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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/ozone/demo/surfaceless_gl_renderer.h" | 5 #include "ui/ozone/demo/surfaceless_gl_renderer.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "ui/gl/gl_bindings.h" | 8 #include "ui/gl/gl_bindings.h" |
9 #include "ui/gl/gl_context.h" | 9 #include "ui/gl/gl_context.h" |
10 #include "ui/gl/gl_image.h" | 10 #include "ui/gl/gl_image.h" |
| 11 #include "ui/gl/gl_image_ozone_native_pixmap.h" |
11 #include "ui/gl/gl_surface.h" | 12 #include "ui/gl/gl_surface.h" |
12 #include "ui/ozone/gpu/gpu_memory_buffer_factory_ozone_native_pixmap.h" | 13 #include "ui/ozone/public/ozone_platform.h" |
| 14 #include "ui/ozone/public/surface_factory_ozone.h" |
13 | 15 |
14 namespace ui { | 16 namespace ui { |
15 | 17 |
16 SurfacelessGlRenderer::BufferWrapper::BufferWrapper() { | 18 SurfacelessGlRenderer::BufferWrapper::BufferWrapper() { |
17 } | 19 } |
18 | 20 |
19 SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() { | 21 SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() { |
20 if (gl_fb_) | 22 if (gl_fb_) |
21 glDeleteFramebuffersEXT(1, &gl_fb_); | 23 glDeleteFramebuffersEXT(1, &gl_fb_); |
22 | 24 |
23 if (gl_tex_) { | 25 if (gl_tex_) { |
24 image_->ReleaseTexImage(GL_TEXTURE_2D); | 26 image_->ReleaseTexImage(GL_TEXTURE_2D); |
25 glDeleteTextures(1, &gl_tex_); | 27 glDeleteTextures(1, &gl_tex_); |
26 image_->Destroy(true); | 28 image_->Destroy(true); |
27 } | 29 } |
28 } | 30 } |
29 | 31 |
30 bool SurfacelessGlRenderer::BufferWrapper::Initialize( | 32 bool SurfacelessGlRenderer::BufferWrapper::Initialize( |
31 GpuMemoryBufferFactoryOzoneNativePixmap* buffer_factory, | |
32 gfx::AcceleratedWidget widget, | 33 gfx::AcceleratedWidget widget, |
33 const gfx::Size& size) { | 34 const gfx::Size& size) { |
34 glGenFramebuffersEXT(1, &gl_fb_); | 35 glGenFramebuffersEXT(1, &gl_fb_); |
35 glGenTextures(1, &gl_tex_); | 36 glGenTextures(1, &gl_tex_); |
36 | 37 |
37 static int buffer_id_generator = 1; | 38 scoped_refptr<NativePixmap> pixmap = |
38 int id = buffer_id_generator++; | 39 OzonePlatform::GetInstance() |
39 | 40 ->GetSurfaceFactoryOzone() |
40 buffer_factory->CreateGpuMemoryBuffer( | 41 ->CreateNativePixmap(widget, size, SurfaceFactoryOzone::RGBX_8888, |
41 id, size, gfx::GpuMemoryBuffer::RGBX_8888, gfx::GpuMemoryBuffer::SCANOUT, | 42 SurfaceFactoryOzone::SCANOUT); |
42 1, widget); | 43 scoped_refptr<gfx::GLImageOzoneNativePixmap> image( |
43 image_ = buffer_factory->CreateImageForGpuMemoryBuffer( | 44 new gfx::GLImageOzoneNativePixmap(size, GL_RGB)); |
44 id, size, gfx::GpuMemoryBuffer::RGBX_8888, GL_RGB, 1); | 45 if (!image->Initialize(pixmap.get(), gfx::GpuMemoryBuffer::RGBX_8888)) { |
45 // Now that we have a reference to |image_|; we can just remove it from the | 46 LOG(ERROR) << "Failed to create GLImage"; |
46 // factory mapping. | |
47 buffer_factory->DestroyGpuMemoryBuffer(id, widget); | |
48 | |
49 if (!image_) { | |
50 LOG(ERROR) << "Failed to create GL image"; | |
51 return false; | 47 return false; |
52 } | 48 } |
| 49 image_ = image; |
53 | 50 |
54 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); | 51 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); |
55 glBindTexture(GL_TEXTURE_2D, gl_tex_); | 52 glBindTexture(GL_TEXTURE_2D, gl_tex_); |
56 image_->BindTexImage(GL_TEXTURE_2D); | 53 image_->BindTexImage(GL_TEXTURE_2D); |
57 | 54 |
58 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 55 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
59 gl_tex_, 0); | 56 gl_tex_, 0); |
60 if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { | 57 if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |
61 LOG(ERROR) << "Failed to create framebuffer " | 58 LOG(ERROR) << "Failed to create framebuffer " |
62 << glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); | 59 << glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
63 return false; | 60 return false; |
64 } | 61 } |
65 | 62 |
66 widget_ = widget; | 63 widget_ = widget; |
67 size_ = size; | 64 size_ = size; |
68 | 65 |
69 return true; | 66 return true; |
70 } | 67 } |
71 | 68 |
72 void SurfacelessGlRenderer::BufferWrapper::BindFramebuffer() { | 69 void SurfacelessGlRenderer::BufferWrapper::BindFramebuffer() { |
73 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); | 70 glBindFramebufferEXT(GL_FRAMEBUFFER, gl_fb_); |
74 } | 71 } |
75 | 72 |
76 void SurfacelessGlRenderer::BufferWrapper::SchedulePlane() { | 73 void SurfacelessGlRenderer::BufferWrapper::SchedulePlane() { |
77 image_->ScheduleOverlayPlane(widget_, 0, gfx::OVERLAY_TRANSFORM_NONE, | 74 image_->ScheduleOverlayPlane(widget_, 0, gfx::OVERLAY_TRANSFORM_NONE, |
78 gfx::Rect(size_), gfx::RectF(0, 0, 1, 1)); | 75 gfx::Rect(size_), gfx::RectF(0, 0, 1, 1)); |
79 } | 76 } |
80 | 77 |
81 SurfacelessGlRenderer::SurfacelessGlRenderer( | 78 SurfacelessGlRenderer::SurfacelessGlRenderer(gfx::AcceleratedWidget widget, |
82 gfx::AcceleratedWidget widget, | 79 const gfx::Size& size) |
83 const gfx::Size& size, | 80 : GlRenderer(widget, size), weak_ptr_factory_(this) {} |
84 GpuMemoryBufferFactoryOzoneNativePixmap* buffer_factory) | |
85 : GlRenderer(widget, size), | |
86 buffer_factory_(buffer_factory), | |
87 weak_ptr_factory_(this) {} | |
88 | 81 |
89 SurfacelessGlRenderer::~SurfacelessGlRenderer() { | 82 SurfacelessGlRenderer::~SurfacelessGlRenderer() { |
90 // Need to make current when deleting the framebuffer resources allocated in | 83 // Need to make current when deleting the framebuffer resources allocated in |
91 // the buffers. | 84 // the buffers. |
92 context_->MakeCurrent(surface_.get()); | 85 context_->MakeCurrent(surface_.get()); |
93 } | 86 } |
94 | 87 |
95 bool SurfacelessGlRenderer::Initialize() { | 88 bool SurfacelessGlRenderer::Initialize() { |
96 if (!GlRenderer::Initialize()) | 89 if (!GlRenderer::Initialize()) |
97 return false; | 90 return false; |
98 | 91 |
99 for (size_t i = 0; i < arraysize(buffers_); ++i) | 92 for (size_t i = 0; i < arraysize(buffers_); ++i) |
100 if (!buffers_[i].Initialize(buffer_factory_, widget_, size_)) | 93 if (!buffers_[i].Initialize(widget_, size_)) |
101 return false; | 94 return false; |
102 | 95 |
103 PostRenderFrameTask(gfx::SwapResult::SWAP_ACK); | 96 PostRenderFrameTask(gfx::SwapResult::SWAP_ACK); |
104 return true; | 97 return true; |
105 } | 98 } |
106 | 99 |
107 void SurfacelessGlRenderer::RenderFrame() { | 100 void SurfacelessGlRenderer::RenderFrame() { |
108 float fraction = NextFraction(); | 101 float fraction = NextFraction(); |
109 | 102 |
110 context_->MakeCurrent(surface_.get()); | 103 context_->MakeCurrent(surface_.get()); |
111 buffers_[back_buffer_].BindFramebuffer(); | 104 buffers_[back_buffer_].BindFramebuffer(); |
112 | 105 |
113 glViewport(0, 0, size_.width(), size_.height()); | 106 glViewport(0, 0, size_.width(), size_.height()); |
114 glClearColor(1 - fraction, 0.0, fraction, 1.0); | 107 glClearColor(1 - fraction, 0.0, fraction, 1.0); |
115 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 108 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
116 | 109 |
117 buffers_[back_buffer_].SchedulePlane(); | 110 buffers_[back_buffer_].SchedulePlane(); |
118 back_buffer_ ^= 1; | 111 back_buffer_ ^= 1; |
119 if (!surface_->SwapBuffersAsync(base::Bind(&GlRenderer::PostRenderFrameTask, | 112 if (!surface_->SwapBuffersAsync(base::Bind(&GlRenderer::PostRenderFrameTask, |
120 weak_ptr_factory_.GetWeakPtr()))) | 113 weak_ptr_factory_.GetWeakPtr()))) |
121 LOG(FATAL) << "Failed to swap buffers"; | 114 LOG(FATAL) << "Failed to swap buffers"; |
122 } | 115 } |
123 | 116 |
124 scoped_refptr<gfx::GLSurface> SurfacelessGlRenderer::CreateSurface() { | 117 scoped_refptr<gfx::GLSurface> SurfacelessGlRenderer::CreateSurface() { |
125 return gfx::GLSurface::CreateSurfacelessViewGLSurface(widget_); | 118 return gfx::GLSurface::CreateSurfacelessViewGLSurface(widget_); |
126 } | 119 } |
127 | 120 |
128 } // namespace ui | 121 } // namespace ui |
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