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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 565 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 576 case GL_DEPTH_COMPONENT16: | 576 case GL_DEPTH_COMPONENT16: |
| 577 return GL_UNSIGNED_SHORT; | 577 return GL_UNSIGNED_SHORT; |
| 578 case GL_DEPTH_COMPONENT24: | 578 case GL_DEPTH_COMPONENT24: |
| 579 return GL_UNSIGNED_INT; | 579 return GL_UNSIGNED_INT; |
| 580 case GL_DEPTH_COMPONENT32F: | 580 case GL_DEPTH_COMPONENT32F: |
| 581 return GL_FLOAT; | 581 return GL_FLOAT; |
| 582 case GL_DEPTH24_STENCIL8: | 582 case GL_DEPTH24_STENCIL8: |
| 583 return GL_UNSIGNED_INT_24_8; | 583 return GL_UNSIGNED_INT_24_8; |
| 584 case GL_DEPTH32F_STENCIL8: | 584 case GL_DEPTH32F_STENCIL8: |
| 585 return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; | 585 return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; |
| 586 // Compressed types. | |
| 587 case GL_ATC_RGB_AMD: | |
| 588 case GL_ATC_RGBA_EXPLICIT_ALPHA_AMD: | |
| 589 case GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD: | |
| 590 case GL_ETC1_RGB8_OES: | |
| 591 case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG: | |
| 592 case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: | |
| 593 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: | |
| 594 case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: | |
| 595 case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: | |
| 596 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: | |
| 597 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: | |
| 598 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: | |
| 599 return GL_UNSIGNED_BYTE; | |
| 586 default: | 600 default: |
| 587 return GL_NONE; | 601 return GL_NONE; |
| 588 } | 602 } |
| 589 } | |
| 590 | |
| 591 GLenum WebGLTexture::getValidFormatForInternalFormat(GLenum internalFormat) | |
|
bajones
2015/07/29 20:11:03
Turns out this table wasn't being used in Blink. I
| |
| 592 { | |
| 593 switch (internalFormat) { | |
| 594 case GL_R8: | |
| 595 case GL_R8_SNORM: | |
| 596 case GL_R16F: | |
| 597 case GL_R32F: | |
| 598 return GL_RED; | |
| 599 case GL_R8UI: | |
| 600 case GL_R8I: | |
| 601 case GL_R16UI: | |
| 602 case GL_R16I: | |
| 603 case GL_R32UI: | |
| 604 case GL_R32I: | |
| 605 return GL_RED_INTEGER; | |
| 606 case GL_RG8: | |
| 607 case GL_RG8_SNORM: | |
| 608 case GL_RG16F: | |
| 609 case GL_RG32F: | |
| 610 return GL_RG; | |
| 611 case GL_RG8UI: | |
| 612 case GL_RG8I: | |
| 613 case GL_RG16UI: | |
| 614 case GL_RG16I: | |
| 615 case GL_RG32UI: | |
| 616 case GL_RG32I: | |
| 617 return GL_RG_INTEGER; | |
| 618 case GL_RGB8: | |
| 619 case GL_SRGB8: | |
| 620 case GL_RGB565: | |
| 621 case GL_RGB8_SNORM: | |
| 622 case GL_R11F_G11F_B10F: | |
| 623 case GL_RGB9_E5: | |
| 624 case GL_RGB16F: | |
| 625 case GL_RGB32F: | |
| 626 return GL_RGB; | |
| 627 case GL_RGB8UI: | |
| 628 case GL_RGB8I: | |
| 629 case GL_RGB16UI: | |
| 630 case GL_RGB16I: | |
| 631 case GL_RGB32UI: | |
| 632 case GL_RGB32I: | |
| 633 return GL_RGB_INTEGER; | |
| 634 case GL_RGBA8: | |
| 635 case GL_SRGB8_ALPHA8: | |
| 636 case GL_RGBA8_SNORM: | |
| 637 case GL_RGB5_A1: | |
| 638 case GL_RGBA4: | |
| 639 case GL_RGB10_A2: | |
| 640 case GL_RGBA16F: | |
| 641 case GL_RGBA32F: | |
| 642 return GL_RGBA; | |
| 643 case GL_RGBA8UI: | |
| 644 case GL_RGBA8I: | |
| 645 case GL_RGB10_A2UI: | |
| 646 case GL_RGBA16UI: | |
| 647 case GL_RGBA16I: | |
| 648 case GL_RGBA32I: | |
| 649 case GL_RGBA32UI: | |
| 650 return GL_RGBA_INTEGER; | |
| 651 case GL_DEPTH_COMPONENT16: | |
| 652 case GL_DEPTH_COMPONENT24: | |
| 653 case GL_DEPTH_COMPONENT32F: | |
| 654 return GL_DEPTH_COMPONENT; | |
| 655 case GL_DEPTH24_STENCIL8: | |
| 656 case GL_DEPTH32F_STENCIL8: | |
| 657 return GL_DEPTH_STENCIL; | |
| 658 default: | |
| 659 return GL_NONE; | |
| 660 } | |
| 661 } | 603 } |
| 662 | 604 |
| 663 } // namespace blink | 605 } // namespace blink |
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