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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_FRAME_H_ | 5 #ifndef V8_COMPILER_FRAME_H_ |
| 6 #define V8_COMPILER_FRAME_H_ | 6 #define V8_COMPILER_FRAME_H_ |
| 7 | 7 |
| 8 #include "src/bit-vector.h" | 8 #include "src/bit-vector.h" |
| 9 | 9 |
| 10 namespace v8 { | 10 namespace v8 { |
| 11 namespace internal { | 11 namespace internal { |
| 12 namespace compiler { | 12 namespace compiler { |
| 13 | 13 |
| 14 // Collects the spill slot requirements and the allocated general and double | 14 // Collects the spill slot requirements and the allocated general and double |
| 15 // registers for a compiled function. Frames are usually populated by the | 15 // registers for a compiled function. Frames are usually populated by the |
| 16 // register allocator and are used by Linkage to generate code for the prologue | 16 // register allocator and are used by Linkage to generate code for the prologue |
| 17 // and epilogue to compiled code. | 17 // and epilogue to compiled code. |
| 18 class Frame : public ZoneObject { | 18 class Frame : public ZoneObject { |
| 19 public: | 19 public: |
| 20 Frame() | 20 explicit Frame(bool needs_frame) |
| 21 : register_save_area_size_(0), | 21 : needs_frame_(needs_frame), |
| 22 register_save_area_size_(0), |
| 22 spill_slot_count_(0), | 23 spill_slot_count_(0), |
| 24 max_tail_call_stack_delta_(0), |
| 23 osr_stack_slot_count_(0), | 25 osr_stack_slot_count_(0), |
| 24 allocated_registers_(NULL), | 26 allocated_registers_(NULL), |
| 25 allocated_double_registers_(NULL) {} | 27 allocated_double_registers_(NULL) {} |
| 26 | 28 |
| 27 inline int GetSpillSlotCount() { return spill_slot_count_; } | 29 inline int GetSpillSlotCount() const { return spill_slot_count_; } |
| 30 |
| 31 inline int GetFrameSlotCount() const { |
| 32 if (needs_frame_ || spill_slot_count_ > 0) { |
| 33 return std::max(spill_slot_count_, max_tail_call_stack_delta_); |
| 34 } |
| 35 return 0; |
| 36 } |
| 37 |
| 38 inline void MarkNeedsFrame() { needs_frame_ = true; } |
| 39 inline bool NeedsFrame() const { return needs_frame_; } |
| 28 | 40 |
| 29 void SetAllocatedRegisters(BitVector* regs) { | 41 void SetAllocatedRegisters(BitVector* regs) { |
| 30 DCHECK(allocated_registers_ == NULL); | 42 DCHECK(allocated_registers_ == NULL); |
| 31 allocated_registers_ = regs; | 43 allocated_registers_ = regs; |
| 32 } | 44 } |
| 33 | 45 |
| 34 void SetAllocatedDoubleRegisters(BitVector* regs) { | 46 void SetAllocatedDoubleRegisters(BitVector* regs) { |
| 35 DCHECK(allocated_double_registers_ == NULL); | 47 DCHECK(allocated_double_registers_ == NULL); |
| 36 allocated_double_registers_ = regs; | 48 allocated_double_registers_ = regs; |
| 37 } | 49 } |
| (...skipping 12 matching lines...) Expand all Loading... |
| 50 // OSR stack slots, including locals and expression stack slots. | 62 // OSR stack slots, including locals and expression stack slots. |
| 51 void SetOsrStackSlotCount(int slots) { | 63 void SetOsrStackSlotCount(int slots) { |
| 52 DCHECK(slots >= 0); | 64 DCHECK(slots >= 0); |
| 53 osr_stack_slot_count_ = slots; | 65 osr_stack_slot_count_ = slots; |
| 54 } | 66 } |
| 55 | 67 |
| 56 int GetOsrStackSlotCount() { return osr_stack_slot_count_; } | 68 int GetOsrStackSlotCount() { return osr_stack_slot_count_; } |
| 57 | 69 |
| 58 int AllocateSpillSlot(int width) { | 70 int AllocateSpillSlot(int width) { |
| 59 DCHECK(width == 4 || width == 8); | 71 DCHECK(width == 4 || width == 8); |
| 72 needs_frame_ = true; |
| 60 // Skip one slot if necessary. | 73 // Skip one slot if necessary. |
| 61 if (width > kPointerSize) { | 74 if (width > kPointerSize) { |
| 62 DCHECK(width == kPointerSize * 2); | 75 DCHECK(width == kPointerSize * 2); |
| 63 spill_slot_count_++; | 76 spill_slot_count_++; |
| 64 spill_slot_count_ |= 1; | 77 spill_slot_count_ |= 1; |
| 65 } | 78 } |
| 66 return spill_slot_count_++; | 79 return spill_slot_count_++; |
| 67 } | 80 } |
| 68 | 81 |
| 69 void ReserveSpillSlots(size_t slot_count) { | 82 void ReserveSpillSlots(size_t slot_count) { |
| 70 DCHECK_EQ(0, spill_slot_count_); // can only reserve before allocation. | 83 DCHECK_EQ(0, spill_slot_count_); // can only reserve before allocation. |
| 84 needs_frame_ = true; |
| 71 spill_slot_count_ = static_cast<int>(slot_count); | 85 spill_slot_count_ = static_cast<int>(slot_count); |
| 72 } | 86 } |
| 73 | 87 |
| 88 void UpdateMaxTailCallStackDelta(int stack_delta) { |
| 89 if (stack_delta > max_tail_call_stack_delta_) { |
| 90 max_tail_call_stack_delta_ = stack_delta; |
| 91 } |
| 92 } |
| 93 int max_tail_call_stack_delta() { return max_tail_call_stack_delta_; } |
| 94 |
| 74 private: | 95 private: |
| 96 bool needs_frame_; |
| 75 int register_save_area_size_; | 97 int register_save_area_size_; |
| 76 int spill_slot_count_; | 98 int spill_slot_count_; |
| 99 int max_tail_call_stack_delta_; |
| 77 int osr_stack_slot_count_; | 100 int osr_stack_slot_count_; |
| 78 BitVector* allocated_registers_; | 101 BitVector* allocated_registers_; |
| 79 BitVector* allocated_double_registers_; | 102 BitVector* allocated_double_registers_; |
| 80 | 103 |
| 81 DISALLOW_COPY_AND_ASSIGN(Frame); | 104 DISALLOW_COPY_AND_ASSIGN(Frame); |
| 82 }; | 105 }; |
| 83 | 106 |
| 84 | 107 |
| 85 // Represents an offset from either the stack pointer or frame pointer. | 108 // Represents an offset from either the stack pointer or frame pointer. |
| 86 class FrameOffset { | 109 class FrameOffset { |
| (...skipping 18 matching lines...) Expand all Loading... |
| 105 int offset_; // Encodes SP or FP in the low order bit. | 128 int offset_; // Encodes SP or FP in the low order bit. |
| 106 | 129 |
| 107 static const int kFromSp = 1; | 130 static const int kFromSp = 1; |
| 108 static const int kFromFp = 0; | 131 static const int kFromFp = 0; |
| 109 }; | 132 }; |
| 110 } | 133 } |
| 111 } | 134 } |
| 112 } // namespace v8::internal::compiler | 135 } // namespace v8::internal::compiler |
| 113 | 136 |
| 114 #endif // V8_COMPILER_FRAME_H_ | 137 #endif // V8_COMPILER_FRAME_H_ |
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