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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/file_descriptor_posix.h" | 5 #include "base/file_descriptor_posix.h" |
6 #include "content/common/gpu/media/va_surface.h" | 6 #include "content/common/gpu/media/va_surface.h" |
7 #include "content/common/gpu/media/vaapi_drm_picture.h" | 7 #include "content/common/gpu/media/vaapi_drm_picture.h" |
8 #include "content/common/gpu/media/vaapi_wrapper.h" | 8 #include "content/common/gpu/media/vaapi_wrapper.h" |
9 #include "third_party/libva/va/drm/va_drm.h" | 9 #include "third_party/libva/va/drm/va_drm.h" |
10 #include "third_party/libva/va/va.h" | 10 #include "third_party/libva/va/va.h" |
11 #include "third_party/libva/va/va_drmcommon.h" | 11 #include "third_party/libva/va/va_drmcommon.h" |
12 #include "ui/gfx/gpu_memory_buffer.h" | 12 #include "ui/gfx/gpu_memory_buffer.h" |
13 #include "ui/gl/gl_bindings.h" | 13 #include "ui/gl/gl_bindings.h" |
14 #include "ui/gl/gl_image_linux_dma_buffer.h" | 14 #include "ui/gl/gl_image_ozone_native_pixmap.h" |
15 #include "ui/gl/scoped_binders.h" | 15 #include "ui/gl/scoped_binders.h" |
16 #include "ui/ozone/gpu/gpu_memory_buffer_factory_ozone_native_pixmap.h" | |
17 #include "ui/ozone/public/native_pixmap.h" | 16 #include "ui/ozone/public/native_pixmap.h" |
18 #include "ui/ozone/public/ozone_platform.h" | 17 #include "ui/ozone/public/ozone_platform.h" |
19 #include "ui/ozone/public/surface_factory_ozone.h" | 18 #include "ui/ozone/public/surface_factory_ozone.h" |
20 | 19 |
21 namespace content { | 20 namespace content { |
22 | 21 |
23 VaapiDrmPicture::VaapiDrmPicture( | 22 VaapiDrmPicture::VaapiDrmPicture( |
24 VaapiWrapper* vaapi_wrapper, | 23 VaapiWrapper* vaapi_wrapper, |
25 const base::Callback<bool(void)>& make_context_current, | 24 const base::Callback<bool(void)>& make_context_current, |
26 int32 picture_buffer_id, | 25 int32 picture_buffer_id, |
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121 // hence we cannot bind ScalePixmap here. Instead we use a | 120 // hence we cannot bind ScalePixmap here. Instead we use a |
122 // static function to solve this problem. | 121 // static function to solve this problem. |
123 pixmap_->SetScalingCallback(base::Bind(&VaapiDrmPicture::CallScalePixmap, | 122 pixmap_->SetScalingCallback(base::Bind(&VaapiDrmPicture::CallScalePixmap, |
124 weak_this_factory_.GetWeakPtr())); | 123 weak_this_factory_.GetWeakPtr())); |
125 | 124 |
126 if (!make_context_current_.Run()) | 125 if (!make_context_current_.Run()) |
127 return false; | 126 return false; |
128 | 127 |
129 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES, | 128 gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_EXTERNAL_OES, |
130 texture_id()); | 129 texture_id()); |
131 gl_image_ = ui::GpuMemoryBufferFactoryOzoneNativePixmap::CreateImageForPixmap( | 130 gl_image_ = gfx::CreateImageForOzoneNativePixmap( |
132 pixmap_, size(), gfx::GpuMemoryBuffer::BGRA_8888, GL_BGRA_EXT); | 131 pixmap_, size(), gfx::GpuMemoryBuffer::BGRA_8888, GL_BGRA_EXT); |
133 if (!gl_image_) { | 132 if (!gl_image_) { |
134 LOG(ERROR) << "Failed to create GLImage"; | 133 LOG(ERROR) << "Failed to create GLImage"; |
135 return false; | 134 return false; |
136 } | 135 } |
137 if (!gl_image_->BindTexImage(GL_TEXTURE_EXTERNAL_OES)) { | 136 if (!gl_image_->BindTexImage(GL_TEXTURE_EXTERNAL_OES)) { |
138 LOG(ERROR) << "Failed to bind texture to GLImage"; | 137 LOG(ERROR) << "Failed to bind texture to GLImage"; |
139 return false; | 138 return false; |
140 } | 139 } |
141 | 140 |
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193 | 192 |
194 scoped_refptr<gfx::GLImage> VaapiDrmPicture::GetImageToBind() { | 193 scoped_refptr<gfx::GLImage> VaapiDrmPicture::GetImageToBind() { |
195 return gl_image_; | 194 return gl_image_; |
196 } | 195 } |
197 | 196 |
198 bool VaapiDrmPicture::AllowOverlay() const { | 197 bool VaapiDrmPicture::AllowOverlay() const { |
199 return true; | 198 return true; |
200 } | 199 } |
201 | 200 |
202 } // namespace | 201 } // namespace |
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