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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 #ifndef GAMEPLAY_SCENE_H_ | |
5 #define GAMEPLAY_SCENE_H_ | |
6 | |
7 #include "cocos2d.h" | |
8 | |
9 USING_NS_CC; | |
10 | |
11 /** | |
12 * Main gameplay scene containing the physics layer | |
13 * that the user can interact with and a UI layer over | |
14 * the top for menus. | |
15 */ | |
16 class GameplayScene : public CCScene { | |
17 public: | |
18 GameplayScene(int level_number) : level_number_(level_number) {} | |
19 ~GameplayScene() {} | |
20 static GameplayScene* create(int level_number); | |
21 virtual bool init(); | |
22 void Restart(); | |
23 void GameOver(bool success); | |
24 private: | |
25 int level_number_; | |
26 }; | |
27 | |
28 /** | |
29 * UI layer for displaying menu and information overlays on | |
30 * top of the running game. | |
31 */ | |
32 class UILayer : public CCLayer { | |
33 public: | |
34 UILayer() {} | |
35 ~UILayer() {} | |
36 // add static create() method which encapsulates new + init | |
37 CREATE_FUNC(UILayer); | |
38 virtual bool init(); | |
39 | |
40 private: | |
41 // menu callbacks | |
42 void ToggleDebug(CCObject* sender); | |
43 void Restart(CCObject* sender); | |
44 void Exit(CCObject* sender); | |
45 }; | |
46 | |
47 #endif // GAMEPLAY_SCENE_H_ | |
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