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Issue 12579005: [nacltoons] Rename core classes in accordance with doc. (Closed) Base URL: https://nativeclient-sdk.googlecode.com/svn/trunk/src
Patch Set: Created 7 years, 9 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 #include "app_delegate.h" 4 #include "app_delegate.h"
5 5
6 #include "CCLuaEngine.h" 6 #include "CCLuaEngine.h"
7 #include "frontend.h" 7 #include "frontend.h"
8 #include "LuaBox2D.h" 8 #include "LuaBox2D.h"
9 #include "LuaCocos2dExtensions.h" 9 #include "LuaCocos2dExtensions.h"
10 #include "lua_physics_layer.h" 10 #include "lua_level_layer.h"
11 11
12 12
13 USING_NS_CC; 13 USING_NS_CC;
14 14
15 bool AppDelegate::applicationDidFinishLaunching() { 15 bool AppDelegate::applicationDidFinishLaunching() {
16 CCEGLView* view = CCEGLView::sharedOpenGLView(); 16 CCEGLView* view = CCEGLView::sharedOpenGLView();
17 17
18 CCDirector* director = CCDirector::sharedDirector(); 18 CCDirector* director = CCDirector::sharedDirector();
19 director->setOpenGLView(view); 19 director->setOpenGLView(view);
20 20
(...skipping 12 matching lines...) Expand all
33 return false; 33 return false;
34 34
35 CCScriptEngineManager::sharedManager()->setScriptEngine(engine); 35 CCScriptEngineManager::sharedManager()->setScriptEngine(engine);
36 36
37 // Add custom lua bindings on top of what cocos2dx provides 37 // Add custom lua bindings on top of what cocos2dx provides
38 CCLuaStack* stack = engine->getLuaStack(); 38 CCLuaStack* stack = engine->getLuaStack();
39 lua_State* lua_state = stack->getLuaState(); 39 lua_State* lua_state = stack->getLuaState();
40 assert(lua_state); 40 assert(lua_state);
41 // add box2D bindings 41 // add box2D bindings
42 tolua_LuaBox2D_open(lua_state); 42 tolua_LuaBox2D_open(lua_state);
43 // add PhysicsLayer bindings 43 // add LevelLayer bindings
44 tolua_physics_layer_open(lua_state); 44 tolua_level_layer_open(lua_state);
45 // add cocos2dx extensions bindings 45 // add cocos2dx extensions bindings
46 tolua_extensions_open(lua_state); 46 tolua_extensions_open(lua_state);
47 47
48 CCFileUtils* utils = CCFileUtils::sharedFileUtils(); 48 CCFileUtils* utils = CCFileUtils::sharedFileUtils();
49 std::string path = utils->fullPathForFilename("loader.lua"); 49 std::string path = utils->fullPathForFilename("loader.lua");
50 50
51 // add the location of the lua file to the search path 51 // add the location of the lua file to the search path
52 engine->addSearchPath(path.substr(0, path.find_last_of("/")).c_str()); 52 engine->addSearchPath(path.substr(0, path.find_last_of("/")).c_str());
53 53
54 // execute loader file 54 // execute loader file
55 int rtn = engine->executeScriptFile(path.c_str()); 55 int rtn = engine->executeScriptFile(path.c_str());
56 assert(!rtn); 56 assert(!rtn);
57 if (rtn) 57 if (rtn)
58 return false; 58 return false;
59 59
60 // Create the initial (autorelease) scene and run with it. 60 // Create the initial (autorelease) scene and run with it.
61 CCScene* scene = FrontEndScene::create(); 61 CCScene* scene = FrontEndScene::create();
62 director->runWithScene(scene); 62 director->runWithScene(scene);
63 return true; 63 return true;
64 } 64 }
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