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Unified Diff: cc/layers/layer_position_constraint_unittest.cc

Issue 12552004: Support bottom-right anchored fixed-position elements during a pinch gesture (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: forgot to save the comments. sorry. :( Created 7 years, 9 months ago
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Index: cc/layers/layer_position_constraint_unittest.cc
diff --git a/cc/layers/layer_position_constraint_unittest.cc b/cc/layers/layer_position_constraint_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..409c63492ca4d9a7ffc5d0deb6196f720530763b
--- /dev/null
+++ b/cc/layers/layer_position_constraint_unittest.cc
@@ -0,0 +1,1091 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "cc/layers/layer_position_constraint.h"
+
+#include "cc/layers/layer_impl.h"
+#include "cc/test/fake_impl_proxy.h"
+#include "cc/test/fake_layer_tree_host_impl.h"
+#include "cc/test/geometry_test_utils.h"
+#include "cc/trees/layer_tree_host_common.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+namespace cc {
+namespace {
+
+void SetLayerPropertiesForTesting(LayerImpl* layer,
+ const gfx::Transform& transform,
+ const gfx::Transform& sublayer_transform,
+ gfx::PointF anchor,
+ gfx::PointF position,
+ gfx::Size bounds,
+ bool preserves3d) {
+ layer->SetTransform(transform);
+ layer->SetSublayerTransform(sublayer_transform);
+ layer->SetAnchorPoint(anchor);
+ layer->SetPosition(position);
+ layer->SetBounds(bounds);
+ layer->SetPreserves3d(preserves3d);
+ layer->SetContentBounds(bounds);
+}
+
+void ExecuteCalculateDrawProperties(LayerImpl* root_layer,
+ float device_scale_factor,
+ float page_scale_factor,
+ bool can_use_lcd_text) {
+ gfx::Transform identity_matrix;
+ std::vector<LayerImpl*> dummy_render_surface_layer_list;
+ int dummy_max_texture_size = 512;
+ gfx::Size device_viewport_size =
+ gfx::Size(root_layer->bounds().width() * device_scale_factor,
+ root_layer->bounds().height() * device_scale_factor);
+
+ // We are probably not testing what is intended if the root_layer bounds are
+ // empty.
+ DCHECK(!root_layer->bounds().IsEmpty());
+ LayerTreeHostCommon::CalculateDrawProperties(root_layer,
+ device_viewport_size,
+ device_scale_factor,
+ page_scale_factor,
+ dummy_max_texture_size,
+ can_use_lcd_text,
+ &dummy_render_surface_layer_list,
+ false);
+}
+
+void ExecuteCalculateDrawProperties(LayerImpl* root_layer) {
+ ExecuteCalculateDrawProperties(root_layer, 1.f, 1.f, false);
+}
+
+class LayerPositionConstraintTest : public testing::Test {
+ public:
+ LayerPositionConstraintTest()
+ : host_impl_(&proxy_) {
+ root_ = CreateTreeForTest();
+ fixed_to_top_left_.set_is_fixed_position(true);
+ fixed_to_bottom_right_.set_is_fixed_position(true);
+ fixed_to_bottom_right_.set_is_fixed_to_right_edge(true);
+ fixed_to_bottom_right_.set_is_fixed_to_bottom_edge(true);
+ }
+
+ scoped_ptr<LayerImpl> CreateTreeForTest() {
+ scoped_ptr<LayerImpl> root =
+ LayerImpl::Create(host_impl_.active_tree(), 1);
+ scoped_ptr<LayerImpl> child =
+ LayerImpl::Create(host_impl_.active_tree(), 2);
+ scoped_ptr<LayerImpl> grand_child =
+ LayerImpl::Create(host_impl_.active_tree(), 3);
+ scoped_ptr<LayerImpl> great_grand_child =
+ LayerImpl::Create(host_impl_.active_tree(), 4);
+
+ gfx::Transform IdentityMatrix;
+ gfx::PointF anchor;
+ gfx::PointF position;
+ gfx::Size bounds(100, 100);
+ SetLayerPropertiesForTesting(root.get(),
+ IdentityMatrix,
+ IdentityMatrix,
+ anchor,
+ position,
+ bounds,
+ false);
+ SetLayerPropertiesForTesting(child.get(),
+ IdentityMatrix,
+ IdentityMatrix,
+ anchor,
+ position,
+ bounds,
+ false);
+ SetLayerPropertiesForTesting(grand_child.get(),
+ IdentityMatrix,
+ IdentityMatrix,
+ anchor,
+ position,
+ bounds,
+ false);
+ SetLayerPropertiesForTesting(great_grand_child.get(),
+ IdentityMatrix,
+ IdentityMatrix,
+ anchor,
+ position,
+ bounds,
+ false);
+
+ grand_child->AddChild(great_grand_child.Pass());
+ child->AddChild(grand_child.Pass());
+ root->AddChild(child.Pass());
+
+ return root.Pass();
+ }
+ protected:
+ FakeImplProxy proxy_;
+ FakeLayerTreeHostImpl host_impl_;
+ scoped_ptr<LayerImpl> root_;
+
+ LayerPositionConstraint fixed_to_top_left_;
+ LayerPositionConstraint fixed_to_bottom_right_;
+};
+
+TEST_F(LayerPositionConstraintTest,
+ ScrollCompensationForFixedPositionLayerWithDirectContainer) {
+ // This test checks for correct scroll compensation when the fixed-position
+ // container is the direct parent of the fixed-position layer.
+ LayerImpl* child = root_->children()[0];
+ LayerImpl* grand_child = child->children()[0];
+
+ child->SetIsContainerForFixedPositionLayers(true);
+ grand_child->SetPositionConstraint(fixed_to_top_left_);
+
+ // Case 1: scroll delta of 0, 0
+ child->SetScrollDelta(gfx::Vector2d(0, 0));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ gfx::Transform expected_child_transform;
+ gfx::Transform expected_grand_child_transform = expected_child_transform;
+
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+
+ // Case 2: scroll delta of 10, 10
+ child->SetScrollDelta(gfx::Vector2d(10, 10));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Here the child is affected by scroll delta, but the fixed position
+ // grand_child should not be affected.
+ expected_child_transform.MakeIdentity();
+ expected_child_transform.Translate(-10.0, -10.0);
+
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+
+ // Case 3: fixed-container size delta of 20, 20
+ child->SetFixedContainerSizeDelta(gfx::Vector2d(20, 20));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Top-left fixed-position layer should not be affected by container size.
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+
+ // Case 4: Bottom-right fixed-position layer.
+ grand_child->SetPositionConstraint(fixed_to_bottom_right_);
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Bottom-right fixed-position layer moves as container resizes.
+ expected_grand_child_transform.MakeIdentity();
+ // Apply size delta from the child(container) layer.
+ expected_grand_child_transform.Translate(20.0, 20.0);
+
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+}
+
+TEST_F(LayerPositionConstraintTest,
+ ScrollCompensationForFixedPositionLayerWithTransformedDirectContainer) {
+ // This test checks for correct scroll compensation when the fixed-position
+ // container is the direct parent of the fixed-position layer, but that
+ // container is transformed. In this case, the fixed position element
+ // inherits the container's transform, but the scroll delta that has to be
+ // undone should not be affected by that transform.
+ //
+ // Transforms are in general non-commutative; using something like a
+ // non-uniform scale helps to verify that translations and non-uniform scales
+ // are applied in the correct order.
+ LayerImpl* child = root_->children()[0];
+ LayerImpl* grand_child = child->children()[0];
+
+ // This scale will cause child and grand_child to be effectively 200 x 800
+ // with respect to the render target.
+ gfx::Transform non_uniform_scale;
+ non_uniform_scale.Scale(2.0, 8.0);
+ child->SetTransform(non_uniform_scale);
+
+ child->SetIsContainerForFixedPositionLayers(true);
+ grand_child->SetPositionConstraint(fixed_to_top_left_);
+
+ // Case 1: scroll delta of 0, 0
+ child->SetScrollDelta(gfx::Vector2d(0, 0));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ gfx::Transform expected_child_transform;
+ expected_child_transform.PreconcatTransform(non_uniform_scale);
+
+ gfx::Transform expected_grand_child_transform = expected_child_transform;
+
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+
+ // Case 2: scroll delta of 10, 20
+ child->SetScrollDelta(gfx::Vector2d(10, 20));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // The child should be affected by scroll delta, but the fixed position
+ // grand_child should not be affected.
+ expected_child_transform.MakeIdentity();
+ expected_child_transform.Translate(-10.0, -20.0); // scroll delta
+ expected_child_transform.PreconcatTransform(non_uniform_scale);
+
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+
+ // Case 3: fixed-container size delta of 20, 20
+ child->SetFixedContainerSizeDelta(gfx::Vector2d(20, 20));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Top-left fixed-position layer should not be affected by container size.
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+
+ // Case 4: Bottom-right fixed-position layer.
+ grand_child->SetPositionConstraint(fixed_to_bottom_right_);
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Bottom-right fixed-position layer moves as container resizes.
+ expected_grand_child_transform.MakeIdentity();
+ // Apply child layer transform.
+ expected_grand_child_transform.PreconcatTransform(non_uniform_scale);
+ // Apply size delta from the child(container) layer.
+ expected_grand_child_transform.Translate(20.0, 20.0);
+
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+}
+
+TEST_F(LayerPositionConstraintTest,
+ ScrollCompensationForFixedPositionLayerWithDistantContainer) {
+ // This test checks for correct scroll compensation when the fixed-position
+ // container is NOT the direct parent of the fixed-position layer.
+ LayerImpl* child = root_->children()[0];
+ LayerImpl* grand_child = child->children()[0];
+ LayerImpl* great_grand_child = grand_child->children()[0];
+
+ child->SetIsContainerForFixedPositionLayers(true);
+ grand_child->SetPosition(gfx::PointF(8.f, 6.f));
+ great_grand_child->SetPositionConstraint(fixed_to_top_left_);
+
+ // Case 1: scroll delta of 0, 0
+ child->SetScrollDelta(gfx::Vector2d(0, 0));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ gfx::Transform expected_child_transform;
+ gfx::Transform expected_grand_child_transform;
+ expected_grand_child_transform.Translate(8.0, 6.0);
+
+ gfx::Transform expected_great_grand_child_transform =
+ expected_grand_child_transform;
+
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_great_grand_child_transform,
+ great_grand_child->draw_transform());
+
+ // Case 2: scroll delta of 10, 10
+ child->SetScrollDelta(gfx::Vector2d(10, 10));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Here the child and grand_child are affected by scroll delta, but the fixed
+ // position great_grand_child should not be affected.
+ expected_child_transform.MakeIdentity();
+ expected_child_transform.Translate(-10.0, -10.0);
+ expected_grand_child_transform.MakeIdentity();
+ expected_grand_child_transform.Translate(-2.0, -4.0);
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_great_grand_child_transform,
+ great_grand_child->draw_transform());
+
+ // Case 3: fixed-container size delta of 20, 20
+ child->SetFixedContainerSizeDelta(gfx::Vector2d(20, 20));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Top-left fixed-position layer should not be affected by container size.
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_great_grand_child_transform,
+ great_grand_child->draw_transform());
+
+ // Case 4: Bottom-right fixed-position layer.
+ great_grand_child->SetPositionConstraint(fixed_to_bottom_right_);
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Bottom-right fixed-position layer moves as container resizes.
+ expected_great_grand_child_transform.MakeIdentity();
+ // Apply size delta from the child(container) layer.
+ expected_great_grand_child_transform.Translate(20.0, 20.0);
+ // Apply layer position from the grand child layer.
+ expected_great_grand_child_transform.Translate(8.0, 6.0);
+
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_great_grand_child_transform,
+ great_grand_child->draw_transform());
+}
+
+TEST_F(LayerPositionConstraintTest,
+ ScrollCompensationForFixedPositionLayerWithDistantContainerAndTransforms) {
+ // This test checks for correct scroll compensation when the fixed-position
+ // container is NOT the direct parent of the fixed-position layer, and the
+ // hierarchy has various transforms that have to be processed in the correct
+ // order.
+ LayerImpl* child = root_->children()[0];
+ LayerImpl* grand_child = child->children()[0];
+ LayerImpl* great_grand_child = grand_child->children()[0];
+
+ gfx::Transform rotation_about_z;
+ rotation_about_z.RotateAboutZAxis(90.0);
+
+ child->SetIsContainerForFixedPositionLayers(true);
+ child->SetTransform(rotation_about_z);
+ grand_child->SetPosition(gfx::PointF(8.f, 6.f));
+ grand_child->SetTransform(rotation_about_z);
+ // great_grand_child is positioned upside-down with respect to the render
+ // target.
+ great_grand_child->SetPositionConstraint(fixed_to_top_left_);
+
+ // Case 1: scroll delta of 0, 0
+ child->SetScrollDelta(gfx::Vector2d(0, 0));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ gfx::Transform expected_child_transform;
+ expected_child_transform.PreconcatTransform(rotation_about_z);
+
+ gfx::Transform expected_grand_child_transform;
+ expected_grand_child_transform.PreconcatTransform(
+ rotation_about_z); // child's local transform is inherited
+ // translation because of position occurs before layer's local transform.
+ expected_grand_child_transform.Translate(8.0, 6.0);
+ expected_grand_child_transform.PreconcatTransform(
+ rotation_about_z); // grand_child's local transform
+
+ gfx::Transform expected_great_grand_child_transform =
+ expected_grand_child_transform;
+
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_great_grand_child_transform,
+ great_grand_child->draw_transform());
+
+ // Case 2: scroll delta of 10, 20
+ child->SetScrollDelta(gfx::Vector2d(10, 20));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Here the child and grand_child are affected by scroll delta, but the fixed
+ // position great_grand_child should not be affected.
+ expected_child_transform.MakeIdentity();
+ expected_child_transform.Translate(-10.0, -20.0); // scroll delta
+ expected_child_transform.PreconcatTransform(rotation_about_z);
+
+ expected_grand_child_transform.MakeIdentity();
+ expected_grand_child_transform.Translate(
+ -10.0, -20.0); // child's scroll delta is inherited
+ expected_grand_child_transform.PreconcatTransform(
+ rotation_about_z); // child's local transform is inherited
+ // translation because of position occurs before layer's local transform.
+ expected_grand_child_transform.Translate(8.0, 6.0);
+ expected_grand_child_transform.PreconcatTransform(
+ rotation_about_z); // grand_child's local transform
+
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_great_grand_child_transform,
+ great_grand_child->draw_transform());
+
+ // Case 3: fixed-container size delta of 20, 20
+ child->SetFixedContainerSizeDelta(gfx::Vector2d(20, 20));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Top-left fixed-position layer should not be affected by container size.
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_great_grand_child_transform,
+ great_grand_child->draw_transform());
+
+ // Case 4: Bottom-right fixed-position layer.
+ great_grand_child->SetPositionConstraint(fixed_to_bottom_right_);
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Bottom-right fixed-position layer moves as container resizes.
+ expected_great_grand_child_transform.MakeIdentity();
+ // Apply child layer transform.
+ expected_great_grand_child_transform.PreconcatTransform(rotation_about_z);
+ // Apply size delta from the child(container) layer.
+ expected_great_grand_child_transform.Translate(20.0, 20.0);
+ // Apply layer position from the grand child layer.
+ expected_great_grand_child_transform.Translate(8.0, 6.0);
+ // Apply grand child layer transform.
+ expected_great_grand_child_transform.PreconcatTransform(rotation_about_z);
+
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_great_grand_child_transform,
+ great_grand_child->draw_transform());
+}
+
+TEST_F(LayerPositionConstraintTest,
+ ScrollCompensationForFixedPositionLayerWithMultipleScrollDeltas) {
+ // This test checks for correct scroll compensation when the fixed-position
+ // container has multiple ancestors that have nonzero scroll delta before
+ // reaching the space where the layer is fixed. In this test, each scroll
+ // delta occurs in a different space because of each layer's local transform.
+ // This test checks for correct scroll compensation when the fixed-position
+ // container is NOT the direct parent of the fixed-position layer, and the
+ // hierarchy has various transforms that have to be processed in the correct
+ // order.
+ LayerImpl* child = root_->children()[0];
+ LayerImpl* grand_child = child->children()[0];
+ LayerImpl* great_grand_child = grand_child->children()[0];
+
+ gfx::Transform rotation_about_z;
+ rotation_about_z.RotateAboutZAxis(90.0);
+
+ child->SetIsContainerForFixedPositionLayers(true);
+ child->SetTransform(rotation_about_z);
+ grand_child->SetPosition(gfx::PointF(8.f, 6.f));
+ grand_child->SetTransform(rotation_about_z);
+ // great_grand_child is positioned upside-down with respect to the render
+ // target.
+ great_grand_child->SetPositionConstraint(fixed_to_top_left_);
+
+ // Case 1: scroll delta of 0, 0
+ child->SetScrollDelta(gfx::Vector2d(0, 0));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ gfx::Transform expected_child_transform;
+ expected_child_transform.PreconcatTransform(rotation_about_z);
+
+ gfx::Transform expected_grand_child_transform;
+ expected_grand_child_transform.PreconcatTransform(
+ rotation_about_z); // child's local transform is inherited
+ // translation because of position occurs before layer's local transform.
+ expected_grand_child_transform.Translate(8.0, 6.0);
+ expected_grand_child_transform.PreconcatTransform(
+ rotation_about_z); // grand_child's local transform
+
+ gfx::Transform expected_great_grand_child_transform =
+ expected_grand_child_transform;
+
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_great_grand_child_transform,
+ great_grand_child->draw_transform());
+
+ // Case 2: scroll delta of 10, 20
+ child->SetScrollDelta(gfx::Vector2d(10, 0));
+ grand_child->SetScrollDelta(gfx::Vector2d(5, 0));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Here the child and grand_child are affected by scroll delta, but the fixed
+ // position great_grand_child should not be affected.
+ expected_child_transform.MakeIdentity();
+ expected_child_transform.Translate(-10.0, 0.0); // scroll delta
+ expected_child_transform.PreconcatTransform(rotation_about_z);
+
+ expected_grand_child_transform.MakeIdentity();
+ expected_grand_child_transform.Translate(
+ -10.0, 0.0); // child's scroll delta is inherited
+ expected_grand_child_transform.PreconcatTransform(
+ rotation_about_z); // child's local transform is inherited
+ expected_grand_child_transform.Translate(-5.0,
+ 0.0); // grand_child's scroll delta
+ // translation because of position occurs before layer's local transform.
+ expected_grand_child_transform.Translate(8.0, 6.0);
+ expected_grand_child_transform.PreconcatTransform(
+ rotation_about_z); // grand_child's local transform
+
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_great_grand_child_transform,
+ great_grand_child->draw_transform());
+
+ // Case 3: fixed-container size delta of 20, 20
+ child->SetFixedContainerSizeDelta(gfx::Vector2d(20, 20));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Top-left fixed-position layer should not be affected by container size.
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_great_grand_child_transform,
+ great_grand_child->draw_transform());
+
+ // Case 4: Bottom-right fixed-position layer.
+ great_grand_child->SetPositionConstraint(fixed_to_bottom_right_);
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Bottom-right fixed-position layer moves as container resizes.
+ expected_great_grand_child_transform.MakeIdentity();
+ // Apply child layer transform.
+ expected_great_grand_child_transform.PreconcatTransform(rotation_about_z);
+ // Apply size delta from the child(container) layer.
+ expected_great_grand_child_transform.Translate(20.0, 20.0);
+ // Apply layer position from the grand child layer.
+ expected_great_grand_child_transform.Translate(8.0, 6.0);
+ // Apply grand child layer transform.
+ expected_great_grand_child_transform.PreconcatTransform(rotation_about_z);
+
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_great_grand_child_transform,
+ great_grand_child->draw_transform());
+}
+
+TEST_F(LayerPositionConstraintTest,
+ ScrollCompensationForFixedPositionWithIntermediateSurfaceAndTransforms) {
+ // This test checks for correct scroll compensation when the fixed-position
+ // container contributes to a different render surface than the fixed-position
+ // layer. In this case, the surface draw transforms also have to be accounted
+ // for when checking the scroll delta.
+ LayerImpl* child = root_->children()[0];
+ LayerImpl* grand_child = child->children()[0];
+ LayerImpl* great_grand_child = grand_child->children()[0];
+
+ child->SetIsContainerForFixedPositionLayers(true);
+ grand_child->SetPosition(gfx::PointF(8.f, 6.f));
+ grand_child->SetForceRenderSurface(true);
+ great_grand_child->SetPositionConstraint(fixed_to_top_left_);
+ great_grand_child->SetDrawsContent(true);
+
+ gfx::Transform rotation_about_z;
+ rotation_about_z.RotateAboutZAxis(90.0);
+ grand_child->SetTransform(rotation_about_z);
+
+ // Case 1: scroll delta of 0, 0
+ child->SetScrollDelta(gfx::Vector2d(0, 0));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ gfx::Transform expected_child_transform;
+ gfx::Transform expected_surface_draw_transform;
+ expected_surface_draw_transform.Translate(8.0, 6.0);
+ expected_surface_draw_transform.PreconcatTransform(rotation_about_z);
+ gfx::Transform expected_grand_child_transform;
+ gfx::Transform expected_great_grand_child_transform;
+ ASSERT_TRUE(grand_child->render_surface());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ expected_surface_draw_transform,
+ grand_child->render_surface()->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_great_grand_child_transform,
+ great_grand_child->draw_transform());
+
+ // Case 2: scroll delta of 10, 30
+ child->SetScrollDelta(gfx::Vector2d(10, 30));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Here the grand_child remains unchanged, because it scrolls along with the
+ // render surface, and the translation is actually in the render surface. But,
+ // the fixed position great_grand_child is more awkward: its actually being
+ // drawn with respect to the render surface, but it needs to remain fixed with
+ // resepct to a container beyond that surface. So, the net result is that,
+ // unlike previous tests where the fixed position layer's transform remains
+ // unchanged, here the fixed position layer's transform explicitly contains
+ // the translation that cancels out the scroll.
+ expected_child_transform.MakeIdentity();
+ expected_child_transform.Translate(-10.0, -30.0); // scroll delta
+
+ expected_surface_draw_transform.MakeIdentity();
+ expected_surface_draw_transform.Translate(-10.0, -30.0); // scroll delta
+ expected_surface_draw_transform.Translate(8.0, 6.0);
+ expected_surface_draw_transform.PreconcatTransform(rotation_about_z);
+
+ // The rotation and its inverse are needed to place the scroll delta
+ // compensation in the correct space. This test will fail if the
+ // rotation/inverse are backwards, too, so it requires perfect order of
+ // operations.
+ expected_great_grand_child_transform.MakeIdentity();
+ expected_great_grand_child_transform.PreconcatTransform(
+ Inverse(rotation_about_z));
+ // explicit canceling out the scroll delta that gets embedded in the fixed
+ // position layer's surface.
+ expected_great_grand_child_transform.Translate(10.0, 30.0);
+ expected_great_grand_child_transform.PreconcatTransform(rotation_about_z);
+
+ ASSERT_TRUE(grand_child->render_surface());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ expected_surface_draw_transform,
+ grand_child->render_surface()->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_great_grand_child_transform,
+ great_grand_child->draw_transform());
+
+ // Case 3: fixed-container size delta of 20, 20
+ child->SetFixedContainerSizeDelta(gfx::Vector2d(20, 20));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Top-left fixed-position layer should not be affected by container size.
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_great_grand_child_transform,
+ great_grand_child->draw_transform());
+
+ // Case 4: Bottom-right fixed-position layer.
+ great_grand_child->SetPositionConstraint(fixed_to_bottom_right_);
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Bottom-right fixed-position layer moves as container resizes.
+ expected_great_grand_child_transform.MakeIdentity();
+ // The rotation and its inverse are needed to place the scroll delta
+ // compensation in the correct space. This test will fail if the
+ // rotation/inverse are backwards, too, so it requires perfect order of
+ // operations.
+ expected_great_grand_child_transform.PreconcatTransform(
+ Inverse(rotation_about_z));
+ // explicit canceling out the scroll delta that gets embedded in the fixed
+ // position layer's surface.
+ expected_great_grand_child_transform.Translate(10.0, 30.0);
+ // Also apply size delta in the child(container) layer space.
+ expected_great_grand_child_transform.Translate(20.0, 20.0);
+ expected_great_grand_child_transform.PreconcatTransform(rotation_about_z);
+
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_great_grand_child_transform,
+ great_grand_child->draw_transform());
+}
+
+TEST_F(LayerPositionConstraintTest,
+ ScrollCompensationForFixedPositionLayerWithMultipleIntermediateSurfaces) {
+ // This test checks for correct scroll compensation when the fixed-position
+ // container contributes to a different render surface than the fixed-position
+ // layer, with additional render surfaces in-between. This checks that the
+ // conversion to ancestor surfaces is accumulated properly in the final matrix
+ // transform.
+ LayerImpl* child = root_->children()[0];
+ LayerImpl* grand_child = child->children()[0];
+ LayerImpl* great_grand_child = grand_child->children()[0];
+
+ // Add one more layer to the test tree for this scenario.
+ {
+ gfx::Transform identity;
+ scoped_ptr<LayerImpl> fixed_position_child =
+ LayerImpl::Create(host_impl_.active_tree(), 5);
+ SetLayerPropertiesForTesting(fixed_position_child.get(),
+ identity,
+ identity,
+ gfx::PointF(),
+ gfx::PointF(),
+ gfx::Size(100, 100),
+ false);
+ great_grand_child->AddChild(fixed_position_child.Pass());
+ }
+ LayerImpl* fixed_position_child = great_grand_child->children()[0];
+
+ // Actually set up the scenario here.
+ child->SetIsContainerForFixedPositionLayers(true);
+ grand_child->SetPosition(gfx::PointF(8.f, 6.f));
+ grand_child->SetForceRenderSurface(true);
+ great_grand_child->SetPosition(gfx::PointF(40.f, 60.f));
+ great_grand_child->SetForceRenderSurface(true);
+ fixed_position_child->SetPositionConstraint(fixed_to_top_left_);
+ fixed_position_child->SetDrawsContent(true);
+
+ // The additional rotations, which are non-commutative with translations, help
+ // to verify that we have correct order-of-operations in the final scroll
+ // compensation. Note that rotating about the center of the layer ensures we
+ // do not accidentally clip away layers that we want to test.
+ gfx::Transform rotation_about_z;
+ rotation_about_z.Translate(50.0, 50.0);
+ rotation_about_z.RotateAboutZAxis(90.0);
+ rotation_about_z.Translate(-50.0, -50.0);
+ grand_child->SetTransform(rotation_about_z);
+ great_grand_child->SetTransform(rotation_about_z);
+
+ // Case 1: scroll delta of 0, 0
+ child->SetScrollDelta(gfx::Vector2d(0, 0));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ gfx::Transform expected_child_transform;
+
+ gfx::Transform expected_grand_child_surface_draw_transform;
+ expected_grand_child_surface_draw_transform.Translate(8.0, 6.0);
+ expected_grand_child_surface_draw_transform.PreconcatTransform(
+ rotation_about_z);
+
+ gfx::Transform expected_grand_child_transform;
+
+ gfx::Transform expected_great_grand_child_surface_draw_transform;
+ expected_great_grand_child_surface_draw_transform.Translate(40.0, 60.0);
+ expected_great_grand_child_surface_draw_transform.PreconcatTransform(
+ rotation_about_z);
+
+ gfx::Transform expected_great_grand_child_transform;
+
+ gfx::Transform expected_fixed_position_child_transform;
+
+ ASSERT_TRUE(grand_child->render_surface());
+ ASSERT_TRUE(great_grand_child->render_surface());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ expected_grand_child_surface_draw_transform,
+ grand_child->render_surface()->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ expected_great_grand_child_surface_draw_transform,
+ great_grand_child->render_surface()->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_great_grand_child_transform,
+ great_grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_fixed_position_child_transform,
+ fixed_position_child->draw_transform());
+
+ // Case 2: scroll delta of 10, 30
+ child->SetScrollDelta(gfx::Vector2d(10, 30));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ expected_child_transform.MakeIdentity();
+ expected_child_transform.Translate(-10.0, -30.0); // scroll delta
+
+ expected_grand_child_surface_draw_transform.MakeIdentity();
+ expected_grand_child_surface_draw_transform.Translate(-10.0,
+ -30.0); // scroll delta
+ expected_grand_child_surface_draw_transform.Translate(8.0, 6.0);
+ expected_grand_child_surface_draw_transform.PreconcatTransform(
+ rotation_about_z);
+
+ // grand_child, great_grand_child, and great_grand_child's surface are not
+ // expected to change, since they are all not fixed, and they are all drawn
+ // with respect to grand_child's surface that already has the scroll delta
+ // accounted for.
+
+ // But the great-great grandchild, "fixed_position_child", should have a
+ // transform that explicitly cancels out the scroll delta. The expected
+ // transform is: compound_draw_transform.Inverse() * translate(positive scroll
+ // delta) * compound_origin_transform from great_grand_childSurface's origin
+ // to the root surface.
+ gfx::Transform compound_draw_transform;
+ compound_draw_transform.Translate(8.0,
+ 6.0); // origin translation of grand_child
+ compound_draw_transform.PreconcatTransform(
+ rotation_about_z); // rotation of grand_child
+ compound_draw_transform.Translate(
+ 40.0, 60.0); // origin translation of great_grand_child
+ compound_draw_transform.PreconcatTransform(
+ rotation_about_z); // rotation of great_grand_child
+
+ expected_fixed_position_child_transform.MakeIdentity();
+ expected_fixed_position_child_transform.PreconcatTransform(
+ Inverse(compound_draw_transform));
+ // explicit canceling out the scroll delta that gets embedded in the fixed
+ // position layer's surface.
+ expected_fixed_position_child_transform.Translate(10.0, 30.0);
+ expected_fixed_position_child_transform.PreconcatTransform(
+ compound_draw_transform);
+
+ ASSERT_TRUE(grand_child->render_surface());
+ ASSERT_TRUE(great_grand_child->render_surface());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ expected_grand_child_surface_draw_transform,
+ grand_child->render_surface()->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(
+ expected_great_grand_child_surface_draw_transform,
+ great_grand_child->render_surface()->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_great_grand_child_transform,
+ great_grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_fixed_position_child_transform,
+ fixed_position_child->draw_transform());
+
+
+ // Case 3: fixed-container size delta of 20, 20
+ child->SetFixedContainerSizeDelta(gfx::Vector2d(20, 20));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Top-left fixed-position layer should not be affected by container size.
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_great_grand_child_transform,
+ great_grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_fixed_position_child_transform,
+ fixed_position_child->draw_transform());
+
+ // Case 4: Bottom-right fixed-position layer.
+ fixed_position_child->SetPositionConstraint(fixed_to_bottom_right_);
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Bottom-right fixed-position layer moves as container resizes.
+ expected_fixed_position_child_transform.MakeIdentity();
+ expected_fixed_position_child_transform.PreconcatTransform(
+ Inverse(compound_draw_transform));
+ // explicit canceling out the scroll delta that gets embedded in the fixed
+ // position layer's surface.
+ expected_fixed_position_child_transform.Translate(10.0, 30.0);
+ // Also apply size delta in the child(container) layer space.
+ expected_fixed_position_child_transform.Translate(20.0, 20.0);
+ expected_fixed_position_child_transform.PreconcatTransform(
+ compound_draw_transform);
+
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_great_grand_child_transform,
+ great_grand_child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_fixed_position_child_transform,
+ fixed_position_child->draw_transform());
+}
+
+TEST_F(LayerPositionConstraintTest,
+ ScrollCompensationForFixedPositionLayerWithContainerLayerThatHasSurface) {
+ // This test checks for correct scroll compensation when the fixed-position
+ // container itself has a render surface. In this case, the container layer
+ // should be treated like a layer that contributes to a render target, and
+ // that render target is completely irrelevant; it should not affect the
+ // scroll compensation.
+ LayerImpl* child = root_->children()[0];
+ LayerImpl* grand_child = child->children()[0];
+
+ child->SetIsContainerForFixedPositionLayers(true);
+ child->SetForceRenderSurface(true);
+ grand_child->SetPositionConstraint(fixed_to_top_left_);
+ grand_child->SetDrawsContent(true);
+
+ // Case 1: scroll delta of 0, 0
+ child->SetScrollDelta(gfx::Vector2d(0, 0));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ gfx::Transform expected_surface_draw_transform;
+ expected_surface_draw_transform.Translate(0.0, 0.0);
+ gfx::Transform expected_child_transform;
+ gfx::Transform expected_grand_child_transform;
+ ASSERT_TRUE(child->render_surface());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_surface_draw_transform,
+ child->render_surface()->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+
+ // Case 2: scroll delta of 10, 10
+ child->SetScrollDelta(gfx::Vector2d(10, 10));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // The surface is translated by scroll delta, the child transform doesn't
+ // change because it scrolls along with the surface, but the fixed position
+ // grand_child needs to compensate for the scroll translation.
+ expected_surface_draw_transform.MakeIdentity();
+ expected_surface_draw_transform.Translate(-10.0, -10.0);
+ expected_grand_child_transform.MakeIdentity();
+ expected_grand_child_transform.Translate(10.0, 10.0);
+
+ ASSERT_TRUE(child->render_surface());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_surface_draw_transform,
+ child->render_surface()->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+
+ // Case 3: fixed-container size delta of 20, 20
+ child->SetFixedContainerSizeDelta(gfx::Vector2d(20, 20));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Top-left fixed-position layer should not be affected by container size.
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+
+ // Case 4: Bottom-right fixed-position layer.
+ grand_child->SetPositionConstraint(fixed_to_bottom_right_);
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Bottom-right fixed-position layer moves as container resizes.
+ expected_grand_child_transform.MakeIdentity();
+ // The surface is translated by scroll delta, the child transform doesn't
+ // change because it scrolls along with the surface, but the fixed position
+ // grand_child needs to compensate for the scroll translation.
+ expected_grand_child_transform.Translate(10.0, 10.0);
+ // Apply size delta from the child(container) layer.
+ expected_grand_child_transform.Translate(20.0, 20.0);
+
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+}
+
+TEST_F(LayerPositionConstraintTest,
+ ScrollCompensationForFixedPositionLayerThatIsAlsoFixedPositionContainer) {
+ // This test checks the scenario where a fixed-position layer also happens to
+ // be a container itself for a descendant fixed position layer. In particular,
+ // the layer should not accidentally be fixed to itself.
+ LayerImpl* child = root_->children()[0];
+ LayerImpl* grand_child = child->children()[0];
+
+ child->SetIsContainerForFixedPositionLayers(true);
+ grand_child->SetPositionConstraint(fixed_to_top_left_);
+
+ // This should not confuse the grand_child. If correct, the grand_child would
+ // still be considered fixed to its container (i.e. "child").
+ grand_child->SetIsContainerForFixedPositionLayers(true);
+
+ // Case 1: scroll delta of 0, 0
+ child->SetScrollDelta(gfx::Vector2d(0, 0));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ gfx::Transform expected_child_transform;
+ gfx::Transform expected_grand_child_transform;
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+
+ // Case 2: scroll delta of 10, 10
+ child->SetScrollDelta(gfx::Vector2d(10, 10));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Here the child is affected by scroll delta, but the fixed position
+ // grand_child should not be affected.
+ expected_child_transform.MakeIdentity();
+ expected_child_transform.Translate(-10.0, -10.0);
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+
+ // Case 3: fixed-container size delta of 20, 20
+ child->SetFixedContainerSizeDelta(gfx::Vector2d(20, 20));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Top-left fixed-position layer should not be affected by container size.
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+
+ // Case 4: Bottom-right fixed-position layer.
+ grand_child->SetPositionConstraint(fixed_to_bottom_right_);
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Bottom-right fixed-position layer moves as container resizes.
+ expected_grand_child_transform.MakeIdentity();
+ // Apply size delta from the child(container) layer.
+ expected_grand_child_transform.Translate(20.0, 20.0);
+
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_child_transform,
+ child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+}
+
+TEST_F(LayerPositionConstraintTest,
+ ScrollCompensationForFixedPositionLayerThatHasNoContainer) {
+ // This test checks scroll compensation when a fixed-position layer does not
+ // find any ancestor that is a "containerForFixedPositionLayers". In this
+ // situation, the layer should be fixed to the viewport -- not the root_layer,
+ // which may have transforms of its own.
+ LayerImpl* child = root_->children()[0];
+ LayerImpl* grand_child = child->children()[0];
+
+ gfx::Transform rotation_by_z;
+ rotation_by_z.RotateAboutZAxis(90.0);
+
+ root_->SetTransform(rotation_by_z);
+ grand_child->SetPositionConstraint(fixed_to_top_left_);
+
+ // Case 1: root scroll delta of 0, 0
+ root_->SetScrollDelta(gfx::Vector2d(0, 0));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ gfx::Transform identity_matrix;
+
+ EXPECT_TRANSFORMATION_MATRIX_EQ(identity_matrix, child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(identity_matrix,
+ grand_child->draw_transform());
+
+ // Case 2: root scroll delta of 10, 10
+ root_->SetScrollDelta(gfx::Vector2d(10, 20));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // The child is affected by scroll delta, but it is already implcitly
+ // accounted for by the child's target surface (i.e. the root render surface).
+ // The grand_child is not affected by the scroll delta, so its draw transform
+ // needs to explicitly inverse-compensate for the scroll that's embedded in
+ // the target surface.
+ gfx::Transform expected_grand_child_transform;
+ expected_grand_child_transform.PreconcatTransform(Inverse(rotation_by_z));
+ // explicit cancelling out the scroll delta that gets embedded in the fixed
+ // position layer's surface.
+ expected_grand_child_transform.Translate(10.0, 20.0);
+ expected_grand_child_transform.PreconcatTransform(rotation_by_z);
+
+ EXPECT_TRANSFORMATION_MATRIX_EQ(identity_matrix, child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+
+
+ // Case 3: fixed-container size delta of 20, 20
+ root_->SetFixedContainerSizeDelta(gfx::Vector2d(20, 20));
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Top-left fixed-position layer should not be affected by container size.
+ EXPECT_TRANSFORMATION_MATRIX_EQ(identity_matrix, child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+
+ // Case 4: Bottom-right fixed-position layer.
+ grand_child->SetPositionConstraint(fixed_to_bottom_right_);
+ ExecuteCalculateDrawProperties(root_.get());
+
+ // Root layer is not the fixed-container anyway.
+ EXPECT_TRANSFORMATION_MATRIX_EQ(identity_matrix, child->draw_transform());
+ EXPECT_TRANSFORMATION_MATRIX_EQ(expected_grand_child_transform,
+ grand_child->draw_transform());
+}
+
+} // namespace
+} // namespace cc
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