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Side by Side Diff: remoting/android/java/src/org/chromium/chromoting/CardboardDesktopRenderer.java

Issue 1257283007: Voice input (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Improve documentation. Created 5 years, 4 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 package org.chromium.chromoting; 5 package org.chromium.chromoting;
6 6
7 import android.content.Context; 7 import android.content.Context;
8 import android.graphics.Bitmap; 8 import android.graphics.Bitmap;
9 import android.graphics.PointF; 9 import android.graphics.PointF;
10 import android.opengl.GLES20; 10 import android.opengl.GLES20;
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368 float min = (a > b) ? b : a; 368 float min = (a > b) ? b : a;
369 float max = (a > b) ? a : b; 369 float max = (a > b) ? a : b;
370 if (value < min) { 370 if (value < min) {
371 value = min; 371 value = min;
372 } else if (value > max) { 372 } else if (value > max) {
373 value = max; 373 value = max;
374 } 374 }
375 return value; 375 return value;
376 } 376 }
377 377
378
378 /** 379 /**
379 * Check whether user is looking at desktop or not. 380 * Return true if user is looking at the desktop.
380 * This can be called on any thread. 381 * This method can be called on any thread.
381 */ 382 */
382 public boolean isLookingAtDesktop() { 383 public boolean isLookingAtDesktop() {
383 synchronized (mEyePositionLock) { 384 synchronized (mEyePositionLock) {
384 return Math.abs(mEyePositionVector[0]) <= (mHalfDesktopWidth + EDGE_ MARGIN) 385 return Math.abs(mEyePositionVector[0]) <= (mHalfDesktopWidth + EDGE_ MARGIN)
385 && Math.abs(mEyePositionVector[1]) <= (HALF_DESKTOP_HEIGHT + EDG E_MARGIN); 386 && Math.abs(mEyePositionVector[1]) <= (HALF_DESKTOP_HEIGHT + EDG E_MARGIN);
386 } 387 }
387 } 388 }
388 389
390 /*
391 * Return true if user is looking at the space to the left of the dekstop.
392 * This method can be called on any thread.
393 */
394 public boolean isLookingLeftOfDesktop() {
395 synchronized (mEyePositionLock) {
396 return mEyePositionVector[0] >= (mHalfDesktopWidth + EDGE_MARGIN);
397 }
398 }
399
400 /*
401 * Return true if user is looking at the space to the right of the dekstop.
402 * This method can be called on any thread.
403 */
404 public boolean isLookingRightOfDesktop() {
405 synchronized (mEyePositionLock) {
406 return mEyePositionVector[0] <= -(mHalfDesktopWidth + EDGE_MARGIN);
407 }
408 }
409
389 /** 410 /**
390 * Get position on desktop where user is looking at. 411 * Get position on desktop where user is looking at.
391 */ 412 */
392 private void getLookingPosition() { 413 private void getLookingPosition() {
393 synchronized (mEyePositionLock) { 414 synchronized (mEyePositionLock) {
394 if (Math.abs(mForwardVector[2]) < 0.00001f) { 415 if (Math.abs(mForwardVector[2]) < 0.00001f) {
395 mEyePositionVector[0] = Math.signum(mForwardVector[0]) * Float.M AX_VALUE; 416 mEyePositionVector[0] = Math.signum(mForwardVector[0]) * Float.M AX_VALUE;
396 mEyePositionVector[1] = Math.signum(mForwardVector[1]) * Float.M AX_VALUE; 417 mEyePositionVector[1] = Math.signum(mForwardVector[1]) * Float.M AX_VALUE;
397 } else { 418 } else {
398 mEyePositionVector[0] = mForwardVector[0] * DESKTOP_POSITION_Z / mForwardVector[2]; 419 mEyePositionVector[0] = mForwardVector[0] * DESKTOP_POSITION_Z / mForwardVector[2];
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461 -mHalfDesktopWidth, HALF_DESKTOP_HEIGHT, 0.0f, 482 -mHalfDesktopWidth, HALF_DESKTOP_HEIGHT, 0.0f,
462 -mHalfDesktopWidth, -HALF_DESKTOP_HEIGHT, 0.0f, 483 -mHalfDesktopWidth, -HALF_DESKTOP_HEIGHT, 0.0f,
463 mHalfDesktopWidth, HALF_DESKTOP_HEIGHT, 0.0f, 484 mHalfDesktopWidth, HALF_DESKTOP_HEIGHT, 0.0f,
464 -mHalfDesktopWidth, -HALF_DESKTOP_HEIGHT, 0.0f, 485 -mHalfDesktopWidth, -HALF_DESKTOP_HEIGHT, 0.0f,
465 mHalfDesktopWidth, -HALF_DESKTOP_HEIGHT, 0.0f, 486 mHalfDesktopWidth, -HALF_DESKTOP_HEIGHT, 0.0f,
466 mHalfDesktopWidth, HALF_DESKTOP_HEIGHT, 0.0f 487 mHalfDesktopWidth, HALF_DESKTOP_HEIGHT, 0.0f
467 }); 488 });
468 } 489 }
469 } 490 }
470 } 491 }
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