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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
6 #define CC_OUTPUT_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
7 | 7 |
8 #include "cc/base/cc_export.h" | 8 #include "cc/base/cc_export.h" |
9 #include "cc/output/direct_renderer.h" | 9 #include "cc/output/direct_renderer.h" |
10 #include "cc/output/gl_renderer_draw_cache.h" | 10 #include "cc/output/gl_renderer_draw_cache.h" |
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148 void DrawPictureQuad(const DrawingFrame* frame, | 148 void DrawPictureQuad(const DrawingFrame* frame, |
149 const PictureDrawQuad* quad); | 149 const PictureDrawQuad* quad); |
150 | 150 |
151 void SetShaderOpacity(float opacity, int alpha_location); | 151 void SetShaderOpacity(float opacity, int alpha_location); |
152 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location); | 152 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location); |
153 void DrawQuadGeometry(const DrawingFrame* frame, | 153 void DrawQuadGeometry(const DrawingFrame* frame, |
154 const gfx::Transform& draw_transform, | 154 const gfx::Transform& draw_transform, |
155 const gfx::RectF& quad_rect, | 155 const gfx::RectF& quad_rect, |
156 int matrix_location); | 156 int matrix_location); |
157 void SetBlendEnabled(bool enabled); | 157 void SetBlendEnabled(bool enabled); |
| 158 bool blend_enabled() const { return blend_shadow_; } |
158 void SetUseProgram(unsigned program); | 159 void SetUseProgram(unsigned program); |
159 | 160 |
160 void CopyTextureToFramebuffer(const DrawingFrame* frame, | 161 void CopyTextureToFramebuffer(const DrawingFrame* frame, |
161 int texture_id, | 162 int texture_id, |
162 gfx::Rect rect, | 163 gfx::Rect rect, |
163 const gfx::Transform& draw_matrix); | 164 const gfx::Transform& draw_matrix); |
164 | 165 |
165 // Check if quad needs antialiasing and if so, inflate the quad and | 166 // Check if quad needs antialiasing and if so, inflate the quad and |
166 // fill edge array for fragment shader. local_quad is set to | 167 // fill edge array for fragment shader. local_quad is set to |
167 // inflated quad if antialiasing is required, otherwise it is left | 168 // inflated quad if antialiasing is required, otherwise it is left |
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365 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 366 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
366 #define GLC(context, x) \ | 367 #define GLC(context, x) \ |
367 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) | 368 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) |
368 #else | 369 #else |
369 #define GLC(context, x) (x) | 370 #define GLC(context, x) (x) |
370 #endif | 371 #endif |
371 | 372 |
372 } // namespace cc | 373 } // namespace cc |
373 | 374 |
374 #endif // CC_OUTPUT_GL_RENDERER_H_ | 375 #endif // CC_OUTPUT_GL_RENDERER_H_ |
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