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Issue 1259703002: Re-land (2): Reimplement automation API on top of C++-backed AXTree. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add missing null check caught by asan Created 5 years, 4 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/accessibility/ax_tree.h" 5 #include "ui/accessibility/ax_tree.h"
6 6
7 #include <set> 7 #include <set>
8 8
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "base/strings/stringprintf.h" 10 #include "base/strings/stringprintf.h"
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82 int32 old_root_id = root_ ? root_->id() : 0; 82 int32 old_root_id = root_ ? root_->id() : 0;
83 83
84 if (update.node_id_to_clear != 0) { 84 if (update.node_id_to_clear != 0) {
85 AXNode* node = GetFromId(update.node_id_to_clear); 85 AXNode* node = GetFromId(update.node_id_to_clear);
86 if (!node) { 86 if (!node) {
87 error_ = base::StringPrintf("Bad node_id_to_clear: %d", 87 error_ = base::StringPrintf("Bad node_id_to_clear: %d",
88 update.node_id_to_clear); 88 update.node_id_to_clear);
89 return false; 89 return false;
90 } 90 }
91 if (node == root_) { 91 if (node == root_) {
92 DestroySubtree(root_, &update_state); 92 // Clear root_ before calling DestroySubtree so that root_ doesn't
93 root_ = NULL; 93 // ever point to an invalid node.
94 AXNode* old_root = root_;
95 root_ = nullptr;
96 DestroySubtree(old_root, &update_state);
94 } else { 97 } else {
95 for (int i = 0; i < node->child_count(); ++i) 98 for (int i = 0; i < node->child_count(); ++i)
96 DestroySubtree(node->ChildAtIndex(i), &update_state); 99 DestroySubtree(node->ChildAtIndex(i), &update_state);
97 std::vector<AXNode*> children; 100 std::vector<AXNode*> children;
98 node->SwapChildren(children); 101 node->SwapChildren(children);
99 update_state.pending_nodes.insert(node); 102 update_state.pending_nodes.insert(node);
100 } 103 }
101 } 104 }
102 105
103 for (size_t i = 0; i < update.nodes.size(); ++i) { 106 for (size_t i = 0; i < update.nodes.size(); ++i) {
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197 // Now build a new children vector, reusing nodes when possible, 200 // Now build a new children vector, reusing nodes when possible,
198 // and swap it in. 201 // and swap it in.
199 std::vector<AXNode*> new_children; 202 std::vector<AXNode*> new_children;
200 bool success = CreateNewChildVector( 203 bool success = CreateNewChildVector(
201 node, src.child_ids, &new_children, update_state); 204 node, src.child_ids, &new_children, update_state);
202 node->SwapChildren(new_children); 205 node->SwapChildren(new_children);
203 206
204 // Update the root of the tree if needed. 207 // Update the root of the tree if needed.
205 if ((src.role == AX_ROLE_ROOT_WEB_AREA || src.role == AX_ROLE_DESKTOP) && 208 if ((src.role == AX_ROLE_ROOT_WEB_AREA || src.role == AX_ROLE_DESKTOP) &&
206 (!root_ || root_->id() != src.id)) { 209 (!root_ || root_->id() != src.id)) {
207 if (root_) 210 // Make sure root_ always points to something valid or null_, even inside
208 DestroySubtree(root_, update_state); 211 // DestroySubtree.
212 AXNode* old_root = root_;
209 root_ = node; 213 root_ = node;
214 if (old_root)
215 DestroySubtree(old_root, update_state);
210 } 216 }
211 217
212 return success; 218 return success;
213 } 219 }
214 220
215 void AXTree::DestroySubtree(AXNode* node, 221 void AXTree::DestroySubtree(AXNode* node,
216 AXTreeUpdateState* update_state) { 222 AXTreeUpdateState* update_state) {
217 if (delegate_) 223 if (delegate_)
218 delegate_->OnSubtreeWillBeDeleted(this, node); 224 delegate_->OnSubtreeWillBeDeleted(this, node);
219 DestroyNodeAndSubtree(node, update_state); 225 DestroyNodeAndSubtree(node, update_state);
220 } 226 }
221 227
222 void AXTree::DestroyNodeAndSubtree(AXNode* node, 228 void AXTree::DestroyNodeAndSubtree(AXNode* node,
223 AXTreeUpdateState* update_state) { 229 AXTreeUpdateState* update_state) {
230 if (delegate_)
231 delegate_->OnNodeWillBeDeleted(this, node);
224 id_map_.erase(node->id()); 232 id_map_.erase(node->id());
225 for (int i = 0; i < node->child_count(); ++i) 233 for (int i = 0; i < node->child_count(); ++i)
226 DestroyNodeAndSubtree(node->ChildAtIndex(i), update_state); 234 DestroyNodeAndSubtree(node->ChildAtIndex(i), update_state);
227 if (delegate_)
228 delegate_->OnNodeWillBeDeleted(this, node);
229 if (update_state) { 235 if (update_state) {
230 update_state->pending_nodes.erase(node); 236 update_state->pending_nodes.erase(node);
231 } 237 }
232 node->Destroy(); 238 node->Destroy();
233 } 239 }
234 240
235 bool AXTree::DeleteOldChildren(AXNode* node, 241 bool AXTree::DeleteOldChildren(AXNode* node,
236 const std::vector<int32>& new_child_ids, 242 const std::vector<int32>& new_child_ids,
237 AXTreeUpdateState* update_state) { 243 AXTreeUpdateState* update_state) {
238 // Create a set of child ids in |src| for fast lookup, and return false 244 // Create a set of child ids in |src| for fast lookup, and return false
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286 update_state->pending_nodes.insert(child); 292 update_state->pending_nodes.insert(child);
287 update_state->new_nodes.insert(child); 293 update_state->new_nodes.insert(child);
288 } 294 }
289 new_children->push_back(child); 295 new_children->push_back(child);
290 } 296 }
291 297
292 return success; 298 return success;
293 } 299 }
294 300
295 } // namespace ui 301 } // namespace ui
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