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Side by Side Diff: nacltoons/src/game_manager.cc

Issue 12579005: [nacltoons] Rename core classes in accordance with doc. (Closed) Base URL: https://nativeclient-sdk.googlecode.com/svn/trunk/src
Patch Set: Created 7 years, 9 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 #include "game_manager.h"
5 #include "level_layer.h"
6 #include "ui_layer.h"
7
8 USING_NS_CC;
9
10 GameManager* GameManager::sharedManager()
11 {
12 static GameManager* shared_manager = NULL;
13 if (!shared_manager)
14 shared_manager = new GameManager();
15 return shared_manager;
16 }
17
18 void GameManager::CreateLevel(CCScene* scene)
19 {
20 CCLayer* level = LevelLayer::create(level_number_);
21 scene->addChild(level, 1, TAG_LAYER_LEVEL);
22 }
23
24 void GameManager::Restart(CCScene* scene)
25 {
26 scene->removeChild(scene->getChildByTag(TAG_LAYER_LEVEL));
27 scene->removeChild(scene->getChildByTag(TAG_LAYER_OVERLAY));
28 CreateLevel(scene);
29 }
30
31 void GameManager::LoadLevel(int level_number)
32 {
33 CCDirector* director = CCDirector::sharedDirector();
34 CCTransitionScene* transition;
35 level_number_ = level_number;
36 CCScene* scene = CCScene::create();
37 CCLayer* ui = UILayer::create();
38 scene->addChild(ui, 3, TAG_LAYER_UI);
39
40 CreateLevel(scene);
41
42 director->setDepthTest(true);
43 transition = CCTransitionPageTurn::create(1.0f, scene, false);
44 director->pushScene(transition);
45 }
46
47 void GameManager::GameOver(CCScene* scene, bool success) {
48 CCSize visible_size = CCDirector::sharedDirector()->getVisibleSize();
49
50 // Create a black overlay layer with success/failure message
51 CCLayer* overlay = CCLayerColor::create(ccc4(0x0, 0x0, 0x0, 0x0));
52 const char* text = success ? "Success!" : "Failure!";
53 CCLabelTTF* label = CCLabelTTF::create(text, "Arial.ttf", 24);
54 label->setPosition(ccp(visible_size.width/2, visible_size.height/2));
55 overlay->addChild(label);
56 scene->addChild(overlay, 2, TAG_LAYER_OVERLAY);
57
58 // Face the overlay layer into to 50%
59 CCActionInterval* fadein = CCFadeTo::create(0.5f, 0x7F);
60 overlay->runAction(fadein);
61 }
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