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Side by Side Diff: cc/input/input_handler.h

Issue 12582009: Implement windows mousewheel scroll by page functionality (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: fix scroll distance calculation to more closely match windows behavior Created 7 years, 9 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_INPUT_INPUT_HANDLER_H_ 5 #ifndef CC_INPUT_INPUT_HANDLER_H_
6 #define CC_INPUT_INPUT_HANDLER_H_ 6 #define CC_INPUT_INPUT_HANDLER_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/time.h" 9 #include "base/time.h"
10 #include "cc/base/cc_export.h" 10 #include "cc/base/cc_export.h"
11 #include "third_party/WebKit/Source/Platform/chromium/public/WebScrollbar.h"
11 12
12 namespace gfx { 13 namespace gfx {
13 class Point; 14 class Point;
14 class PointF; 15 class PointF;
15 class Vector2d; 16 class Vector2d;
16 class Vector2dF; 17 class Vector2dF;
17 } 18 }
18 19
19 namespace cc { 20 namespace cc {
20 21
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44 // should be in viewport (logical pixel) coordinates. Otherwise they are in 45 // should be in viewport (logical pixel) coordinates. Otherwise they are in
45 // scrolling layer's (logical pixel) space. If there is no room to move the 46 // scrolling layer's (logical pixel) space. If there is no room to move the
46 // layer in the requested direction, its first ancestor layer that can be 47 // layer in the requested direction, its first ancestor layer that can be
47 // scrolled will be moved instead. If no layer can be moved in the requested 48 // scrolled will be moved instead. If no layer can be moved in the requested
48 // direction at all, then false is returned. If any layer is moved, then 49 // direction at all, then false is returned. If any layer is moved, then
49 // true is returned. 50 // true is returned.
50 // Should only be called if ScrollBegin() returned ScrollStarted. 51 // Should only be called if ScrollBegin() returned ScrollStarted.
51 virtual bool ScrollBy(gfx::Point viewport_point, 52 virtual bool ScrollBy(gfx::Point viewport_point,
52 gfx::Vector2dF scroll_delta) = 0; 53 gfx::Vector2dF scroll_delta) = 0;
53 54
55 virtual bool ScrollVerticallyByPage(
56 gfx::Point viewport_point,
57 WebKit::WebScrollbar::ScrollDirection direction) = 0;
58
54 // Stop scrolling the selected layer. Should only be called if ScrollBegin() 59 // Stop scrolling the selected layer. Should only be called if ScrollBegin()
55 // returned ScrollStarted. 60 // returned ScrollStarted.
56 virtual void ScrollEnd() = 0; 61 virtual void ScrollEnd() = 0;
57 62
58 virtual void PinchGestureBegin() = 0; 63 virtual void PinchGestureBegin() = 0;
59 virtual void PinchGestureUpdate(float magnify_delta, gfx::Point anchor) = 0; 64 virtual void PinchGestureUpdate(float magnify_delta, gfx::Point anchor) = 0;
60 virtual void PinchGestureEnd() = 0; 65 virtual void PinchGestureEnd() = 0;
61 66
62 virtual void StartPageScaleAnimation(gfx::Vector2d target_offset, 67 virtual void StartPageScaleAnimation(gfx::Vector2d target_offset,
63 bool anchor_point, 68 bool anchor_point,
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89 protected: 94 protected:
90 InputHandler() {} 95 InputHandler() {}
91 96
92 private: 97 private:
93 DISALLOW_COPY_AND_ASSIGN(InputHandler); 98 DISALLOW_COPY_AND_ASSIGN(InputHandler);
94 }; 99 };
95 100
96 } // namespace cc 101 } // namespace cc
97 102
98 #endif // CC_INPUT_INPUT_HANDLER_H_ 103 #endif // CC_INPUT_INPUT_HANDLER_H_
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