| Index: nacltoons/src/frontend.cc
|
| diff --git a/nacltoons/src/frontend.cc b/nacltoons/src/frontend.cc
|
| index b2276804747f5107e3fcff914e58eb47c863372f..8f8af3d96552e29f068a7700bf633abbcc7048c0 100644
|
| --- a/nacltoons/src/frontend.cc
|
| +++ b/nacltoons/src/frontend.cc
|
| @@ -4,7 +4,7 @@
|
|
|
| #include "frontend.h"
|
| #include "app_delegate.h"
|
| -#include "gameplay_scene.h"
|
| +#include "game_manager.h"
|
|
|
| #include "CCLuaEngine.h"
|
|
|
| @@ -66,14 +66,7 @@ void LayoutMenu(CCMenu* menu, uint row_size, CCPoint padding)
|
| void FrontEndLayer::LevelSelected(CCObject* sender) {
|
| int level = ((CCMenuItem*)sender)->getTag();
|
| CCLog("LevelSelected: %d", level);
|
| - CCTransitionScene* transition;
|
| - CCDirector* director = CCDirector::sharedDirector();
|
| -
|
| - // transition to a new (autorelease) GameplayScene.
|
| - CCScene* scene = GameplayScene::create(level);
|
| - director->setDepthTest(true);
|
| - transition = CCTransitionPageTurn::create(1.0f, scene, false);
|
| - director->pushScene(transition);
|
| + GameManager::sharedManager()->LoadLevel(level);
|
| }
|
|
|
| void FrontEndLayer::AddChildAligned(CCNode* node, int height) {
|
|
|