| Index: include/core/SkLights.h
|
| diff --git a/include/core/SkLights.h b/include/core/SkLights.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..0a4fb8153e6735ca32fbe5ede5bf6b0546af89b3
|
| --- /dev/null
|
| +++ b/include/core/SkLights.h
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| @@ -0,0 +1,86 @@
|
| +
|
| +/*
|
| + * Copyright 2015 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef SkLights_DEFINED
|
| +#define SkLights_DEFINED
|
| +
|
| +#include "SkPoint3.h"
|
| +#include "SkRefCnt.h"
|
| +#include "../private/SkTDArray.h"
|
| +
|
| +class SK_API SkLights : public SkRefCnt {
|
| +public:
|
| + class Light {
|
| + public:
|
| + enum LightType {
|
| + kAmbient_LightType, // only 'fColor' is used
|
| + kDirectional_LightType
|
| + };
|
| +
|
| + Light(const SkColor3f& color)
|
| + : fType(kAmbient_LightType)
|
| + , fColor(color) {
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| + fDirection.set(0.0f, 0.0f, 1.0f);
|
| + }
|
| +
|
| + Light(const SkColor3f& color, const SkVector3& dir)
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| + : fType(kDirectional_LightType)
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| + , fColor(color)
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| + , fDirection(dir) {
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| + if (!fDirection.normalize()) {
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| + fDirection.set(0.0f, 0.0f, 1.0f);
|
| + }
|
| + }
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| +
|
| + LightType type() const { return fType; }
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| + const SkColor3f& color() const { return fColor; }
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| + const SkVector3& dir() const {
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| + SkASSERT(kAmbient_LightType != fType);
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| + return fDirection;
|
| + }
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| +
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| + private:
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| + LightType fType;
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| + SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel.
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| + SkVector3 fDirection; // direction towards the light (+Z is out of the screen).
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| + // If degenerate, it will be replaced with (0, 0, 1).
|
| + };
|
| +
|
| + class Builder {
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| + public:
|
| + Builder() : fLights(new SkLights) { }
|
| +
|
| + void add(const Light& light) {
|
| + if (fLights) {
|
| + *fLights->fLights.push() = light;
|
| + }
|
| + }
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| +
|
| + const sk_sp<SkLights> finish() {
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| + return fLights;
|
| + }
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| +
|
| + private:
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| + sk_sp<SkLights> fLights;
|
| + };
|
| +
|
| + int numLights() const {
|
| + return fLights.count();
|
| + }
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| +
|
| + const Light& light(int index) const {
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| + return fLights[index];
|
| + }
|
| +
|
| +private:
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| + SkLights() {}
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| +
|
| + SkTDArray<Light> fLights;
|
| +};
|
| +
|
| +#endif
|
|
|