Index: nacltoons/src/frontend.cc |
diff --git a/nacltoons/src/frontend.cc b/nacltoons/src/frontend.cc |
index b2276804747f5107e3fcff914e58eb47c863372f..8f8af3d96552e29f068a7700bf633abbcc7048c0 100644 |
--- a/nacltoons/src/frontend.cc |
+++ b/nacltoons/src/frontend.cc |
@@ -4,7 +4,7 @@ |
#include "frontend.h" |
#include "app_delegate.h" |
-#include "gameplay_scene.h" |
+#include "game_manager.h" |
#include "CCLuaEngine.h" |
@@ -66,14 +66,7 @@ void LayoutMenu(CCMenu* menu, uint row_size, CCPoint padding) |
void FrontEndLayer::LevelSelected(CCObject* sender) { |
int level = ((CCMenuItem*)sender)->getTag(); |
CCLog("LevelSelected: %d", level); |
- CCTransitionScene* transition; |
- CCDirector* director = CCDirector::sharedDirector(); |
- |
- // transition to a new (autorelease) GameplayScene. |
- CCScene* scene = GameplayScene::create(level); |
- director->setDepthTest(true); |
- transition = CCTransitionPageTurn::create(1.0f, scene, false); |
- director->pushScene(transition); |
+ GameManager::sharedManager()->LoadLevel(level); |
} |
void FrontEndLayer::AddChildAligned(CCNode* node, int height) { |