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Side by Side Diff: nacltoons/src/level_layer.h

Issue 12579005: [nacltoons] Rename core classes in accordance with doc. (Closed) Base URL: https://nativeclient-sdk.googlecode.com/svn/trunk/src
Patch Set: Created 7 years, 9 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 #ifndef PHYSICS_LAYER_H_ 4 #ifndef LEVEL_LAYER_H_
5 #define PHYSICS_LAYER_H_ 5 #define LEVEL_LAYER_H_
6 6
7 #include "cocos2d.h" 7 #include "cocos2d.h"
8 #include "CCLuaStack.h" 8 #include "CCLuaStack.h"
9 #include "Box2D/Box2D.h" 9 #include "Box2D/Box2D.h"
10 10
11 #ifdef COCOS2D_DEBUG 11 #ifdef COCOS2D_DEBUG
12 #include "GLES-Render.h" 12 #include "GLES-Render.h"
13 #endif 13 #endif
14 14
15 USING_NS_CC; 15 USING_NS_CC;
16 16
17 typedef std::vector<cocos2d::CCPoint> PointList; 17 typedef std::vector<cocos2d::CCPoint> PointList;
18 18
19 /** 19 /**
20 * Physics layer that the user interacts with. 20 * Layer layer in which gameplay takes place. This layer contains
noelallen1 2013/03/09 01:20:37 Level
Sam Clegg 2013/03/09 01:35:13 Done.
21 * the box2d world simulation.
21 */ 22 */
22 class PhysicsLayer : public CCLayerColor, public b2ContactListener { 23 class LevelLayer : public CCLayerColor, public b2ContactListener {
23 public: 24 public:
24 PhysicsLayer(int level_number); 25 LevelLayer(int level_number);
25 ~PhysicsLayer(); 26 ~LevelLayer();
26 27
27 static PhysicsLayer* create(int level_number); 28 static LevelLayer* create(int level_number);
28 29
29 virtual bool init(); 30 virtual bool init();
30 virtual void draw(); 31 virtual void draw();
31 virtual bool ccTouchBegan(CCTouch* touch, CCEvent* event); 32 virtual bool ccTouchBegan(CCTouch* touch, CCEvent* event);
32 virtual void ccTouchMoved(CCTouch* touch, CCEvent* event); 33 virtual void ccTouchMoved(CCTouch* touch, CCEvent* event);
33 virtual void ccTouchEnded(CCTouch* touch, CCEvent* event); 34 virtual void ccTouchEnded(CCTouch* touch, CCEvent* event);
34 virtual void registerWithTouchDispatcher(); 35 virtual void registerWithTouchDispatcher();
35 36
36 b2World* GetWorld() { return box2d_world_; } 37 b2World* GetWorld() { return box2d_world_; }
37 38
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105 float box2d_restitution_; 106 float box2d_restitution_;
106 // Friction given to new physics objects 107 // Friction given to new physics objects
107 float box2d_friction_; 108 float box2d_friction_;
108 109
109 // The list of points currently being drawn by the user 110 // The list of points currently being drawn by the user
110 PointList points_being_drawn_; 111 PointList points_being_drawn_;
111 112
112 CCLuaStack* lua_stack_; 113 CCLuaStack* lua_stack_;
113 }; 114 };
114 115
115 #endif // PHYSICS_LAYER_H_ 116 #endif // LEVEL_LAYER_H_
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