexAttrib4f(GLuint indx, |
- GLfloat x, |
- GLfloat y, |
- GLfloat z, |
- GLfloat w) { |
+void GL_APIENTRY |
+GLES2VertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { |
gles2::GetGLContext()->VertexAttrib4f(indx, x, y, z, w); |
} |
-void GLES2VertexAttrib4fv(GLuint indx, const GLfloat* values) { |
+void GL_APIENTRY GLES2VertexAttrib4fv(GLuint indx, const GLfloat* values) { |
gles2::GetGLContext()->VertexAttrib4fv(indx, values); |
} |
-void GLES2VertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w) { |
+void GL_APIENTRY |
+GLES2VertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w) { |
gles2::GetGLContext()->VertexAttribI4i(indx, x, y, z, w); |
} |
-void GLES2VertexAttribI4iv(GLuint indx, const GLint* values) { |
+void GL_APIENTRY GLES2VertexAttribI4iv(GLuint indx, const GLint* values) { |
gles2::GetGLContext()->VertexAttribI4iv(indx, values); |
} |
-void GLES2VertexAttribI4ui(GLuint indx, |
- GLuint x, |
- GLuint y, |
- GLuint z, |
- GLuint w) { |
+void GL_APIENTRY |
+GLES2VertexAttribI4ui(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w) { |
gles2::GetGLContext()->VertexAttribI4ui(indx, x, y, z, w); |
} |
-void GLES2VertexAttribI4uiv(GLuint indx, const GLuint* values) { |
+void GL_APIENTRY GLES2VertexAttribI4uiv(GLuint indx, const GLuint* values) { |
gles2::GetGLContext()->VertexAttribI4uiv(indx, values); |
} |
-void GLES2VertexAttribIPointer(GLuint indx, |
- GLint size, |
- GLenum type, |
- GLsizei stride, |
- const void* ptr) { |
+void GL_APIENTRY GLES2VertexAttribIPointer(GLuint indx, |
+ GLint size, |
+ GLenum type, |
+ GLsizei stride, |
+ const void* ptr) { |
gles2::GetGLContext()->VertexAttribIPointer(indx, size, type, stride, ptr); |
} |
-void GLES2VertexAttribPointer(GLuint indx, |
- GLint size, |
- GLenum type, |
- GLboolean normalized, |
- GLsizei stride, |
- const void* ptr) { |
+void GL_APIENTRY GLES2VertexAttribPointer(GLuint indx, |
+ GLint size, |
+ GLenum type, |
+ GLboolean normalized, |
+ GLsizei stride, |
+ const void* ptr) { |
gles2::GetGLContext()->VertexAttribPointer(indx, size, type, normalized, |
stride, ptr); |
} |
-void GLES2Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { |
+void GL_APIENTRY GLES2Viewport(GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height) { |
gles2::GetGLContext()->Viewport(x, y, width, height); |
} |
-void GLES2WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { |
+void GL_APIENTRY GLES2WaitSync(GLsync sync, |
+ GLbitfield flags, |
+ GLuint64 timeout) { |
gles2::GetGLContext()->WaitSync(sync, flags, timeout); |
} |
-void GLES2BlitFramebufferCHROMIUM(GLint srcX0, |
- GLint srcY0, |
- GLint srcX1, |
- GLint srcY1, |
- GLint dstX0, |
- GLint dstY0, |
- GLint dstX1, |
- GLint dstY1, |
- GLbitfield mask, |
- GLenum filter) { |
+void GL_APIENTRY GLES2BlitFramebufferCHROMIUM(GLint srcX0, |
+ GLint srcY0, |
+ GLint srcX1, |
+ GLint srcY1, |
+ GLint dstX0, |
+ GLint dstY0, |
+ GLint dstX1, |
+ GLint dstY1, |
+ GLbitfield mask, |
+ GLenum filter) { |
gles2::GetGLContext()->BlitFramebufferCHROMIUM( |
srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
} |
-void GLES2RenderbufferStorageMultisampleCHROMIUM(GLenum target, |
- GLsizei samples, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height) { |
- gles2::GetGLContext()->RenderbufferStorageMultisampleCHROMIUM( |
- target, samples, internalformat, width, height); |
-} |
-void GLES2RenderbufferStorageMultisampleEXT(GLenum target, |
+void GL_APIENTRY |
+GLES2RenderbufferStorageMultisampleCHROMIUM(GLenum target, |
GLsizei samples, |
GLenum internalformat, |
GLsizei width, |
GLsizei height) { |
+ gles2::GetGLContext()->RenderbufferStorageMultisampleCHROMIUM( |
+ target, samples, internalformat, width, height); |
+} |
+void GL_APIENTRY GLES2RenderbufferStorageMultisampleEXT(GLenum target, |
+ GLsizei samples, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height) { |
gles2::GetGLContext()->RenderbufferStorageMultisampleEXT( |
target, samples, internalformat, width, height); |
} |
-void GLES2FramebufferTexture2DMultisampleEXT(GLenum target, |
- GLenum attachment, |
- GLenum textarget, |
- GLuint texture, |
- GLint level, |
- GLsizei samples) { |
+void GL_APIENTRY GLES2FramebufferTexture2DMultisampleEXT(GLenum target, |
+ GLenum attachment, |
+ GLenum textarget, |
+ GLuint texture, |
+ GLint level, |
+ GLsizei samples) { |
gles2::GetGLContext()->FramebufferTexture2DMultisampleEXT( |
target, attachment, textarget, texture, level, samples); |
} |
-void GLES2TexStorage2DEXT(GLenum target, |
- GLsizei levels, |
- GLenum internalFormat, |
- GLsizei width, |
- GLsizei height) { |
+void GL_APIENTRY GLES2TexStorage2DEXT(GLenum target, |
+ GLsizei levels, |
+ GLenum internalFormat, |
+ GLsizei width, |
+ GLsizei height) { |
gles2::GetGLContext()->TexStorage2DEXT(target, levels, internalFormat, width, |
height); |
} |
-void GLES2GenQueriesEXT(GLsizei n, GLuint* queries) { |
+void GL_APIENTRY GLES2GenQueriesEXT(GLsizei n, GLuint* queries) { |
gles2::GetGLContext()->GenQueriesEXT(n, queries); |
} |
-void GLES2DeleteQueriesEXT(GLsizei n, const GLuint* queries) { |
+void GL_APIENTRY GLES2DeleteQueriesEXT(GLsizei n, const GLuint* queries) { |
gles2::GetGLContext()->DeleteQueriesEXT(n, queries); |
} |
-void GLES2QueryCounterEXT(GLuint id, GLenum target) { |
+void GL_APIENTRY GLES2QueryCounterEXT(GLuint id, GLenum target) { |
gles2::GetGLContext()->QueryCounterEXT(id, target); |
} |
-GLboolean GLES2IsQueryEXT(GLuint id) { |
+GLboolean GL_APIENTRY GLES2IsQueryEXT(GLuint id) { |
return gles2::GetGLContext()->IsQueryEXT(id); |
} |
-void GLES2BeginQueryEXT(GLenum target, GLuint id) { |
+void GL_APIENTRY GLES2BeginQueryEXT(GLenum target, GLuint id) { |
gles2::GetGLContext()->BeginQueryEXT(target, id); |
} |
-void GLES2BeginTransformFeedback(GLenum primitivemode) { |
+void GL_APIENTRY GLES2BeginTransformFeedback(GLenum primitivemode) { |
gles2::GetGLContext()->BeginTransformFeedback(primitivemode); |
} |
-void GLES2EndQueryEXT(GLenum target) { |
+void GL_APIENTRY GLES2EndQueryEXT(GLenum target) { |
gles2::GetGLContext()->EndQueryEXT(target); |
} |
-void GLES2EndTransformFeedback() { |
+void GL_APIENTRY GLES2EndTransformFeedback() { |
gles2::GetGLContext()->EndTransformFeedback(); |
} |
-void GLES2GetQueryivEXT(GLenum target, GLenum pname, GLint* params) { |
+void GL_APIENTRY GLES2GetQueryivEXT(GLenum target, |
+ GLenum pname, |
+ GLint* params) { |
gles2::GetGLContext()->GetQueryivEXT(target, pname, params); |
} |
-void GLES2GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { |
+void GL_APIENTRY GLES2GetQueryObjectuivEXT(GLuint id, |
+ GLenum pname, |
+ GLuint* params) { |
gles2::GetGLContext()->GetQueryObjectuivEXT(id, pname, params); |
} |
-void GLES2GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64* params) { |
+void GL_APIENTRY GLES2GetQueryObjectui64vEXT(GLuint id, |
+ GLenum pname, |
+ GLuint64* params) { |
gles2::GetGLContext()->GetQueryObjectui64vEXT(id, pname, params); |
} |
-void GLES2InsertEventMarkerEXT(GLsizei length, const GLchar* marker) { |
+void GL_APIENTRY GLES2InsertEventMarkerEXT(GLsizei length, |
+ const GLchar* marker) { |
gles2::GetGLContext()->InsertEventMarkerEXT(length, marker); |
} |
-void GLES2PushGroupMarkerEXT(GLsizei length, const GLchar* marker) { |
+void GL_APIENTRY GLES2PushGroupMarkerEXT(GLsizei length, const GLchar* marker) { |
gles2::GetGLContext()->PushGroupMarkerEXT(length, marker); |
} |
-void GLES2PopGroupMarkerEXT() { |
+void GL_APIENTRY GLES2PopGroupMarkerEXT() { |
gles2::GetGLContext()->PopGroupMarkerEXT(); |
} |
-void GLES2GenVertexArraysOES(GLsizei n, GLuint* arrays) { |
+void GL_APIENTRY GLES2GenVertexArraysOES(GLsizei n, GLuint* arrays) { |
gles2::GetGLContext()->GenVertexArraysOES(n, arrays); |
} |
-void GLES2DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) { |
+void GL_APIENTRY GLES2DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) { |
gles2::GetGLContext()->DeleteVertexArraysOES(n, arrays); |
} |
-GLboolean GLES2IsVertexArrayOES(GLuint array) { |
+GLboolean GL_APIENTRY GLES2IsVertexArrayOES(GLuint array) { |
return gles2::GetGLContext()->IsVertexArrayOES(array); |
} |
-void GLES2BindVertexArrayOES(GLuint array) { |
+void GL_APIENTRY GLES2BindVertexArrayOES(GLuint array) { |
gles2::GetGLContext()->BindVertexArrayOES(array); |
} |
-void GLES2SwapBuffers() { |
+void GL_APIENTRY GLES2SwapBuffers() { |
gles2::GetGLContext()->SwapBuffers(); |
} |
-GLuint GLES2GetMaxValueInBufferCHROMIUM(GLuint buffer_id, |
- GLsizei count, |
- GLenum type, |
- GLuint offset) { |
+GLuint GL_APIENTRY GLES2GetMaxValueInBufferCHROMIUM(GLuint buffer_id, |
+ GLsizei count, |
+ GLenum type, |
+ GLuint offset) { |
return gles2::GetGLContext()->GetMaxValueInBufferCHROMIUM(buffer_id, count, |
type, offset); |
} |
-GLboolean GLES2EnableFeatureCHROMIUM(const char* feature) { |
+GLboolean GL_APIENTRY GLES2EnableFeatureCHROMIUM(const char* feature) { |
return gles2::GetGLContext()->EnableFeatureCHROMIUM(feature); |
} |
-void* GLES2MapBufferCHROMIUM(GLuint target, GLenum access) { |
+void* GL_APIENTRY GLES2MapBufferCHROMIUM(GLuint target, GLenum access) { |
return gles2::GetGLContext()->MapBufferCHROMIUM(target, access); |
} |
-GLboolean GLES2UnmapBufferCHROMIUM(GLuint target) { |
+GLboolean GL_APIENTRY GLES2UnmapBufferCHROMIUM(GLuint target) { |
return gles2::GetGLContext()->UnmapBufferCHROMIUM(target); |
} |
-void* GLES2MapBufferSubDataCHROMIUM(GLuint target, |
- GLintptr offset, |
- GLsizeiptr size, |
- GLenum access) { |
+void* GL_APIENTRY GLES2MapBufferSubDataCHROMIUM(GLuint target, |
+ GLintptr offset, |
+ GLsizeiptr size, |
+ GLenum access) { |
return gles2::GetGLContext()->MapBufferSubDataCHROMIUM(target, offset, size, |
access); |
} |
-void GLES2UnmapBufferSubDataCHROMIUM(const void* mem) { |
+void GL_APIENTRY GLES2UnmapBufferSubDataCHROMIUM(const void* mem) { |
gles2::GetGLContext()->UnmapBufferSubDataCHROMIUM(mem); |
} |
-void* GLES2MapBufferRange(GLenum target, |
- GLintptr offset, |
- GLsizeiptr size, |
- GLbitfield access) { |
+void* GL_APIENTRY GLES2MapBufferRange(GLenum target, |
+ GLintptr offset, |
+ GLsizeiptr size, |
+ GLbitfield access) { |
return gles2::GetGLContext()->MapBufferRange(target, offset, size, access); |
} |
-GLboolean GLES2UnmapBuffer(GLenum target) { |
+GLboolean GL_APIENTRY GLES2UnmapBuffer(GLenum target) { |
return gles2::GetGLContext()->UnmapBuffer(target); |
} |
-void* GLES2MapTexSubImage2DCHROMIUM(GLenum target, |
- GLint level, |
- GLint xoffset, |
- GLint yoffset, |
- GLsizei width, |
- GLsizei height, |
- GLenum format, |
- GLenum type, |
- GLenum access) { |
+void* GL_APIENTRY GLES2MapTexSubImage2DCHROMIUM(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ GLenum access) { |
return gles2::GetGLContext()->MapTexSubImage2DCHROMIUM( |
target, level, xoffset, yoffset, width, height, format, type, access); |
} |
-void GLES2UnmapTexSubImage2DCHROMIUM(const void* mem) { |
+void GL_APIENTRY GLES2UnmapTexSubImage2DCHROMIUM(const void* mem) { |
gles2::GetGLContext()->UnmapTexSubImage2DCHROMIUM(mem); |
} |
-void GLES2ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) { |
+void GL_APIENTRY GLES2ResizeCHROMIUM(GLuint width, |
+ GLuint height, |
+ GLfloat scale_factor) { |
gles2::GetGLContext()->ResizeCHROMIUM(width, height, scale_factor); |
} |
-const GLchar* GLES2GetRequestableExtensionsCHROMIUM() { |
+const GLchar* GL_APIENTRY GLES2GetRequestableExtensionsCHROMIUM() { |
return gles2::GetGLContext()->GetRequestableExtensionsCHROMIUM(); |
} |
-void GLES2RequestExtensionCHROMIUM(const char* extension) { |
+void GL_APIENTRY GLES2RequestExtensionCHROMIUM(const char* extension) { |
gles2::GetGLContext()->RequestExtensionCHROMIUM(extension); |
} |
-void GLES2RateLimitOffscreenContextCHROMIUM() { |
+void GL_APIENTRY GLES2RateLimitOffscreenContextCHROMIUM() { |
gles2::GetGLContext()->RateLimitOffscreenContextCHROMIUM(); |
} |
-void GLES2GetProgramInfoCHROMIUM(GLuint program, |
- GLsizei bufsize, |
- GLsizei* size, |
- void* info) { |
+void GL_APIENTRY GLES2GetProgramInfoCHROMIUM(GLuint program, |
+ GLsizei bufsize, |
+ GLsizei* size, |
+ void* info) { |
gles2::GetGLContext()->GetProgramInfoCHROMIUM(program, bufsize, size, info); |
} |
-void GLES2GetUniformBlocksCHROMIUM(GLuint program, |
- GLsizei bufsize, |
- GLsizei* size, |
- void* info) { |
- gles2::GetGLContext()->GetUniformBlocksCHROMIUM(program, bufsize, size, info); |
-} |
-void GLES2GetTransformFeedbackVaryingsCHROMIUM(GLuint program, |
+void GL_APIENTRY GLES2GetUniformBlocksCHROMIUM(GLuint program, |
GLsizei bufsize, |
GLsizei* size, |
void* info) { |
+ gles2::GetGLContext()->GetUniformBlocksCHROMIUM(program, bufsize, size, info); |
+} |
+void GL_APIENTRY GLES2GetTransformFeedbackVaryingsCHROMIUM(GLuint program, |
+ GLsizei bufsize, |
+ GLsizei* size, |
+ void* info) { |
gles2::GetGLContext()->GetTransformFeedbackVaryingsCHROMIUM(program, bufsize, |
size, info); |
} |
-void GLES2GetUniformsES3CHROMIUM(GLuint program, |
- GLsizei bufsize, |
- GLsizei* size, |
- void* info) { |
+void GL_APIENTRY GLES2GetUniformsES3CHROMIUM(GLuint program, |
+ GLsizei bufsize, |
+ GLsizei* size, |
+ void* info) { |
gles2::GetGLContext()->GetUniformsES3CHROMIUM(program, bufsize, size, info); |
} |
-GLuint GLES2CreateStreamTextureCHROMIUM(GLuint texture) { |
+GLuint GL_APIENTRY GLES2CreateStreamTextureCHROMIUM(GLuint texture) { |
return gles2::GetGLContext()->CreateStreamTextureCHROMIUM(texture); |
} |
-GLuint GLES2CreateImageCHROMIUM(ClientBuffer buffer, |
- GLsizei width, |
- GLsizei height, |
- GLenum internalformat) { |
+GLuint GL_APIENTRY GLES2CreateImageCHROMIUM(ClientBuffer buffer, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum internalformat) { |
return gles2::GetGLContext()->CreateImageCHROMIUM(buffer, width, height, |
internalformat); |
} |
-void GLES2DestroyImageCHROMIUM(GLuint image_id) { |
+void GL_APIENTRY GLES2DestroyImageCHROMIUM(GLuint image_id) { |
gles2::GetGLContext()->DestroyImageCHROMIUM(image_id); |
} |
-GLuint GLES2CreateGpuMemoryBufferImageCHROMIUM(GLsizei width, |
- GLsizei height, |
- GLenum internalformat, |
- GLenum usage) { |
+GLuint GL_APIENTRY |
+GLES2CreateGpuMemoryBufferImageCHROMIUM(GLsizei width, |
+ GLsizei height, |
+ GLenum internalformat, |
+ GLenum usage) { |
return gles2::GetGLContext()->CreateGpuMemoryBufferImageCHROMIUM( |
width, height, internalformat, usage); |
} |
-void GLES2GetTranslatedShaderSourceANGLE(GLuint shader, |
- GLsizei bufsize, |
- GLsizei* length, |
- char* source) { |
+void GL_APIENTRY GLES2GetTranslatedShaderSourceANGLE(GLuint shader, |
+ GLsizei bufsize, |
+ GLsizei* length, |
+ char* source) { |
gles2::GetGLContext()->GetTranslatedShaderSourceANGLE(shader, bufsize, length, |
source); |
} |
-void GLES2PostSubBufferCHROMIUM(GLint x, GLint y, GLint width, GLint height) { |
+void GL_APIENTRY GLES2PostSubBufferCHROMIUM(GLint x, |
+ GLint y, |
+ GLint width, |
+ GLint height) { |
gles2::GetGLContext()->PostSubBufferCHROMIUM(x, y, width, height); |
} |
-void GLES2TexImageIOSurface2DCHROMIUM(GLenum target, |
- GLsizei width, |
- GLsizei height, |
- GLuint ioSurfaceId, |
- GLuint plane) { |
+void GL_APIENTRY GLES2TexImageIOSurface2DCHROMIUM(GLenum target, |
+ GLsizei width, |
+ GLsizei height, |
+ GLuint ioSurfaceId, |
+ GLuint plane) { |
gles2::GetGLContext()->TexImageIOSurface2DCHROMIUM(target, width, height, |
ioSurfaceId, plane); |
} |
-void GLES2CopyTextureCHROMIUM(GLenum target, |
- GLenum source_id, |
- GLenum dest_id, |
- GLint internalformat, |
- GLenum dest_type, |
- GLboolean unpack_flip_y, |
- GLboolean unpack_premultiply_alpha, |
- GLboolean unpack_unmultiply_alpha) { |
+void GL_APIENTRY GLES2CopyTextureCHROMIUM(GLenum target, |
+ GLenum source_id, |
+ GLenum dest_id, |
+ GLint internalformat, |
+ GLenum dest_type, |
+ GLboolean unpack_flip_y, |
+ GLboolean unpack_premultiply_alpha, |
+ GLboolean unpack_unmultiply_alpha) { |
gles2::GetGLContext()->CopyTextureCHROMIUM( |
target, source_id, dest_id, internalformat, dest_type, unpack_flip_y, |
unpack_premultiply_alpha, unpack_unmultiply_alpha); |
} |
-void GLES2CopySubTextureCHROMIUM(GLenum target, |
- GLenum source_id, |
- GLenum dest_id, |
- GLint xoffset, |
- GLint yoffset, |
- GLint x, |
- GLint y, |
- GLsizei width, |
- GLsizei height, |
- GLboolean unpack_flip_y, |
- GLboolean unpack_premultiply_alpha, |
- GLboolean unpack_unmultiply_alpha) { |
+void GL_APIENTRY |
+GLES2CopySubTextureCHROMIUM(GLenum target, |
+ GLenum source_id, |
+ GLenum dest_id, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ GLboolean unpack_flip_y, |
+ GLboolean unpack_premultiply_alpha, |
+ GLboolean unpack_unmultiply_alpha) { |
gles2::GetGLContext()->CopySubTextureCHROMIUM( |
target, source_id, dest_id, xoffset, yoffset, x, y, width, height, |
unpack_flip_y, unpack_premultiply_alpha, unpack_unmultiply_alpha); |
} |
-void GLES2CompressedCopyTextureCHROMIUM(GLenum target, |
- GLenum source_id, |
- GLenum dest_id) { |
+void GL_APIENTRY GLES2CompressedCopyTextureCHROMIUM(GLenum target, |
+ GLenum source_id, |
+ GLenum dest_id) { |
gles2::GetGLContext()->CompressedCopyTextureCHROMIUM(target, source_id, |
dest_id); |
} |
-void GLES2DrawArraysInstancedANGLE(GLenum mode, |
- GLint first, |
- GLsizei count, |
- GLsizei primcount) { |
+void GL_APIENTRY GLES2DrawArraysInstancedANGLE(GLenum mode, |
+ GLint first, |
+ GLsizei count, |
+ GLsizei primcount) { |
gles2::GetGLContext()->DrawArraysInstancedANGLE(mode, first, count, |
primcount); |
} |
-void GLES2DrawElementsInstancedANGLE(GLenum mode, |
- GLsizei count, |
- GLenum type, |
- const void* indices, |
- GLsizei primcount) { |
+void GL_APIENTRY GLES2DrawElementsInstancedANGLE(GLenum mode, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices, |
+ GLsizei primcount) { |
gles2::GetGLContext()->DrawElementsInstancedANGLE(mode, count, type, indices, |
primcount); |
} |
-void GLES2VertexAttribDivisorANGLE(GLuint index, GLuint divisor) { |
+void GL_APIENTRY GLES2VertexAttribDivisorANGLE(GLuint index, GLuint divisor) { |
gles2::GetGLContext()->VertexAttribDivisorANGLE(index, divisor); |
} |
-void GLES2GenMailboxCHROMIUM(GLbyte* mailbox) { |
+void GL_APIENTRY GLES2GenMailboxCHROMIUM(GLbyte* mailbox) { |
gles2::GetGLContext()->GenMailboxCHROMIUM(mailbox); |
} |
-void GLES2ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) { |
+void GL_APIENTRY GLES2ProduceTextureCHROMIUM(GLenum target, |
+ const GLbyte* mailbox) { |
gles2::GetGLContext()->ProduceTextureCHROMIUM(target, mailbox); |
} |
-void GLES2ProduceTextureDirectCHROMIUM(GLuint texture, |
- GLenum target, |
- const GLbyte* mailbox) { |
+void GL_APIENTRY GLES2ProduceTextureDirectCHROMIUM(GLuint texture, |
+ GLenum target, |
+ const GLbyte* mailbox) { |
gles2::GetGLContext()->ProduceTextureDirectCHROMIUM(texture, target, mailbox); |
} |
-void GLES2ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) { |
+void GL_APIENTRY GLES2ConsumeTextureCHROMIUM(GLenum target, |
+ const GLbyte* mailbox) { |
gles2::GetGLContext()->ConsumeTextureCHROMIUM(target, mailbox); |
} |
-GLuint GLES2CreateAndConsumeTextureCHROMIUM(GLenum target, |
- const GLbyte* mailbox) { |
+GLuint GL_APIENTRY GLES2CreateAndConsumeTextureCHROMIUM(GLenum target, |
+ const GLbyte* mailbox) { |
return gles2::GetGLContext()->CreateAndConsumeTextureCHROMIUM(target, |
mailbox); |
} |
-void GLES2BindUniformLocationCHROMIUM(GLuint program, |
- GLint location, |
- const char* name) { |
+void GL_APIENTRY GLES2BindUniformLocationCHROMIUM(GLuint program, |
+ GLint location, |
+ const char* name) { |
gles2::GetGLContext()->BindUniformLocationCHROMIUM(program, location, name); |
} |
-void GLES2GenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) { |
+void GL_APIENTRY GLES2GenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) { |
gles2::GetGLContext()->GenValuebuffersCHROMIUM(n, buffers); |
} |
-void GLES2DeleteValuebuffersCHROMIUM(GLsizei n, const GLuint* valuebuffers) { |
+void GL_APIENTRY GLES2DeleteValuebuffersCHROMIUM(GLsizei n, |
+ const GLuint* valuebuffers) { |
gles2::GetGLContext()->DeleteValuebuffersCHROMIUM(n, valuebuffers); |
} |
-GLboolean GLES2IsValuebufferCHROMIUM(GLuint valuebuffer) { |
+GLboolean GL_APIENTRY GLES2IsValuebufferCHROMIUM(GLuint valuebuffer) { |
return gles2::GetGLContext()->IsValuebufferCHROMIUM(valuebuffer); |
} |
-void GLES2BindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer) { |
+void GL_APIENTRY GLES2BindValuebufferCHROMIUM(GLenum target, |
+ GLuint valuebuffer) { |
gles2::GetGLContext()->BindValuebufferCHROMIUM(target, valuebuffer); |
} |
-void GLES2SubscribeValueCHROMIUM(GLenum target, GLenum subscription) { |
+void GL_APIENTRY GLES2SubscribeValueCHROMIUM(GLenum target, |
+ GLenum subscription) { |
gles2::GetGLContext()->SubscribeValueCHROMIUM(target, subscription); |
} |
-void GLES2PopulateSubscribedValuesCHROMIUM(GLenum target) { |
+void GL_APIENTRY GLES2PopulateSubscribedValuesCHROMIUM(GLenum target) { |
gles2::GetGLContext()->PopulateSubscribedValuesCHROMIUM(target); |
} |
-void GLES2UniformValuebufferCHROMIUM(GLint location, |
- GLenum target, |
- GLenum subscription) { |
+void GL_APIENTRY GLES2UniformValuebufferCHROMIUM(GLint location, |
+ GLenum target, |
+ GLenum subscription) { |
gles2::GetGLContext()->UniformValuebufferCHROMIUM(location, target, |
subscription); |
} |
-void GLES2BindTexImage2DCHROMIUM(GLenum target, GLint imageId) { |
+void GL_APIENTRY GLES2BindTexImage2DCHROMIUM(GLenum target, GLint imageId) { |
gles2::GetGLContext()->BindTexImage2DCHROMIUM(target, imageId); |
} |
-void GLES2ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) { |
+void GL_APIENTRY GLES2ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) { |
gles2::GetGLContext()->ReleaseTexImage2DCHROMIUM(target, imageId); |
} |
-void GLES2TraceBeginCHROMIUM(const char* category_name, |
- const char* trace_name) { |
+void GL_APIENTRY GLES2TraceBeginCHROMIUM(const char* category_name, |
+ const char* trace_name) { |
gles2::GetGLContext()->TraceBeginCHROMIUM(category_name, trace_name); |
} |
-void GLES2TraceEndCHROMIUM() { |
+void GL_APIENTRY GLES2TraceEndCHROMIUM() { |
gles2::GetGLContext()->TraceEndCHROMIUM(); |
} |
-void GLES2AsyncTexSubImage2DCHROMIUM(GLenum target, |
- GLint level, |
- GLint xoffset, |
- GLint yoffset, |
- GLsizei width, |
- GLsizei height, |
- GLenum format, |
- GLenum type, |
- const void* data) { |
+void GL_APIENTRY GLES2AsyncTexSubImage2DCHROMIUM(GLenum target, |
+ GLint level, |
+ GLint xoffset, |
+ GLint yoffset, |
+ GLsizei width, |
+ GLsizei height, |
+ GLenum format, |
+ GLenum type, |
+ const void* data) { |
gles2::GetGLContext()->AsyncTexSubImage2DCHROMIUM( |
target, level, xoffset, yoffset, width, height, format, type, data); |
} |
-void GLES2AsyncTexImage2DCHROMIUM(GLenum target, |
- GLint level, |
- GLenum internalformat, |
- GLsizei width, |
- GLsizei height, |
- GLint border, |
- GLenum format, |
- GLenum type, |
- const void* pixels) { |
+void GL_APIENTRY GLES2AsyncTexImage2DCHROMIUM(GLenum target, |
+ GLint level, |
+ GLenum internalformat, |
+ GLsizei width, |
+ GLsizei height, |
+ GLint border, |
+ GLenum format, |
+ GLenum type, |
+ const void* pixels) { |
gles2::GetGLContext()->AsyncTexImage2DCHROMIUM(target, level, internalformat, |
width, height, border, format, |
type, pixels); |
} |
-void GLES2WaitAsyncTexImage2DCHROMIUM(GLenum target) { |
+void GL_APIENTRY GLES2WaitAsyncTexImage2DCHROMIUM(GLenum target) { |
gles2::GetGLContext()->WaitAsyncTexImage2DCHROMIUM(target); |
} |
-void GLES2WaitAllAsyncTexImage2DCHROMIUM() { |
+void GL_APIENTRY GLES2WaitAllAsyncTexImage2DCHROMIUM() { |
gles2::GetGLContext()->WaitAllAsyncTexImage2DCHROMIUM(); |
} |
-void GLES2DiscardFramebufferEXT(GLenum target, |
- GLsizei count, |
- const GLenum* attachments) { |
+void GL_APIENTRY GLES2DiscardFramebufferEXT(GLenum target, |
+ GLsizei count, |
+ const GLenum* attachments) { |
gles2::GetGLContext()->DiscardFramebufferEXT(target, count, attachments); |
} |
-void GLES2LoseContextCHROMIUM(GLenum current, GLenum other) { |
+void GL_APIENTRY GLES2LoseContextCHROMIUM(GLenum current, GLenum other) { |
gles2::GetGLContext()->LoseContextCHROMIUM(current, other); |
} |
-GLuint GLES2InsertSyncPointCHROMIUM() { |
+GLuint GL_APIENTRY GLES2InsertSyncPointCHROMIUM() { |
return gles2::GetGLContext()->InsertSyncPointCHROMIUM(); |
} |
-void GLES2WaitSyncPointCHROMIUM(GLuint sync_point) { |
+void GL_APIENTRY GLES2WaitSyncPointCHROMIUM(GLuint sync_point) { |
gles2::GetGLContext()->WaitSyncPointCHROMIUM(sync_point); |
} |
-void GLES2DrawBuffersEXT(GLsizei count, const GLenum* bufs) { |
+void GL_APIENTRY GLES2DrawBuffersEXT(GLsizei count, const GLenum* bufs) { |
gles2::GetGLContext()->DrawBuffersEXT(count, bufs); |
} |
-void GLES2DiscardBackbufferCHROMIUM() { |
+void GL_APIENTRY GLES2DiscardBackbufferCHROMIUM() { |
gles2::GetGLContext()->DiscardBackbufferCHROMIUM(); |
} |
-void GLES2ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, |
- GLenum plane_transform, |
- GLuint overlay_texture_id, |
- GLint bounds_x, |
- GLint bounds_y, |
- GLint bounds_width, |
- GLint bounds_height, |
- GLfloat uv_x, |
- GLfloat uv_y, |
- GLfloat uv_width, |
- GLfloat uv_height) { |
+void GL_APIENTRY GLES2ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, |
+ GLenum plane_transform, |
+ GLuint overlay_texture_id, |
+ GLint bounds_x, |
+ GLint bounds_y, |
+ GLint bounds_width, |
+ GLint bounds_height, |
+ GLfloat uv_x, |
+ GLfloat uv_y, |
+ GLfloat uv_width, |
+ GLfloat uv_height) { |
gles2::GetGLContext()->ScheduleOverlayPlaneCHROMIUM( |
plane_z_order, plane_transform, overlay_texture_id, bounds_x, bounds_y, |
bounds_width, bounds_height, uv_x, uv_y, uv_width, uv_height); |
} |
-void GLES2SwapInterval(GLint interval) { |
+void GL_APIENTRY GLES2SwapInterval(GLint interval) { |
gles2::GetGLContext()->SwapInterval(interval); |
} |
-void GLES2FlushDriverCachesCHROMIUM() { |
+void GL_APIENTRY GLES2FlushDriverCachesCHROMIUM() { |
gles2::GetGLContext()->FlushDriverCachesCHROMIUM(); |
} |
-void GLES2MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) { |
+void GL_APIENTRY GLES2MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) { |
gles2::GetGLContext()->MatrixLoadfCHROMIUM(matrixMode, m); |
} |
-void GLES2MatrixLoadIdentityCHROMIUM(GLenum matrixMode) { |
+void GL_APIENTRY GLES2MatrixLoadIdentityCHROMIUM(GLenum matrixMode) { |
gles2::GetGLContext()->MatrixLoadIdentityCHROMIUM(matrixMode); |
} |
-GLuint GLES2GenPathsCHROMIUM(GLsizei range) { |
+GLuint GL_APIENTRY GLES2GenPathsCHROMIUM(GLsizei range) { |
return gles2::GetGLContext()->GenPathsCHROMIUM(range); |
} |
-void GLES2DeletePathsCHROMIUM(GLuint path, GLsizei range) { |
+void GL_APIENTRY GLES2DeletePathsCHROMIUM(GLuint path, GLsizei range) { |
gles2::GetGLContext()->DeletePathsCHROMIUM(path, range); |
} |
-GLboolean GLES2IsPathCHROMIUM(GLuint path) { |
+GLboolean GL_APIENTRY GLES2IsPathCHROMIUM(GLuint path) { |
return gles2::GetGLContext()->IsPathCHROMIUM(path); |
} |
-void GLES2PathCommandsCHROMIUM(GLuint path, |
- GLsizei numCommands, |
- const GLubyte* commands, |
- GLsizei numCoords, |
- GLenum coordType, |
- const GLvoid* coords) { |
+void GL_APIENTRY GLES2PathCommandsCHROMIUM(GLuint path, |
+ GLsizei numCommands, |
+ const GLubyte* commands, |
+ GLsizei numCoords, |
+ GLenum coordType, |
+ const GLvoid* coords) { |
gles2::GetGLContext()->PathCommandsCHROMIUM(path, numCommands, commands, |
numCoords, coordType, coords); |
} |
-void GLES2PathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value) { |
+void GL_APIENTRY GLES2PathParameterfCHROMIUM(GLuint path, |
+ GLenum pname, |
+ GLfloat value) { |
gles2::GetGLContext()->PathParameterfCHROMIUM(path, pname, value); |
} |
-void GLES2PathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value) { |
+void GL_APIENTRY GLES2PathParameteriCHROMIUM(GLuint path, |
+ GLenum pname, |
+ GLint value) { |
gles2::GetGLContext()->PathParameteriCHROMIUM(path, pname, value); |
} |
-void GLES2PathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask) { |
+void GL_APIENTRY GLES2PathStencilFuncCHROMIUM(GLenum func, |
+ GLint ref, |
+ GLuint mask) { |
gles2::GetGLContext()->PathStencilFuncCHROMIUM(func, ref, mask); |
} |
-void GLES2StencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask) { |
+void GL_APIENTRY GLES2StencilFillPathCHROMIUM(GLuint path, |
+ GLenum fillMode, |
+ GLuint mask) { |
gles2::GetGLContext()->StencilFillPathCHROMIUM(path, fillMode, mask); |
} |
-void GLES2StencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask) { |
+void GL_APIENTRY GLES2StencilStrokePathCHROMIUM(GLuint path, |
+ GLint reference, |
+ GLuint mask) { |
gles2::GetGLContext()->StencilStrokePathCHROMIUM(path, reference, mask); |
} |
-void GLES2CoverFillPathCHROMIUM(GLuint path, GLenum coverMode) { |
+void GL_APIENTRY GLES2CoverFillPathCHROMIUM(GLuint path, GLenum coverMode) { |
gles2::GetGLContext()->CoverFillPathCHROMIUM(path, coverMode); |
} |
-void GLES2CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode) { |
+void GL_APIENTRY GLES2CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode) { |
gles2::GetGLContext()->CoverStrokePathCHROMIUM(path, coverMode); |
} |
-void GLES2StencilThenCoverFillPathCHROMIUM(GLuint path, |
- GLenum fillMode, |
- GLuint mask, |
- GLenum coverMode) { |
+void GL_APIENTRY GLES2StencilThenCoverFillPathCHROMIUM(GLuint path, |
+ GLenum fillMode, |
+ GLuint mask, |
+ GLenum coverMode) { |
gles2::GetGLContext()->StencilThenCoverFillPathCHROMIUM(path, fillMode, mask, |
coverMode); |
} |
-void GLES2StencilThenCoverStrokePathCHROMIUM(GLuint path, |
- GLint reference, |
- GLuint mask, |
- GLenum coverMode) { |
+void GL_APIENTRY GLES2StencilThenCoverStrokePathCHROMIUM(GLuint path, |
+ GLint reference, |
+ GLuint mask, |
+ GLenum coverMode) { |
gles2::GetGLContext()->StencilThenCoverStrokePathCHROMIUM(path, reference, |
mask, coverMode); |
} |
-GLenum GLES2GetGraphicsResetStatusKHR() { |
+GLenum GL_APIENTRY GLES2GetGraphicsResetStatusKHR() { |
return gles2::GetGLContext()->GetGraphicsResetStatusKHR(); |
} |
-void GLES2BlendBarrierKHR() { |
+void GL_APIENTRY GLES2BlendBarrierKHR() { |
gles2::GetGLContext()->BlendBarrierKHR(); |
} |