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Side by Side Diff: ppapi/proxy/gamepad_resource.h

Issue 12568010: Cleanup: Make gamepad API consistent. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 7 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef PPAPI_PROXY_GAMEPAD_RESOURCE_H_ 5 #ifndef PPAPI_PROXY_GAMEPAD_RESOURCE_H_
6 #define PPAPI_PROXY_GAMEPAD_RESOURCE_H_ 6 #define PPAPI_PROXY_GAMEPAD_RESOURCE_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "base/compiler_specific.h" 9 #include "base/compiler_specific.h"
10 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/scoped_ptr.h"
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32 : public PluginResource, 32 : public PluginResource,
33 public thunk::PPB_Gamepad_API { 33 public thunk::PPB_Gamepad_API {
34 public: 34 public:
35 GamepadResource(Connection connection, PP_Instance instance); 35 GamepadResource(Connection connection, PP_Instance instance);
36 virtual ~GamepadResource(); 36 virtual ~GamepadResource();
37 37
38 // Resource implementation. 38 // Resource implementation.
39 virtual thunk::PPB_Gamepad_API* AsPPB_Gamepad_API() OVERRIDE; 39 virtual thunk::PPB_Gamepad_API* AsPPB_Gamepad_API() OVERRIDE;
40 40
41 // PPB_Gamepad_API. 41 // PPB_Gamepad_API.
42 virtual void Sample(PP_GamepadsSampleData* data) OVERRIDE; 42 virtual void Sample(PP_Instance instance,
43 PP_GamepadsSampleData* data) OVERRIDE;
43 44
44 private: 45 private:
45 void OnPluginMsgSendMemory(const ResourceMessageReplyParams& params); 46 void OnPluginMsgSendMemory(const ResourceMessageReplyParams& params);
46 47
47 scoped_ptr<base::SharedMemory> shared_memory_; 48 scoped_ptr<base::SharedMemory> shared_memory_;
48 const ContentGamepadHardwareBuffer* buffer_; 49 const ContentGamepadHardwareBuffer* buffer_;
49 50
50 // Last data returned so we can use this in the event of a read failure. 51 // Last data returned so we can use this in the event of a read failure.
51 PP_GamepadsSampleData last_read_; 52 PP_GamepadsSampleData last_read_;
52 53
53 DISALLOW_COPY_AND_ASSIGN(GamepadResource); 54 DISALLOW_COPY_AND_ASSIGN(GamepadResource);
54 }; 55 };
55 56
56 } // namespace proxy 57 } // namespace proxy
57 } // namespace ppapi 58 } // namespace ppapi
58 59
59 #endif // PPAPI_PROXY_GAMEPAD_RESOURCE_H_ 60 #endif // PPAPI_PROXY_GAMEPAD_RESOURCE_H_
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