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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 565 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
576 case GL_DEPTH_COMPONENT16: | 576 case GL_DEPTH_COMPONENT16: |
577 return GL_UNSIGNED_SHORT; | 577 return GL_UNSIGNED_SHORT; |
578 case GL_DEPTH_COMPONENT24: | 578 case GL_DEPTH_COMPONENT24: |
579 return GL_UNSIGNED_INT; | 579 return GL_UNSIGNED_INT; |
580 case GL_DEPTH_COMPONENT32F: | 580 case GL_DEPTH_COMPONENT32F: |
581 return GL_FLOAT; | 581 return GL_FLOAT; |
582 case GL_DEPTH24_STENCIL8: | 582 case GL_DEPTH24_STENCIL8: |
583 return GL_UNSIGNED_INT_24_8; | 583 return GL_UNSIGNED_INT_24_8; |
584 case GL_DEPTH32F_STENCIL8: | 584 case GL_DEPTH32F_STENCIL8: |
585 return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; | 585 return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; |
586 // Compressed types. | |
587 case GL_ATC_RGB_AMD: | |
588 case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD: | |
589 case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD: | |
590 case GL_ETC1_RGB8_OES: | |
591 case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG: | |
592 case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: | |
593 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
594 case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: | |
595 case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: | |
596 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
597 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: | |
598 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: | |
599 return GL_UNSIGNED_BYTE; | |
586 default: | 600 default: |
587 return GL_NONE; | 601 return GL_NONE; |
588 } | 602 } |
589 } | |
590 | |
591 GLenum WebGLTexture::getValidFormatForInternalFormat(GLenum internalFormat) | |
bajones
2015/07/29 20:11:03
Turns out this table wasn't being used in Blink. I
| |
592 { | |
593 switch (internalFormat) { | |
594 case GL_R8: | |
595 case GL_R8_SNORM: | |
596 case GL_R16F: | |
597 case GL_R32F: | |
598 return GL_RED; | |
599 case GL_R8UI: | |
600 case GL_R8I: | |
601 case GL_R16UI: | |
602 case GL_R16I: | |
603 case GL_R32UI: | |
604 case GL_R32I: | |
605 return GL_RED_INTEGER; | |
606 case GL_RG8: | |
607 case GL_RG8_SNORM: | |
608 case GL_RG16F: | |
609 case GL_RG32F: | |
610 return GL_RG; | |
611 case GL_RG8UI: | |
612 case GL_RG8I: | |
613 case GL_RG16UI: | |
614 case GL_RG16I: | |
615 case GL_RG32UI: | |
616 case GL_RG32I: | |
617 return GL_RG_INTEGER; | |
618 case GL_RGB8: | |
619 case GL_SRGB8: | |
620 case GL_RGB565: | |
621 case GL_RGB8_SNORM: | |
622 case GL_R11F_G11F_B10F: | |
623 case GL_RGB9_E5: | |
624 case GL_RGB16F: | |
625 case GL_RGB32F: | |
626 return GL_RGB; | |
627 case GL_RGB8UI: | |
628 case GL_RGB8I: | |
629 case GL_RGB16UI: | |
630 case GL_RGB16I: | |
631 case GL_RGB32UI: | |
632 case GL_RGB32I: | |
633 return GL_RGB_INTEGER; | |
634 case GL_RGBA8: | |
635 case GL_SRGB8_ALPHA8: | |
636 case GL_RGBA8_SNORM: | |
637 case GL_RGB5_A1: | |
638 case GL_RGBA4: | |
639 case GL_RGB10_A2: | |
640 case GL_RGBA16F: | |
641 case GL_RGBA32F: | |
642 return GL_RGBA; | |
643 case GL_RGBA8UI: | |
644 case GL_RGBA8I: | |
645 case GL_RGB10_A2UI: | |
646 case GL_RGBA16UI: | |
647 case GL_RGBA16I: | |
648 case GL_RGBA32I: | |
649 case GL_RGBA32UI: | |
650 return GL_RGBA_INTEGER; | |
651 case GL_DEPTH_COMPONENT16: | |
652 case GL_DEPTH_COMPONENT24: | |
653 case GL_DEPTH_COMPONENT32F: | |
654 return GL_DEPTH_COMPONENT; | |
655 case GL_DEPTH24_STENCIL8: | |
656 case GL_DEPTH32F_STENCIL8: | |
657 return GL_DEPTH_STENCIL; | |
658 default: | |
659 return GL_NONE; | |
660 } | |
661 } | 603 } |
662 | 604 |
663 } // namespace blink | 605 } // namespace blink |
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