Index: Source/core/win/Precompile-core.h |
diff --git a/Source/core/win/Precompile-core.h b/Source/core/win/Precompile-core.h |
deleted file mode 100644 |
index eb71e93beda911b760bf21fbc1e27f5f28617a92..0000000000000000000000000000000000000000 |
--- a/Source/core/win/Precompile-core.h |
+++ /dev/null |
@@ -1,33 +0,0 @@ |
-// Copyright 2015 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-/* |
- * Precompiled header for WebKit when built on Windows using |
- * GYP-generated project files. Not used by other build |
- * configurations. |
- * |
- * Using precompiled headers speeds the build up significantly. On a |
- * fast machine (HP Z600, 12 GB of RAM), an ~18% decrease in full |
- * build time was measured with only the stdlib headers added. More |
- * with the Blink specific headers. |
- */ |
- |
-#if defined(PrecompileCore_h_) |
-#error You shouldn't include the precompiled header file more than once. |
-#endif |
- |
-#define PrecompileCore_h_ |
- |
-#include "build/win/Precompile.h" |
- |
-// In Blink a lot of operations center around dom and Document, or around |
-// layout/rendering and LayoutObject. Those two headers are in turn pulling |
-// in large parts of Blink's other headers which means that every compilation |
-// unit is compiling large parts of Blink. By precompiling Document.h and |
-// LayoutObject.h we only have to compile those parts once rather than |
-// 1500 times. It can make a large difference in compilation times. |
-// config.h contains some base macros that headers can expect are present. |
-#include "config.h" |
-#include "core/dom/Document.h" |
-#include "core/layout/LayoutObject.h" |