| OLD | NEW |
| 1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
| 6 | 6 |
| 7 #include "../../../../third_party/base/numerics/safe_math.h" | 7 #include "../../../../third_party/base/numerics/safe_math.h" |
| 8 #include "../../../include/fxcrt/fx_system.h" | 8 #include "../../../include/fxcrt/fx_system.h" |
| 9 #include "../../../include/fxge/fx_ge.h" | 9 #include "../../../include/fxge/fx_ge.h" |
| 10 | 10 |
| (...skipping 92 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 103 uint8_t* mask_scan = mask_dib->GetBuffer() + (row - top) * mask_dib-
>GetPitch(); | 103 uint8_t* mask_scan = mask_dib->GetBuffer() + (row - top) * mask_dib-
>GetPitch(); |
| 104 uint8_t* new_scan = new_dib->GetBuffer() + (row - new_box.top) * new
_dib->GetPitch(); | 104 uint8_t* new_scan = new_dib->GetBuffer() + (row - new_box.top) * new
_dib->GetPitch(); |
| 105 for (int col = new_box.left; col < new_box.right; col ++) { | 105 for (int col = new_box.left; col < new_box.right; col ++) { |
| 106 new_scan[col - new_box.left] = old_scan[col - m_Box.left] * mask
_scan[col - left] / 255; | 106 new_scan[col - new_box.left] = old_scan[col - m_Box.left] * mask
_scan[col - left] / 255; |
| 107 } | 107 } |
| 108 } | 108 } |
| 109 m_Box = new_box; | 109 m_Box = new_box; |
| 110 m_Mask = new_mask; | 110 m_Mask = new_mask; |
| 111 return; | 111 return; |
| 112 } | 112 } |
| 113 ASSERT(FALSE); | 113 ASSERT(false); |
| 114 } | 114 } |
| 115 CFX_PathData::CFX_PathData() | 115 CFX_PathData::CFX_PathData() |
| 116 { | 116 { |
| 117 m_PointCount = m_AllocCount = 0; | 117 m_PointCount = m_AllocCount = 0; |
| 118 m_pPoints = NULL; | 118 m_pPoints = NULL; |
| 119 } | 119 } |
| 120 CFX_PathData::~CFX_PathData() | 120 CFX_PathData::~CFX_PathData() |
| 121 { | 121 { |
| 122 if (m_pPoints) { | 122 if (m_pPoints) { |
| 123 FX_Free(m_pPoints); | 123 FX_Free(m_pPoints); |
| (...skipping 126 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 250 FX_FLOAT dx1 = hw * dy / ll; | 250 FX_FLOAT dx1 = hw * dy / ll; |
| 251 FX_FLOAT dy1 = hw * dx / ll; | 251 FX_FLOAT dy1 = hw * dx / ll; |
| 252 rect.UpdateRect(mx - dx1, my + dy1); | 252 rect.UpdateRect(mx - dx1, my + dy1); |
| 253 rect.UpdateRect(mx + dx1, my - dy1); | 253 rect.UpdateRect(mx + dx1, my - dy1); |
| 254 } | 254 } |
| 255 static void _UpdateLineJoinPoints(CFX_FloatRect& rect, FX_FLOAT start_x, FX_FLOA
T start_y, | 255 static void _UpdateLineJoinPoints(CFX_FloatRect& rect, FX_FLOAT start_x, FX_FLOA
T start_y, |
| 256 FX_FLOAT middle_x, FX_FLOAT middle_y, FX_FLOAT
end_x, FX_FLOAT end_y, | 256 FX_FLOAT middle_x, FX_FLOAT middle_y, FX_FLOAT
end_x, FX_FLOAT end_y, |
| 257 FX_FLOAT half_width, FX_FLOAT miter_limit) | 257 FX_FLOAT half_width, FX_FLOAT miter_limit) |
| 258 { | 258 { |
| 259 FX_FLOAT start_k = 0, start_c = 0, end_k = 0, end_c = 0, start_len = 0, star
t_dc = 0, end_len = 0, end_dc = 0; | 259 FX_FLOAT start_k = 0, start_c = 0, end_k = 0, end_c = 0, start_len = 0, star
t_dc = 0, end_len = 0, end_dc = 0; |
| 260 FX_BOOL bStartVert = FXSYS_fabs(start_x - middle_x) < 1.0f / 20; | 260 bool bStartVert = FXSYS_fabs(start_x - middle_x) < 1.0f / 20; |
| 261 FX_BOOL bEndVert = FXSYS_fabs(middle_x - end_x) < 1.0f / 20; | 261 bool bEndVert = FXSYS_fabs(middle_x - end_x) < 1.0f / 20; |
| 262 if (bStartVert && bEndVert) { | 262 if (bStartVert && bEndVert) { |
| 263 int start_dir = middle_y > start_y ? 1 : -1; | 263 int start_dir = middle_y > start_y ? 1 : -1; |
| 264 FX_FLOAT point_y = middle_y + half_width * start_dir; | 264 FX_FLOAT point_y = middle_y + half_width * start_dir; |
| 265 rect.UpdateRect(middle_x + half_width, point_y); | 265 rect.UpdateRect(middle_x + half_width, point_y); |
| 266 rect.UpdateRect(middle_x - half_width, point_y); | 266 rect.UpdateRect(middle_x - half_width, point_y); |
| 267 return; | 267 return; |
| 268 } | 268 } |
| 269 if (!bStartVert) { | 269 if (!bStartVert) { |
| 270 start_k = FXSYS_Div(middle_y - start_y, middle_x - start_x); | 270 start_k = FXSYS_Div(middle_y - start_y, middle_x - start_x); |
| 271 start_c = middle_y - FXSYS_Mul(start_k, middle_x); | 271 start_c = middle_y - FXSYS_Mul(start_k, middle_x); |
| (...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 335 FX_FLOAT join_x = FXSYS_Div(end_outside_c - start_outside_c, start_k - end_k
); | 335 FX_FLOAT join_x = FXSYS_Div(end_outside_c - start_outside_c, start_k - end_k
); |
| 336 FX_FLOAT join_y = FXSYS_Mul(start_k, join_x) + start_outside_c; | 336 FX_FLOAT join_y = FXSYS_Mul(start_k, join_x) + start_outside_c; |
| 337 rect.UpdateRect(join_x, join_y); | 337 rect.UpdateRect(join_x, join_y); |
| 338 } | 338 } |
| 339 CFX_FloatRect CFX_PathData::GetBoundingBox(FX_FLOAT line_width, FX_FLOAT miter_l
imit) const | 339 CFX_FloatRect CFX_PathData::GetBoundingBox(FX_FLOAT line_width, FX_FLOAT miter_l
imit) const |
| 340 { | 340 { |
| 341 CFX_FloatRect rect(100000 * 1.0f, 100000 * 1.0f, -100000 * 1.0f, -100000 * 1
.0f); | 341 CFX_FloatRect rect(100000 * 1.0f, 100000 * 1.0f, -100000 * 1.0f, -100000 * 1
.0f); |
| 342 int iPoint = 0; | 342 int iPoint = 0; |
| 343 FX_FLOAT half_width = line_width; | 343 FX_FLOAT half_width = line_width; |
| 344 int iStartPoint, iEndPoint, iMiddlePoint; | 344 int iStartPoint, iEndPoint, iMiddlePoint; |
| 345 FX_BOOL bJoin; | 345 bool bJoin; |
| 346 while (iPoint < m_PointCount) { | 346 while (iPoint < m_PointCount) { |
| 347 if (m_pPoints[iPoint].m_Flag == FXPT_MOVETO) { | 347 if (m_pPoints[iPoint].m_Flag == FXPT_MOVETO) { |
| 348 iStartPoint = iPoint + 1; | 348 iStartPoint = iPoint + 1; |
| 349 iEndPoint = iPoint; | 349 iEndPoint = iPoint; |
| 350 bJoin = FALSE; | 350 bJoin = false; |
| 351 } else { | 351 } else { |
| 352 if (m_pPoints[iPoint].m_Flag == FXPT_BEZIERTO) { | 352 if (m_pPoints[iPoint].m_Flag == FXPT_BEZIERTO) { |
| 353 rect.UpdateRect(m_pPoints[iPoint].m_PointX, m_pPoints[iPoint].m_
PointY); | 353 rect.UpdateRect(m_pPoints[iPoint].m_PointX, m_pPoints[iPoint].m_
PointY); |
| 354 rect.UpdateRect(m_pPoints[iPoint + 1].m_PointX, m_pPoints[iPoint
+ 1].m_PointY); | 354 rect.UpdateRect(m_pPoints[iPoint + 1].m_PointX, m_pPoints[iPoint
+ 1].m_PointY); |
| 355 iPoint += 2; | 355 iPoint += 2; |
| 356 } | 356 } |
| 357 if (iPoint == m_PointCount - 1 || m_pPoints[iPoint + 1].m_Flag == FX
PT_MOVETO) { | 357 if (iPoint == m_PointCount - 1 || m_pPoints[iPoint + 1].m_Flag == FX
PT_MOVETO) { |
| 358 iStartPoint = iPoint - 1; | 358 iStartPoint = iPoint - 1; |
| 359 iEndPoint = iPoint; | 359 iEndPoint = iPoint; |
| 360 bJoin = FALSE; | 360 bJoin = false; |
| 361 } else { | 361 } else { |
| 362 iStartPoint = iPoint - 1; | 362 iStartPoint = iPoint - 1; |
| 363 iMiddlePoint = iPoint; | 363 iMiddlePoint = iPoint; |
| 364 iEndPoint = iPoint + 1; | 364 iEndPoint = iPoint + 1; |
| 365 bJoin = TRUE; | 365 bJoin = true; |
| 366 } | 366 } |
| 367 } | 367 } |
| 368 FX_FLOAT start_x = m_pPoints[iStartPoint].m_PointX; | 368 FX_FLOAT start_x = m_pPoints[iStartPoint].m_PointX; |
| 369 FX_FLOAT start_y = m_pPoints[iStartPoint].m_PointY; | 369 FX_FLOAT start_y = m_pPoints[iStartPoint].m_PointY; |
| 370 FX_FLOAT end_x = m_pPoints[iEndPoint].m_PointX; | 370 FX_FLOAT end_x = m_pPoints[iEndPoint].m_PointX; |
| 371 FX_FLOAT end_y = m_pPoints[iEndPoint].m_PointY; | 371 FX_FLOAT end_y = m_pPoints[iEndPoint].m_PointY; |
| 372 if (bJoin) { | 372 if (bJoin) { |
| 373 FX_FLOAT middle_x = m_pPoints[iMiddlePoint].m_PointX; | 373 FX_FLOAT middle_x = m_pPoints[iMiddlePoint].m_PointX; |
| 374 FX_FLOAT middle_y = m_pPoints[iMiddlePoint].m_PointY; | 374 FX_FLOAT middle_y = m_pPoints[iMiddlePoint].m_PointY; |
| 375 _UpdateLineJoinPoints(rect, start_x, start_y, middle_x, middle_y, en
d_x, end_y, half_width, miter_limit); | 375 _UpdateLineJoinPoints(rect, start_x, start_y, middle_x, middle_y, en
d_x, end_y, half_width, miter_limit); |
| 376 } else { | 376 } else { |
| 377 _UpdateLineEndPoints(rect, start_x, start_y, end_x, end_y, half_widt
h); | 377 _UpdateLineEndPoints(rect, start_x, start_y, end_x, end_y, half_widt
h); |
| 378 } | 378 } |
| 379 iPoint ++; | 379 iPoint ++; |
| 380 } | 380 } |
| 381 return rect; | 381 return rect; |
| 382 } | 382 } |
| 383 void CFX_PathData::Transform(const CFX_AffineMatrix* pMatrix) | 383 void CFX_PathData::Transform(const CFX_AffineMatrix* pMatrix) |
| 384 { | 384 { |
| 385 if (pMatrix == NULL) { | 385 if (pMatrix == NULL) { |
| 386 return; | 386 return; |
| 387 } | 387 } |
| 388 for (int i = 0; i < m_PointCount; i ++) { | 388 for (int i = 0; i < m_PointCount; i ++) { |
| 389 pMatrix->Transform(m_pPoints[i].m_PointX, m_pPoints[i].m_PointY); | 389 pMatrix->Transform(m_pPoints[i].m_PointX, m_pPoints[i].m_PointY); |
| 390 } | 390 } |
| 391 } | 391 } |
| 392 FX_BOOL CFX_PathData::GetZeroAreaPath(CFX_PathData& NewPath, CFX_AffineMatrix* p
Matrix, FX_BOOL&bThin, FX_BOOL bAdjust) const | 392 bool CFX_PathData::GetZeroAreaPath(CFX_PathData& NewPath, CFX_AffineMatrix* pMat
rix, bool&bThin, bool bAdjust) const |
| 393 { | 393 { |
| 394 if (m_PointCount < 3) { | 394 if (m_PointCount < 3) { |
| 395 return FALSE; | 395 return false; |
| 396 } | 396 } |
| 397 if (m_PointCount == 3 && (m_pPoints[0].m_Flag & FXPT_TYPE) == FXPT_MOVETO && | 397 if (m_PointCount == 3 && (m_pPoints[0].m_Flag & FXPT_TYPE) == FXPT_MOVETO && |
| 398 (m_pPoints[1].m_Flag & FXPT_TYPE) == FXPT_LINETO && (m_pPoints[2].m_
Flag & FXPT_TYPE) == FXPT_LINETO | 398 (m_pPoints[1].m_Flag & FXPT_TYPE) == FXPT_LINETO && (m_pPoints[2].m_
Flag & FXPT_TYPE) == FXPT_LINETO |
| 399 && m_pPoints[0].m_PointX == m_pPoints[2].m_PointX && m_pPoints[0].m_
PointY == m_pPoints[2].m_PointY) { | 399 && m_pPoints[0].m_PointX == m_pPoints[2].m_PointX && m_pPoints[0].m_
PointY == m_pPoints[2].m_PointY) { |
| 400 NewPath.AddPointCount(2); | 400 NewPath.AddPointCount(2); |
| 401 if (bAdjust) { | 401 if (bAdjust) { |
| 402 if (pMatrix) { | 402 if (pMatrix) { |
| 403 FX_FLOAT x = m_pPoints[0].m_PointX, y = m_pPoints[0].m_PointY; | 403 FX_FLOAT x = m_pPoints[0].m_PointX, y = m_pPoints[0].m_PointY; |
| 404 pMatrix->TransformPoint(x, y); | 404 pMatrix->TransformPoint(x, y); |
| 405 x = (int)x + 0.5f; | 405 x = (int)x + 0.5f; |
| 406 y = (int)y + 0.5f; | 406 y = (int)y + 0.5f; |
| 407 NewPath.SetPoint(0, x, y, FXPT_MOVETO); | 407 NewPath.SetPoint(0, x, y, FXPT_MOVETO); |
| 408 x = m_pPoints[1].m_PointX, y = m_pPoints[1].m_PointY; | 408 x = m_pPoints[1].m_PointX, y = m_pPoints[1].m_PointY; |
| 409 pMatrix->TransformPoint(x, y); | 409 pMatrix->TransformPoint(x, y); |
| 410 x = (int)x + 0.5f; | 410 x = (int)x + 0.5f; |
| 411 y = (int)y + 0.5f; | 411 y = (int)y + 0.5f; |
| 412 NewPath.SetPoint(1, x, y, FXPT_LINETO); | 412 NewPath.SetPoint(1, x, y, FXPT_LINETO); |
| 413 pMatrix->SetIdentity(); | 413 pMatrix->SetIdentity(); |
| 414 } else { | 414 } else { |
| 415 FX_FLOAT x = (int)m_pPoints[0].m_PointX + 0.5f, y = (int)m_pPoin
ts[0].m_PointY + 0.5f; | 415 FX_FLOAT x = (int)m_pPoints[0].m_PointX + 0.5f, y = (int)m_pPoin
ts[0].m_PointY + 0.5f; |
| 416 NewPath.SetPoint(0, x, y, FXPT_MOVETO); | 416 NewPath.SetPoint(0, x, y, FXPT_MOVETO); |
| 417 x = (int)m_pPoints[1].m_PointX + 0.5f, y = (int)m_pPoints[1].m_P
ointY + 0.5f; | 417 x = (int)m_pPoints[1].m_PointX + 0.5f, y = (int)m_pPoints[1].m_P
ointY + 0.5f; |
| 418 NewPath.SetPoint(1, x, y, FXPT_LINETO); | 418 NewPath.SetPoint(1, x, y, FXPT_LINETO); |
| 419 } | 419 } |
| 420 } else { | 420 } else { |
| 421 NewPath.SetPoint(0, m_pPoints[0].m_PointX, m_pPoints[0].m_PointY, FX
PT_MOVETO); | 421 NewPath.SetPoint(0, m_pPoints[0].m_PointX, m_pPoints[0].m_PointY, FX
PT_MOVETO); |
| 422 NewPath.SetPoint(1, m_pPoints[1].m_PointX, m_pPoints[1].m_PointY, FX
PT_LINETO); | 422 NewPath.SetPoint(1, m_pPoints[1].m_PointX, m_pPoints[1].m_PointY, FX
PT_LINETO); |
| 423 } | 423 } |
| 424 if (m_pPoints[0].m_PointX != m_pPoints[1].m_PointX && m_pPoints[0].m_Poi
ntY != m_pPoints[1].m_PointY) { | 424 if (m_pPoints[0].m_PointX != m_pPoints[1].m_PointX && m_pPoints[0].m_Poi
ntY != m_pPoints[1].m_PointY) { |
| 425 bThin = TRUE; | 425 bThin = true; |
| 426 } | 426 } |
| 427 return TRUE; | 427 return true; |
| 428 } | 428 } |
| 429 if (((m_PointCount > 3) && (m_PointCount % 2))) { | 429 if (((m_PointCount > 3) && (m_PointCount % 2))) { |
| 430 int mid = m_PointCount / 2; | 430 int mid = m_PointCount / 2; |
| 431 FX_BOOL bZeroArea = FALSE; | 431 bool bZeroArea = false; |
| 432 CFX_PathData t_path; | 432 CFX_PathData t_path; |
| 433 for (int i = 0; i < mid; i++) { | 433 for (int i = 0; i < mid; i++) { |
| 434 if (!(m_pPoints[mid - i - 1].m_PointX == m_pPoints[mid + i + 1].m_Po
intX | 434 if (!(m_pPoints[mid - i - 1].m_PointX == m_pPoints[mid + i + 1].m_Po
intX |
| 435 && m_pPoints[mid - i - 1].m_PointY == m_pPoints[mid + i + 1]
.m_PointY && | 435 && m_pPoints[mid - i - 1].m_PointY == m_pPoints[mid + i + 1]
.m_PointY && |
| 436 ((m_pPoints[mid - i - 1].m_Flag & FXPT_TYPE) != FXPT_BEZIERT
O && (m_pPoints[mid + i + 1].m_Flag & FXPT_TYPE) != FXPT_BEZIERTO))) { | 436 ((m_pPoints[mid - i - 1].m_Flag & FXPT_TYPE) != FXPT_BEZIERT
O && (m_pPoints[mid + i + 1].m_Flag & FXPT_TYPE) != FXPT_BEZIERTO))) { |
| 437 bZeroArea = TRUE; | 437 bZeroArea = true; |
| 438 break; | 438 break; |
| 439 } | 439 } |
| 440 int new_count = t_path.GetPointCount(); | 440 int new_count = t_path.GetPointCount(); |
| 441 t_path.AddPointCount(2); | 441 t_path.AddPointCount(2); |
| 442 t_path.SetPoint(new_count, m_pPoints[mid - i].m_PointX, m_pPoints[mi
d - i].m_PointY, FXPT_MOVETO); | 442 t_path.SetPoint(new_count, m_pPoints[mid - i].m_PointX, m_pPoints[mi
d - i].m_PointY, FXPT_MOVETO); |
| 443 t_path.SetPoint(new_count + 1, m_pPoints[mid - i - 1].m_PointX, m_pP
oints[mid - i - 1].m_PointY, FXPT_LINETO); | 443 t_path.SetPoint(new_count + 1, m_pPoints[mid - i - 1].m_PointX, m_pP
oints[mid - i - 1].m_PointY, FXPT_LINETO); |
| 444 } | 444 } |
| 445 if (!bZeroArea) { | 445 if (!bZeroArea) { |
| 446 NewPath.Append(&t_path, NULL); | 446 NewPath.Append(&t_path, NULL); |
| 447 bThin = TRUE; | 447 bThin = true; |
| 448 return TRUE; | 448 return true; |
| 449 } | 449 } |
| 450 } | 450 } |
| 451 int stratPoint = 0; | 451 int stratPoint = 0; |
| 452 int next = 0, i; | 452 int next = 0, i; |
| 453 for (i = 0; i < m_PointCount; i++) { | 453 for (i = 0; i < m_PointCount; i++) { |
| 454 int point_type = m_pPoints[i].m_Flag & FXPT_TYPE; | 454 int point_type = m_pPoints[i].m_Flag & FXPT_TYPE; |
| 455 if (point_type == FXPT_MOVETO) { | 455 if (point_type == FXPT_MOVETO) { |
| 456 stratPoint = i; | 456 stratPoint = i; |
| 457 } else if (point_type == FXPT_LINETO) { | 457 } else if (point_type == FXPT_LINETO) { |
| 458 next = (i + 1 - stratPoint) % (m_PointCount - stratPoint) + stratPoi
nt; | 458 next = (i + 1 - stratPoint) % (m_PointCount - stratPoint) + stratPoi
nt; |
| (...skipping 22 matching lines...) Expand all Loading... |
| 481 NewPath.AddPointCount(2); | 481 NewPath.AddPointCount(2); |
| 482 NewPath.SetPoint(new_count, m_pPoints[pre].m_PointX, m_pPoin
ts[pre].m_PointY, FXPT_MOVETO); | 482 NewPath.SetPoint(new_count, m_pPoints[pre].m_PointX, m_pPoin
ts[pre].m_PointY, FXPT_MOVETO); |
| 483 NewPath.SetPoint(new_count + 1, m_pPoints[next].m_PointX, m_
pPoints[next].m_PointY, FXPT_LINETO); | 483 NewPath.SetPoint(new_count + 1, m_pPoints[next].m_PointX, m_
pPoints[next].m_PointY, FXPT_LINETO); |
| 484 } else if ((m_pPoints[i - 1].m_Flag & FXPT_TYPE) == FXPT_MOVETO
&& (m_pPoints[next].m_Flag & FXPT_TYPE) == FXPT_LINETO && | 484 } else if ((m_pPoints[i - 1].m_Flag & FXPT_TYPE) == FXPT_MOVETO
&& (m_pPoints[next].m_Flag & FXPT_TYPE) == FXPT_LINETO && |
| 485 m_pPoints[i - 1].m_PointX == m_pPoints[next].m_PointX
&& m_pPoints[i - 1].m_PointY == m_pPoints[next].m_PointY | 485 m_pPoints[i - 1].m_PointX == m_pPoints[next].m_PointX
&& m_pPoints[i - 1].m_PointY == m_pPoints[next].m_PointY |
| 486 && m_pPoints[next].m_Flag & FXPT_CLOSEFIGURE) { | 486 && m_pPoints[next].m_Flag & FXPT_CLOSEFIGURE) { |
| 487 int new_count = NewPath.GetPointCount(); | 487 int new_count = NewPath.GetPointCount(); |
| 488 NewPath.AddPointCount(2); | 488 NewPath.AddPointCount(2); |
| 489 NewPath.SetPoint(new_count, m_pPoints[i - 1].m_PointX, m_pPo
ints[i - 1].m_PointY, FXPT_MOVETO); | 489 NewPath.SetPoint(new_count, m_pPoints[i - 1].m_PointX, m_pPo
ints[i - 1].m_PointY, FXPT_MOVETO); |
| 490 NewPath.SetPoint(new_count + 1, m_pPoints[i].m_PointX, m_pPo
ints[i].m_PointY, FXPT_LINETO); | 490 NewPath.SetPoint(new_count + 1, m_pPoints[i].m_PointX, m_pPo
ints[i].m_PointY, FXPT_LINETO); |
| 491 bThin = TRUE; | 491 bThin = true; |
| 492 } | 492 } |
| 493 } | 493 } |
| 494 } else if (point_type == FXPT_BEZIERTO) { | 494 } else if (point_type == FXPT_BEZIERTO) { |
| 495 i += 2; | 495 i += 2; |
| 496 continue; | 496 continue; |
| 497 } | 497 } |
| 498 } | 498 } |
| 499 if (m_PointCount > 3 && NewPath.GetPointCount()) { | 499 if (m_PointCount > 3 && NewPath.GetPointCount()) { |
| 500 bThin = TRUE; | 500 bThin = true; |
| 501 } | 501 } |
| 502 if (NewPath.GetPointCount() == 0) { | 502 if (NewPath.GetPointCount() == 0) { |
| 503 return FALSE; | 503 return false; |
| 504 } | 504 } |
| 505 return TRUE; | 505 return true; |
| 506 } | 506 } |
| 507 FX_BOOL CFX_PathData::IsRect() const | 507 bool CFX_PathData::IsRect() const |
| 508 { | 508 { |
| 509 if (m_PointCount != 5 && m_PointCount != 4) { | 509 if (m_PointCount != 5 && m_PointCount != 4) { |
| 510 return FALSE; | 510 return false; |
| 511 } | 511 } |
| 512 if ((m_PointCount == 5 && (m_pPoints[0].m_PointX != m_pPoints[4].m_PointX || | 512 if ((m_PointCount == 5 && (m_pPoints[0].m_PointX != m_pPoints[4].m_PointX || |
| 513 m_pPoints[0].m_PointY != m_pPoints[4].m_PointY))
|| | 513 m_pPoints[0].m_PointY != m_pPoints[4].m_PointY))
|| |
| 514 (m_pPoints[0].m_PointX == m_pPoints[2].m_PointX && m_pPoints[0].m_Po
intY == m_pPoints[2].m_PointY) || | 514 (m_pPoints[0].m_PointX == m_pPoints[2].m_PointX && m_pPoints[0].m_Po
intY == m_pPoints[2].m_PointY) || |
| 515 (m_pPoints[1].m_PointX == m_pPoints[3].m_PointX && m_pPoints[1].m_Po
intY == m_pPoints[3].m_PointY)) { | 515 (m_pPoints[1].m_PointX == m_pPoints[3].m_PointX && m_pPoints[1].m_Po
intY == m_pPoints[3].m_PointY)) { |
| 516 return FALSE; | 516 return false; |
| 517 } | 517 } |
| 518 if (m_pPoints[0].m_PointX != m_pPoints[3].m_PointX && m_pPoints[0].m_PointY
!= m_pPoints[3].m_PointY) { | 518 if (m_pPoints[0].m_PointX != m_pPoints[3].m_PointX && m_pPoints[0].m_PointY
!= m_pPoints[3].m_PointY) { |
| 519 return FALSE; | 519 return false; |
| 520 } | 520 } |
| 521 for (int i = 1; i < 4; i ++) { | 521 for (int i = 1; i < 4; i ++) { |
| 522 if ((m_pPoints[i].m_Flag & FXPT_TYPE) != FXPT_LINETO) { | 522 if ((m_pPoints[i].m_Flag & FXPT_TYPE) != FXPT_LINETO) { |
| 523 return FALSE; | 523 return false; |
| 524 } | 524 } |
| 525 if (m_pPoints[i].m_PointX != m_pPoints[i - 1].m_PointX && m_pPoints[i].m
_PointY != m_pPoints[i - 1].m_PointY) { | 525 if (m_pPoints[i].m_PointX != m_pPoints[i - 1].m_PointX && m_pPoints[i].m
_PointY != m_pPoints[i - 1].m_PointY) { |
| 526 return FALSE; | 526 return false; |
| 527 } | 527 } |
| 528 } | 528 } |
| 529 return m_PointCount == 5 || (m_pPoints[3].m_Flag & FXPT_CLOSEFIGURE); | 529 return m_PointCount == 5 || (m_pPoints[3].m_Flag & FXPT_CLOSEFIGURE); |
| 530 } | 530 } |
| 531 FX_BOOL CFX_PathData::IsRect(const CFX_AffineMatrix* pMatrix, CFX_FloatRect* pRe
ct) const | 531 bool CFX_PathData::IsRect(const CFX_AffineMatrix* pMatrix, CFX_FloatRect* pRect)
const |
| 532 { | 532 { |
| 533 if (pMatrix == NULL) { | 533 if (pMatrix == NULL) { |
| 534 if (!IsRect()) { | 534 if (!IsRect()) { |
| 535 return FALSE; | 535 return false; |
| 536 } | 536 } |
| 537 if (pRect) { | 537 if (pRect) { |
| 538 pRect->left = m_pPoints[0].m_PointX; | 538 pRect->left = m_pPoints[0].m_PointX; |
| 539 pRect->right = m_pPoints[2].m_PointX; | 539 pRect->right = m_pPoints[2].m_PointX; |
| 540 pRect->bottom = m_pPoints[0].m_PointY; | 540 pRect->bottom = m_pPoints[0].m_PointY; |
| 541 pRect->top = m_pPoints[2].m_PointY; | 541 pRect->top = m_pPoints[2].m_PointY; |
| 542 pRect->Normalize(); | 542 pRect->Normalize(); |
| 543 } | 543 } |
| 544 return TRUE; | 544 return true; |
| 545 } | 545 } |
| 546 if (m_PointCount != 5 && m_PointCount != 4) { | 546 if (m_PointCount != 5 && m_PointCount != 4) { |
| 547 return FALSE; | 547 return false; |
| 548 } | 548 } |
| 549 if ((m_PointCount == 5 && (m_pPoints[0].m_PointX != m_pPoints[4].m_PointX ||
m_pPoints[0].m_PointY != m_pPoints[4].m_PointY)) || | 549 if ((m_PointCount == 5 && (m_pPoints[0].m_PointX != m_pPoints[4].m_PointX ||
m_pPoints[0].m_PointY != m_pPoints[4].m_PointY)) || |
| 550 (m_pPoints[1].m_PointX == m_pPoints[3].m_PointX && m_pPoints[1].m_Po
intY == m_pPoints[3].m_PointY)) { | 550 (m_pPoints[1].m_PointX == m_pPoints[3].m_PointX && m_pPoints[1].m_Po
intY == m_pPoints[3].m_PointY)) { |
| 551 return FALSE; | 551 return false; |
| 552 } | 552 } |
| 553 if (m_PointCount == 4 && m_pPoints[0].m_PointX != m_pPoints[3].m_PointX && m
_pPoints[0].m_PointY != m_pPoints[3].m_PointY) { | 553 if (m_PointCount == 4 && m_pPoints[0].m_PointX != m_pPoints[3].m_PointX && m
_pPoints[0].m_PointY != m_pPoints[3].m_PointY) { |
| 554 return FALSE; | 554 return false; |
| 555 } | 555 } |
| 556 FX_FLOAT x[5], y[5]; | 556 FX_FLOAT x[5], y[5]; |
| 557 for (int i = 0; i < m_PointCount; i ++) { | 557 for (int i = 0; i < m_PointCount; i ++) { |
| 558 pMatrix->Transform(m_pPoints[i].m_PointX, m_pPoints[i].m_PointY, x[i], y
[i]); | 558 pMatrix->Transform(m_pPoints[i].m_PointX, m_pPoints[i].m_PointY, x[i], y
[i]); |
| 559 if (i) { | 559 if (i) { |
| 560 if ((m_pPoints[i].m_Flag & FXPT_TYPE) != FXPT_LINETO) { | 560 if ((m_pPoints[i].m_Flag & FXPT_TYPE) != FXPT_LINETO) { |
| 561 return FALSE; | 561 return false; |
| 562 } | 562 } |
| 563 if (x[i] != x[i - 1] && y[i] != y[i - 1]) { | 563 if (x[i] != x[i - 1] && y[i] != y[i - 1]) { |
| 564 return FALSE; | 564 return false; |
| 565 } | 565 } |
| 566 } | 566 } |
| 567 } | 567 } |
| 568 if (pRect) { | 568 if (pRect) { |
| 569 pRect->left = x[0]; | 569 pRect->left = x[0]; |
| 570 pRect->right = x[2]; | 570 pRect->right = x[2]; |
| 571 pRect->bottom = y[0]; | 571 pRect->bottom = y[0]; |
| 572 pRect->top = y[2]; | 572 pRect->top = y[2]; |
| 573 pRect->Normalize(); | 573 pRect->Normalize(); |
| 574 } | 574 } |
| 575 return TRUE; | 575 return true; |
| 576 } | 576 } |
| 577 void CFX_PathData::Copy(const CFX_PathData &src) | 577 void CFX_PathData::Copy(const CFX_PathData &src) |
| 578 { | 578 { |
| 579 SetPointCount(src.m_PointCount); | 579 SetPointCount(src.m_PointCount); |
| 580 FXSYS_memcpy(m_pPoints, src.m_pPoints, sizeof(FX_PATHPOINT) * m_PointCount); | 580 FXSYS_memcpy(m_pPoints, src.m_pPoints, sizeof(FX_PATHPOINT) * m_PointCount); |
| 581 } | 581 } |
| 582 CFX_GraphStateData::CFX_GraphStateData() | 582 CFX_GraphStateData::CFX_GraphStateData() |
| 583 { | 583 { |
| 584 m_LineCap = LineCapButt; | 584 m_LineCap = LineCapButt; |
| 585 m_DashCount = 0; | 585 m_DashCount = 0; |
| (...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 622 if (m_DashArray) { | 622 if (m_DashArray) { |
| 623 FX_Free(m_DashArray); | 623 FX_Free(m_DashArray); |
| 624 } | 624 } |
| 625 m_DashArray = NULL; | 625 m_DashArray = NULL; |
| 626 m_DashCount = count; | 626 m_DashCount = count; |
| 627 if (count == 0) { | 627 if (count == 0) { |
| 628 return; | 628 return; |
| 629 } | 629 } |
| 630 m_DashArray = FX_Alloc(FX_FLOAT, count); | 630 m_DashArray = FX_Alloc(FX_FLOAT, count); |
| 631 } | 631 } |
| OLD | NEW |