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Side by Side Diff: chrome/android/java/src/org/chromium/chrome/browser/widget/ProgressAnimationSmooth.java

Issue 1256343004: [Android] Add phone progress bar animation behind a flag. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: string update Created 5 years, 4 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 package org.chromium.chrome.browser.widget;
6
7 /**
8 * Progress bar animation logic that smoothly accelerates in the beginning and s moothly decelerates
9 * towards the end. The model is applying a constant acceleration followed by a constant
10 * deceleration.
11 */
12 class ProgressAnimationSmooth implements ToolbarProgressBar.AnimationLogic {
13 private static final float FINISHING_ACCELERATION = 7.0f;
14 private static final float ACCELERATION = 0.15f;
15 private static final float DECELERATION = 0.15f;
16
17 // Precomputed constants
18 private static final float CONSTANT_1 = -1.0f / ACCELERATION;
19 private static final float CONSTANT_2 = 2.0f * DECELERATION
20 / ((DECELERATION + ACCELERATION) * ACCELERATION);
21 private static final float CONSTANT_3 = DECELERATION
22 / ((DECELERATION + ACCELERATION) * ACCELERATION * ACCELERATION);
23
24 private float mProgress;
25 private float mVelocity;
26
27 @Override
28 public void reset() {
29 mProgress = 0.0f;
30 mVelocity = 0.0f;
31 }
32
33 @Override
34 public float updateProgress(float targetProgress, float frameTimeSec, int re solution) {
35 assert mProgress <= targetProgress;
36
37 final float acceleratingDuration = computeAcceleratingDuration(
38 targetProgress, frameTimeSec);
39 final float deceleratingDuration = frameTimeSec - acceleratingDuration;
40
41 if (acceleratingDuration > 0.0f) {
42 float velocityChange = (targetProgress == 1.0f ? FINISHING_ACCELERAT ION : ACCELERATION)
43 * acceleratingDuration;
44 mProgress += (mVelocity + 0.5f * velocityChange) * acceleratingDurat ion;
45 mVelocity += velocityChange;
46 }
47
48 if (deceleratingDuration > 0.0f) {
49 float velocityChange = -DECELERATION * deceleratingDuration;
50 mProgress += (mVelocity + 0.5f * velocityChange) * deceleratingDurat ion;
51 mVelocity += velocityChange;
52 }
53
54 mProgress = Math.min(mProgress, targetProgress);
55 if (targetProgress - mProgress < 0.5f / resolution) {
56 mProgress = targetProgress;
57 mVelocity = 0.0f;
58 }
59
60 return mProgress;
61 }
62
63 /**
64 * Computes and returns accelerating duration.
65 *
66 * Symbol Description Corresponding variable
67 * v_0 Initial velocity mVelocity
68 * A Acceleration ACCELERATION
69 * D Deceleration DECELERATION
70 * d_A Accelerating duration
71 * d_D Decelerating duration
72 *
73 * Given the initial position and the initial velocity, we assume that it ac celerates constantly
74 * and then decelerates constantly.
75 *
76 * We want to stop smoothly when it reaches the end. Thus zero velocity at t he end:
77 * v_0 + A d_A - D d_D = 0
78 * Equation image: http://www.HostMath.com/Show.aspx?Code=v_0%20%2B%20A%20d_ A%20-%20D%20d_D%20%3D%200
79 *
80 * The traveled distance should be (targetProgress - mProgress):
81 * targetProgress - mProgress =
82 * \int_0^{d_A} (v_0 + A t) dt + \int_0^{d_D} (v_{0} + A d_A - D t) dt
83 * Equation image: http://www.HostMath.com/Show.aspx?Code=targetProgress%20- %20mProgress%20%3D%20%5Cint_0%5E%7Bd_A%7D%20(v_0%20%2B%20A%20t)%20dt%20%2B%20%5C int_0%5E%7Bd_D%7D%20(v_%7B0%7D%20%2B%20A%20d_A%20-%20D%20t)dt
84 *
85 * This function solves d_A from the above equations.
86 */
87 private float computeAcceleratingDuration(float targetProgress, float frameT imeSec) {
88 if (targetProgress == 1.0f) {
89 return frameTimeSec;
90 } else {
91 float maxAcceleratingDuration = CONSTANT_1 * mVelocity + (float) Mat h.sqrt(
92 CONSTANT_2 * (targetProgress - mProgress) + CONSTANT_3 * mVe locity * mVelocity);
93 maxAcceleratingDuration = Math.max(maxAcceleratingDuration, 0.0f);
94 if (frameTimeSec <= maxAcceleratingDuration) {
95 return frameTimeSec;
96 } else {
97 return maxAcceleratingDuration;
98 }
99 }
100 }
101 }
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