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Side by Side Diff: remoting/android/java/src/org/chromium/chromoting/CardboardDesktopRenderer.java

Issue 1257283007: Voice input (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Enable voice input. Created 5 years, 4 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 package org.chromium.chromoting; 5 package org.chromium.chromoting;
6 6
7 import android.content.Context; 7 import android.content.Context;
8 import android.graphics.Bitmap; 8 import android.graphics.Bitmap;
9 import android.graphics.PointF; 9 import android.graphics.PointF;
10 import android.opengl.GLES20; 10 import android.opengl.GLES20;
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368 float min = (a > b) ? b : a; 368 float min = (a > b) ? b : a;
369 float max = (a > b) ? a : b; 369 float max = (a > b) ? a : b;
370 if (value < min) { 370 if (value < min) {
371 value = min; 371 value = min;
372 } else if (value > max) { 372 } else if (value > max) {
373 value = max; 373 value = max;
374 } 374 }
375 return value; 375 return value;
376 } 376 }
377 377
378 /** 378
379 * Check whether user is looking at desktop or not. 379 // This can be called on any thread.
Lambros 2015/08/05 00:25:52 Undo this change?
shichengfeng 2015/08/05 23:06:31 Done.
380 * This can be called on any thread.
381 */
382 public boolean isLookingAtDesktop() { 380 public boolean isLookingAtDesktop() {
383 synchronized (mEyePositionLock) { 381 synchronized (mEyePositionLock) {
384 return Math.abs(mEyePositionVector[0]) <= (mHalfDesktopWidth + EDGE_ MARGIN) 382 return Math.abs(mEyePositionVector[0]) <= (mHalfDesktopWidth + EDGE_ MARGIN)
385 && Math.abs(mEyePositionVector[1]) <= (HALF_DESKTOP_HEIGHT + EDG E_MARGIN); 383 && Math.abs(mEyePositionVector[1]) <= (HALF_DESKTOP_HEIGHT + EDG E_MARGIN);
386 } 384 }
387 } 385 }
388 386
387 // This can be called on any thread.
Lambros 2015/08/05 00:25:52 I think Javadoc is better, since the method is pub
shichengfeng 2015/08/05 23:06:31 Done.
388 public boolean isLookingLeftToDesktop() {
Lambros 2015/08/05 00:31:14 s/To/Of/
shichengfeng 2015/08/05 23:06:31 Done.
389 synchronized (mEyePositionLock) {
390 return mEyePositionVector[0] >= (mHalfDesktopWidth + EDGE_MARGIN);
391 }
392 }
393
394 // This can be called on any thread.
395 public boolean isLookingRightToDesktop() {
Lambros 2015/08/05 00:25:52 Same here.
shichengfeng 2015/08/05 23:06:31 Done.
396 synchronized (mEyePositionLock) {
397 return mEyePositionVector[0] <= -(mHalfDesktopWidth + EDGE_MARGIN);
398 }
399 }
400
389 /** 401 /**
390 * Get position on desktop where user is looking at. 402 * Get position on desktop where user is looking at.
391 */ 403 */
392 private void getLookingPosition() { 404 private void getLookingPosition() {
393 synchronized (mEyePositionLock) { 405 synchronized (mEyePositionLock) {
394 if (Math.abs(mForwardVector[2]) < 0.00001f) { 406 if (Math.abs(mForwardVector[2]) < 0.00001f) {
395 mEyePositionVector[0] = Math.signum(mForwardVector[0]) * Float.M AX_VALUE; 407 mEyePositionVector[0] = Math.signum(mForwardVector[0]) * Float.M AX_VALUE;
396 mEyePositionVector[1] = Math.signum(mForwardVector[1]) * Float.M AX_VALUE; 408 mEyePositionVector[1] = Math.signum(mForwardVector[1]) * Float.M AX_VALUE;
397 } else { 409 } else {
398 mEyePositionVector[0] = mForwardVector[0] * DESKTOP_POSITION_Z / mForwardVector[2]; 410 mEyePositionVector[0] = mForwardVector[0] * DESKTOP_POSITION_Z / mForwardVector[2];
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461 -mHalfDesktopWidth, HALF_DESKTOP_HEIGHT, 0.0f, 473 -mHalfDesktopWidth, HALF_DESKTOP_HEIGHT, 0.0f,
462 -mHalfDesktopWidth, -HALF_DESKTOP_HEIGHT, 0.0f, 474 -mHalfDesktopWidth, -HALF_DESKTOP_HEIGHT, 0.0f,
463 mHalfDesktopWidth, HALF_DESKTOP_HEIGHT, 0.0f, 475 mHalfDesktopWidth, HALF_DESKTOP_HEIGHT, 0.0f,
464 -mHalfDesktopWidth, -HALF_DESKTOP_HEIGHT, 0.0f, 476 -mHalfDesktopWidth, -HALF_DESKTOP_HEIGHT, 0.0f,
465 mHalfDesktopWidth, -HALF_DESKTOP_HEIGHT, 0.0f, 477 mHalfDesktopWidth, -HALF_DESKTOP_HEIGHT, 0.0f,
466 mHalfDesktopWidth, HALF_DESKTOP_HEIGHT, 0.0f 478 mHalfDesktopWidth, HALF_DESKTOP_HEIGHT, 0.0f
467 }); 479 });
468 } 480 }
469 } 481 }
470 } 482 }
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