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Side by Side Diff: ui/accessibility/ax_tree_source.h

Issue 125783002: Add AXTreeDelegate and refactor other AXTree classes slightly. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fixed const issue Created 6 years, 10 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_ACCESSIBILITY_AX_TREE_SOURCE_H_ 5 #ifndef UI_ACCESSIBILITY_AX_TREE_SOURCE_H_
6 #define UI_ACCESSIBILITY_AX_TREE_SOURCE_H_ 6 #define UI_ACCESSIBILITY_AX_TREE_SOURCE_H_
7 7
8 #include <vector>
9
8 #include "ui/accessibility/ax_node_data.h" 10 #include "ui/accessibility/ax_node_data.h"
9 11
10 namespace ui { 12 namespace ui {
11 13
12 // An AXTreeSource is an abstract interface for a serializable 14 // An AXTreeSource is an abstract interface for a serializable
13 // accessibility tree. The tree may be in some other format or 15 // accessibility tree. The tree may be in some other format or
14 // may be computed dynamically, but maintains the properties that 16 // may be computed dynamically, but maintains the properties that
15 // it's a strict tree, it has a unique id for each node, and all 17 // it's a strict tree, it has a unique id for each node, and all
16 // of the accessibility information about a node can be serialized 18 // of the accessibility information about a node can be serialized
17 // as an AXNodeData. This is the primary interface to use when 19 // as an AXNodeData. This is the primary interface to use when
18 // an accessibility tree will be sent over an IPC before being 20 // an accessibility tree will be sent over an IPC before being
19 // consumed. 21 // consumed.
20 template<class AXNodeSource> 22 template<typename AXNodeSource>
21 class AX_EXPORT AXTreeSource { 23 class AX_EXPORT AXTreeSource {
22 public: 24 public:
23 virtual ~AXTreeSource() {} 25 virtual ~AXTreeSource() {}
24 virtual AXNodeSource* GetRoot() const = 0; 26
25 virtual AXNodeSource* GetFromId(int32 id) const = 0; 27 // Get the root of the tree.
26 virtual int32 GetId(const AXNodeSource* node) const = 0; 28 virtual AXNodeSource GetRoot() const = 0;
27 virtual int GetChildCount(const AXNodeSource* node) const = 0; 29
28 virtual AXNodeSource* GetChildAtIndex(const AXNodeSource* node, int index) 30 // Get a node by its id. If no node by that id exists in the tree, return a
29 const = 0; 31 // null node, i.e. one that will return false if you call IsValid on it.
30 virtual AXNodeSource* GetParent(const AXNodeSource* node) const = 0; 32 virtual AXNodeSource GetFromId(int32 id) const = 0;
33
34 // Return the id of a node. All ids must be positive integers.
35 virtual int32 GetId(AXNodeSource node) const = 0;
36
37 // Append all children of |node| to |out_children|.
38 virtual void GetChildren(AXNodeSource node,
39 std::vector<AXNodeSource>* out_children) const = 0;
40
41 // Get the parent of |node|.
42 virtual AXNodeSource GetParent(AXNodeSource node) const = 0;
43
44 // Returns true if |node| is valid, and false if it's a null pointer or a
45 // node object representing the null pointer.
46 virtual bool IsValid(AXNodeSource node) const = 0;
47
48 // Returns true if two nodes are equal.
49 virtual bool IsEqual(AXNodeSource node1,
50 AXNodeSource node2) const = 0;
51
52 // Return a AXNodeSource representing null.
53 virtual AXNodeSource GetNull() const = 0;
31 54
32 // Serialize one node in the tree. 55 // Serialize one node in the tree.
33 virtual void SerializeNode( 56 virtual void SerializeNode(AXNodeSource node, AXNodeData* out_data) const = 0;
34 const AXNodeSource* node, AXNodeData* out_data) const = 0;
35 57
36 protected: 58 protected:
37 AXTreeSource() {} 59 AXTreeSource() {}
38 }; 60 };
39 61
40 } // namespace ui 62 } // namespace ui
41 63
42 #endif // UI_ACCESSIBILITY_AX_TREE_SOURCE_H_ 64 #endif // UI_ACCESSIBILITY_AX_TREE_SOURCE_H_
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