| Index: third_party/google_input_tools/third_party/closure_library/closure/goog/math/coordinate3.js
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| diff --git a/third_party/google_input_tools/third_party/closure_library/closure/goog/math/coordinate3.js b/third_party/google_input_tools/third_party/closure_library/closure/goog/math/coordinate3.js
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..04a5a69af29882556c10fa7a4631b750434c7596
|
| --- /dev/null
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| +++ b/third_party/google_input_tools/third_party/closure_library/closure/goog/math/coordinate3.js
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| @@ -0,0 +1,170 @@
|
| +// Copyright 2008 The Closure Library Authors. All Rights Reserved.
|
| +//
|
| +// Licensed under the Apache License, Version 2.0 (the "License");
|
| +// you may not use this file except in compliance with the License.
|
| +// You may obtain a copy of the License at
|
| +//
|
| +// http://www.apache.org/licenses/LICENSE-2.0
|
| +//
|
| +// Unless required by applicable law or agreed to in writing, software
|
| +// distributed under the License is distributed on an "AS-IS" BASIS,
|
| +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
| +// See the License for the specific language governing permissions and
|
| +// limitations under the License.
|
| +
|
| +/**
|
| + * @fileoverview A utility class for representing three-dimensional points.
|
| + *
|
| + * Based heavily on coordinate.js by:
|
| + */
|
| +
|
| +goog.provide('goog.math.Coordinate3');
|
| +
|
| +
|
| +
|
| +/**
|
| + * Class for representing coordinates and positions in 3 dimensions.
|
| + *
|
| + * @param {number=} opt_x X coordinate, defaults to 0.
|
| + * @param {number=} opt_y Y coordinate, defaults to 0.
|
| + * @param {number=} opt_z Z coordinate, defaults to 0.
|
| + * @struct
|
| + * @constructor
|
| + */
|
| +goog.math.Coordinate3 = function(opt_x, opt_y, opt_z) {
|
| + /**
|
| + * X-value
|
| + * @type {number}
|
| + */
|
| + this.x = goog.isDef(opt_x) ? opt_x : 0;
|
| +
|
| + /**
|
| + * Y-value
|
| + * @type {number}
|
| + */
|
| + this.y = goog.isDef(opt_y) ? opt_y : 0;
|
| +
|
| + /**
|
| + * Z-value
|
| + * @type {number}
|
| + */
|
| + this.z = goog.isDef(opt_z) ? opt_z : 0;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Returns a new copy of the coordinate.
|
| + *
|
| + * @return {!goog.math.Coordinate3} A clone of this coordinate.
|
| + */
|
| +goog.math.Coordinate3.prototype.clone = function() {
|
| + return new goog.math.Coordinate3(this.x, this.y, this.z);
|
| +};
|
| +
|
| +
|
| +if (goog.DEBUG) {
|
| + /**
|
| + * Returns a nice string representing the coordinate.
|
| + *
|
| + * @return {string} In the form (50, 73, 31).
|
| + * @override
|
| + */
|
| + goog.math.Coordinate3.prototype.toString = function() {
|
| + return '(' + this.x + ', ' + this.y + ', ' + this.z + ')';
|
| + };
|
| +}
|
| +
|
| +
|
| +/**
|
| + * Compares coordinates for equality.
|
| + *
|
| + * @param {goog.math.Coordinate3} a A Coordinate3.
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| + * @param {goog.math.Coordinate3} b A Coordinate3.
|
| + * @return {boolean} True iff the coordinates are equal, or if both are null.
|
| + */
|
| +goog.math.Coordinate3.equals = function(a, b) {
|
| + if (a == b) {
|
| + return true;
|
| + }
|
| + if (!a || !b) {
|
| + return false;
|
| + }
|
| + return a.x == b.x && a.y == b.y && a.z == b.z;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Returns the distance between two coordinates.
|
| + *
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| + * @param {goog.math.Coordinate3} a A Coordinate3.
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| + * @param {goog.math.Coordinate3} b A Coordinate3.
|
| + * @return {number} The distance between {@code a} and {@code b}.
|
| + */
|
| +goog.math.Coordinate3.distance = function(a, b) {
|
| + var dx = a.x - b.x;
|
| + var dy = a.y - b.y;
|
| + var dz = a.z - b.z;
|
| + return Math.sqrt(dx * dx + dy * dy + dz * dz);
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Returns the squared distance between two coordinates. Squared distances can
|
| + * be used for comparisons when the actual value is not required.
|
| + *
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| + * Performance note: eliminating the square root is an optimization often used
|
| + * in lower-level languages, but the speed difference is not nearly as
|
| + * pronounced in JavaScript (only a few percent.)
|
| + *
|
| + * @param {goog.math.Coordinate3} a A Coordinate3.
|
| + * @param {goog.math.Coordinate3} b A Coordinate3.
|
| + * @return {number} The squared distance between {@code a} and {@code b}.
|
| + */
|
| +goog.math.Coordinate3.squaredDistance = function(a, b) {
|
| + var dx = a.x - b.x;
|
| + var dy = a.y - b.y;
|
| + var dz = a.z - b.z;
|
| + return dx * dx + dy * dy + dz * dz;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Returns the difference between two coordinates as a new
|
| + * goog.math.Coordinate3.
|
| + *
|
| + * @param {goog.math.Coordinate3} a A Coordinate3.
|
| + * @param {goog.math.Coordinate3} b A Coordinate3.
|
| + * @return {!goog.math.Coordinate3} A Coordinate3 representing the difference
|
| + * between {@code a} and {@code b}.
|
| + */
|
| +goog.math.Coordinate3.difference = function(a, b) {
|
| + return new goog.math.Coordinate3(a.x - b.x, a.y - b.y, a.z - b.z);
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Returns the contents of this coordinate as a 3 value Array.
|
| + *
|
| + * @return {!Array<number>} A new array.
|
| + */
|
| +goog.math.Coordinate3.prototype.toArray = function() {
|
| + return [this.x, this.y, this.z];
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Converts a three element array into a Coordinate3 object. If the value
|
| + * passed in is not an array, not array-like, or not of the right length, an
|
| + * error is thrown.
|
| + *
|
| + * @param {Array<number>} a Array of numbers to become a coordinate.
|
| + * @return {!goog.math.Coordinate3} A new coordinate from the array values.
|
| + * @throws {Error} When the oject passed in is not valid.
|
| + */
|
| +goog.math.Coordinate3.fromArray = function(a) {
|
| + if (a.length <= 3) {
|
| + return new goog.math.Coordinate3(a[0], a[1], a[2]);
|
| + }
|
| +
|
| + throw Error('Conversion from an array requires an array of length 3');
|
| +};
|
|
|