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Unified Diff: tools/vulcanize/node_modules/vulcanize/node_modules/cheerio/node_modules/htmlparser2/node_modules/readable-stream/zlib.js

Issue 125733002: Add vulcanize to tools. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 11 months ago
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Index: tools/vulcanize/node_modules/vulcanize/node_modules/cheerio/node_modules/htmlparser2/node_modules/readable-stream/zlib.js
diff --git a/tools/vulcanize/node_modules/vulcanize/node_modules/cheerio/node_modules/htmlparser2/node_modules/readable-stream/zlib.js b/tools/vulcanize/node_modules/vulcanize/node_modules/cheerio/node_modules/htmlparser2/node_modules/readable-stream/zlib.js
new file mode 100644
index 0000000000000000000000000000000000000000..a30ca2091e4b5e07327eeb2cdad6b315a7c4cab9
--- /dev/null
+++ b/tools/vulcanize/node_modules/vulcanize/node_modules/cheerio/node_modules/htmlparser2/node_modules/readable-stream/zlib.js
@@ -0,0 +1,452 @@
+// Copyright Joyent, Inc. and other Node contributors.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a
+// copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to permit
+// persons to whom the Software is furnished to do so, subject to the
+// following conditions:
+//
+// The above copyright notice and this permission notice shall be included
+// in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
+// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+// USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+var Transform = require('./lib/_stream_transform.js');
+
+var binding = process.binding('zlib');
+var util = require('util');
+var assert = require('assert').ok;
+
+// zlib doesn't provide these, so kludge them in following the same
+// const naming scheme zlib uses.
+binding.Z_MIN_WINDOWBITS = 8;
+binding.Z_MAX_WINDOWBITS = 15;
+binding.Z_DEFAULT_WINDOWBITS = 15;
+
+// fewer than 64 bytes per chunk is stupid.
+// technically it could work with as few as 8, but even 64 bytes
+// is absurdly low. Usually a MB or more is best.
+binding.Z_MIN_CHUNK = 64;
+binding.Z_MAX_CHUNK = Infinity;
+binding.Z_DEFAULT_CHUNK = (16 * 1024);
+
+binding.Z_MIN_MEMLEVEL = 1;
+binding.Z_MAX_MEMLEVEL = 9;
+binding.Z_DEFAULT_MEMLEVEL = 8;
+
+binding.Z_MIN_LEVEL = -1;
+binding.Z_MAX_LEVEL = 9;
+binding.Z_DEFAULT_LEVEL = binding.Z_DEFAULT_COMPRESSION;
+
+// expose all the zlib constants
+Object.keys(binding).forEach(function(k) {
+ if (k.match(/^Z/)) exports[k] = binding[k];
+});
+
+// translation table for return codes.
+exports.codes = {
+ Z_OK: binding.Z_OK,
+ Z_STREAM_END: binding.Z_STREAM_END,
+ Z_NEED_DICT: binding.Z_NEED_DICT,
+ Z_ERRNO: binding.Z_ERRNO,
+ Z_STREAM_ERROR: binding.Z_STREAM_ERROR,
+ Z_DATA_ERROR: binding.Z_DATA_ERROR,
+ Z_MEM_ERROR: binding.Z_MEM_ERROR,
+ Z_BUF_ERROR: binding.Z_BUF_ERROR,
+ Z_VERSION_ERROR: binding.Z_VERSION_ERROR
+};
+
+Object.keys(exports.codes).forEach(function(k) {
+ exports.codes[exports.codes[k]] = k;
+});
+
+exports.Deflate = Deflate;
+exports.Inflate = Inflate;
+exports.Gzip = Gzip;
+exports.Gunzip = Gunzip;
+exports.DeflateRaw = DeflateRaw;
+exports.InflateRaw = InflateRaw;
+exports.Unzip = Unzip;
+
+exports.createDeflate = function(o) {
+ return new Deflate(o);
+};
+
+exports.createInflate = function(o) {
+ return new Inflate(o);
+};
+
+exports.createDeflateRaw = function(o) {
+ return new DeflateRaw(o);
+};
+
+exports.createInflateRaw = function(o) {
+ return new InflateRaw(o);
+};
+
+exports.createGzip = function(o) {
+ return new Gzip(o);
+};
+
+exports.createGunzip = function(o) {
+ return new Gunzip(o);
+};
+
+exports.createUnzip = function(o) {
+ return new Unzip(o);
+};
+
+
+// Convenience methods.
+// compress/decompress a string or buffer in one step.
+exports.deflate = function(buffer, callback) {
+ zlibBuffer(new Deflate(), buffer, callback);
+};
+
+exports.gzip = function(buffer, callback) {
+ zlibBuffer(new Gzip(), buffer, callback);
+};
+
+exports.deflateRaw = function(buffer, callback) {
+ zlibBuffer(new DeflateRaw(), buffer, callback);
+};
+
+exports.unzip = function(buffer, callback) {
+ zlibBuffer(new Unzip(), buffer, callback);
+};
+
+exports.inflate = function(buffer, callback) {
+ zlibBuffer(new Inflate(), buffer, callback);
+};
+
+exports.gunzip = function(buffer, callback) {
+ zlibBuffer(new Gunzip(), buffer, callback);
+};
+
+exports.inflateRaw = function(buffer, callback) {
+ zlibBuffer(new InflateRaw(), buffer, callback);
+};
+
+function zlibBuffer(engine, buffer, callback) {
+ var buffers = [];
+ var nread = 0;
+
+ engine.on('error', onError);
+ engine.on('end', onEnd);
+
+ engine.end(buffer);
+ flow();
+
+ function flow() {
+ var chunk;
+ while (null !== (chunk = engine.read())) {
+ buffers.push(chunk);
+ nread += chunk.length;
+ }
+ engine.once('readable', flow);
+ }
+
+ function onError(err) {
+ engine.removeListener('end', onEnd);
+ engine.removeListener('readable', flow);
+ callback(err);
+ }
+
+ function onEnd() {
+ var buf = Buffer.concat(buffers, nread);
+ buffers = [];
+ callback(null, buf);
+ }
+}
+
+
+// generic zlib
+// minimal 2-byte header
+function Deflate(opts) {
+ if (!(this instanceof Deflate)) return new Deflate(opts);
+ Zlib.call(this, opts, binding.DEFLATE);
+}
+
+function Inflate(opts) {
+ if (!(this instanceof Inflate)) return new Inflate(opts);
+ Zlib.call(this, opts, binding.INFLATE);
+}
+
+
+
+// gzip - bigger header, same deflate compression
+function Gzip(opts) {
+ if (!(this instanceof Gzip)) return new Gzip(opts);
+ Zlib.call(this, opts, binding.GZIP);
+}
+
+function Gunzip(opts) {
+ if (!(this instanceof Gunzip)) return new Gunzip(opts);
+ Zlib.call(this, opts, binding.GUNZIP);
+}
+
+
+
+// raw - no header
+function DeflateRaw(opts) {
+ if (!(this instanceof DeflateRaw)) return new DeflateRaw(opts);
+ Zlib.call(this, opts, binding.DEFLATERAW);
+}
+
+function InflateRaw(opts) {
+ if (!(this instanceof InflateRaw)) return new InflateRaw(opts);
+ Zlib.call(this, opts, binding.INFLATERAW);
+}
+
+
+// auto-detect header.
+function Unzip(opts) {
+ if (!(this instanceof Unzip)) return new Unzip(opts);
+ Zlib.call(this, opts, binding.UNZIP);
+}
+
+
+// the Zlib class they all inherit from
+// This thing manages the queue of requests, and returns
+// true or false if there is anything in the queue when
+// you call the .write() method.
+
+function Zlib(opts, mode) {
+ this._opts = opts = opts || {};
+ this._chunkSize = opts.chunkSize || exports.Z_DEFAULT_CHUNK;
+
+ Transform.call(this, opts);
+
+ // means a different thing there.
+ this._readableState.chunkSize = null;
+
+ if (opts.chunkSize) {
+ if (opts.chunkSize < exports.Z_MIN_CHUNK ||
+ opts.chunkSize > exports.Z_MAX_CHUNK) {
+ throw new Error('Invalid chunk size: ' + opts.chunkSize);
+ }
+ }
+
+ if (opts.windowBits) {
+ if (opts.windowBits < exports.Z_MIN_WINDOWBITS ||
+ opts.windowBits > exports.Z_MAX_WINDOWBITS) {
+ throw new Error('Invalid windowBits: ' + opts.windowBits);
+ }
+ }
+
+ if (opts.level) {
+ if (opts.level < exports.Z_MIN_LEVEL ||
+ opts.level > exports.Z_MAX_LEVEL) {
+ throw new Error('Invalid compression level: ' + opts.level);
+ }
+ }
+
+ if (opts.memLevel) {
+ if (opts.memLevel < exports.Z_MIN_MEMLEVEL ||
+ opts.memLevel > exports.Z_MAX_MEMLEVEL) {
+ throw new Error('Invalid memLevel: ' + opts.memLevel);
+ }
+ }
+
+ if (opts.strategy) {
+ if (opts.strategy != exports.Z_FILTERED &&
+ opts.strategy != exports.Z_HUFFMAN_ONLY &&
+ opts.strategy != exports.Z_RLE &&
+ opts.strategy != exports.Z_FIXED &&
+ opts.strategy != exports.Z_DEFAULT_STRATEGY) {
+ throw new Error('Invalid strategy: ' + opts.strategy);
+ }
+ }
+
+ if (opts.dictionary) {
+ if (!Buffer.isBuffer(opts.dictionary)) {
+ throw new Error('Invalid dictionary: it should be a Buffer instance');
+ }
+ }
+
+ this._binding = new binding.Zlib(mode);
+
+ var self = this;
+ this._hadError = false;
+ this._binding.onerror = function(message, errno) {
+ // there is no way to cleanly recover.
+ // continuing only obscures problems.
+ self._binding = null;
+ self._hadError = true;
+
+ var error = new Error(message);
+ error.errno = errno;
+ error.code = exports.codes[errno];
+ self.emit('error', error);
+ };
+
+ this._binding.init(opts.windowBits || exports.Z_DEFAULT_WINDOWBITS,
+ opts.level || exports.Z_DEFAULT_COMPRESSION,
+ opts.memLevel || exports.Z_DEFAULT_MEMLEVEL,
+ opts.strategy || exports.Z_DEFAULT_STRATEGY,
+ opts.dictionary);
+
+ this._buffer = new Buffer(this._chunkSize);
+ this._offset = 0;
+ this._closed = false;
+
+ this.once('end', this.close);
+}
+
+util.inherits(Zlib, Transform);
+
+Zlib.prototype.reset = function reset() {
+ return this._binding.reset();
+};
+
+Zlib.prototype._flush = function(output, callback) {
+ var rs = this._readableState;
+ var self = this;
+ this._transform(null, output, function(er) {
+ if (er)
+ return callback(er);
+
+ // now a weird thing happens... it could be that you called flush
+ // but everything had already actually been consumed, but it wasn't
+ // enough to get over the Readable class's lowWaterMark.
+ // In that case, we emit 'readable' now to make sure it's consumed.
+ if (rs.length &&
+ rs.length < rs.lowWaterMark &&
+ !rs.ended &&
+ rs.needReadable)
+ self.emit('readable');
+
+ callback();
+ });
+};
+
+Zlib.prototype.flush = function(callback) {
+ var ws = this._writableState;
+ var ts = this._transformState;
+
+ if (ws.writing) {
+ ws.needDrain = true;
+ var self = this;
+ this.once('drain', function() {
+ self._flush(ts.output, callback);
+ });
+ return;
+ }
+
+ this._flush(ts.output, callback || function() {});
+};
+
+Zlib.prototype.close = function(callback) {
+ if (callback)
+ process.nextTick(callback);
+
+ if (this._closed)
+ return;
+
+ this._closed = true;
+
+ this._binding.close();
+
+ var self = this;
+ process.nextTick(function() {
+ self.emit('close');
+ });
+};
+
+Zlib.prototype._transform = function(chunk, output, cb) {
+ var flushFlag;
+ var ws = this._writableState;
+ var ending = ws.ending || ws.ended;
+ var last = ending && (!chunk || ws.length === chunk.length);
+
+ if (chunk !== null && !Buffer.isBuffer(chunk))
+ return cb(new Error('invalid input'));
+
+ // If it's the last chunk, or a final flush, we use the Z_FINISH flush flag.
+ // If it's explicitly flushing at some other time, then we use
+ // Z_FULL_FLUSH. Otherwise, use Z_NO_FLUSH for maximum compression
+ // goodness.
+ if (last)
+ flushFlag = binding.Z_FINISH;
+ else if (chunk === null)
+ flushFlag = binding.Z_FULL_FLUSH;
+ else
+ flushFlag = binding.Z_NO_FLUSH;
+
+ var availInBefore = chunk && chunk.length;
+ var availOutBefore = this._chunkSize - this._offset;
+ var inOff = 0;
+
+ var req = this._binding.write(flushFlag,
+ chunk, // in
+ inOff, // in_off
+ availInBefore, // in_len
+ this._buffer, // out
+ this._offset, //out_off
+ availOutBefore); // out_len
+
+ req.buffer = chunk;
+ req.callback = callback;
+
+ var self = this;
+ function callback(availInAfter, availOutAfter, buffer) {
+ if (self._hadError)
+ return;
+
+ var have = availOutBefore - availOutAfter;
+ assert(have >= 0, 'have should not go down');
+
+ if (have > 0) {
+ var out = self._buffer.slice(self._offset, self._offset + have);
+ self._offset += have;
+ // serve some output to the consumer.
+ output(out);
+ }
+
+ // exhausted the output buffer, or used all the input create a new one.
+ if (availOutAfter === 0 || self._offset >= self._chunkSize) {
+ availOutBefore = self._chunkSize;
+ self._offset = 0;
+ self._buffer = new Buffer(self._chunkSize);
+ }
+
+ if (availOutAfter === 0) {
+ // Not actually done. Need to reprocess.
+ // Also, update the availInBefore to the availInAfter value,
+ // so that if we have to hit it a third (fourth, etc.) time,
+ // it'll have the correct byte counts.
+ inOff += (availInBefore - availInAfter);
+ availInBefore = availInAfter;
+
+ var newReq = self._binding.write(flushFlag,
+ chunk,
+ inOff,
+ availInBefore,
+ self._buffer,
+ self._offset,
+ self._chunkSize);
+ newReq.callback = callback; // this same function
+ newReq.buffer = chunk;
+ return;
+ }
+
+ // finished with the chunk.
+ cb();
+ }
+};
+
+util.inherits(Deflate, Zlib);
+util.inherits(Inflate, Zlib);
+util.inherits(Gzip, Zlib);
+util.inherits(Gunzip, Zlib);
+util.inherits(DeflateRaw, Zlib);
+util.inherits(InflateRaw, Zlib);
+util.inherits(Unzip, Zlib);

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