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Side by Side Diff: media/audio/clockless_audio_sink.cc

Issue 1260193005: Fix incorrect opus seek preroll and flaky pre-skip removal. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix mojo renderer. Created 5 years, 4 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/audio/clockless_audio_sink.h" 5 #include "media/audio/clockless_audio_sink.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/location.h" 8 #include "base/location.h"
9 #include "base/single_thread_task_runner.h" 9 #include "base/single_thread_task_runner.h"
10 #include "base/threading/simple_thread.h" 10 #include "base/threading/simple_thread.h"
11 #include "media/base/audio_hash.h"
11 12
12 namespace media { 13 namespace media {
13 14
14 // Internal to ClocklessAudioSink. Class is used to call Render() on a seperate 15 // Internal to ClocklessAudioSink. Class is used to call Render() on a seperate
15 // thread, running as fast as it can read the data. 16 // thread, running as fast as it can read the data.
16 class ClocklessAudioSinkThread : public base::DelegateSimpleThread::Delegate { 17 class ClocklessAudioSinkThread : public base::DelegateSimpleThread::Delegate {
17 public: 18 public:
18 explicit ClocklessAudioSinkThread(const AudioParameters& params, 19 ClocklessAudioSinkThread(const AudioParameters& params,
19 AudioRendererSink::RenderCallback* callback) 20 AudioRendererSink::RenderCallback* callback,
21 bool hashing)
20 : callback_(callback), 22 : callback_(callback),
21 audio_bus_(AudioBus::Create(params)), 23 audio_bus_(AudioBus::Create(params)),
22 stop_event_(new base::WaitableEvent(false, false)) {} 24 stop_event_(new base::WaitableEvent(false, false)) {
25 if (hashing)
26 audio_hash_.reset(new AudioHash());
27 }
23 28
24 void Start() { 29 void Start() {
25 stop_event_->Reset(); 30 stop_event_->Reset();
26 thread_.reset(new base::DelegateSimpleThread(this, "ClocklessAudioSink")); 31 thread_.reset(new base::DelegateSimpleThread(this, "ClocklessAudioSink"));
27 thread_->Start(); 32 thread_->Start();
28 } 33 }
29 34
30 // Generate a signal to stop calling Render(). 35 // Generate a signal to stop calling Render().
31 base::TimeDelta Stop() { 36 base::TimeDelta Stop() {
32 stop_event_->Signal(); 37 stop_event_->Signal();
33 thread_->Join(); 38 thread_->Join();
34 return playback_time_; 39 return playback_time_;
35 } 40 }
36 41
42 std::string GetAudioHash() {
43 DCHECK(audio_hash_);
44 return audio_hash_->ToString();
45 }
46
37 private: 47 private:
38 // Call Render() repeatedly, keeping track of the rendering time. 48 // Call Render() repeatedly, keeping track of the rendering time.
39 void Run() override { 49 void Run() override {
40 base::TimeTicks start; 50 base::TimeTicks start;
41 while (!stop_event_->IsSignaled()) { 51 while (!stop_event_->IsSignaled()) {
42 int frames_received = callback_->Render(audio_bus_.get(), 0); 52 const int frames_received = callback_->Render(audio_bus_.get(), 0);
43 if (frames_received <= 0) { 53 DCHECK_GE(frames_received, 0);
54 if (audio_hash_)
55 audio_hash_->Update(audio_bus_.get(), frames_received);
56 if (!frames_received) {
44 // No data received, so let other threads run to provide data. 57 // No data received, so let other threads run to provide data.
45 base::PlatformThread::YieldCurrentThread(); 58 base::PlatformThread::YieldCurrentThread();
46 } else if (start.is_null()) { 59 } else if (start.is_null()) {
47 // First time we processed some audio, so record the starting time. 60 // First time we processed some audio, so record the starting time.
48 start = base::TimeTicks::Now(); 61 start = base::TimeTicks::Now();
49 } else { 62 } else {
50 // Keep track of the last time data was rendered. 63 // Keep track of the last time data was rendered.
51 playback_time_ = base::TimeTicks::Now() - start; 64 playback_time_ = base::TimeTicks::Now() - start;
52 } 65 }
53 } 66 }
54 } 67 }
55 68
56 AudioRendererSink::RenderCallback* callback_; 69 AudioRendererSink::RenderCallback* callback_;
57 scoped_ptr<AudioBus> audio_bus_; 70 scoped_ptr<AudioBus> audio_bus_;
58 scoped_ptr<base::WaitableEvent> stop_event_; 71 scoped_ptr<base::WaitableEvent> stop_event_;
59 scoped_ptr<base::DelegateSimpleThread> thread_; 72 scoped_ptr<base::DelegateSimpleThread> thread_;
60 base::TimeDelta playback_time_; 73 base::TimeDelta playback_time_;
74 scoped_ptr<AudioHash> audio_hash_;
61 }; 75 };
62 76
63 ClocklessAudioSink::ClocklessAudioSink() 77 ClocklessAudioSink::ClocklessAudioSink()
64 : initialized_(false), 78 : initialized_(false), playing_(false), hashing_(false) {}
65 playing_(false) {}
66 79
67 ClocklessAudioSink::~ClocklessAudioSink() {} 80 ClocklessAudioSink::~ClocklessAudioSink() {}
68 81
69 void ClocklessAudioSink::Initialize(const AudioParameters& params, 82 void ClocklessAudioSink::Initialize(const AudioParameters& params,
70 RenderCallback* callback) { 83 RenderCallback* callback) {
71 DCHECK(!initialized_); 84 DCHECK(!initialized_);
72 thread_.reset(new ClocklessAudioSinkThread(params, callback)); 85 thread_.reset(new ClocklessAudioSinkThread(params, callback, hashing_));
73 initialized_ = true; 86 initialized_ = true;
74 } 87 }
75 88
76 void ClocklessAudioSink::Start() { 89 void ClocklessAudioSink::Start() {
77 DCHECK(initialized_); 90 DCHECK(initialized_);
78 DCHECK(!playing_); 91 DCHECK(!playing_);
79 } 92 }
80 93
81 void ClocklessAudioSink::Stop() { 94 void ClocklessAudioSink::Stop() {
82 if (initialized_) 95 if (initialized_)
(...skipping 22 matching lines...) Expand all
105 118
106 bool ClocklessAudioSink::SetVolume(double volume) { 119 bool ClocklessAudioSink::SetVolume(double volume) {
107 // Audio is always muted. 120 // Audio is always muted.
108 return volume == 0.0; 121 return volume == 0.0;
109 } 122 }
110 123
111 OutputDevice* ClocklessAudioSink::GetOutputDevice() { 124 OutputDevice* ClocklessAudioSink::GetOutputDevice() {
112 return nullptr; 125 return nullptr;
113 } 126 }
114 127
128 void ClocklessAudioSink::StartAudioHashForTesting() {
129 DCHECK(!initialized_);
130 hashing_ = true;
131 }
132
133 std::string ClocklessAudioSink::GetAudioHashForTesting() {
134 return thread_ && hashing_ ? thread_->GetAudioHash() : std::string();
135 }
136
115 } // namespace media 137 } // namespace media
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