OLD | NEW |
| (Empty) |
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 #ifndef PHYSICS_LAYER_H_ | |
5 #define PHYSICS_LAYER_H_ | |
6 | |
7 #include "cocos2d.h" | |
8 #include "CCLuaStack.h" | |
9 #include "Box2D/Box2D.h" | |
10 | |
11 #ifdef COCOS2D_DEBUG | |
12 #include "GLES-Render.h" | |
13 #endif | |
14 | |
15 USING_NS_CC; | |
16 | |
17 typedef std::vector<cocos2d::CCPoint> PointList; | |
18 | |
19 /** | |
20 * Physics layer that the user interacts with. | |
21 */ | |
22 class PhysicsLayer : public CCLayerColor, public b2ContactListener { | |
23 public: | |
24 PhysicsLayer(int level_number); | |
25 ~PhysicsLayer(); | |
26 | |
27 static PhysicsLayer* create(int level_number); | |
28 | |
29 virtual bool init(); | |
30 virtual void draw(); | |
31 virtual bool ccTouchBegan(CCTouch* touch, CCEvent* event); | |
32 virtual void ccTouchMoved(CCTouch* touch, CCEvent* event); | |
33 virtual void ccTouchEnded(CCTouch* touch, CCEvent* event); | |
34 virtual void registerWithTouchDispatcher(); | |
35 | |
36 b2World* GetWorld() { return box2d_world_; } | |
37 | |
38 #ifdef COCOS2D_DEBUG | |
39 void ToggleDebug(); | |
40 #endif | |
41 | |
42 // Called by box2d when contacts start | |
43 void BeginContact(b2Contact* contact); | |
44 | |
45 // Called by box2d when contacts finish | |
46 void EndContact(b2Contact* contact); | |
47 | |
48 // Methods that are exposed to / called by lua the lua | |
49 // script. | |
50 void LevelComplete(); | |
51 | |
52 private: | |
53 // Called by ccTouchesMoved to draw between two points | |
54 void DrawLine(CCPoint& start, CCPoint& end); | |
55 // Called by ccTouchesBegan to draw a single point. | |
56 void DrawPoint(CCPoint& location); | |
57 // Clamp brush location to within the visible area | |
58 void ClampBrushLocation(CCPoint& point); | |
59 | |
60 void LuaNotifyContact(b2Contact* contact, const char* function_name); | |
61 | |
62 void AddLineToBody(b2Body *body, CCPoint start, CCPoint end); | |
63 void AddSphereToBody(b2Body *body, CCPoint* location); | |
64 void AddShapeToBody(b2Body *body, b2Shape* shape); | |
65 | |
66 // Create a new render target for drawing into | |
67 void CreateRenderTarget(); | |
68 | |
69 // Create a physics object based on the points that were drawn. | |
70 b2Body* CreatePhysicsBody(); | |
71 CCSprite* CreatePhysicsSprite(b2Body* body); | |
72 void UpdateWorld(float dt); | |
73 bool InitPhysics(); | |
74 bool LoadLua(); | |
75 void LevelCompleteDone(CCNode* sender); | |
76 | |
77 private: | |
78 int level_number_; | |
79 // Brush texture used for drawing shapes | |
80 CCSprite* brush_; | |
81 float brush_radius_; | |
82 bool stars_collected_[3]; | |
83 bool goal_reached_; | |
84 | |
85 // The touch ID that is drawing the current shape. Events from | |
86 // other touches are ignored while this has a valid value. | |
87 int current_touch_id_; | |
88 | |
89 // Render target that shapes are drawn into | |
90 CCRenderTexture* render_target_; | |
91 | |
92 // Box2D physics world | |
93 b2World* box2d_world_; | |
94 | |
95 #ifdef COCOS2D_DEBUG | |
96 // Debug drawing support for Box2D. | |
97 GLESDebugDraw* box2d_debug_draw_; | |
98 // Flag to enable drawing of Box2D debug data. | |
99 bool debug_enabled_; | |
100 #endif | |
101 | |
102 // Density given to new physics objects | |
103 float box2d_density_; | |
104 // Restitution given to new physics objects | |
105 float box2d_restitution_; | |
106 // Friction given to new physics objects | |
107 float box2d_friction_; | |
108 | |
109 // The list of points currently being drawn by the user | |
110 PointList points_being_drawn_; | |
111 | |
112 CCLuaStack* lua_stack_; | |
113 }; | |
114 | |
115 #endif // PHYSICS_LAYER_H_ | |
OLD | NEW |