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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef PPAPI_PROXY_GAMEPAD_RESOURCE_H_ | 5 #ifndef PPAPI_PROXY_GAMEPAD_RESOURCE_H_ |
6 #define PPAPI_PROXY_GAMEPAD_RESOURCE_H_ | 6 #define PPAPI_PROXY_GAMEPAD_RESOURCE_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "base/compiler_specific.h" | 9 #include "base/compiler_specific.h" |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
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32 : public PluginResource, | 32 : public PluginResource, |
33 public thunk::PPB_Gamepad_API { | 33 public thunk::PPB_Gamepad_API { |
34 public: | 34 public: |
35 GamepadResource(Connection connection, PP_Instance instance); | 35 GamepadResource(Connection connection, PP_Instance instance); |
36 virtual ~GamepadResource(); | 36 virtual ~GamepadResource(); |
37 | 37 |
38 // Resource implementation. | 38 // Resource implementation. |
39 virtual thunk::PPB_Gamepad_API* AsPPB_Gamepad_API() OVERRIDE; | 39 virtual thunk::PPB_Gamepad_API* AsPPB_Gamepad_API() OVERRIDE; |
40 | 40 |
41 // PPB_Gamepad_API. | 41 // PPB_Gamepad_API. |
42 virtual void Sample(PP_GamepadsSampleData* data) OVERRIDE; | 42 virtual void Sample(PP_Instance instance, |
| 43 PP_GamepadsSampleData* data) OVERRIDE; |
43 | 44 |
44 private: | 45 private: |
45 void OnPluginMsgSendMemory(const ResourceMessageReplyParams& params); | 46 void OnPluginMsgSendMemory(const ResourceMessageReplyParams& params); |
46 | 47 |
47 scoped_ptr<base::SharedMemory> shared_memory_; | 48 scoped_ptr<base::SharedMemory> shared_memory_; |
48 const ContentGamepadHardwareBuffer* buffer_; | 49 const ContentGamepadHardwareBuffer* buffer_; |
49 | 50 |
50 // Last data returned so we can use this in the event of a read failure. | 51 // Last data returned so we can use this in the event of a read failure. |
51 PP_GamepadsSampleData last_read_; | 52 PP_GamepadsSampleData last_read_; |
52 | 53 |
53 DISALLOW_COPY_AND_ASSIGN(GamepadResource); | 54 DISALLOW_COPY_AND_ASSIGN(GamepadResource); |
54 }; | 55 }; |
55 | 56 |
56 } // namespace proxy | 57 } // namespace proxy |
57 } // namespace ppapi | 58 } // namespace ppapi |
58 | 59 |
59 #endif // PPAPI_PROXY_GAMEPAD_RESOURCE_H_ | 60 #endif // PPAPI_PROXY_GAMEPAD_RESOURCE_H_ |
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