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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 #ifndef GAMEPLAY_SCENE_H_ | 4 #ifndef UI_LAYER_H_ |
5 #define GAMEPLAY_SCENE_H_ | 5 #define UI_LAYER_H_ |
6 | 6 |
7 #include "cocos2d.h" | 7 #include "cocos2d.h" |
8 | 8 |
9 USING_NS_CC; | 9 USING_NS_CC; |
10 | 10 |
11 /** | 11 /** |
12 * Main gameplay scene containing the physics layer | |
13 * that the user can interact with and a UI layer over | |
14 * the top for menus. | |
15 */ | |
16 class GameplayScene : public CCScene { | |
17 public: | |
18 GameplayScene(int level_number) : level_number_(level_number) {} | |
19 ~GameplayScene() {} | |
20 static GameplayScene* create(int level_number); | |
21 virtual bool init(); | |
22 void Restart(); | |
23 void GameOver(bool success); | |
24 private: | |
25 int level_number_; | |
26 }; | |
27 | |
28 /** | |
29 * UI layer for displaying menu and information overlays on | 12 * UI layer for displaying menu and information overlays on |
30 * top of the running game. | 13 * top of the running game. |
31 */ | 14 */ |
32 class UILayer : public CCLayer { | 15 class UILayer : public CCLayer { |
33 public: | 16 public: |
34 UILayer() {} | 17 UILayer() {} |
35 ~UILayer() {} | 18 ~UILayer() {} |
36 // add static create() method which encapsulates new + init | 19 // add static create() method which encapsulates new + init |
37 CREATE_FUNC(UILayer); | 20 CREATE_FUNC(UILayer); |
38 virtual bool init(); | 21 virtual bool init(); |
39 | 22 |
40 private: | 23 private: |
41 // menu callbacks | 24 // menu callbacks |
42 void ToggleDebug(CCObject* sender); | 25 void ToggleDebug(CCObject* sender); |
43 void Restart(CCObject* sender); | 26 void Restart(CCObject* sender); |
44 void Exit(CCObject* sender); | 27 void Exit(CCObject* sender); |
45 }; | 28 }; |
46 | 29 |
47 #endif // GAMEPLAY_SCENE_H_ | 30 #endif // UI_LAYER_H_ |
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