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Side by Side Diff: ui/accessibility/ax_tree.h

Issue 125783002: Add AXTreeDelegate and refactor other AXTree classes slightly. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fixed const issue Created 6 years, 9 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_ACCESSIBILITY_AX_TREE_H_ 5 #ifndef UI_ACCESSIBILITY_AX_TREE_H_
6 #define UI_ACCESSIBILITY_AX_TREE_H_ 6 #define UI_ACCESSIBILITY_AX_TREE_H_
7 7
8 #include <set> 8 #include <set>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
11 #include "ui/accessibility/ax_export.h" 11 #include "ui/accessibility/ax_export.h"
12 #include "ui/accessibility/ax_tree.h" 12 #include "ui/accessibility/ax_tree.h"
13 #include "ui/accessibility/ax_tree_update.h" 13 #include "ui/accessibility/ax_tree_update.h"
14 14
15 namespace ui { 15 namespace ui {
16 16
17 class AXNode; 17 class AXNode;
18 struct AXTreeUpdateState;
19
20 // Used when you want to be notified when changes happen to the tree.
21 class AX_EXPORT AXTreeDelegate {
22 public:
23 AXTreeDelegate();
24 virtual ~AXTreeDelegate();
25
26 // Called just before a node is deleted. Its id and data will be valid,
27 // but its links to parents and children are invalid. This is called
28 // in the middle of an update, the tree may be in an invalid state!
29 virtual void OnNodeWillBeDeleted(AXNode* node) = 0;
30
31 // Called after a new node is created. It's guaranteed to be called
32 // after it's been fully initialized, so you can rely on its data and
33 // links to parents and children being valid. This will be called on
34 // parents before it's called on their children.
35 virtual void OnNodeCreated(AXNode* node) = 0;
36
37 // Called when a node changes its data or children.
38 virtual void OnNodeChanged(AXNode* node) = 0;
39
40 // Called when the root node changes.
41 virtual void OnRootChanged(AXNode* new_root) = 0;
42 };
18 43
19 // AXTree is a live, managed tree of AXNode objects that can receive 44 // AXTree is a live, managed tree of AXNode objects that can receive
20 // updates from another AXTreeSource via AXTreeUpdates, and it can be 45 // updates from another AXTreeSource via AXTreeUpdates, and it can be
21 // used as a source for sending updates to another client tree. 46 // used as a source for sending updates to another client tree.
22 // It's designed to be subclassed to implement support for native 47 // It's designed to be subclassed to implement support for native
23 // accessibility APIs on a specific platform. 48 // accessibility APIs on a specific platform.
24 class AX_EXPORT AXTree { 49 class AX_EXPORT AXTree {
25 public: 50 public:
26 AXTree(); 51 AXTree();
27 explicit AXTree(const AXTreeUpdate& initial_state); 52 explicit AXTree(const AXTreeUpdate& initial_state);
28 virtual ~AXTree(); 53 virtual ~AXTree();
29 54
55 virtual void SetDelegate(AXTreeDelegate* delegate);
56
30 virtual AXNode* GetRoot() const; 57 virtual AXNode* GetRoot() const;
31 virtual AXNode* GetFromId(int32 id) const; 58 virtual AXNode* GetFromId(int32 id) const;
32 59
33 // Returns true on success. If it returns false, it's a fatal error 60 // Returns true on success. If it returns false, it's a fatal error
34 // and this tree should be destroyed, and the source of the tree update 61 // and this tree should be destroyed, and the source of the tree update
35 // should not be trusted any longer. 62 // should not be trusted any longer.
36 virtual bool Unserialize(const AXTreeUpdate& update); 63 virtual bool Unserialize(const AXTreeUpdate& update);
37 64
38 // Return a multi-line indented string representation, for logging. 65 // Return a multi-line indented string representation, for logging.
39 std::string ToString() const; 66 std::string ToString() const;
40 67
41 // A string describing the error from an unsuccessful Unserialize, 68 // A string describing the error from an unsuccessful Unserialize,
42 // for testing and debugging. 69 // for testing and debugging.
43 const std::string& error() { return error_; } 70 const std::string& error() { return error_; }
44 71
45 protected: 72 private:
46 // Subclasses can override this to use a subclass of AXNode. 73 AXNode* CreateNode(AXNode* parent, int32 id, int32 index_in_parent);
47 virtual AXNode* CreateNode(AXNode* parent, int32 id, int32 index_in_parent);
48 74
49 // This is called from within Unserialize(), it returns true on success. 75 // This is called from within Unserialize(), it returns true on success.
50 // Subclasses can override this to do additional processing. |pending_nodes| 76 bool UpdateNode(const AXNodeData& src, AXTreeUpdateState* update_state);
51 // is updated to contain all nodes that have been implicitly referenced
52 // as part of this update, but haven't been updated yet. It's an error if
53 // there are any pending nodes at the end of Unserialize.
54 virtual bool UpdateNode(const AXNodeData& src,
55 std::set<AXNode*>* pending_nodes);
56 77
57 // Subclasses can override this to do special behavior when the root changes. 78 void OnRootChanged();
58 virtual void OnRootChanged();
59 79
60 private:
61 // Convenience function to create a node and call Initialize on it. 80 // Convenience function to create a node and call Initialize on it.
62 AXNode* CreateAndInitializeNode( 81 AXNode* CreateAndInitializeNode(
63 AXNode* parent, int32 id, int32 index_in_parent); 82 AXNode* parent, int32 id, int32 index_in_parent);
64 83
65 // Call Destroy() on |node|, and delete it from the id map, and then 84 // Call Destroy() on |node|, and delete it from the id map, and then
66 // call recursively on all nodes in its subtree. 85 // call recursively on all nodes in its subtree.
67 void DestroyNodeAndSubtree(AXNode* node); 86 void DestroyNodeAndSubtree(AXNode* node);
68 87
69 // Iterate over the children of |node| and for each child, destroy the 88 // Iterate over the children of |node| and for each child, destroy the
70 // child and its subtree if its id is not in |new_child_ids|. Returns 89 // child and its subtree if its id is not in |new_child_ids|. Returns
71 // true on success, false on fatal error. 90 // true on success, false on fatal error.
72 bool DeleteOldChildren(AXNode* node, 91 bool DeleteOldChildren(AXNode* node,
73 const std::vector<int32> new_child_ids); 92 const std::vector<int32> new_child_ids);
74 93
75 // Iterate over |new_child_ids| and populate |new_children| with 94 // Iterate over |new_child_ids| and populate |new_children| with
76 // pointers to child nodes, reusing existing nodes already in the tree 95 // pointers to child nodes, reusing existing nodes already in the tree
77 // if they exist, and creating otherwise. Reparenting is disallowed, so 96 // if they exist, and creating otherwise. Reparenting is disallowed, so
78 // if the id already exists as the child of another node, that's an 97 // if the id already exists as the child of another node, that's an
79 // error. Returns true on success, false on fatal error. See 98 // error. Returns true on success, false on fatal error.
80 // UpdateNode, above, for an explanation of |pending_nodes|.
81 bool CreateNewChildVector(AXNode* node, 99 bool CreateNewChildVector(AXNode* node,
82 const std::vector<int32> new_child_ids, 100 const std::vector<int32> new_child_ids,
83 std::vector<AXNode*>* new_children, 101 std::vector<AXNode*>* new_children,
84 std::set<AXNode*>* pending_nodes); 102 AXTreeUpdateState* update_state);
85 103
104 AXTreeDelegate* delegate_;
86 AXNode* root_; 105 AXNode* root_;
87 base::hash_map<int32, AXNode*> id_map_; 106 base::hash_map<int32, AXNode*> id_map_;
88 std::string error_; 107 std::string error_;
89 }; 108 };
90 109
91 } // namespace ui 110 } // namespace ui
92 111
93 #endif // UI_ACCESSIBILITY_AX_TREE_H_ 112 #endif // UI_ACCESSIBILITY_AX_TREE_H_
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