| Index: nacltoons/src/level_layer.h
|
| diff --git a/nacltoons/src/physics_layer.h b/nacltoons/src/level_layer.h
|
| similarity index 89%
|
| rename from nacltoons/src/physics_layer.h
|
| rename to nacltoons/src/level_layer.h
|
| index d2e8013360a36e3eabefe76b6eb385ee93c1db6d..4c18d8c16b40c479f2849692d6b24077510e231e 100644
|
| --- a/nacltoons/src/physics_layer.h
|
| +++ b/nacltoons/src/level_layer.h
|
| @@ -1,8 +1,8 @@
|
| // Copyright (c) 2013 The Chromium Authors. All rights reserved.
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
| -#ifndef PHYSICS_LAYER_H_
|
| -#define PHYSICS_LAYER_H_
|
| +#ifndef LEVEL_LAYER_H_
|
| +#define LEVEL_LAYER_H_
|
|
|
| #include "cocos2d.h"
|
| #include "CCLuaStack.h"
|
| @@ -17,14 +17,15 @@ USING_NS_CC;
|
| typedef std::vector<cocos2d::CCPoint> PointList;
|
|
|
| /**
|
| - * Physics layer that the user interacts with.
|
| + * Lavel layer in which gameplay takes place. This layer contains
|
| + * the box2d world simulation.
|
| */
|
| -class PhysicsLayer : public CCLayerColor, public b2ContactListener {
|
| +class LevelLayer : public CCLayerColor, public b2ContactListener {
|
| public:
|
| - PhysicsLayer(int level_number);
|
| - ~PhysicsLayer();
|
| + LevelLayer(int level_number);
|
| + ~LevelLayer();
|
|
|
| - static PhysicsLayer* create(int level_number);
|
| + static LevelLayer* create(int level_number);
|
|
|
| virtual bool init();
|
| virtual void draw();
|
| @@ -112,4 +113,4 @@ class PhysicsLayer : public CCLayerColor, public b2ContactListener {
|
| CCLuaStack* lua_stack_;
|
| };
|
|
|
| -#endif // PHYSICS_LAYER_H_
|
| +#endif // LEVEL_LAYER_H_
|
|
|