Index: tools/vulcanize/node_modules/vulcanize/node_modules/cheerio/node_modules/htmlparser2/node_modules/readable-stream/zlib.js |
diff --git a/tools/vulcanize/node_modules/vulcanize/node_modules/cheerio/node_modules/htmlparser2/node_modules/readable-stream/zlib.js b/tools/vulcanize/node_modules/vulcanize/node_modules/cheerio/node_modules/htmlparser2/node_modules/readable-stream/zlib.js |
new file mode 100644 |
index 0000000000000000000000000000000000000000..a30ca2091e4b5e07327eeb2cdad6b315a7c4cab9 |
--- /dev/null |
+++ b/tools/vulcanize/node_modules/vulcanize/node_modules/cheerio/node_modules/htmlparser2/node_modules/readable-stream/zlib.js |
@@ -0,0 +1,452 @@ |
+// Copyright Joyent, Inc. and other Node contributors. |
+// |
+// Permission is hereby granted, free of charge, to any person obtaining a |
+// copy of this software and associated documentation files (the |
+// "Software"), to deal in the Software without restriction, including |
+// without limitation the rights to use, copy, modify, merge, publish, |
+// distribute, sublicense, and/or sell copies of the Software, and to permit |
+// persons to whom the Software is furnished to do so, subject to the |
+// following conditions: |
+// |
+// The above copyright notice and this permission notice shall be included |
+// in all copies or substantial portions of the Software. |
+// |
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
+// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN |
+// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, |
+// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
+// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
+// USE OR OTHER DEALINGS IN THE SOFTWARE. |
+ |
+var Transform = require('./lib/_stream_transform.js'); |
+ |
+var binding = process.binding('zlib'); |
+var util = require('util'); |
+var assert = require('assert').ok; |
+ |
+// zlib doesn't provide these, so kludge them in following the same |
+// const naming scheme zlib uses. |
+binding.Z_MIN_WINDOWBITS = 8; |
+binding.Z_MAX_WINDOWBITS = 15; |
+binding.Z_DEFAULT_WINDOWBITS = 15; |
+ |
+// fewer than 64 bytes per chunk is stupid. |
+// technically it could work with as few as 8, but even 64 bytes |
+// is absurdly low. Usually a MB or more is best. |
+binding.Z_MIN_CHUNK = 64; |
+binding.Z_MAX_CHUNK = Infinity; |
+binding.Z_DEFAULT_CHUNK = (16 * 1024); |
+ |
+binding.Z_MIN_MEMLEVEL = 1; |
+binding.Z_MAX_MEMLEVEL = 9; |
+binding.Z_DEFAULT_MEMLEVEL = 8; |
+ |
+binding.Z_MIN_LEVEL = -1; |
+binding.Z_MAX_LEVEL = 9; |
+binding.Z_DEFAULT_LEVEL = binding.Z_DEFAULT_COMPRESSION; |
+ |
+// expose all the zlib constants |
+Object.keys(binding).forEach(function(k) { |
+ if (k.match(/^Z/)) exports[k] = binding[k]; |
+}); |
+ |
+// translation table for return codes. |
+exports.codes = { |
+ Z_OK: binding.Z_OK, |
+ Z_STREAM_END: binding.Z_STREAM_END, |
+ Z_NEED_DICT: binding.Z_NEED_DICT, |
+ Z_ERRNO: binding.Z_ERRNO, |
+ Z_STREAM_ERROR: binding.Z_STREAM_ERROR, |
+ Z_DATA_ERROR: binding.Z_DATA_ERROR, |
+ Z_MEM_ERROR: binding.Z_MEM_ERROR, |
+ Z_BUF_ERROR: binding.Z_BUF_ERROR, |
+ Z_VERSION_ERROR: binding.Z_VERSION_ERROR |
+}; |
+ |
+Object.keys(exports.codes).forEach(function(k) { |
+ exports.codes[exports.codes[k]] = k; |
+}); |
+ |
+exports.Deflate = Deflate; |
+exports.Inflate = Inflate; |
+exports.Gzip = Gzip; |
+exports.Gunzip = Gunzip; |
+exports.DeflateRaw = DeflateRaw; |
+exports.InflateRaw = InflateRaw; |
+exports.Unzip = Unzip; |
+ |
+exports.createDeflate = function(o) { |
+ return new Deflate(o); |
+}; |
+ |
+exports.createInflate = function(o) { |
+ return new Inflate(o); |
+}; |
+ |
+exports.createDeflateRaw = function(o) { |
+ return new DeflateRaw(o); |
+}; |
+ |
+exports.createInflateRaw = function(o) { |
+ return new InflateRaw(o); |
+}; |
+ |
+exports.createGzip = function(o) { |
+ return new Gzip(o); |
+}; |
+ |
+exports.createGunzip = function(o) { |
+ return new Gunzip(o); |
+}; |
+ |
+exports.createUnzip = function(o) { |
+ return new Unzip(o); |
+}; |
+ |
+ |
+// Convenience methods. |
+// compress/decompress a string or buffer in one step. |
+exports.deflate = function(buffer, callback) { |
+ zlibBuffer(new Deflate(), buffer, callback); |
+}; |
+ |
+exports.gzip = function(buffer, callback) { |
+ zlibBuffer(new Gzip(), buffer, callback); |
+}; |
+ |
+exports.deflateRaw = function(buffer, callback) { |
+ zlibBuffer(new DeflateRaw(), buffer, callback); |
+}; |
+ |
+exports.unzip = function(buffer, callback) { |
+ zlibBuffer(new Unzip(), buffer, callback); |
+}; |
+ |
+exports.inflate = function(buffer, callback) { |
+ zlibBuffer(new Inflate(), buffer, callback); |
+}; |
+ |
+exports.gunzip = function(buffer, callback) { |
+ zlibBuffer(new Gunzip(), buffer, callback); |
+}; |
+ |
+exports.inflateRaw = function(buffer, callback) { |
+ zlibBuffer(new InflateRaw(), buffer, callback); |
+}; |
+ |
+function zlibBuffer(engine, buffer, callback) { |
+ var buffers = []; |
+ var nread = 0; |
+ |
+ engine.on('error', onError); |
+ engine.on('end', onEnd); |
+ |
+ engine.end(buffer); |
+ flow(); |
+ |
+ function flow() { |
+ var chunk; |
+ while (null !== (chunk = engine.read())) { |
+ buffers.push(chunk); |
+ nread += chunk.length; |
+ } |
+ engine.once('readable', flow); |
+ } |
+ |
+ function onError(err) { |
+ engine.removeListener('end', onEnd); |
+ engine.removeListener('readable', flow); |
+ callback(err); |
+ } |
+ |
+ function onEnd() { |
+ var buf = Buffer.concat(buffers, nread); |
+ buffers = []; |
+ callback(null, buf); |
+ } |
+} |
+ |
+ |
+// generic zlib |
+// minimal 2-byte header |
+function Deflate(opts) { |
+ if (!(this instanceof Deflate)) return new Deflate(opts); |
+ Zlib.call(this, opts, binding.DEFLATE); |
+} |
+ |
+function Inflate(opts) { |
+ if (!(this instanceof Inflate)) return new Inflate(opts); |
+ Zlib.call(this, opts, binding.INFLATE); |
+} |
+ |
+ |
+ |
+// gzip - bigger header, same deflate compression |
+function Gzip(opts) { |
+ if (!(this instanceof Gzip)) return new Gzip(opts); |
+ Zlib.call(this, opts, binding.GZIP); |
+} |
+ |
+function Gunzip(opts) { |
+ if (!(this instanceof Gunzip)) return new Gunzip(opts); |
+ Zlib.call(this, opts, binding.GUNZIP); |
+} |
+ |
+ |
+ |
+// raw - no header |
+function DeflateRaw(opts) { |
+ if (!(this instanceof DeflateRaw)) return new DeflateRaw(opts); |
+ Zlib.call(this, opts, binding.DEFLATERAW); |
+} |
+ |
+function InflateRaw(opts) { |
+ if (!(this instanceof InflateRaw)) return new InflateRaw(opts); |
+ Zlib.call(this, opts, binding.INFLATERAW); |
+} |
+ |
+ |
+// auto-detect header. |
+function Unzip(opts) { |
+ if (!(this instanceof Unzip)) return new Unzip(opts); |
+ Zlib.call(this, opts, binding.UNZIP); |
+} |
+ |
+ |
+// the Zlib class they all inherit from |
+// This thing manages the queue of requests, and returns |
+// true or false if there is anything in the queue when |
+// you call the .write() method. |
+ |
+function Zlib(opts, mode) { |
+ this._opts = opts = opts || {}; |
+ this._chunkSize = opts.chunkSize || exports.Z_DEFAULT_CHUNK; |
+ |
+ Transform.call(this, opts); |
+ |
+ // means a different thing there. |
+ this._readableState.chunkSize = null; |
+ |
+ if (opts.chunkSize) { |
+ if (opts.chunkSize < exports.Z_MIN_CHUNK || |
+ opts.chunkSize > exports.Z_MAX_CHUNK) { |
+ throw new Error('Invalid chunk size: ' + opts.chunkSize); |
+ } |
+ } |
+ |
+ if (opts.windowBits) { |
+ if (opts.windowBits < exports.Z_MIN_WINDOWBITS || |
+ opts.windowBits > exports.Z_MAX_WINDOWBITS) { |
+ throw new Error('Invalid windowBits: ' + opts.windowBits); |
+ } |
+ } |
+ |
+ if (opts.level) { |
+ if (opts.level < exports.Z_MIN_LEVEL || |
+ opts.level > exports.Z_MAX_LEVEL) { |
+ throw new Error('Invalid compression level: ' + opts.level); |
+ } |
+ } |
+ |
+ if (opts.memLevel) { |
+ if (opts.memLevel < exports.Z_MIN_MEMLEVEL || |
+ opts.memLevel > exports.Z_MAX_MEMLEVEL) { |
+ throw new Error('Invalid memLevel: ' + opts.memLevel); |
+ } |
+ } |
+ |
+ if (opts.strategy) { |
+ if (opts.strategy != exports.Z_FILTERED && |
+ opts.strategy != exports.Z_HUFFMAN_ONLY && |
+ opts.strategy != exports.Z_RLE && |
+ opts.strategy != exports.Z_FIXED && |
+ opts.strategy != exports.Z_DEFAULT_STRATEGY) { |
+ throw new Error('Invalid strategy: ' + opts.strategy); |
+ } |
+ } |
+ |
+ if (opts.dictionary) { |
+ if (!Buffer.isBuffer(opts.dictionary)) { |
+ throw new Error('Invalid dictionary: it should be a Buffer instance'); |
+ } |
+ } |
+ |
+ this._binding = new binding.Zlib(mode); |
+ |
+ var self = this; |
+ this._hadError = false; |
+ this._binding.onerror = function(message, errno) { |
+ // there is no way to cleanly recover. |
+ // continuing only obscures problems. |
+ self._binding = null; |
+ self._hadError = true; |
+ |
+ var error = new Error(message); |
+ error.errno = errno; |
+ error.code = exports.codes[errno]; |
+ self.emit('error', error); |
+ }; |
+ |
+ this._binding.init(opts.windowBits || exports.Z_DEFAULT_WINDOWBITS, |
+ opts.level || exports.Z_DEFAULT_COMPRESSION, |
+ opts.memLevel || exports.Z_DEFAULT_MEMLEVEL, |
+ opts.strategy || exports.Z_DEFAULT_STRATEGY, |
+ opts.dictionary); |
+ |
+ this._buffer = new Buffer(this._chunkSize); |
+ this._offset = 0; |
+ this._closed = false; |
+ |
+ this.once('end', this.close); |
+} |
+ |
+util.inherits(Zlib, Transform); |
+ |
+Zlib.prototype.reset = function reset() { |
+ return this._binding.reset(); |
+}; |
+ |
+Zlib.prototype._flush = function(output, callback) { |
+ var rs = this._readableState; |
+ var self = this; |
+ this._transform(null, output, function(er) { |
+ if (er) |
+ return callback(er); |
+ |
+ // now a weird thing happens... it could be that you called flush |
+ // but everything had already actually been consumed, but it wasn't |
+ // enough to get over the Readable class's lowWaterMark. |
+ // In that case, we emit 'readable' now to make sure it's consumed. |
+ if (rs.length && |
+ rs.length < rs.lowWaterMark && |
+ !rs.ended && |
+ rs.needReadable) |
+ self.emit('readable'); |
+ |
+ callback(); |
+ }); |
+}; |
+ |
+Zlib.prototype.flush = function(callback) { |
+ var ws = this._writableState; |
+ var ts = this._transformState; |
+ |
+ if (ws.writing) { |
+ ws.needDrain = true; |
+ var self = this; |
+ this.once('drain', function() { |
+ self._flush(ts.output, callback); |
+ }); |
+ return; |
+ } |
+ |
+ this._flush(ts.output, callback || function() {}); |
+}; |
+ |
+Zlib.prototype.close = function(callback) { |
+ if (callback) |
+ process.nextTick(callback); |
+ |
+ if (this._closed) |
+ return; |
+ |
+ this._closed = true; |
+ |
+ this._binding.close(); |
+ |
+ var self = this; |
+ process.nextTick(function() { |
+ self.emit('close'); |
+ }); |
+}; |
+ |
+Zlib.prototype._transform = function(chunk, output, cb) { |
+ var flushFlag; |
+ var ws = this._writableState; |
+ var ending = ws.ending || ws.ended; |
+ var last = ending && (!chunk || ws.length === chunk.length); |
+ |
+ if (chunk !== null && !Buffer.isBuffer(chunk)) |
+ return cb(new Error('invalid input')); |
+ |
+ // If it's the last chunk, or a final flush, we use the Z_FINISH flush flag. |
+ // If it's explicitly flushing at some other time, then we use |
+ // Z_FULL_FLUSH. Otherwise, use Z_NO_FLUSH for maximum compression |
+ // goodness. |
+ if (last) |
+ flushFlag = binding.Z_FINISH; |
+ else if (chunk === null) |
+ flushFlag = binding.Z_FULL_FLUSH; |
+ else |
+ flushFlag = binding.Z_NO_FLUSH; |
+ |
+ var availInBefore = chunk && chunk.length; |
+ var availOutBefore = this._chunkSize - this._offset; |
+ var inOff = 0; |
+ |
+ var req = this._binding.write(flushFlag, |
+ chunk, // in |
+ inOff, // in_off |
+ availInBefore, // in_len |
+ this._buffer, // out |
+ this._offset, //out_off |
+ availOutBefore); // out_len |
+ |
+ req.buffer = chunk; |
+ req.callback = callback; |
+ |
+ var self = this; |
+ function callback(availInAfter, availOutAfter, buffer) { |
+ if (self._hadError) |
+ return; |
+ |
+ var have = availOutBefore - availOutAfter; |
+ assert(have >= 0, 'have should not go down'); |
+ |
+ if (have > 0) { |
+ var out = self._buffer.slice(self._offset, self._offset + have); |
+ self._offset += have; |
+ // serve some output to the consumer. |
+ output(out); |
+ } |
+ |
+ // exhausted the output buffer, or used all the input create a new one. |
+ if (availOutAfter === 0 || self._offset >= self._chunkSize) { |
+ availOutBefore = self._chunkSize; |
+ self._offset = 0; |
+ self._buffer = new Buffer(self._chunkSize); |
+ } |
+ |
+ if (availOutAfter === 0) { |
+ // Not actually done. Need to reprocess. |
+ // Also, update the availInBefore to the availInAfter value, |
+ // so that if we have to hit it a third (fourth, etc.) time, |
+ // it'll have the correct byte counts. |
+ inOff += (availInBefore - availInAfter); |
+ availInBefore = availInAfter; |
+ |
+ var newReq = self._binding.write(flushFlag, |
+ chunk, |
+ inOff, |
+ availInBefore, |
+ self._buffer, |
+ self._offset, |
+ self._chunkSize); |
+ newReq.callback = callback; // this same function |
+ newReq.buffer = chunk; |
+ return; |
+ } |
+ |
+ // finished with the chunk. |
+ cb(); |
+ } |
+}; |
+ |
+util.inherits(Deflate, Zlib); |
+util.inherits(Inflate, Zlib); |
+util.inherits(Gzip, Zlib); |
+util.inherits(Gunzip, Zlib); |
+util.inherits(DeflateRaw, Zlib); |
+util.inherits(InflateRaw, Zlib); |
+util.inherits(Unzip, Zlib); |